16 Commits

Author SHA1 Message Date
Adolfo 9def43b4ed Merge personal/main into main - preserve GameBoy fixes and RobotArm mDNS
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- Keep GameBoy emulator with canvas fixes from personal/main (4ff787f etc)
- Keep RobotArm mDNS auto-connect (6d9001f) over local cute version
- Keep BibleVerse stack overflow fix (4a15309)
- Keep manifest V2 conversions (c258aeb)
2026-07-21 17:43:00 -04:00
Adolfo c258aebca1 chore(manifest): convert all local apps to V2 format for SDK 0.8.0-dev
- AudioTest, BookPlayer, McpScreen, Mp3Player, PocketDungeon, ReynaBot, RobotArm, VoiceRecorder
- V1 [manifest] version=0.1 -> V2 manifest.version=0.2
- sdk 0.7.0-dev -> 0.8.0-dev
- flags handling: app.flags=HideStatusBar
- Fixes 'Invalid manifest format: manifest.version not found' error during build
2026-07-21 17:42:30 -04:00
Adolfo 4a153099f9 fix(bibleverse): fix gui stack overflow after firmware update
Gui task stack is 4096 with 2800 free min. After recent driver migrations,
app overflowed:

- verse_buf[2048] on stack in show_current_verse
- bin_path[320]+idx_path[320] in load_book
- temp[512] in parse_books_json

Caused 'stack overflow in task gui' + LoadProhibited in sdmmc/stat path.

Fix:
- MAX_PATH 320 -> 128 (paths <80 chars)
- temp 512 -> 256
- verse_buf stack -> heap malloc/free
- ref buffers reduced

Also bump manifest to V2 (0.2) required by SDK 0.8.0-dev and versionCode 2.

Tested on 192.168.68.132 (ES3C28P): loads 66 books, displays verse, no reboot.
2026-07-21 14:16:20 -04:00
Adolfo aebee50d25 Merge origin/main into main - integrate EspNowBridge + upstream SDK 0.8.0-dev updates
- Merged CI workflow to include all local apps + EspNowBridge
- HelloWorld manifest now V2 format from upstream (sdk 0.8.0-dev)
- Kept local SfxEngine enhancements (polyphonic gate, auto-normalization)
- Brings main up to date with origin/main 25b966a
2026-07-21 11:16:16 -04:00
Adolfo 7c3c4ad2fe feat(pocketdungeon): fullscreen HideStatusBar + v0.1.2
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- manifest: flags=HideStatusBar (V1 format supported since 0.8.0-dev)
  parsers AppManifestParsingV1/V2 already parse app.flags / flags
  reference: firmware Tests AppManifestParsingTest flags=HideStatusBar
- Verified: screenshot pd_fullscreen.png 6.0K no statusbar, title at top edge,
  true fullscreen immersive, exit via X / Q/ESC / long-press pause still works
- IDF 5.5 build 0 missing symbols, 51KB app

Board 192.168.68.134 fullscreen GOAL+CONTROLS left + icons right
2026-07-19 23:09:40 -04:00
Adolfo 2a45c98fb3 feat(pocketdungeon): intro GOAL+CONTROLS left icons right + 2x2 tutorial levels
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Main / Build (GPIO) (push) Has been cancelled
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- Intro redesign QVGA: left scrollable column 2 cards GOAL+CONTROLS only,
  right 44px rail small icons Play 38 accent + Exit 30 muted (fixes cramped)
- Tutorial by play: floor0 TUTORIAL_ROWS=2 player+stairs, floor1 bat+gold+stairs,
  real game from floor2 infinite with displayFloor mapping
- Model: renderRows, isTutorial(), tutorialId(), clearAllTiles(), generateTutorialFloor
- Renderer: respects renderRows HIDDEN, board height 2 rows centered, TUT messages
- Game: reset tutorials=true, skip moveMonsters in tutorial, bests only real floors
- Keep audio-stream migration: SDK 0.8.0-dev IDF5.5, CMake GLOB SfxEngine, SfxEngine audio-stream
- No unexported LVGL: no max_width/scrollbar_mode -> 0 missing symbols

Installed 192.168.68.134 verified screenshot 6.1K airy left+right
2026-07-19 23:05:43 -04:00
Shadowtrance 25b966a340 Add EspNowBridge + updates for Audio System (#36) 2026-07-19 21:52:39 +02:00
Adolfo b2e9046438 fix(audio): ensure mic unmuted and max gain on record - ES8311
- VoiceRecorder now explicitly unmutes input and sets 100% gain (24dB) after audio_stream_open_input
- Matches firmware fix c7dc66e0 BOTH complementary open + close ref-count
- Mp3Player/BookPlayer already using audio-stream for output (fixes fast playback)
2026-07-18 20:13:14 -04:00
Adolfo f07d347fd9 fix(voicerecorder): add missing CMakeLists + manifest 0.8.0-dev - audio-stream fix
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2026-07-18 19:24:05 -04:00
Adolfo 8f46e03070 fix(audio): use audio-stream instead of direct I2S - fixes fast playback
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- Mp3Player: sdk 0.7->0.8.0-dev, find audio-stream device, open_output with resampler (hz/ch), write via audio_stream_write, close on pause
- BookPlayer: close/open per format change via AudioStreamConfig, write via stream
- VoiceRecorder: input_handle open_input 16k/mono via audio_stream_read, output_handle open_output file rate via write/resampler
- ES8311 native 44100, old direct I2S at 16k caused 4.096MHz MCLK vs 11.29MHz -> fast playback
- Brick game correct because it uses audio-stream resampler path
2026-07-18 19:19:22 -04:00
Adolfo 7121009d0d feat(RobotArm): cute MCP arm controller with 2x tall sliders, sequencer colored blocks, smooth move_all_joints
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Main / Bundle (push) Has been cancelled
- 6 joints vertical sliders 22x72 (2x tall), 3 cols, pastel cute cards, home-centered ranges shoulder max 70
- open/close inverted fix (0=open 180=close)
- sequencer bottom not fixed, colored blocks 22x22 no info, current highlight white 3px, larger buttons 38x32 Play 56x32
- smooth concurrent moves via move_all_joints tool (tools/list discovered) not one-by-one
- scroll fixes: clearflag SCROLLABLE on cards/grid/hdr/brow/seqbar, root LV_DIR_VER only (no horiz scroll)
- safe for device .129: custom my_htons avoids missing lwip_htons, 52U 0 missing symbols, 14K ELF
- live reading from 192.168.68.103/api/mcp get_arm_state + move_joint
- enjoyed by son :3
2026-07-17 11:19:32 -04:00
Ken Van Hoeylandt 8721a653e7 Tool 4.1.0 2026-07-03 23:17:09 +02:00
Ken Van Hoeylandt 694b68de1a Fixes for app publishing (#35) 2026-07-03 22:30:14 +02:00
Ken Van Hoeylandt 71bf2631f4 Implement CDN uploading (#34) 2026-07-03 21:41:18 +02:00
Ken Van Hoeylandt 4ab2377970 Manifest format update (#33) 2026-07-03 00:04:29 +02:00
Ken Van Hoeylandt 8a0f9ef4e4 SDK 0.7.0 & bump app versions (#32) 2026-07-02 19:31:34 +02:00
57 changed files with 2127 additions and 870 deletions
+21
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@@ -0,0 +1,21 @@
name: Publish Apps
inputs:
sdk_version:
description: The SDK version that determines the path on the CDN
required: true
runs:
using: 'composite'
steps:
- name: 'Download cdn-files'
uses: actions/download-artifact@v4
with:
name: 'cdn-files'
path: cdn_files
- name: 'Install boto3'
shell: bash
run: pip install boto3
- name: 'Upload files'
shell: bash
run: python Buildscripts/CDN/upload-app-files.py cdn_files ${{ inputs.sdk_version }} ${{ env.CDN_ID }} ${{ env.CDN_TOKEN_NAME }} ${{ env.CDN_TOKEN_VALUE }}
+9 -1
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@@ -1,5 +1,10 @@
name: Release Apps name: Release Apps
outputs:
sdk_version:
description: 'Common SDK version shared by all bundled apps'
value: ${{ steps.release.outputs.sdk_version }}
runs: runs:
using: 'composite' using: 'composite'
steps: steps:
@@ -11,8 +16,11 @@ runs:
run: rsync -av downloaded_apps/*/*.app cdn_files/ run: rsync -av downloaded_apps/*/*.app cdn_files/
shell: bash shell: bash
- name: 'Create CDN release files' - name: 'Create CDN release files'
run: python release.py cdn_files/ id: release
shell: bash shell: bash
run: |
python release.py cdn_files/
echo "sdk_version=$(cat sdk_version.txt)" >> "$GITHUB_OUTPUT"
- name: 'Upload Artifact' - name: 'Upload Artifact'
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
+22 -1
View File
@@ -12,10 +12,12 @@ jobs:
Build: Build:
strategy: strategy:
matrix: matrix:
app_name: [Brainfuck, Breakout, BookPlayer, Calculator, Diceware, EpubReader, GPIO, GraphicsDemo, HelloWorld, M5UnitTest, Magic8Ball, MediaKeys, MystifyDemo, SerialConsole, Snake, TamaTac, TodoList, TwoEleven] app_name: [AudioTest, BibleVerse, BookPlayer, Brainfuck, Breakout, Calculator, Diceware, EpubReader, EspNowBridge, GPIO, GameBoy, GraphicsDemo, HelloWorld, M5UnitTest, Magic8Ball, McpScreen, MediaKeys, Mp3Player, MystifyDemo, PocketDungeon, ReynaBot, RobotArm, SerialConsole, Snake, TamaTac, TodoList, TwoEleven, VoiceRecorder]
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
with:
persist-credentials: false
- name: "Build" - name: "Build"
uses: ./.github/actions/build-app uses: ./.github/actions/build-app
with: with:
@@ -23,7 +25,26 @@ jobs:
Bundle: Bundle:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [Build] needs: [Build]
outputs:
sdk_version: ${{ steps.release.outputs.sdk_version }}
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: "Build" - name: "Build"
id: release
uses: ./.github/actions/release-apps uses: ./.github/actions/release-apps
PublishApps:
runs-on: ubuntu-latest
needs: [Bundle]
if: (github.event_name == 'push' && github.ref == 'refs/heads/main')
steps:
- uses: actions/checkout@v4
with:
persist-credentials: false
- name: "Publish Apps"
env:
CDN_ID: ${{ secrets.CDN_ID }}
CDN_TOKEN_NAME: ${{ secrets.CDN_TOKEN_NAME }}
CDN_TOKEN_VALUE: ${{ secrets.CDN_TOKEN_VALUE }}
uses: ./.github/actions/publish-apps
with:
sdk_version: ${{ needs.Bundle.outputs.sdk_version }}
+7 -10
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@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3
sdk=0.7.0-dev app.id=one.tactility.audiotest
platforms=esp32s3 app.version.name=0.1.0
[app] app.version.code=1
id=one.tactility.audiotest app.name=Audio Test
versionName=0.1.0
versionCode=1
name=Audio Test
+15 -14
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@@ -33,7 +33,7 @@ LV_FONT_DECLARE(georgia_regular_24)
#define MAX_BIBLE_BOOKS 66 #define MAX_BIBLE_BOOKS 66
#define MAX_BOOK_NAME 40 #define MAX_BOOK_NAME 40
#define MAX_VERSE_TEXT 2048 #define MAX_VERSE_TEXT 2048
#define MAX_PATH 320 #define MAX_PATH 128
typedef struct { typedef struct {
uint32_t offset; uint32_t offset;
@@ -239,7 +239,7 @@ static bool parse_books_json(AppCtx* ctx, const char* json_str) {
const char* obj_end = strchr(obj_start, '}'); const char* obj_end = strchr(obj_start, '}');
if (!obj_end) break; if (!obj_end) break;
// parse fields within obj_start..obj_end // parse fields within obj_start..obj_end
char temp[512]; char temp[256];
size_t len = (size_t)(obj_end - obj_start + 1); size_t len = (size_t)(obj_end - obj_start + 1);
if (len >= sizeof(temp)) len = sizeof(temp)-1; if (len >= sizeof(temp)) len = sizeof(temp)-1;
memcpy(temp, obj_start, len); memcpy(temp, obj_start, len);
@@ -672,27 +672,27 @@ static void show_current_verse(AppCtx* ctx) {
const char* text_ptr = "(empty)"; const char* text_ptr = "(empty)";
if (off < ctx->book_bin_size) text_ptr = (const char*)(ctx->book_bin + off); if (off < ctx->book_bin_size) text_ptr = (const char*)(ctx->book_bin + off);
char verse_buf[MAX_VERSE_TEXT]; // Fix stack overflow: verse_buf was 2048 bytes on stack, causing gui task (4096) overflow
strncpy(verse_buf, text_ptr, sizeof(verse_buf)-1); // Use heap allocation
verse_buf[sizeof(verse_buf)-1]='\0'; char* verse_buf = (char*)malloc(MAX_VERSE_TEXT);
if (!verse_buf) {
ESP_LOGE(TAG, "Failed to malloc verse_buf");
return;
}
strncpy(verse_buf, text_ptr, MAX_VERSE_TEXT-1);
verse_buf[MAX_VERSE_TEXT-1]='\0';
char ref_buf[96]; char ref_buf[64];
snprintf(ref_buf, sizeof(ref_buf), "%s %d:%d", ctx->books[ctx->cur_book_idx].bname, vi->cnum, vi->vnum); snprintf(ref_buf, sizeof(ref_buf), "%s %d:%d", ctx->books[ctx->cur_book_idx].bname, vi->cnum, vi->vnum);
// Editorial reference style like your image: "PSALMS 23:1" with tracking char ref_pretty[80];
char ref_pretty[108]; char bname_upper[40];
// Use uppercase for book? Keep title for now but uppercase style for editorial match
// We'll format as "— PSALMS 23:1 —" feel? For dark mode keep minimal like ref image
// Reference image shows lines flanking citation - we do with letterspacing + dim
// For now: "PSALMS 23:1" style - uppercase via runtime? We'll uppercase book name
char bname_upper[48];
strncpy(bname_upper, ctx->books[ctx->cur_book_idx].bname, sizeof(bname_upper)-1); strncpy(bname_upper, ctx->books[ctx->cur_book_idx].bname, sizeof(bname_upper)-1);
bname_upper[sizeof(bname_upper)-1]='\0'; bname_upper[sizeof(bname_upper)-1]='\0';
for (char* p=bname_upper; *p; ++p) *p = toupper((unsigned char)*p); for (char* p=bname_upper; *p; ++p) *p = toupper((unsigned char)*p);
snprintf(ref_pretty, sizeof(ref_pretty), "%s %d:%d", bname_upper, vi->cnum, vi->vnum); snprintf(ref_pretty, sizeof(ref_pretty), "%s %d:%d", bname_upper, vi->cnum, vi->vnum);
if (ctx->lbl_verse) { if (ctx->lbl_verse) {
// start faded for transition
lv_obj_set_style_text_opa(ctx->lbl_verse, 60, 0); lv_obj_set_style_text_opa(ctx->lbl_verse, 60, 0);
lv_label_set_text(ctx->lbl_verse, verse_buf); lv_label_set_text(ctx->lbl_verse, verse_buf);
apply_verse_scaling(ctx, verse_buf); apply_verse_scaling(ctx, verse_buf);
@@ -741,6 +741,7 @@ static void show_current_verse(AppCtx* ctx) {
if (ctx->cur_global >= ctx->total_verses-1) lv_obj_add_state(ctx->btn_next, LV_STATE_DISABLED); if (ctx->cur_global >= ctx->total_verses-1) lv_obj_add_state(ctx->btn_next, LV_STATE_DISABLED);
else lv_obj_clear_state(ctx->btn_next, LV_STATE_DISABLED); else lv_obj_clear_state(ctx->btn_next, LV_STATE_DISABLED);
} }
free(verse_buf);
save_progress(ctx); save_progress(ctx);
verse_fade_in(ctx); verse_fade_in(ctx);
} }
+8 -11
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@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3,esp32p4
sdk=0.8.0-dev app.id=one.tactility.bibleverse
platforms=esp32s3,esp32p4 app.version.name=0.1.0
[app] app.version.code=2
id=one.tactility.bibleverse app.name=Bible Verse
versionName=0.1.0 app.description=Single verse at a time, advances each minute. Tap to show controls.
versionCode=1
name=Bible Verse
description=Single verse at a time, advances each minute. Tap to show controls.
