2a45c98fb3
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- Intro redesign QVGA: left scrollable column 2 cards GOAL+CONTROLS only, right 44px rail small icons Play 38 accent + Exit 30 muted (fixes cramped) - Tutorial by play: floor0 TUTORIAL_ROWS=2 player+stairs, floor1 bat+gold+stairs, real game from floor2 infinite with displayFloor mapping - Model: renderRows, isTutorial(), tutorialId(), clearAllTiles(), generateTutorialFloor - Renderer: respects renderRows HIDDEN, board height 2 rows centered, TUT messages - Game: reset tutorials=true, skip moveMonsters in tutorial, bests only real floors - Keep audio-stream migration: SDK 0.8.0-dev IDF5.5, CMake GLOB SfxEngine, SfxEngine audio-stream - No unexported LVGL: no max_width/scrollbar_mode -> 0 missing symbols Installed 192.168.68.134 verified screenshot 6.1K airy left+right
12 lines
233 B
Properties
12 lines
233 B
Properties
[manifest]
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version=0.1
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[target]
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sdk=0.8.0-dev
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platforms=esp32s3,esp32p4
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[app]
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id=one.tactility.pocketdungeon
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versionName=0.1.1
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versionCode=2
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name=Pocket Dungeon
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description=Tiny paper-inspired dungeon crawler - audio-stream migrated
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