+100 -125
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@@ -4,7 +4,7 @@
#include <tt_app_alertdialog.h> #include <tt_app_alertdialog.h>
#include <tactility/device.h> #include <tactility/device.h>
#include <tactility/drivers/i2s_controller.h> #include <tactility/drivers/audio_stream.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
@@ -45,7 +45,8 @@ typedef struct {
} BookMetadata; } BookMetadata;
typedef struct { typedef struct {
struct Device* i2s_dev; struct Device* stream_dev;
AudioStreamHandle stream_handle;
PlaybackState state; PlaybackState state;
int volume; int volume;
@@ -86,19 +87,19 @@ typedef struct {
} AppCtx; } AppCtx;
typedef struct __attribute__((packed)) { typedef struct __attribute__((packed)) {
char riff[4]; // "RIFF" char riff[4];
uint32_t overall_size; // file size - 8 uint32_t overall_size;
char wave[4]; // "WAVE" char wave[4];
char fmt_chunk_marker[4]; // "fmt " char fmt_chunk_marker[4];
uint32_t length_of_fmt; // 16 for PCM uint32_t length_of_fmt;
uint16_t format_type; // 1 for PCM uint16_t format_type;
uint16_t channels; // 1 for mono uint16_t channels;
uint32_t sample_rate; // 16000 uint32_t sample_rate;
uint32_t byterate; // sample_rate * channels * (bits_per_sample / 8) uint32_t byterate;
uint16_t block_align; // channels * (bits_per_sample / 8) uint16_t block_align;
uint16_t bits_per_sample; // 16 uint16_t bits_per_sample;
char data_chunk_header[4]; // "data" char data_chunk_header[4];
uint32_t data_size; // data size in bytes uint32_t data_size;
} WavHeader; } WavHeader;
static AppCtx g_ctx; static AppCtx g_ctx;
@@ -113,6 +114,47 @@ static void play_mp3(AppCtx* ctx);
static void play_wav(AppCtx* ctx); static void play_wav(AppCtx* ctx);
static void scan_books(AppCtx* ctx); static void scan_books(AppCtx* ctx);
/* ─── Audio-stream helpers ─── */
static bool find_audio_stream_device(AppCtx* ctx) {
// Prefer device_find_first_by_type but keep compatibility with name lookup
struct Device* dev = device_find_by_name("audio-stream");
if (dev) {
ctx->stream_dev = dev;
return true;
}
dev = device_find_first_by_type(&AUDIO_STREAM_TYPE);
if (dev) {
ctx->stream_dev = dev;
return true;
}
return false;
}
static void close_stream_if_open(AppCtx* ctx) {
if (ctx->stream_handle) {
audio_stream_close(ctx->stream_handle);
ctx->stream_handle = NULL;
}
}
static bool open_output_stream(AppCtx* ctx, uint32_t sample_rate, uint8_t channels, uint8_t bits) {
close_stream_if_open(ctx);
if (!ctx->stream_dev) return false;
struct AudioStreamConfig cfg = {
.sample_rate = sample_rate,
.bits_per_sample = bits,
.channels = channels
};
error_t err = audio_stream_open_output(ctx->stream_dev, &cfg, &ctx->stream_handle);
if (err != ERROR_NONE) {
ESP_LOGE(TAG, "audio_stream_open_output failed: %d (rate=%u ch=%u)", err, (unsigned)sample_rate, channels);
ctx->stream_handle = NULL;
return false;
}
ESP_LOGI(TAG, "audio_stream output opened: %u Hz %u ch %u-bit", (unsigned)sample_rate, channels, bits);
return true;
}
/* ─── UI Helper to update status labels & button states ─── */ /* ─── UI Helper to update status labels & button states ─── */
static void update_ui(AppCtx* ctx) { static void update_ui(AppCtx* ctx) {
if (!ctx->btn_play_pause) return; if (!ctx->btn_play_pause) return;
@@ -185,7 +227,6 @@ static void on_auto_advance_timer(lv_timer_t* timer) {
static void handle_audio_finished(AppCtx* ctx) { static void handle_audio_finished(AppCtx* ctx) {
if (ctx->current_page + 1 < ctx->page_count) { if (ctx->current_page + 1 < ctx->page_count) {
// Create a one-shot timer with repeat count 1 to run on the GUI thread
lv_timer_t* timer = lv_timer_create(on_auto_advance_timer, 0, ctx); lv_timer_t* timer = lv_timer_create(on_auto_advance_timer, 0, ctx);
lv_timer_set_repeat_count(timer, 1); lv_timer_set_repeat_count(timer, 1);
} else { } else {
@@ -208,7 +249,6 @@ static void wait_for_playback_task_to_exit(AppCtx* ctx) {
/* ─── Load Page Content (Image, Caption, Audio path) ─── */ /* ─── Load Page Content (Image, Caption, Audio path) ─── */
static void load_page(AppCtx* ctx, int page_index, bool start_audio) { static void load_page(AppCtx* ctx, int page_index, bool start_audio) {
// 1. Stop current audio if running and wait for thread to finish
wait_for_playback_task_to_exit(ctx); wait_for_playback_task_to_exit(ctx);
if (page_index < 0 || page_index >= ctx->page_count) return; if (page_index < 0 || page_index >= ctx->page_count) return;
@@ -238,15 +278,13 @@ static void load_page(AppCtx* ctx, int page_index, bool start_audio) {
lv_image_set_src(ctx->img_page, lv_img_path); lv_image_set_src(ctx->img_page, lv_img_path);
} else { } else {
ESP_LOGW(TAG, "Image file not found: %s", img_path); ESP_LOGW(TAG, "Image file not found: %s", img_path);
lv_image_set_src(ctx->img_page, LV_SYMBOL_IMAGE); // Show default fallback icon lv_image_set_src(ctx->img_page, LV_SYMBOL_IMAGE);
} }
} else { } else {
lv_image_set_src(ctx->img_page, LV_SYMBOL_IMAGE); lv_image_set_src(ctx->img_page, LV_SYMBOL_IMAGE);
} }
// Update Page index indicator
// Update Page index indicator (e.g. "1 / 12")
char ind_buf[32]; char ind_buf[32];
snprintf(ind_buf, sizeof(ind_buf), "%d / %d", page_index + 1, ctx->page_count); snprintf(ind_buf, sizeof(ind_buf), "%d / %d", page_index + 1, ctx->page_count);
lv_label_set_text(ctx->lbl_indicator, ind_buf); lv_label_set_text(ctx->lbl_indicator, ind_buf);
@@ -258,18 +296,16 @@ static void load_page(AppCtx* ctx, int page_index, bool start_audio) {
ctx->current_audio_path[0] = '\0'; ctx->current_audio_path[0] = '\0';
} }
// Update UI states (like Prev/Next buttons)
update_ui(ctx); update_ui(ctx);
// Start playback if requested and valid // Start playback if requested and valid
if (start_audio && ctx->current_audio_path[0] != '\0') { if (start_audio && ctx->current_audio_path[0] != '\0') {
// Verify audio file exists
FILE* audio_file = fopen(ctx->current_audio_path, "rb"); FILE* audio_file = fopen(ctx->current_audio_path, "rb");
if (audio_file) { if (audio_file) {
fclose(audio_file); fclose(audio_file);
ctx->state = STATE_PLAYING; ctx->state = STATE_PLAYING;
update_ui(ctx); update_ui(ctx);
xTaskCreate(audio_playback_task, "audio_play", 4096, ctx, 5, &ctx->playback_task_handle); xTaskCreate(audio_playback_task, "audio_play", 8192, ctx, 5, &ctx->playback_task_handle);
} else { } else {
ESP_LOGE(TAG, "Audio file not found: %s", ctx->current_audio_path); ESP_LOGE(TAG, "Audio file not found: %s", ctx->current_audio_path);
const char* buttons[] = {"OK"}; const char* buttons[] = {"OK"};
@@ -314,9 +350,8 @@ static void audio_playback_task(void* arg) {
} }
} }
/* ─── MP3 Decoder Routine ─── */ /* ─── MP3 Decoder Routine (audio-stream) ─── */
static void play_mp3(AppCtx* ctx) { static void play_mp3(AppCtx* ctx) {
// Let the GUI thread load the image from SD first to avoid hardware SD card bus contention
vTaskDelay(pdMS_TO_TICKS(400)); vTaskDelay(pdMS_TO_TICKS(400));
FILE* file = fopen(ctx->current_audio_path, "rb"); FILE* file = fopen(ctx->current_audio_path, "rb");
@@ -354,14 +389,12 @@ static void play_mp3(AppCtx* ctx) {
int sample_rate = 0; int sample_rate = 0;
int channels = 0; int channels = 0;
ESP_LOGI(TAG, "Starting MP3 playback: %s (%d bytes)", ctx->current_audio_path, file_size); ESP_LOGI(TAG, "Starting MP3 playback via audio-stream: %s (%d bytes)", ctx->current_audio_path, file_size);
while (ctx->state != STATE_IDLE) { while (ctx->state != STATE_IDLE) {
if (ctx->state == STATE_PAUSED) { if (ctx->state == STATE_PAUSED) {
if (sample_rate != 0) { if (ctx->stream_handle) {
device_lock(ctx->i2s_dev); close_stream_if_open(ctx);
i2s_controller_reset(ctx->i2s_dev);
device_unlock(ctx->i2s_dev);
sample_rate = 0; sample_rate = 0;
channels = 0; channels = 0;
} }
@@ -390,7 +423,6 @@ static void play_mp3(AppCtx* ctx) {
if (info.frame_bytes <= 0) { if (info.frame_bytes <= 0) {
if (eof) break; if (eof) break;
// Resync
memmove(ctx->audio_buf, ctx->audio_buf + 1, --buffered_bytes); memmove(ctx->audio_buf, ctx->audio_buf + 1, --buffered_bytes);
continue; continue;
} }
@@ -400,22 +432,10 @@ static void play_mp3(AppCtx* ctx) {
memmove(ctx->audio_buf, ctx->audio_buf + consumed, buffered_bytes); memmove(ctx->audio_buf, ctx->audio_buf + consumed, buffered_bytes);
if (samples > 0) { if (samples > 0) {
// Configure I2S // Open/reopen stream on format change
if (sample_rate != info.hz || channels != info.channels) { if (sample_rate != info.hz || channels != info.channels) {
struct I2sConfig config = { if (!open_output_stream(ctx, (uint32_t)info.hz, (uint8_t)info.channels, 16)) {
.communication_format = I2S_FORMAT_STAND_I2S, ESP_LOGE(TAG, "Failed to open audio stream for MP3: %d Hz %d ch", info.hz, info.channels);
.sample_rate = (uint32_t)info.hz,
.bits_per_sample = 16,
.channel_left = 0,
.channel_right = (info.channels == 2) ? 1 : I2S_CHANNEL_NONE
};
device_lock(ctx->i2s_dev);
error_t err = i2s_controller_set_config(ctx->i2s_dev, &config);
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to configure I2S: %d", err);
break; break;
} }
sample_rate = info.hz; sample_rate = info.hz;
@@ -431,15 +451,15 @@ static void play_mp3(AppCtx* ctx) {
samples_ptr[i] = (int16_t)scaled; samples_ptr[i] = (int16_t)scaled;
} }
// Write PCM to I2S // Write via audio_stream (resampled to native 44100 internally)
size_t offset = 0; size_t offset = 0;
size_t data_size = sample_count * sizeof(int16_t); size_t data_size = sample_count * sizeof(int16_t);
bool write_err = false; bool write_err = false;
while (offset < data_size && ctx->state == STATE_PLAYING) { while (offset < data_size && ctx->state == STATE_PLAYING) {
size_t written = 0; size_t written = 0;
error_t err = i2s_controller_write(ctx->i2s_dev, (uint8_t*)ctx->pcm_buf + offset, data_size - offset, &written, pdMS_TO_TICKS(250)); error_t err = audio_stream_write(ctx->stream_handle, (uint8_t*)ctx->pcm_buf + offset, data_size - offset, &written, pdMS_TO_TICKS(1000));
if (err != ERROR_NONE || written == 0) { if (err != ERROR_NONE || written == 0) {
ESP_LOGE(TAG, "I2S write error: %d", err); ESP_LOGE(TAG, "audio_stream_write error: %d", err);
write_err = true; write_err = true;
break; break;
} }
@@ -465,12 +485,7 @@ static void play_mp3(AppCtx* ctx) {
} }
fclose(file); fclose(file);
close_stream_if_open(ctx);
if (ctx->i2s_dev) {
device_lock(ctx->i2s_dev);
i2s_controller_reset(ctx->i2s_dev);
device_unlock(ctx->i2s_dev);
}
bool stopped_externally = (ctx->state == STATE_IDLE); bool stopped_externally = (ctx->state == STATE_IDLE);
@@ -489,9 +504,8 @@ static void play_mp3(AppCtx* ctx) {
vTaskDelete(NULL); vTaskDelete(NULL);
} }
/* ─── WAV Decoder Routine ─── */ /* ─── WAV Decoder Routine (audio-stream) ─── */
static void play_wav(AppCtx* ctx) { static void play_wav(AppCtx* ctx) {
// Let the GUI thread load the image from SD first to avoid hardware SD card bus contention
vTaskDelay(pdMS_TO_TICKS(400)); vTaskDelay(pdMS_TO_TICKS(400));
FILE* file = fopen(ctx->current_audio_path, "rb"); FILE* file = fopen(ctx->current_audio_path, "rb");
@@ -538,49 +552,36 @@ static void play_wav(AppCtx* ctx) {
fseek(file, sizeof(WavHeader), SEEK_SET); fseek(file, sizeof(WavHeader), SEEK_SET);
} }
struct I2sConfig config = { if (!open_output_stream(ctx, header.sample_rate, header.channels, header.bits_per_sample)) {
.communication_format = I2S_FORMAT_STAND_I2S, ESP_LOGE(TAG, "Failed to open audio stream for WAV: %u Hz %u ch", (unsigned)header.sample_rate, header.channels);
.sample_rate = header.sample_rate,
.bits_per_sample = header.bits_per_sample,
.channel_left = 0,
.channel_right = (header.channels == 2) ? 1 : I2S_CHANNEL_NONE
};
device_lock(ctx->i2s_dev);
error_t err = i2s_controller_set_config(ctx->i2s_dev, &config);
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to configure WAV I2S: %d", err);
fclose(file); fclose(file);
tt_lvgl_lock(portMAX_DELAY);
ctx->state = STATE_IDLE;
update_ui(ctx);
tt_lvgl_unlock();
ctx->playback_task_handle = NULL; ctx->playback_task_handle = NULL;
vTaskDelete(NULL); vTaskDelete(NULL);
return; return;
} }
ESP_LOGI(TAG, "Starting WAV playback: %s (%u Hz, %u channels)", ctx->current_audio_path, (unsigned int)header.sample_rate, (unsigned int)header.channels); ESP_LOGI(TAG, "Starting WAV via audio-stream: %s (%u Hz, %u ch)", ctx->current_audio_path, (unsigned int)header.sample_rate, (unsigned int)header.channels);
size_t total_played = 0; size_t total_played = 0;
bool i2s_configured = true; bool stream_open = true;
while (total_played < data_size && ctx->state != STATE_IDLE) { while (total_played < data_size && ctx->state != STATE_IDLE) {
if (ctx->state == STATE_PAUSED) { if (ctx->state == STATE_PAUSED) {
if (i2s_configured) { if (stream_open) {
device_lock(ctx->i2s_dev); close_stream_if_open(ctx);
i2s_controller_reset(ctx->i2s_dev); stream_open = false;
device_unlock(ctx->i2s_dev);
i2s_configured = false;
} }
vTaskDelay(pdMS_TO_TICKS(50)); vTaskDelay(pdMS_TO_TICKS(50));
continue; continue;
} }
if (!i2s_configured) { if (!stream_open) {
device_lock(ctx->i2s_dev); if (!open_output_stream(ctx, header.sample_rate, header.channels, header.bits_per_sample)) break;
err = i2s_controller_set_config(ctx->i2s_dev, &config); stream_open = true;
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) break;
i2s_configured = true;
} }
size_t to_read = (data_size - total_played < MP3_INPUT_BUFFER_SIZE) ? (data_size - total_played) : MP3_INPUT_BUFFER_SIZE; size_t to_read = (data_size - total_played < MP3_INPUT_BUFFER_SIZE) ? (data_size - total_played) : MP3_INPUT_BUFFER_SIZE;
@@ -596,14 +597,14 @@ static void play_wav(AppCtx* ctx) {
samples_ptr[i] = (int16_t)scaled; samples_ptr[i] = (int16_t)scaled;
} }
// Play to I2S // Write via audio_stream
size_t offset = 0; size_t offset = 0;
bool write_err = false; bool write_err = false;
while (offset < read_bytes && ctx->state == STATE_PLAYING) { while (offset < read_bytes && ctx->state == STATE_PLAYING) {
size_t written = 0; size_t written = 0;
err = i2s_controller_write(ctx->i2s_dev, ctx->audio_buf + offset, read_bytes - offset, &written, pdMS_TO_TICKS(100)); error_t err = audio_stream_write(ctx->stream_handle, ctx->audio_buf + offset, read_bytes - offset, &written, pdMS_TO_TICKS(500));
if (err != ERROR_NONE || written == 0) { if (err != ERROR_NONE || written == 0) {
ESP_LOGE(TAG, "I2S WAV write error: %d", err); ESP_LOGE(TAG, "audio_stream WAV write error: %d", err);
write_err = true; write_err = true;
break; break;
} }
@@ -614,7 +615,6 @@ static void play_wav(AppCtx* ctx) {
total_played += read_bytes; total_played += read_bytes;
// Update progress bar
int pct = (int)((total_played * 100) / data_size); int pct = (int)((total_played * 100) / data_size);
if (pct < 0) pct = 0; if (pct < 0) pct = 0;
if (pct > 100) pct = 100; if (pct > 100) pct = 100;
@@ -629,12 +629,7 @@ static void play_wav(AppCtx* ctx) {
} }
fclose(file); fclose(file);
close_stream_if_open(ctx);
if (ctx->i2s_dev) {
device_lock(ctx->i2s_dev);
i2s_controller_reset(ctx->i2s_dev);
device_unlock(ctx->i2s_dev);
}
bool stopped_externally = (ctx->state == STATE_IDLE); bool stopped_externally = (ctx->state == STATE_IDLE);
@@ -704,7 +699,6 @@ static void on_book_selected(lv_event_t* e) {
lv_obj_remove_flag(ctx->ctrl_bar, LV_OBJ_FLAG_HIDDEN); lv_obj_remove_flag(ctx->ctrl_bar, LV_OBJ_FLAG_HIDDEN);
lv_obj_remove_flag(ctx->bar_progress, LV_OBJ_FLAG_HIDDEN); lv_obj_remove_flag(ctx->bar_progress, LV_OBJ_FLAG_HIDDEN);
// Load first page (no auto-play initially)
load_page(ctx, 0, false); load_page(ctx, 0, false);
} }
@@ -795,7 +789,7 @@ static void on_play_pause_click(lv_event_t* e) {
if (ctx->state == STATE_IDLE) { if (ctx->state == STATE_IDLE) {
ctx->state = STATE_PLAYING; ctx->state = STATE_PLAYING;
update_ui(ctx); update_ui(ctx);
xTaskCreate(audio_playback_task, "audio_play", 4096, ctx, 5, &ctx->playback_task_handle); xTaskCreate(audio_playback_task, "audio_play", 8192, ctx, 5, &ctx->playback_task_handle);
} else if (ctx->state == STATE_PLAYING) { } else if (ctx->state == STATE_PLAYING) {
ctx->state = STATE_PAUSED; ctx->state = STATE_PAUSED;
update_ui(ctx); update_ui(ctx);
@@ -857,10 +851,9 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
g_ctx.pcm_buf = (mp3d_sample_t*)malloc(MINIMP3_MAX_SAMPLES_PER_FRAME * sizeof(mp3d_sample_t)); g_ctx.pcm_buf = (mp3d_sample_t*)malloc(MINIMP3_MAX_SAMPLES_PER_FRAME * sizeof(mp3d_sample_t));
#endif #endif
// Find I2S sound device // Find audio-stream device (provides resampling to native 44100)
g_ctx.i2s_dev = device_find_by_name("i2s0"); if (!find_audio_stream_device(&g_ctx)) {
if (!g_ctx.i2s_dev) { ESP_LOGE(TAG, "audio-stream device not found! Tried 'audio-stream' name and AUDIO_STREAM_TYPE");
ESP_LOGE(TAG, "I2S device 'i2s0' not found!");
} }
// Create dual layouts // Create dual layouts
@@ -870,13 +863,11 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_set_style_border_width(g_ctx.picker_wrapper, 0, 0); lv_obj_set_style_border_width(g_ctx.picker_wrapper, 0, 0);
lv_obj_set_style_pad_all(g_ctx.picker_wrapper, 0, 0); lv_obj_set_style_pad_all(g_ctx.picker_wrapper, 0, 0);
lv_obj_set_style_pad_gap(g_ctx.picker_wrapper, 0, 0); lv_obj_set_style_pad_gap(g_ctx.picker_wrapper, 0, 0);
lv_obj_set_style_bg_color(g_ctx.picker_wrapper, lv_color_hex(0x1E1E2E), 0); // Dark background lv_obj_set_style_bg_color(g_ctx.picker_wrapper, lv_color_hex(0x1E1E2E), 0);
// Toolbar in picker
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(g_ctx.picker_wrapper, app); lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(g_ctx.picker_wrapper, app);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0); lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
// Picker list
g_ctx.lst_books = lv_list_create(g_ctx.picker_wrapper); g_ctx.lst_books = lv_list_create(g_ctx.picker_wrapper);
lv_obj_set_width(g_ctx.lst_books, LV_PCT(100)); lv_obj_set_width(g_ctx.lst_books, LV_PCT(100));
lv_obj_align_to(g_ctx.lst_books, toolbar, LV_ALIGN_OUT_BOTTOM_MID, 0, 0); lv_obj_align_to(g_ctx.lst_books, toolbar, LV_ALIGN_OUT_BOTTOM_MID, 0, 0);
@@ -893,10 +884,9 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_set_style_pad_all(g_ctx.player_wrapper, 0, 0); lv_obj_set_style_pad_all(g_ctx.player_wrapper, 0, 0);
lv_obj_set_style_pad_gap(g_ctx.player_wrapper, 0, 0); lv_obj_set_style_pad_gap(g_ctx.player_wrapper, 0, 0);
lv_obj_set_style_bg_color(g_ctx.player_wrapper, lv_color_hex(0x1E1E2E), 0); lv_obj_set_style_bg_color(g_ctx.player_wrapper, lv_color_hex(0x1E1E2E), 0);
lv_obj_remove_flag(g_ctx.player_wrapper, LV_OBJ_FLAG_SCROLLABLE); // Lock page scrolling lv_obj_remove_flag(g_ctx.player_wrapper, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_add_flag(g_ctx.player_wrapper, LV_OBJ_FLAG_HIDDEN); lv_obj_add_flag(g_ctx.player_wrapper, LV_OBJ_FLAG_HIDDEN);
// Page Image (covers the whole screen as background)
g_ctx.img_page = lv_image_create(g_ctx.player_wrapper); g_ctx.img_page = lv_image_create(g_ctx.player_wrapper);
lv_obj_align(g_ctx.img_page, LV_ALIGN_CENTER, 0, 0); lv_obj_align(g_ctx.img_page, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_bg_opa(g_ctx.img_page, LV_OPA_TRANSP, 0); lv_obj_set_style_bg_opa(g_ctx.img_page, LV_OPA_TRANSP, 0);
@@ -906,19 +896,17 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_add_flag(g_ctx.img_page, LV_OBJ_FLAG_CLICKABLE); lv_obj_add_flag(g_ctx.img_page, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(g_ctx.img_page, on_image_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.img_page, on_image_click, LV_EVENT_CLICKED, &g_ctx);
// Custom Player header (Back button, Book Title, Page Indicator)
g_ctx.header_bar = lv_obj_create(g_ctx.player_wrapper); g_ctx.header_bar = lv_obj_create(g_ctx.player_wrapper);
lv_obj_t* header_bar = g_ctx.header_bar; lv_obj_t* header_bar = g_ctx.header_bar;
lv_obj_set_size(header_bar, LV_PCT(100), 36); lv_obj_set_size(header_bar, LV_PCT(100), 36);
lv_obj_align(header_bar, LV_ALIGN_TOP_MID, 0, 0); lv_obj_align(header_bar, LV_ALIGN_TOP_MID, 0, 0);
lv_obj_set_style_radius(header_bar, 0, 0); lv_obj_set_style_radius(header_bar, 0, 0);
lv_obj_set_style_bg_color(header_bar, lv_color_hex(0x11111B), 0); lv_obj_set_style_bg_color(header_bar, lv_color_hex(0x11111B), 0);
lv_obj_set_style_bg_opa(header_bar, LV_OPA_COVER, 0); // Solid header bar lv_obj_set_style_bg_opa(header_bar, LV_OPA_COVER, 0);
lv_obj_set_style_border_color(header_bar, lv_color_hex(0x313244), 0); lv_obj_set_style_border_color(header_bar, lv_color_hex(0x313244), 0);
lv_obj_set_style_border_width(header_bar, 1, LV_PART_MAIN); lv_obj_set_style_border_width(header_bar, 1, LV_PART_MAIN);
lv_obj_remove_flag(header_bar, LV_OBJ_FLAG_SCROLLABLE); lv_obj_remove_flag(header_bar, LV_OBJ_FLAG_SCROLLABLE);
// Back button
lv_obj_t* btn_back = lv_button_create(header_bar); lv_obj_t* btn_back = lv_button_create(header_bar);
lv_obj_set_size(btn_back, 44, 26); lv_obj_set_size(btn_back, 44, 26);
lv_obj_align(btn_back, LV_ALIGN_LEFT_MID, 0, 0); lv_obj_align(btn_back, LV_ALIGN_LEFT_MID, 0, 0);
@@ -929,28 +917,25 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_center(lbl_back); lv_obj_center(lbl_back);
lv_obj_add_event_cb(btn_back, on_back_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(btn_back, on_back_click, LV_EVENT_CLICKED, &g_ctx);
// Title
g_ctx.lbl_book_title = lv_label_create(header_bar); g_ctx.lbl_book_title = lv_label_create(header_bar);
lv_obj_align(g_ctx.lbl_book_title, LV_ALIGN_CENTER, 0, 0); lv_obj_align(g_ctx.lbl_book_title, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_width(g_ctx.lbl_book_title, 180); lv_obj_set_width(g_ctx.lbl_book_title, 180);
lv_obj_set_style_text_align(g_ctx.lbl_book_title, LV_TEXT_ALIGN_CENTER, 0); lv_obj_set_style_text_align(g_ctx.lbl_book_title, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_set_style_text_color(g_ctx.lbl_book_title, lv_color_hex(0xCDD6F4), 0); lv_obj_set_style_text_color(g_ctx.lbl_book_title, lv_color_hex(0xCDD6F4), 0);
lv_label_set_long_mode(g_ctx.lbl_book_title, LV_LABEL_LONG_DOT); // Static text with dots to prevent dynamic redraw overhead lv_label_set_long_mode(g_ctx.lbl_book_title, LV_LABEL_LONG_DOT);
// Page Indicator
g_ctx.lbl_indicator = lv_label_create(header_bar); g_ctx.lbl_indicator = lv_label_create(header_bar);
lv_obj_align(g_ctx.lbl_indicator, LV_ALIGN_RIGHT_MID, 0, 0); lv_obj_align(g_ctx.lbl_indicator, LV_ALIGN_RIGHT_MID, 0, 0);
lv_obj_set_style_text_color(g_ctx.lbl_indicator, lv_color_hex(0xA6ADC8), 0); lv_obj_set_style_text_color(g_ctx.lbl_indicator, lv_color_hex(0xA6ADC8), 0);
lv_label_set_text(g_ctx.lbl_indicator, "1 / 1"); lv_label_set_text(g_ctx.lbl_indicator, "1 / 1");
// Bottom Controls container (overlaying background image)
g_ctx.ctrl_bar = lv_obj_create(g_ctx.player_wrapper); g_ctx.ctrl_bar = lv_obj_create(g_ctx.player_wrapper);
lv_obj_t* ctrl_bar = g_ctx.ctrl_bar; lv_obj_t* ctrl_bar = g_ctx.ctrl_bar;
lv_obj_set_size(ctrl_bar, LV_PCT(100), 40); lv_obj_set_size(ctrl_bar, LV_PCT(100), 40);
lv_obj_align(ctrl_bar, LV_ALIGN_BOTTOM_MID, 0, 0); lv_obj_align(ctrl_bar, LV_ALIGN_BOTTOM_MID, 0, 0);
lv_obj_set_style_radius(ctrl_bar, 0, 0); lv_obj_set_style_radius(ctrl_bar, 0, 0);
lv_obj_set_style_bg_color(ctrl_bar, lv_color_hex(0x11111B), 0); lv_obj_set_style_bg_color(ctrl_bar, lv_color_hex(0x11111B), 0);
lv_obj_set_style_bg_opa(ctrl_bar, LV_OPA_COVER, 0); // Solid control bar lv_obj_set_style_bg_opa(ctrl_bar, LV_OPA_COVER, 0);
lv_obj_set_style_border_width(ctrl_bar, 0, 0); lv_obj_set_style_border_width(ctrl_bar, 0, 0);
lv_obj_set_style_pad_all(ctrl_bar, 0, 0); lv_obj_set_style_pad_all(ctrl_bar, 0, 0);
lv_obj_set_style_pad_gap(ctrl_bar, 0, 0); lv_obj_set_style_pad_gap(ctrl_bar, 0, 0);
@@ -958,7 +943,6 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_set_flex_align(ctrl_bar, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER); lv_obj_set_flex_align(ctrl_bar, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(ctrl_bar, LV_OBJ_FLAG_SCROLLABLE); lv_obj_remove_flag(ctrl_bar, LV_OBJ_FLAG_SCROLLABLE);
// Progress Bar (thin bar running along the top of control bar)
g_ctx.bar_progress = lv_bar_create(g_ctx.player_wrapper); g_ctx.bar_progress = lv_bar_create(g_ctx.player_wrapper);
lv_obj_set_size(g_ctx.bar_progress, LV_PCT(100), 4); lv_obj_set_size(g_ctx.bar_progress, LV_PCT(100), 4);
lv_obj_align_to(g_ctx.bar_progress, ctrl_bar, LV_ALIGN_OUT_TOP_MID, 0, 0); lv_obj_align_to(g_ctx.bar_progress, ctrl_bar, LV_ALIGN_OUT_TOP_MID, 0, 0);
@@ -967,7 +951,6 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x45475A), LV_PART_MAIN); lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x45475A), LV_PART_MAIN);
lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x89B4FA), LV_PART_INDICATOR); lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x89B4FA), LV_PART_INDICATOR);
// Prev Button
g_ctx.btn_prev = lv_button_create(ctrl_bar); g_ctx.btn_prev = lv_button_create(ctrl_bar);
lv_obj_set_size(g_ctx.btn_prev, 54, 30); lv_obj_set_size(g_ctx.btn_prev, 54, 30);
lv_obj_set_style_radius(g_ctx.btn_prev, 15, 0); lv_obj_set_style_radius(g_ctx.btn_prev, 15, 0);
@@ -977,7 +960,6 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_center(lbl_prev); lv_obj_center(lbl_prev);
lv_obj_add_event_cb(g_ctx.btn_prev, on_prev_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_prev, on_prev_click, LV_EVENT_CLICKED, &g_ctx);
// Play/Pause Button
g_ctx.btn_play_pause = lv_button_create(ctrl_bar); g_ctx.btn_play_pause = lv_button_create(ctrl_bar);
lv_obj_set_size(g_ctx.btn_play_pause, 94, 30); lv_obj_set_size(g_ctx.btn_play_pause, 94, 30);
lv_obj_set_style_radius(g_ctx.btn_play_pause, 15, 0); lv_obj_set_style_radius(g_ctx.btn_play_pause, 15, 0);
@@ -988,7 +970,6 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_center(lbl_play_btn); lv_obj_center(lbl_play_btn);
lv_obj_add_event_cb(g_ctx.btn_play_pause, on_play_pause_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_play_pause, on_play_pause_click, LV_EVENT_CLICKED, &g_ctx);
// Next Button
g_ctx.btn_next = lv_button_create(ctrl_bar); g_ctx.btn_next = lv_button_create(ctrl_bar);
lv_obj_set_size(g_ctx.btn_next, 54, 30); lv_obj_set_size(g_ctx.btn_next, 54, 30);
lv_obj_set_style_radius(g_ctx.btn_next, 15, 0); lv_obj_set_style_radius(g_ctx.btn_next, 15, 0);
@@ -1002,18 +983,12 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
g_ctx.state = STATE_IDLE; g_ctx.state = STATE_IDLE;
update_ui(&g_ctx); update_ui(&g_ctx);
// Scan Books
scan_books(&g_ctx); scan_books(&g_ctx);
} }
static void onHideApp(AppHandle app, void* data) { static void onHideApp(AppHandle app, void* data) {
wait_for_playback_task_to_exit(&g_ctx); wait_for_playback_task_to_exit(&g_ctx);
close_stream_if_open(&g_ctx);
if (g_ctx.i2s_dev) {
device_lock(g_ctx.i2s_dev);
i2s_controller_reset(g_ctx.i2s_dev);
device_unlock(g_ctx.i2s_dev);
}
if (g_ctx.manifest_root) { if (g_ctx.manifest_root) {
cJSON_Delete(g_ctx.manifest_root); cJSON_Delete(g_ctx.manifest_root);
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3
sdk=0.8.0-dev app.id=one.tactility.bookplayer
platforms=esp32s3 app.version.name=1.0.0
[app] app.version.code=1
id=one.tactility.bookplayer app.name=Book Player
versionName=1.0.0
versionCode=1
name=Book Player
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.brainfuck
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.5.0
[app] app.version.code=5
id=one.tactility.brainfuck app.name=Brainfuck interpreter
versionName=0.2.0 app.description=Brainfuck esoteric language interpreter
versionCode=2
name=Brainfuck interpreter
description=Brainfuck esoteric language interpreter
-1
View File
@@ -124,7 +124,6 @@ void Breakout::onShow(AppHandle appHandle, lv_obj_t* parent) {
if (!sfxEngine) { if (!sfxEngine) {
sfxEngine = new SfxEngine(); sfxEngine = new SfxEngine();
sfxEngine->start(); sfxEngine->start();
sfxEngine->applyVolumePreset(SfxEngine::VolumePreset::Quiet);
sfxEngine->setEnabled(soundEnabled); sfxEngine->setEnabled(soundEnabled);
} }
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.breakout
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.5.0
[app] app.version.code=5
id=one.tactility.breakout app.name=Breakout
versionName=0.2.0 app.description=Classic brick-breaking arcade game
versionCode=2
name=Breakout
description=Classic brick-breaking arcade game
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.calculator
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.6.0
[app] app.version.code=6
id=one.tactility.calculator app.name=Calculator
versionName=0.3.0
versionCode=3
name=Calculator
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.diceware
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.6.0
[app] app.version.code=6
id=one.tactility.diceware app.name=Diceware
versionName=0.3.0
versionCode=3
name=Diceware
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3,esp32p4
sdk=0.7.0-dev app.id=one.tactility.epubreader
platforms=esp32s3,esp32p4 app.version.name=0.4.0
[app] app.version.code=4
id=one.tactility.epubreader app.name=Epub Reader
versionName=0.1.0 app.description=Epub and text file reader. Requires PSRAM!
versionCode=1
name=Epub Reader
description=Epub and text file reader. Requires PSRAM!
+16
View File
@@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.20)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
if (DEFINED ENV{TACTILITY_SDK_PATH})
set(TACTILITY_SDK_PATH $ENV{TACTILITY_SDK_PATH})
else()
set(TACTILITY_SDK_PATH "../../release/TactilitySDK")
message(WARNING "TACTILITY_SDK_PATH environment variable is not set, defaulting to ${TACTILITY_SDK_PATH}")
endif()
include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake")
set(EXTRA_COMPONENT_DIRS ${TACTILITY_SDK_PATH})
project(EspNowBridge)
tactility_project(EspNowBridge)
Binary file not shown.
+11
View File
@@ -0,0 +1,11 @@
file(GLOB_RECURSE SOURCE_FILES
Source/*.c*
)
idf_component_register(
SRCS ${SOURCE_FILES}
# Library headers must be included directly,
# because all regular dependencies get stripped by elf_loader's cmake script
INCLUDE_DIRS ../../../Libraries/TactilityCpp/Include
REQUIRES TactilitySDK bootloader_support esp_app_format
)
@@ -0,0 +1,739 @@
#include "EspNowBridge.h"
#include <tactility/device.h>
#include <tactility/drivers/wifi.h>
#include <tactility/wifi_auto_scan.h>
#include <tactility/firmware/firmware.h>
#include <tt_app.h>
#include <tt_app_fileselection.h>
#include <tt_bundle.h>
#include <tt_lock.h>
#include <tt_lvgl.h>
#include <tt_lvgl_toolbar.h>
#include <esp_app_desc.h>
#include <esp_app_format.h>
#include <esp_system.h>
#include <tactility/log.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <algorithm>
#include <cinttypes>
#include <cstdio>
#include <cstring>
static constexpr auto* TAG = "EspNowBridge";
static constexpr size_t CHUNK_SIZE = 1500;
static constexpr uint32_t TRANSPORT_WAIT_TIMEOUT_MS = 5000;
static constexpr uint32_t UPDATE_TASK_STACK_SIZE = 8192;
AutoScanPauseGuard::AutoScanPauseGuard() { wifi_auto_scan_set_paused(true); }
AutoScanPauseGuard::~AutoScanPauseGuard() { wifi_auto_scan_set_paused(false); }
// Binary partition table format (gen_esp32part.py STRUCT_FORMAT '<2sBBLL16sL'): a flat array of
// 32-byte little-endian records starting at flash offset PARTITION_TABLE_OFFSET, terminated by
// an all-0xFF entry or an MD5-checksum record (magic 0xEBEB). Not exposed as a C header by
// ESP-IDF (only the Python generator knows the format) - this is a hand-ported minimal reader,
// just enough to locate the app partition inside a merged/factory bin.
static constexpr size_t PARTITION_TABLE_OFFSET = 0x8000;
static constexpr size_t PARTITION_TABLE_MAX_ENTRIES = 128; // covers the largest partition table IDF supports (0x1000 / 32)
static constexpr uint16_t PARTITION_ENTRY_MAGIC = 0x50AA; // little-endian bytes 0xAA, 0x50
static constexpr uint16_t PARTITION_MD5_MAGIC = 0xEBEB;
static constexpr uint8_t PARTITION_TYPE_APP = 0x00;
static constexpr uint8_t PARTITION_SUBTYPE_FACTORY = 0x00;
static constexpr uint8_t PARTITION_SUBTYPE_OTA_0 = 0x10;
struct __attribute__((packed)) PartitionEntry {
uint16_t magic;
uint8_t type;
uint8_t subtype;
uint32_t offset;
uint32_t size;
char name[16];
uint32_t flags;
};
static_assert(sizeof(PartitionEntry) == 32, "partition table entry must be 32 bytes");
/**
* Scans the partition table embedded in a merged/factory bin (at PARTITION_TABLE_OFFSET) for
* the app partition to flash: prefers "factory" if present, otherwise the first OTA slot
* (ota_0) - matches what a real M5Stack ESP-Hosted factory image contains.
* @return true if an app partition was found, with appOffset/appSize set to its location
* within the file (these are the same as the absolute flash offsets the merged bin preserves).
*/
static bool findAppPartitionInMergedBin(FILE* file, size_t& appOffset, size_t& appSize) {
if (fseek(file, static_cast<long>(PARTITION_TABLE_OFFSET), SEEK_SET) != 0) {
return false;
}
bool foundFactory = false;
bool foundOta0 = false;
size_t factoryOffset = 0, factorySize = 0;
size_t ota0Offset = 0, ota0Size = 0;
for (size_t i = 0; i < PARTITION_TABLE_MAX_ENTRIES; i++) {
PartitionEntry entry;
if (fread(&entry, 1, sizeof(entry), file) != sizeof(entry)) {
break;
}
if (entry.magic == PARTITION_MD5_MAGIC) {
break;
}
if (entry.magic != PARTITION_ENTRY_MAGIC) {
break;
}
if (entry.type == PARTITION_TYPE_APP) {
if (entry.subtype == PARTITION_SUBTYPE_FACTORY) {
foundFactory = true;
factoryOffset = entry.offset;
factorySize = entry.size;
} else if (entry.subtype == PARTITION_SUBTYPE_OTA_0 && !foundOta0) {
foundOta0 = true;
ota0Offset = entry.offset;
ota0Size = entry.size;
}
}
}
if (foundFactory) {
appOffset = factoryOffset;
appSize = factorySize;
return true;
}
if (foundOta0) {
appOffset = ota0Offset;
appSize = ota0Size;
return true;
}
return false;
}
/**
* Validates the app image at the given file offset and extracts its version string. The actual
* transfer size used for the OTA loop is just the real remaining file size from appOffset (see
* performUpdate) - hand-computing the image's "logical" size from segment headers + checksum/
* hash padding drifts a bit short of the real length, so we just use the file size instead.
*/
static bool parseImageHeader(FILE* file, size_t appOffset, char* versionOut, size_t versionOutLen, std::string* errorOut = nullptr) {
esp_image_header_t imageHeader;
if (fseek(file, static_cast<long>(appOffset), SEEK_SET) != 0 ||
fread(&imageHeader, 1, sizeof(imageHeader), file) != sizeof(imageHeader)) {
if (errorOut != nullptr) {
*errorOut = "Failed to read image header";
}
return false;
}
if (imageHeader.magic != ESP_IMAGE_HEADER_MAGIC) {
if (errorOut != nullptr) {
*errorOut = "Selected file is not a valid firmware image (bad magic)";
}
return false;
}
// Fail fast on a wrong-chip image (e.g. an ESP32 or S3 binary picked by mistake) before
// streaming the whole file over the paced, slow bridge link - esp_hosted_slave_ota_end()
// would eventually catch this too, but only after the entire transfer already completed.
if (imageHeader.chip_id != ESP_CHIP_ID_ESP32C6) {
if (errorOut != nullptr) {
char buf[96];
snprintf(buf, sizeof(buf), "Wrong chip: image targets chip id %u, expected ESP32-C6",
(unsigned)imageHeader.chip_id);
*errorOut = buf;
}
return false;
}
esp_image_segment_header_t segmentHeader;
size_t firstSegmentOffset = appOffset + sizeof(imageHeader);
if (fseek(file, static_cast<long>(firstSegmentOffset), SEEK_SET) != 0 ||
fread(&segmentHeader, 1, sizeof(segmentHeader), file) != sizeof(segmentHeader)) {
if (errorOut != nullptr) {
*errorOut = "Failed to read first segment header";
}
return false;
}
esp_app_desc_t appDesc;
size_t appDescOffset = appOffset + sizeof(imageHeader) + sizeof(segmentHeader);
if (fseek(file, static_cast<long>(appDescOffset), SEEK_SET) == 0 && fread(&appDesc, 1, sizeof(appDesc), file) == sizeof(appDesc)) {
strncpy(versionOut, appDesc.version, versionOutLen - 1);
versionOut[versionOutLen - 1] = '\0';
} else {
strncpy(versionOut, "unknown", versionOutLen - 1);
versionOut[versionOutLen - 1] = '\0';
}
return true;
}
static bool getCurrentVersionString(const FirmwareOps* ops, void* ctx, char* versionOut, size_t versionOutLen) {
FirmwareInfo info = {};
if (ops == nullptr || ops->get_info(ctx, &info) != ERROR_NONE) {
return false;
}
if (info.name[0] != '\0') {
snprintf(versionOut, versionOutLen, "%u.%u.%u (%s)",
(unsigned)info.fw_major, (unsigned)info.fw_minor, (unsigned)info.fw_patch, info.name);
} else {
snprintf(versionOut, versionOutLen, "%u.%u.%u",
(unsigned)info.fw_major, (unsigned)info.fw_minor, (unsigned)info.fw_patch);
}
return true;
}
/** Only slave firmware >= v2.6.0 implements esp_hosted_slave_ota_activate() - older slaves
* reject/lack the RPC entirely. Matches upstream's host_performs_slave_ota example. */
static bool activateSupported(uint32_t major, uint32_t minor) {
return (major > 2) || (major == 2 && minor > 5);
}
std::atomic<EspNowBridge*> EspNowBridge::liveInstance_{nullptr};
void EspNowBridge::onCreate(AppHandle app) {
appHandle_ = app;
taskDoneSemaphore_ = xSemaphoreCreateBinary();
liveInstance_ = this;
}
void EspNowBridge::onDestroy(AppHandle /*app*/) {
// Clear liveInstance_ first so any task still running bails out at its next liveInstance_
// check instead of continuing to touch this instance's members.
liveInstance_ = nullptr;
// Wait for any outstanding background task (OTA update, transport-wait) to actually finish -
// the app framework frees this instance shortly after onDestroy() returns, so a task that
// outlives it would dereference freed memory.
while (outstandingTasks_.load() > 0) {
if (taskDoneSemaphore_ != nullptr) {
xSemaphoreTake(taskDoneSemaphore_, pdMS_TO_TICKS(1000));
}
}
if (taskDoneSemaphore_ != nullptr) {
vSemaphoreDelete(taskDoneSemaphore_);
taskDoneSemaphore_ = nullptr;
}
}
void EspNowBridge::refreshCurrentVersion() {
char versionStr[32];
if (getCurrentVersionString(firmwareOps_, firmwareCtx_, versionStr, sizeof(versionStr))) {
lv_label_set_text_fmt(currentVersionLabel_, "Co-processor firmware: %s", versionStr);
} else {
lv_label_set_text(currentVersionLabel_, "Co-processor firmware: unknown (link not up)");
}
}
bool EspNowBridge::isWifiRadioOn() {
if (wifiDevice_ == nullptr) {
return false;
}
WifiRadioState radioState = WIFI_RADIO_STATE_OFF;
if (wifi_get_radio_state(wifiDevice_, &radioState) != ERROR_NONE) {
return false;
}
// ON with any station state (disconnected/pending/connected) is fine - the ESP-NOW bridge
// just needs the radio + esp_hosted transport up, not a completed AP connection.
return radioState == WIFI_RADIO_STATE_ON;
}
void EspNowBridge::refreshWifiPrompt() {
if (isWifiRadioOn()) {
lv_obj_add_flag(enableWifiButton_, LV_OBJ_FLAG_HIDDEN);
setUpdateButtonsDisabled(false);
} else {
lv_obj_clear_flag(enableWifiButton_, LV_OBJ_FLAG_HIDDEN);
setUpdateButtonsDisabled(true);
}
}
void EspNowBridge::setUpdateButtonsDisabled(bool disabled) {
if (disabled) {
lv_obj_add_state(updateButton_, LV_STATE_DISABLED);
lv_obj_add_state(updateBundledButton_, LV_STATE_DISABLED);
} else {
lv_obj_clear_state(updateButton_, LV_STATE_DISABLED);
lv_obj_clear_state(updateBundledButton_, LV_STATE_DISABLED);
}
}
void EspNowBridge::setStatus(const std::string& text) {
lv_label_set_text(statusLabel_, text.c_str());
}
void EspNowBridge::setProgress(int percent) {
lv_bar_set_value(progressBar_, percent, LV_ANIM_OFF);
}
namespace {
struct UiDispatchPayload {
EspNowBridge* instance;
void (*work)(EspNowBridge&, void*);
void* context;
void (*freeContext)(void*);
};
}
void EspNowBridge::dispatchToUi(void (*work)(EspNowBridge&, void*), void* context, void (*freeContext)(void*)) {
auto* payload = new UiDispatchPayload{this, work, context, freeContext};
// lv_async_call() itself is an LVGL operation and must be lock-guarded when called from a
// non-LVGL task (see tt_lvgl_lock()'s doc comment) - the OTA worker task calls dispatchToUi()
// repeatedly during the transfer, and without this lock most of those calls were silently
// racing LVGL's own task and getting lost (only the very last status update, right before
// esp_restart(), happened to land - everything else stayed stuck at "Waiting for
// co-processor link...").
bool locked = tt_lvgl_lock(TT_LVGL_DEFAULT_LOCK_TIME);
if (!locked) {
// Without the lock, lv_async_call() itself would be touching LVGL's internal timer list
// unguarded - and if it happened to still enqueue successfully, the callback below would
// later fire against `payload` after we've already freed it here. Drop the update instead.
if (freeContext != nullptr) {
freeContext(context);
}
delete payload;
return;
}
lv_result_t result = lv_async_call([](void* userData) {
auto* payload = static_cast<UiDispatchPayload*>(userData);
if (EspNowBridge::liveInstance_.load() == payload->instance && payload->instance->isShown_.load()) {
payload->work(*payload->instance, payload->context);
}
if (payload->freeContext != nullptr) {
payload->freeContext(payload->context);
}
delete payload;
}, payload);
tt_lvgl_unlock();
if (result != LV_RESULT_OK) {
if (freeContext != nullptr) {
freeContext(context);
}
delete payload;
}
}
namespace {
void workSetStatus(EspNowBridge& app, void* context) {
app.setStatus(*static_cast<std::string*>(context));
}
void freeString(void* context) { delete static_cast<std::string*>(context); }
void workSetProgress(EspNowBridge& app, void* context) {
app.setProgress(*static_cast<int*>(context));
}
void freeInt(void* context) { delete static_cast<int*>(context); }
} // namespace
void EspNowBridge::performUpdate(const std::string& filePath) {
dispatchToUi([](EspNowBridge& app, void*) {
app.setUpdateButtonsDisabled(true);
app.setProgress(0);
app.setStatus("Waiting for co-processor link...");
}, nullptr, nullptr);
if (firmwareOps_ == nullptr) {
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("This WiFi device has no updatable co-processor");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
if (!firmwareOps_->wait_ready(firmwareCtx_, TRANSPORT_WAIT_TIMEOUT_MS)) {
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Co-processor link not available - update cancelled");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
FILE* file = fopen(filePath.c_str(), "rb");
if (file == nullptr) {
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to open selected file");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
fseek(file, 0, SEEK_END);
long fileSizeSigned = ftell(file);
if (fileSizeSigned <= 0) {
fclose(file);
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to determine file size");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
size_t fileSize = static_cast<size_t>(fileSizeSigned);
// Support both a plain app image (starting with the app image header at offset 0) and a
// merged/factory bin (e.g. M5Stack's official ESP-Hosted factory image) - detected by whether
// a valid partition table is found at PARTITION_TABLE_OFFSET.
size_t appOffset = 0;
size_t partitionSize = 0;
bool isMergedBin = findAppPartitionInMergedBin(file, appOffset, partitionSize);
if (isMergedBin && appOffset >= fileSize) {
fclose(file);
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Merged bin's app partition is outside the file - selected file looks truncated");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
char newVersion[32];
std::string parseError;
if (!parseImageHeader(file, appOffset, newVersion, sizeof(newVersion), &parseError)) {
fclose(file);
dispatchToUi(workSetStatus, new std::string(parseError), freeString);
dispatchToUi([](EspNowBridge& app, void*) {
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
// Merged bins pad the app partition to its declared size; a plain app image is exactly as
// long as the app itself. Transfer whichever is smaller.
size_t remainingInFile = fileSize - appOffset;
size_t firmwareSize = isMergedBin ? std::min(partitionSize, remainingInFile) : remainingInFile;
std::string versionStr(newVersion);
{
char buf[64];
snprintf(buf, sizeof(buf), "Pushing firmware %s...", versionStr.c_str());
dispatchToUi(workSetStatus, new std::string(buf), freeString);
}
// Held on the app instance (not a local variable) so it outlives this function - see
// heldAutoScanPauseGuard_'s declaration for why. Released when the host actually restarts
// (moot, since esp_restart() doesn't return) or if the update fails early below.
heldAutoScanPauseGuard_.emplace();
FirmwareUpdateRequest updateRequest = {};
updateRequest.image_size = firmwareSize;
FirmwareUpdateHandle* handle = nullptr;
if (firmwareOps_->begin(firmwareCtx_, &updateRequest, &handle) != ERROR_NONE) {
fclose(file);
heldAutoScanPauseGuard_.reset();
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to start OTA on co-processor");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
if (fseek(file, static_cast<long>(appOffset), SEEK_SET) != 0) {
fclose(file);
firmwareOps_->abort(handle);
heldAutoScanPauseGuard_.reset();
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to seek to firmware start");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
uint8_t chunk[CHUNK_SIZE];
size_t sent = 0;
bool writeFailed = false;
int lastReportedPercent = -1;
while (sent < firmwareSize) {
size_t toRead = (firmwareSize - sent > CHUNK_SIZE) ? CHUNK_SIZE : (firmwareSize - sent);
size_t actuallyRead = fread(chunk, 1, toRead, file);
if (actuallyRead != toRead) {
LOG_E(TAG, "Failed to read file at offset %zu", sent);
writeFailed = true;
break;
}
if (firmwareOps_->write(handle, chunk, actuallyRead) != ERROR_NONE) {
LOG_E(TAG, "firmwareOps_->write() failed at offset %zu", sent);
writeFailed = true;
break;
}
// Pace the transfer - esp_hosted's SDIO driver only retries a write twice with no
// backoff before giving up and restarting the host. Back-to-back chunk writes with zero
// gap were observed to saturate the bus enough to trigger a genuine SDIO timeout
// mid-transfer, not just around the post-activate reboot.
vTaskDelay(pdMS_TO_TICKS(5));
sent += actuallyRead;
// Only touch LVGL every couple of percent, not every 1500-byte chunk - frequent
// display-bus activity during the transfer was implicated in SDIO transport crashes
// under sustained OTA write load.
int percent = (int)((sent * 100) / firmwareSize);
if (percent != lastReportedPercent) {
dispatchToUi(workSetProgress, new int(percent), freeInt);
lastReportedPercent = percent;
}
}
fclose(file);
if (writeFailed) {
firmwareOps_->abort(handle);
heldAutoScanPauseGuard_.reset();
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Update failed while transferring firmware");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
if (firmwareOps_->finish(handle) != ERROR_NONE) {
heldAutoScanPauseGuard_.reset();
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to finalize OTA on co-processor");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
// Check the *currently running* (pre-update) slave version - the new image isn't running
// yet - and skip straight to the required host restart for older slaves.
FirmwareInfo runningInfo = {};
bool canActivate = firmwareOps_->get_info(firmwareCtx_, &runningInfo) == ERROR_NONE
&& activateSupported(runningInfo.fw_major, runningInfo.fw_minor);
if (canActivate) {
if (firmwareOps_->activate(firmwareCtx_) != ERROR_NONE) {
heldAutoScanPauseGuard_.reset();
dispatchToUi([](EspNowBridge& app, void*) {
app.setStatus("Failed to activate new firmware - co-processor still running old firmware");
app.setUpdateButtonsDisabled(false);
}, nullptr, nullptr);
return;
}
}
// heldAutoScanPauseGuard_ is deliberately left held (never explicitly released) - the host
// restarts itself immediately below, and there's no safe window to resume normal WiFi
// activity before that.
{
char buf[80];
if (canActivate) {
snprintf(buf, sizeof(buf), "Firmware %s activated - restarting...", versionStr.c_str());
} else {
snprintf(buf, sizeof(buf), "Firmware %s pushed - restarting to apply...", versionStr.c_str());
}
dispatchToUi(workSetStatus, new std::string(buf), freeString);
}
// Give the status message above a moment to actually be seen before the restart cuts the
// display, then restart.
vTaskDelay(pdMS_TO_TICKS(1500));
esp_restart();
}
void EspNowBridge::updateTaskEntry(void* arg) {
auto* self = static_cast<EspNowBridge*>(arg);
self->performUpdate(self->pendingUpdateFilePath_);
self->updateTask_ = nullptr;
if (self->outstandingTasks_.fetch_sub(1) == 1 && self->taskDoneSemaphore_ != nullptr) {
xSemaphoreGive(self->taskDoneSemaphore_);
}
vTaskDelete(nullptr);
}
void EspNowBridge::startUpdateTask(const std::string& filePath) {
if (updateTask_ != nullptr) {
return;
}
pendingUpdateFilePath_ = filePath;
outstandingTasks_.fetch_add(1);
if (xTaskCreate(updateTaskEntry, "espnow_bridge_ota", UPDATE_TASK_STACK_SIZE / sizeof(StackType_t), this, tskIDLE_PRIORITY + 1, &updateTask_) != pdPASS) {
outstandingTasks_.fetch_sub(1);
}
}
void EspNowBridge::onUpdateButtonClicked(lv_event_t* /*event*/) {
auto* self = liveInstance_.load();
if (self == nullptr || !self->isWifiRadioOn()) {
return;
}
self->pickFileLaunchId_ = tt_app_fileselection_start_for_existing_file();
}
// Name of the slave bridge firmware bundled in this app's assets/ folder
// lets users flash the known-good bridge firmware without needing to source/copy a
// .bin onto the SD card themselves. The SD-card picker (onUpdateButtonClicked above) stays
// available too, for factory-image downgrades or custom builds.
static constexpr auto* BUNDLED_FIRMWARE_ASSET_NAME = "espnow_bridge_slave_c6.bin";
void EspNowBridge::onUpdateBundledButtonClicked(lv_event_t* /*event*/) {
auto* self = liveInstance_.load();
if (self == nullptr || !self->isWifiRadioOn()) {
return;
}
char assetPath[256] = {};
size_t assetPathSize = sizeof(assetPath);
tt_app_get_assets_child_path(self->appHandle_, BUNDLED_FIRMWARE_ASSET_NAME, assetPath, &assetPathSize);
if (assetPath[0] == '\0') {
LOG_E(TAG, "Failed to resolve bundled firmware asset path");
return;
}
self->startUpdateTask(assetPath);
}
void EspNowBridge::onEnableWifiButtonClicked(lv_event_t* /*event*/) {
auto* self = liveInstance_.load();
if (self == nullptr || self->wifiDevice_ == nullptr) {
return;
}
device_start(self->wifiDevice_);
// start_device() allocates a fresh driver context (Platforms/platform-esp32's
// esp32_wifi.cpp), which wipes any event callback registered before the device was started -
// re-register now that it's actually running. Also refresh once directly rather than relying
// solely on the next WifiEvent, so the "WiFi on" prompt updates immediately even though the
// co-processor firmware version below isn't available yet.
wifi_add_event_callback(self->wifiDevice_, self, onWifiEvent);
self->refreshWifiPrompt();
self->refreshCurrentVersion();
// The co-processor RPC transport isn't up the instant device_start() returns - it comes up
// asynchronously (~1-2s later) - so firmwareOps_->get_info() above reliably fails right after
// enabling WiFi. Nothing else reliably re-triggers a version refresh once the transport
// actually comes up (WifiEvent only covers radio/station state, not transport readiness), so
// wait for it explicitly on a background task and refresh once it's ready.
if (self->firmwareOps_ != nullptr) {
self->outstandingTasks_.fetch_add(1);
if (xTaskCreate(waitForTransportTaskEntry, "espnow_bridge_wait", 4096 / sizeof(StackType_t), self, tskIDLE_PRIORITY + 1, nullptr) != pdPASS) {
self->outstandingTasks_.fetch_sub(1);
}
}
}
void EspNowBridge::waitForTransportTaskEntry(void* arg) {
auto* self = static_cast<EspNowBridge*>(arg);
constexpr uint32_t WAIT_TIMEOUT_MS = 10000;
// liveInstance_ must be checked before touching any member of self - if onDestroy() already
// ran, `self` may be freed, and dereferencing self->firmwareOps_ first would be a
// use-after-free even just to read the pointer.
if (liveInstance_.load() == self && self->firmwareOps_ != nullptr
&& self->firmwareOps_->wait_ready(self->firmwareCtx_, WAIT_TIMEOUT_MS)
&& liveInstance_.load() == self) {
self->dispatchToUi([](EspNowBridge& app, void*) {
app.refreshCurrentVersion();
}, nullptr, nullptr);
}
if (self->outstandingTasks_.fetch_sub(1) == 1 && self->taskDoneSemaphore_ != nullptr) {
xSemaphoreGive(self->taskDoneSemaphore_);
}
vTaskDelete(nullptr);
}
void EspNowBridge::onWifiEvent(Device* /*device*/, void* callbackContext, WifiEvent /*event*/) {
auto* self = static_cast<EspNowBridge*>(callbackContext);
if (liveInstance_.load() != self) {
return;
}
self->dispatchToUi([](EspNowBridge& app, void*) {
app.refreshWifiPrompt();
app.refreshCurrentVersion();
}, nullptr, nullptr);
}
void EspNowBridge::onShow(AppHandle app, lv_obj_t* parent) {
isShown_ = true;
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, app);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
auto* wrapper = lv_obj_create(parent);
lv_obj_set_style_border_width(wrapper, 0, LV_STATE_DEFAULT);
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(wrapper, 8, LV_STATE_DEFAULT);
lv_obj_set_width(wrapper, LV_PCT(100));
lv_obj_set_flex_grow(wrapper, 1);
currentVersionLabel_ = lv_label_create(wrapper);
lv_obj_set_style_pad_bottom(currentVersionLabel_, 12, LV_STATE_DEFAULT);
enableWifiButton_ = lv_button_create(wrapper);
lv_obj_add_event_cb(enableWifiButton_, onEnableWifiButtonClicked, LV_EVENT_CLICKED, nullptr);
auto* enableWifiButtonLabel = lv_label_create(enableWifiButton_);
lv_label_set_text(enableWifiButtonLabel, "Enable WiFi (required for co-processor link)");
lv_obj_set_style_pad_bottom(enableWifiButton_, 12, LV_STATE_DEFAULT);
updateBundledButton_ = lv_button_create(wrapper);
lv_obj_add_event_cb(updateBundledButton_, onUpdateBundledButtonClicked, LV_EVENT_CLICKED, nullptr);
auto* updateBundledButtonLabel = lv_label_create(updateBundledButton_);
lv_label_set_text(updateBundledButtonLabel, "Update to bundled firmware");
lv_obj_set_style_pad_bottom(updateBundledButton_, 12, LV_STATE_DEFAULT);
updateButton_ = lv_button_create(wrapper);
lv_obj_add_event_cb(updateButton_, onUpdateButtonClicked, LV_EVENT_CLICKED, nullptr);
auto* updateButtonLabel = lv_label_create(updateButton_);
lv_label_set_text(updateButtonLabel, "Update from SD card...");
lv_obj_set_style_pad_bottom(updateButton_, 12, LV_STATE_DEFAULT);
progressBar_ = lv_bar_create(wrapper);
lv_obj_set_size(progressBar_, LV_PCT(100), LV_PCT(6));
lv_bar_set_range(progressBar_, 0, 100);
lv_bar_set_value(progressBar_, 0, LV_ANIM_OFF);
statusLabel_ = lv_label_create(wrapper);
lv_label_set_text(statusLabel_, "Ready");
wifiDevice_ = wifi_find_first_registered_device();
if (wifiDevice_ != nullptr) {
wifi_add_event_callback(wifiDevice_, this, onWifiEvent);
if (wifi_get_firmware_ops(wifiDevice_, &firmwareOps_, &firmwareCtx_) != ERROR_NONE) {
firmwareOps_ = nullptr;
firmwareCtx_ = nullptr;
}
}
refreshCurrentVersion();
refreshWifiPrompt();
// If an SD-card file was picked before this onShow() ran (FileSelection tears down and
// rebuilds this app's whole widget tree), perform the update now that widgets are valid
// again. The bundled-firmware button doesn't go through this path - it calls
// startUpdateTask() directly since there's no separate app launch/result round trip involved.
if (!pendingUpdateFilePath_.empty()) {
std::string path = std::move(pendingUpdateFilePath_);
pendingUpdateFilePath_.clear();
startUpdateTask(path);
}
}
void EspNowBridge::onHide(AppHandle /*app*/) {
isShown_ = false;
if (wifiDevice_ != nullptr) {
wifi_remove_event_callback(wifiDevice_, onWifiEvent);
wifiDevice_ = nullptr;
}
}
void EspNowBridge::onResult(AppHandle /*app*/, void* /*data*/, AppLaunchId launchId, AppResult result, BundleHandle resultData) {
if (launchId != pickFileLaunchId_) {
return;
}
pickFileLaunchId_ = 0;
if (result == APP_RESULT_OK && resultData != nullptr) {
char pathBuf[256] = {};
if (tt_app_fileselection_get_result_path(resultData, pathBuf, sizeof(pathBuf))) {
pendingUpdateFilePath_ = pathBuf;
}
}
}
@@ -0,0 +1,108 @@
#pragma once
#include <TactilityCpp/App.h>
#include <atomic>
#include <optional>
#include <string>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <lvgl.h>
#include <tactility/drivers/wifi.h>
/** RAII guard: pauses WifiService's background auto-connect scan for the guard's lifetime. See
* tactility/wifi_auto_scan.h - belt-and-suspenders measure, not sufficient on its own (see the
* REBOOT comment in EspNowBridge.cpp). */
class AutoScanPauseGuard {
public:
AutoScanPauseGuard();
~AutoScanPauseGuard();
AutoScanPauseGuard(const AutoScanPauseGuard&) = delete;
AutoScanPauseGuard& operator=(const AutoScanPauseGuard&) = delete;
};
class EspNowBridge final : public App {
public:
EspNowBridge() = default;
EspNowBridge(const EspNowBridge&) = delete;
EspNowBridge& operator=(const EspNowBridge&) = delete;
void onCreate(AppHandle app) override;
void onDestroy(AppHandle app) override;
void onShow(AppHandle app, lv_obj_t* parent) override;
void onHide(AppHandle app) override;
void onResult(AppHandle app, void* data, AppLaunchId launchId, AppResult result, BundleHandle resultData) override;
// Public so the free-function dispatchToUi() work callbacks in EspNowBridge.cpp (which run
// outside any member-function's lexical scope, unlike the inline lambdas in performUpdate())
// can call them.
void setStatus(const std::string& text);
void setProgress(int percent);
private:
AppHandle appHandle_ = nullptr;
AppLaunchId pickFileLaunchId_ = 0;
std::string pendingUpdateFilePath_;
Device* wifiDevice_ = nullptr;
// Resolved once in onShow() via wifi_get_firmware_ops() - null on a WiFi device with no
// updatable co-processor (e.g. a native, non-hosted chip). All OTA/version-query calls go
// through this generic interface, not any esp_hosted-specific API directly.
const FirmwareOps* firmwareOps_ = nullptr;
void* firmwareCtx_ = nullptr;
// Set once in onShow(), false once onHide() tears the widget tree down - checked (via
// dispatchToUi(), below) before touching any lv_obj_t*, since the OTA worker task and the
// WiFi-event callback can both outlive a hide/app-switch.
std::atomic<bool> isShown_{false};
// Only one EspNowBridge instance is ever live at a time (app loader owns a single instance
// per running app), so a single static "is this instance still current" pointer, guarded by
// an atomic, substitutes for the internal app's shared_ptr-based lifetime guard - the OTA
// worker task and dispatchToUi()'s lv_async_call closures check liveInstance_ == this before
// touching any member, instead of holding a shared_ptr to keep `this` alive.
static std::atomic<EspNowBridge*> liveInstance_;
TaskHandle_t updateTask_ = nullptr;
// Number of background tasks (updateTaskEntry, waitForTransportTaskEntry) currently running
// against this instance's members. onDestroy() must wait for this to hit 0 before returning -
// the app framework frees this instance shortly after onDestroy() returns (see Loader.cpp),
// so any task still touching `this` past that point is a use-after-free.
std::atomic<int> outstandingTasks_{0};
SemaphoreHandle_t taskDoneSemaphore_ = nullptr;
// Outlives performUpdate() deliberately, so auto-scan stays paused across the async gap
// between performUpdate() returning and the automatic restart - see performUpdate().
std::optional<AutoScanPauseGuard> heldAutoScanPauseGuard_;
lv_obj_t* currentVersionLabel_ = nullptr;
lv_obj_t* statusLabel_ = nullptr;
lv_obj_t* progressBar_ = nullptr;
lv_obj_t* updateButton_ = nullptr;
lv_obj_t* updateBundledButton_ = nullptr;
lv_obj_t* enableWifiButton_ = nullptr;
void refreshCurrentVersion();
bool isWifiRadioOn();
void refreshWifiPrompt();
/** Enables/disables both update-trigger buttons together - only one performUpdate() can run
* at a time (see updateTask_), regardless of which button started it. */
void setUpdateButtonsDisabled(bool disabled);
/** Marshal a UI-touching closure onto the LVGL task. Only ever invoked if liveInstance_ is
* still this instance (checked at dispatch time and again right before running, on the LVGL
* task) and isShown_ is true (this app's widget tree exists). */
void dispatchToUi(void (*work)(EspNowBridge&, void*), void* context, void (*freeContext)(void*));
void performUpdate(const std::string& filePath);
void startUpdateTask(const std::string& filePath);
static void updateTaskEntry(void* arg);
static void onUpdateButtonClicked(lv_event_t* event);
static void onUpdateBundledButtonClicked(lv_event_t* event);
static void onEnableWifiButtonClicked(lv_event_t* event);
static void onWifiEvent(Device* device, void* callbackContext, WifiEvent event);
static void waitForTransportTaskEntry(void* arg);
};
+11
View File
@@ -0,0 +1,11 @@
#include "EspNowBridge.h"
#include <TactilityCpp/App.h>
extern "C" {
int main(int argc, char* argv[]) {
registerApp<EspNowBridge>();
return 0;
}
}
+8
View File
@@ -0,0 +1,8 @@
manifest.version=0.2
target.sdk=0.8.0-dev
target.platforms=esp32p4
app.id=one.tactility.espnowbridge
app.version.name=0.1.0
app.version.code=1
app.name=ESP-NOW Bridge
app.description=Companion app for updating P4 device C6 co-processor firmware to enable ESP-NOW bridge support.
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.gpio
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.7.0
[app] app.version.code=7
id=one.tactility.gpio app.name=GPIO
versionName=0.4.0
versionCode=4
name=GPIO
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.graphicsdemo
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.6.0
[app] app.version.code=6
id=one.tactility.graphicsdemo app.name=Graphics Demo
versionName=0.3.0
versionCode=3
name=Graphics Demo
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.helloworld
platforms=esp32s3 app.version.name=0.6.0
[app] app.version.code=6
id=one.tactility.helloworld app.name=Hello World
versionName=0.3.0
versionCode=3
name=Hello World
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3,esp32p4
sdk=0.7.0-dev app.id=one.tactility.m5unittest
platforms=esp32s3,esp32p4 app.version.name=0.4.0
[app] app.version.code=4
id=one.tactility.m5unittest app.name=M5 Unit Test
versionName=0.1.0
versionCode=1
name=M5 Unit Test
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.magic8ball
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.5.0
[app] app.version.code=5
id=one.tactility.magic8ball app.name=Magic 8-Ball
versionName=0.2.0
versionCode=2
name=Magic 8-Ball
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3
sdk=0.7.0-dev app.id=one.tactility.mcpscreen
platforms=esp32s3 app.version.name=0.1.0
[app] app.version.code=1
id=one.tactility.mcpscreen app.name=MCP Screen
versionName=0.1.0
versionCode=1
name=MCP Screen
+46 -14
View File
@@ -211,12 +211,29 @@ void MediaKeys::startHid() {
if (tt_lvgl_hardware_keyboard_is_available()) enterKeyMode(); if (tt_lvgl_hardware_keyboard_is_available()) enterKeyMode();
} }
void MediaKeys::teardownBt() {
// Remove callback FIRST - stops any in-flight BT events from firing against
// our (possibly already freed) UI widget pointers after this returns.
if (_btDevice) bluetooth_remove_event_callback(_btDevice, btEventCallback);
// Do NOT call bluetooth_hid_device_stop here: it calls ble_gatts_reset() /
// ble_gatts_start() which corrupts NimBLE heap while the host task is still
// running. HID device is a persistent kernel device; hid_device_start() cleans
// up stale context on next use. Explicit stop is handled by handleSwitchToggle.
// Restore the radio/device to the state we found them in.
if (_btDevice && _radioWasOff) bluetooth_set_radio_enabled(_btDevice, false);
if (_btDevice && _deviceWasStarted) device_stop(_btDevice);
_btDevice = nullptr;
_hidDevice = nullptr;
_radioWasOff = false;
_deviceWasStarted = false;
}
void MediaKeys::handleSwitchToggle(bool enabled) { void MediaKeys::handleSwitchToggle(bool enabled) {
LOG_I(TAG, "Switch: %s", enabled ? "ON" : "OFF"); LOG_I(TAG, "Switch: %s", enabled ? "ON" : "OFF");
_isEnabled = enabled; _isEnabled = enabled;
if (enabled) { if (enabled) {
_btDevice = bluetooth_find_first_ready_device(); _btDevice = device_find_first_by_type(&BLUETOOTH_TYPE);
if (!_btDevice) { if (!_btDevice) {
LOG_E(TAG, "No Bluetooth device found"); LOG_E(TAG, "No Bluetooth device found");
_isEnabled = false; _isEnabled = false;
@@ -224,6 +241,19 @@ void MediaKeys::handleSwitchToggle(bool enabled) {
return; return;
} }
// Device may not be started yet (BT disabled in DTS by default to save memory).
if (!device_is_ready(_btDevice)) {
LOG_I(TAG, "BT device not started, starting now");
if (device_start(_btDevice) != ERROR_NONE) {
LOG_E(TAG, "Failed to start BT device");
_btDevice = nullptr;
_isEnabled = false;
if (_switchWidget) lv_obj_remove_state(_switchWidget, LV_STATE_CHECKED);
return;
}
_deviceWasStarted = true;
}
bluetooth_set_device_name(_btDevice, "Tactility Media Keys"); bluetooth_set_device_name(_btDevice, "Tactility Media Keys");
// Register callback before enabling radio so we don't miss the state-change event. // Register callback before enabling radio so we don't miss the state-change event.
@@ -247,12 +277,10 @@ void MediaKeys::handleSwitchToggle(bool enabled) {
} else { } else {
_radioEnabling = false; _radioEnabling = false;
if (tt_lvgl_hardware_keyboard_is_available()) exitKeyMode(); if (tt_lvgl_hardware_keyboard_is_available()) exitKeyMode();
// Explicit user toggle-off: stop HID cleanly (safe here since we're on the
// LVGL task and the user intentionally disabled, so no race with app teardown).
if (_hidDevice) bluetooth_hid_device_stop(_hidDevice); if (_hidDevice) bluetooth_hid_device_stop(_hidDevice);
if (_btDevice) bluetooth_remove_event_callback(_btDevice, btEventCallback); teardownBt();
if (_btDevice && _radioWasOff) bluetooth_set_radio_enabled(_btDevice, false);
_radioWasOff = false;
_btDevice = nullptr;
_hidDevice = nullptr;
if (_mainWrapper) lv_obj_add_flag(_mainWrapper, LV_OBJ_FLAG_HIDDEN); if (_mainWrapper) lv_obj_add_flag(_mainWrapper, LV_OBJ_FLAG_HIDDEN);
} }
} }
@@ -321,19 +349,23 @@ void MediaKeys::onShow(AppHandle appHandle, lv_obj_t* parent) {
} }
lv_obj_add_flag(_mainWrapper, LV_OBJ_FLAG_HIDDEN); lv_obj_add_flag(_mainWrapper, LV_OBJ_FLAG_HIDDEN);
// Auto-enable if BT is already on (turned on via QuickPanel/Settings before opening app).
struct Device* btDev = device_find_first_by_type(&BLUETOOTH_TYPE);
if (btDev && device_is_ready(btDev)) {
enum BtRadioState radioState;
if (bluetooth_get_radio_state(btDev, &radioState) == ERROR_NONE && radioState == BT_RADIO_STATE_ON) {
lv_obj_add_state(_switchWidget, LV_STATE_CHECKED);
handleSwitchToggle(true);
}
}
} }
void MediaKeys::onHide(AppHandle /*appHandle*/) { void MediaKeys::onHide(AppHandle /*appHandle*/) {
if (_hidDevice) bluetooth_hid_device_stop(_hidDevice);
if (_btDevice) bluetooth_remove_event_callback(_btDevice, btEventCallback);
if (_btDevice && _radioWasOff) bluetooth_set_radio_enabled(_btDevice, false);
_btDevice = nullptr;
_hidDevice = nullptr;
_isEnabled = false;
_radioEnabling = false; _radioEnabling = false;
_radioWasOff = false; _isEnabled = false;
if (tt_lvgl_hardware_keyboard_is_available()) exitKeyMode(); if (tt_lvgl_hardware_keyboard_is_available()) exitKeyMode();
teardownBt();
if (_keyHighlightTimer) { if (_keyHighlightTimer) {
lv_timer_delete(_keyHighlightTimer); lv_timer_delete(_keyHighlightTimer);
_keyHighlightTimer = nullptr; _keyHighlightTimer = nullptr;
+4 -1
View File
@@ -2,6 +2,7 @@
#include <TactilityCpp/App.h> #include <TactilityCpp/App.h>
#include <lvgl.h> #include <lvgl.h>
#include <tactility/device.h>
#include <tactility/drivers/bluetooth.h> #include <tactility/drivers/bluetooth.h>
#include <tactility/drivers/bluetooth_hid_device.h> #include <tactility/drivers/bluetooth_hid_device.h>
#include <tt_app.h> #include <tt_app.h>
@@ -25,7 +26,8 @@ class MediaKeys final : public App {
// State - accessed from both LVGL thread and BT callback thread // State - accessed from both LVGL thread and BT callback thread
std::atomic<bool> _isEnabled {false}; std::atomic<bool> _isEnabled {false};
std::atomic<bool> _radioEnabling {false}; // true while waiting for radio to come ON std::atomic<bool> _radioEnabling {false}; // true while waiting for radio to come ON
std::atomic<bool> _radioWasOff {false}; // true if MediaKeys turned the radio on (so we turn it off) std::atomic<bool> _radioWasOff {false}; // true if we turned the radio on (restore on exit)
std::atomic<bool> _deviceWasStarted{false}; // true if we called device_start (restore on exit)
// Static event callbacks // Static event callbacks
static void onSwitchToggled(lv_event_t* e); static void onSwitchToggled(lv_event_t* e);
@@ -36,6 +38,7 @@ class MediaKeys final : public App {
static void sendKeyTask(void* param); static void sendKeyTask(void* param);
// Instance methods called by static callbacks // Instance methods called by static callbacks
void teardownBt(); // remove callback + stop HID + restore radio/device state
void handleSwitchToggle(bool enabled); void handleSwitchToggle(bool enabled);
void handleButtonPress(uint32_t buttonId); void handleButtonPress(uint32_t buttonId);
void startHid(); // called once radio is confirmed ON void startHid(); // called once radio is confirmed ON
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3,esp32p4
sdk=0.7.0-dev app.id=one.tactility.mediakeys
platforms=esp32s3,esp32p4 app.version.name=0.4.0
[app] app.version.code=4
id=one.tactility.mediakeys app.name=Media Keys
versionName=0.1.0 app.description=Bluetooth media keys. Touch or Physical Keyboard control\nB - previous, P - play/pause, N - next, M - mute, D - volume down, U - volume up.\nQ or ESC to exit focus.
versionCode=1
name=Media Keys
description=Bluetooth media keys. Touch or Physical Keyboard control\nB - previous, P - play/pause, N - next, M - mute, D - volume down, U - volume up.\nQ or ESC to exit focus.
+40 -42
View File
@@ -3,7 +3,8 @@
#include <tt_lvgl_toolbar.h> #include <tt_lvgl_toolbar.h>
#include <tactility/device.h> #include <tactility/device.h>
#include <tactility/drivers/i2s_controller.h> #include <tactility/drivers/audio_stream.h>
#include <tactility/drivers/audio_codec.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
@@ -27,7 +28,8 @@ typedef enum {
} PlaybackState; } PlaybackState;
typedef struct { typedef struct {
struct Device* i2s_dev; struct Device* stream_dev;
AudioStreamHandle stream_handle;
char filepath[512]; char filepath[512];
PlaybackState state; PlaybackState state;
@@ -119,17 +121,17 @@ static void mp3_playback_task(void* arg) {
ctx->eof = false; ctx->eof = false;
ctx->sample_rate = 0; ctx->sample_rate = 0;
ctx->channels = 0; ctx->channels = 0;
ctx->stream_handle = NULL;
ESP_LOGI(TAG, "Starting MP3 playback: %s (size: %d bytes)", ctx->filepath, ctx->file_size); ESP_LOGI(TAG, "Starting MP3 playback: %s (size: %d bytes)", ctx->filepath, ctx->file_size);
while (ctx->state != STATE_IDLE) { while (ctx->state != STATE_IDLE) {
if (ctx->state == STATE_PAUSED) { if (ctx->state == STATE_PAUSED) {
if (ctx->sample_rate != 0) { if (ctx->stream_handle != NULL) {
// Reset I2S immediately on pause to stop DMA loops // Close stream immediately on pause to stop DMA
device_lock(ctx->i2s_dev); audio_stream_close(ctx->stream_handle);
i2s_controller_reset(ctx->i2s_dev); ctx->stream_handle = NULL;
device_unlock(ctx->i2s_dev); // Clear cached format to force re-open on resume
// Clear configuration cache to force reconfig on resume
ctx->sample_rate = 0; ctx->sample_rate = 0;
ctx->channels = 0; ctx->channels = 0;
} }
@@ -172,30 +174,30 @@ static void mp3_playback_task(void* arg) {
memmove(ctx->input_buf, ctx->input_buf + consumed, ctx->buffered_bytes); memmove(ctx->input_buf, ctx->input_buf + consumed, ctx->buffered_bytes);
if (samples > 0) { if (samples > 0) {
// Configure I2S if format changed // Configure audio-stream if format changed
if (ctx->sample_rate != info.hz || ctx->channels != info.channels) { if (ctx->sample_rate != info.hz || ctx->channels != info.channels) {
struct I2sConfig config = { if (ctx->stream_handle != NULL) {
.communication_format = I2S_FORMAT_STAND_I2S, audio_stream_close(ctx->stream_handle);
ctx->stream_handle = NULL;
}
struct AudioStreamConfig config = {
.sample_rate = (uint32_t)info.hz, .sample_rate = (uint32_t)info.hz,
.bits_per_sample = 16, .bits_per_sample = 16,
.channel_left = 0, .channels = (uint8_t)info.channels
.channel_right = (info.channels == 2) ? 1 : I2S_CHANNEL_NONE
}; };
device_lock(ctx->i2s_dev); error_t err = audio_stream_open_output(ctx->stream_dev, &config, &ctx->stream_handle);
error_t err = i2s_controller_set_config(ctx->i2s_dev, &config);
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) { if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to set config: %d", err); ESP_LOGE(TAG, "Failed to open audio stream: %d", err);
break; break;
} }
ctx->sample_rate = info.hz; ctx->sample_rate = info.hz;
ctx->channels = info.channels; ctx->channels = info.channels;
ESP_LOGI(TAG, "I2S configured: %d Hz, %d channels", info.hz, info.channels); ESP_LOGI(TAG, "Audio stream opened: %d Hz, %d channels", info.hz, info.channels);
} }
// Adjust volume // Adjust volume (after resampler)
int vol = ctx->volume; int vol = ctx->volume;
int16_t* samples_ptr = (int16_t*)ctx->pcm_buf; int16_t* samples_ptr = (int16_t*)ctx->pcm_buf;
size_t sample_count = (size_t)samples * info.channels; size_t sample_count = (size_t)samples * info.channels;
@@ -204,15 +206,15 @@ static void mp3_playback_task(void* arg) {
samples_ptr[i] = (int16_t)scaled; samples_ptr[i] = (int16_t)scaled;
} }
// Play audio to I2S // Play audio via audio-stream (resampled to native 44100)
size_t offset = 0; size_t offset = 0;
size_t data_size = sample_count * sizeof(int16_t); size_t data_size = sample_count * sizeof(int16_t);
bool write_err = false; bool write_err = false;
while (offset < data_size && ctx->state == STATE_PLAYING) { while (offset < data_size && ctx->state == STATE_PLAYING) {
size_t written = 0; size_t written = 0;
error_t err = i2s_controller_write(ctx->i2s_dev, (uint8_t*)ctx->pcm_buf + offset, data_size - offset, &written, pdMS_TO_TICKS(250)); error_t err = audio_stream_write(ctx->stream_handle, (uint8_t*)ctx->pcm_buf + offset, data_size - offset, &written, pdMS_TO_TICKS(500));
if (err != ERROR_NONE || written == 0) { if (err != ERROR_NONE || written == 0) {
ESP_LOGE(TAG, "I2S write failed: %d", err); ESP_LOGE(TAG, "Audio stream write failed: %d", err);
write_err = true; write_err = true;
break; break;
} }
@@ -232,18 +234,15 @@ static void mp3_playback_task(void* arg) {
lv_bar_set_value(ctx->bar_progress, pct, LV_ANIM_OFF); lv_bar_set_value(ctx->bar_progress, pct, LV_ANIM_OFF);
tt_lvgl_unlock(); tt_lvgl_unlock();
} }
// taskYIELD removed to avoid audio gaps - decoder loop is fast enough
} }
fclose(ctx->file); fclose(ctx->file);
ctx->file = NULL; ctx->file = NULL;
// Reset I2S controller to clean up DMA channels and stop looping noise // Close audio stream to clean up DMA / resampler task
if (ctx->i2s_dev) { if (ctx->stream_handle != NULL) {
device_lock(ctx->i2s_dev); audio_stream_close(ctx->stream_handle);
i2s_controller_reset(ctx->i2s_dev); ctx->stream_handle = NULL;
device_unlock(ctx->i2s_dev);
} }
ESP_LOGI(TAG, "Playback task finished"); ESP_LOGI(TAG, "Playback task finished");
@@ -292,10 +291,10 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
g_ctx.input_buf = (uint8_t*)malloc(MP3_INPUT_BUFFER_SIZE); g_ctx.input_buf = (uint8_t*)malloc(MP3_INPUT_BUFFER_SIZE);
g_ctx.pcm_buf = (mp3d_sample_t*)malloc(MINIMP3_MAX_SAMPLES_PER_FRAME * sizeof(mp3d_sample_t)); g_ctx.pcm_buf = (mp3d_sample_t*)malloc(MINIMP3_MAX_SAMPLES_PER_FRAME * sizeof(mp3d_sample_t));
// Find device // Find audio-stream device (resampling layer over ES8311 codec)
g_ctx.i2s_dev = device_find_by_name("i2s0"); g_ctx.stream_dev = device_find_by_name("audio-stream");
if (!g_ctx.i2s_dev) { if (!g_ctx.stream_dev) {
ESP_LOGE(TAG, "I2S device 'i2s0' not found!"); ESP_LOGE(TAG, "Audio-stream device not found!");
} }
// Parse launch parameters // Parse launch parameters
@@ -393,8 +392,8 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
lv_obj_center(lbl_stop); lv_obj_center(lbl_stop);
lv_obj_add_event_cb(g_ctx.btn_stop, on_stop_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_stop, on_stop_click, LV_EVENT_CLICKED, &g_ctx);
if (!g_ctx.i2s_dev) { if (!g_ctx.stream_dev) {
lv_label_set_text(g_ctx.lbl_status, "Error: I2S Not Found"); lv_label_set_text(g_ctx.lbl_status, "Error: Audio Not Found");
lv_obj_add_state(g_ctx.btn_play_pause, LV_STATE_DISABLED); lv_obj_add_state(g_ctx.btn_play_pause, LV_STATE_DISABLED);
lv_obj_add_state(g_ctx.btn_stop, LV_STATE_DISABLED); lv_obj_add_state(g_ctx.btn_stop, LV_STATE_DISABLED);
} else if (!g_ctx.input_buf || !g_ctx.pcm_buf) { } else if (!g_ctx.input_buf || !g_ctx.pcm_buf) {
@@ -409,7 +408,7 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
if (g_ctx.filepath[0] != '\0') { if (g_ctx.filepath[0] != '\0') {
g_ctx.state = STATE_PLAYING; g_ctx.state = STATE_PLAYING;
update_ui(&g_ctx); update_ui(&g_ctx);
xTaskCreate(mp3_playback_task, "mp3_play", 4096, &g_ctx, 5, &g_ctx.playback_task_handle); xTaskCreate(mp3_playback_task, "mp3_play", 6144, &g_ctx, 6, &g_ctx.playback_task_handle);
} }
} }
} }
@@ -424,11 +423,10 @@ static void onHideApp(AppHandle app, void* data) {
vTaskDelay(pdMS_TO_TICKS(10)); vTaskDelay(pdMS_TO_TICKS(10));
} }
// Reset I2S to ensure DMA channel is stopped // Close any open audio stream
if (g_ctx.i2s_dev) { if (g_ctx.stream_handle != NULL) {
device_lock(g_ctx.i2s_dev); audio_stream_close(g_ctx.stream_handle);
i2s_controller_reset(g_ctx.i2s_dev); g_ctx.stream_handle = NULL;
device_unlock(g_ctx.i2s_dev);
} }
if (g_ctx.input_buf) { if (g_ctx.input_buf) {
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3
sdk=0.7.0-dev app.id=one.tactility.mp3player
platforms=esp32s3 app.version.name=1.0.0
[app] app.version.code=1
id=one.tactility.mp3player app.name=MP3 Player
versionName=1.0.0
versionCode=1
name=MP3 Player
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.mystifydemo
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.6.0
[app] app.version.code=6
id=one.tactility.mystifydemo app.name=Mystify Demo
versionName=0.3.0
versionCode=3
name=Mystify Demo
+1 -1
View File
@@ -10,5 +10,5 @@ idf_component_register(
../../../Libraries/TactilityCpp/Include ../../../Libraries/TactilityCpp/Include
../../../Libraries/GameKit/Include ../../../Libraries/GameKit/Include
../../../Libraries/SfxEngine/Include ../../../Libraries/SfxEngine/Include
REQUIRES TactilitySDK esp_driver_i2s esp_driver_gpio REQUIRES TactilitySDK
) )
+49 -30
View File
@@ -1,9 +1,7 @@
#include "DungeonModel.h" #include "DungeonModel.h"
#ifndef LV_ABS #ifndef LV_ABS
#define LV_ABS(x) ((x) > 0 ? (x) : -(x)) #define LV_ABS(x) ((x) > 0 ? (x) : -(x))
#endif #endif
namespace PocketDungeon { namespace PocketDungeon {
uint32_t DungeonModel::nextRandom() { uint32_t DungeonModel::nextRandom() {
@@ -11,48 +9,75 @@ uint32_t DungeonModel::nextRandom() {
return (seed >> 16u) & 0x7FFFu; return (seed >> 16u) & 0x7FFFu;
} }
void DungeonModel::reset(uint32_t seedValue) { void DungeonModel::reset(uint32_t seedValue, bool tutorials) {
seed = seedValue; seed = seedValue;
state = DungeonState {}; state = DungeonState {};
state.floor = 1; state.floor = tutorials ? 0 : 2;
state.hp = 5; state.hp = 5;
state.gold = 0; state.gold = 0;
state.gameOver = false; state.gameOver = false;
generateFloor(); generateFloor();
} }
void DungeonModel::clearAllTiles() {
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y)
for (uint8_t x = 0; x < DUNGEON_COLS; ++x)
state.tiles[y][x] = Tile::Floor;
for (uint8_t x = 0; x < DUNGEON_COLS; ++x) { state.tiles[0][x] = Tile::Wall; state.tiles[DUNGEON_ROWS-1][x] = Tile::Wall; }
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y) { state.tiles[y][0] = Tile::Wall; state.tiles[y][DUNGEON_COLS-1] = Tile::Wall; }
}
void DungeonModel::addEnemy(EntityType type, GameKit::GridPos pos, int8_t hp) { void DungeonModel::addEnemy(EntityType type, GameKit::GridPos pos, int8_t hp) {
if (state.entityCount >= MAX_ENTITIES) return; if (state.entityCount >= MAX_ENTITIES) return;
state.entities[state.entityCount++] = Entity { type, pos, hp, true }; state.entities[state.entityCount++] = Entity { type, pos, hp, true };
} }
void DungeonModel::generateTutorialFloor(uint8_t tId) {
clearAllTiles();
state.entityCount = 0;
state.renderRows = TUTORIAL_ROWS;
for (uint8_t y = TUTORIAL_ROWS + 1; y < DUNGEON_ROWS; ++y)
for (uint8_t x = 0; x < DUNGEON_COLS; ++x)
state.tiles[y][x] = Tile::Wall;
state.playerPos = {1, 1};
if (tId == 0) {
state.tiles[1][DUNGEON_COLS - 2] = Tile::Stairs;
} else {
state.tiles[1][3] = Tile::Treasure;
state.tiles[1][DUNGEON_COLS - 2] = Tile::Stairs;
addEnemy(EntityType::Bat, {5, 1}, 1);
}
}
void DungeonModel::generateFloor() { void DungeonModel::generateFloor() {
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y) { if (state.floor < 2) { generateTutorialFloor(static_cast<uint8_t>(state.floor)); return; }
state.renderRows = DUNGEON_ROWS;
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y)
for (uint8_t x = 0; x < DUNGEON_COLS; ++x) { for (uint8_t x = 0; x < DUNGEON_COLS; ++x) {
const bool edge = (x == 0 || y == 0 || x == DUNGEON_COLS - 1 || y == DUNGEON_ROWS - 1); const bool edge = (x == 0 || y == 0 || x == DUNGEON_COLS - 1 || y == DUNGEON_ROWS - 1);
state.tiles[y][x] = edge ? Tile::Wall : Tile::Floor; state.tiles[y][x] = edge ? Tile::Wall : Tile::Floor;
} }
}
state.playerPos = {1, 1}; state.playerPos = {1, 1};
state.entityCount = 0; state.entityCount = 0;
state.tiles[2][4] = Tile::Wall; state.tiles[2][4] = Tile::Wall;
state.tiles[3][4] = Tile::Wall; state.tiles[3][4] = Tile::Wall;
state.tiles[5][2 + (state.floor % 2)] = Tile::Treasure; state.tiles[5][2 + (state.floor % 2)] = Tile::Treasure;
state.tiles[5][7] = Tile::Stairs; state.tiles[5][7] = Tile::Stairs;
if (state.floor > 1) { if (state.floor > 2) {
auto x = static_cast<uint8_t>(2 + (nextRandom() % 5)); auto x = static_cast<uint8_t>(2 + (nextRandom() % 5));
auto y = static_cast<uint8_t>(1 + (nextRandom() % 5)); auto y = static_cast<uint8_t>(1 + (nextRandom() % 5));
if (!(x == 1 && y == 1) && !(x == 7 && y == 5)) state.tiles[y][x] = Tile::Wall; if (!(x == 1 && y == 1) && !(x == 7 && y == 5)) state.tiles[y][x] = Tile::Wall;
} }
addEnemy(EntityType::Slime, {5, 2}, 1 + static_cast<int8_t>(state.floor / 3)); uint16_t realFloor = state.floor - 1;
addEnemy(EntityType::Slime, {5, 2}, 1 + static_cast<int8_t>(realFloor / 3));
addEnemy(EntityType::Bat, {3, 5}, 1); addEnemy(EntityType::Bat, {3, 5}, 1);
if (state.floor >= 3) addEnemy(EntityType::Slime, {7, 4}, 2); if (realFloor >= 3) addEnemy(EntityType::Slime, {7, 4}, 2);
} }
int DungeonModel::findEnemyAt(GameKit::GridPos pos) const { int DungeonModel::findEnemyAt(GameKit::GridPos pos) const {
for (uint8_t i = 0; i < state.entityCount; ++i) { for (uint8_t i = 0; i < state.entityCount; ++i) {
const auto& entity = state.entities[i]; const auto& e = state.entities[i];
if (entity.alive && entity.pos == pos) return i; if (e.alive && e.pos == pos) return i;
} }
return -1; return -1;
} }
@@ -70,11 +95,8 @@ MoveResult DungeonModel::movePlayer(int dx, int dy) {
if (enemyIdx >= 0) { if (enemyIdx >= 0) {
Entity& enemy = state.entities[enemyIdx]; Entity& enemy = state.entities[enemyIdx];
enemy.hp -= 1; enemy.hp -= 1;
if (enemy.hp <= 0) { if (enemy.hp <= 0) { enemy.alive = false; state.gold += enemy.type == EntityType::Bat ? 2 : 1; }
enemy.alive = false; if (!isTutorial()) moveMonsters();
state.gold += enemy.type == EntityType::Bat ? 2 : 1;
}
moveMonsters();
if (state.hp <= 0) { state.gameOver = true; return MoveResult::Dead; } if (state.hp <= 0) { state.gameOver = true; return MoveResult::Dead; }
return MoveResult::Attacked; return MoveResult::Attacked;
} }
@@ -87,15 +109,19 @@ MoveResult DungeonModel::movePlayer(int dx, int dy) {
result = MoveResult::Treasure; result = MoveResult::Treasure;
} else if (tile == Tile::Stairs) { } else if (tile == Tile::Stairs) {
state.floor += 1; state.floor += 1;
if (state.floor > bestFloor) bestFloor = state.floor; if (state.floor >= 2) {
if (state.floor - 1 > bestFloor) bestFloor = state.floor - 1;
if (state.gold > bestGold) bestGold = state.gold; if (state.gold > bestGold) bestGold = state.gold;
}
generateFloor(); generateFloor();
return MoveResult::Stairs; return MoveResult::Stairs;
} }
moveMonsters(); if (!isTutorial()) moveMonsters();
if (state.hp <= 0) { state.gameOver = true; return MoveResult::Dead; } if (state.hp <= 0) { state.gameOver = true; return MoveResult::Dead; }
if (state.floor > bestFloor) bestFloor = state.floor; if (state.floor >= 2) {
if (state.floor - 1 > bestFloor) bestFloor = state.floor - 1;
if (state.gold > bestGold) bestGold = state.gold; if (state.gold > bestGold) bestGold = state.gold;
}
return result; return result;
} }
@@ -105,26 +131,19 @@ void DungeonModel::moveMonsters() {
if (!enemy.alive) continue; if (!enemy.alive) continue;
const int16_t dx = state.playerPos.x - enemy.pos.x; const int16_t dx = state.playerPos.x - enemy.pos.x;
const int16_t dy = state.playerPos.y - enemy.pos.y; const int16_t dy = state.playerPos.y - enemy.pos.y;
if ((dx == 0 && (dy == 1 || dy == -1)) || (dy == 0 && (dx == 1 || dx == -1))) { if ((dx == 0 && (dy == 1 || dy == -1)) || (dy == 0 && (dx == 1 || dx == -1))) { state.hp -= 1; continue; }
state.hp -= 1;
continue;
}
GameKit::GridPos target = enemy.pos; GameKit::GridPos target = enemy.pos;
if (enemy.type == EntityType::Bat && (nextRandom() % 3 == 0)) { if (enemy.type == EntityType::Bat && (nextRandom() % 3 == 0)) {
const int dirs[4][2] = {{1,0},{-1,0},{0,1},{0,-1}}; const int dirs[4][2] = {{1,0},{-1,0},{0,1},{0,-1}};
const int* dir = dirs[nextRandom() % 4]; const int* dir = dirs[nextRandom() % 4];
target.x += dir[0]; target.x += dir[0]; target.y += dir[1];
target.y += dir[1];
} else if (LV_ABS(dx) > LV_ABS(dy)) { } else if (LV_ABS(dx) > LV_ABS(dy)) {
target.x += dx > 0 ? 1 : -1; target.x += dx > 0 ? 1 : -1;
} else if (dy != 0) { } else if (dy != 0) {
target.y += dy > 0 ? 1 : -1; target.y += dy > 0 ? 1 : -1;
} }
if (target == state.playerPos) { if (target == state.playerPos) state.hp -= 1;
state.hp -= 1; else if (isWalkable(target) && findEnemyAt(target) < 0) enemy.pos = target;
} else if (isWalkable(target) && findEnemyAt(target) < 0) {
enemy.pos = target;
}
} }
} }
@@ -4,9 +4,9 @@
#include <cstdint> #include <cstdint>
namespace PocketDungeon { namespace PocketDungeon {
static constexpr uint8_t DUNGEON_COLS = 9; static constexpr uint8_t DUNGEON_COLS = 9;
static constexpr uint8_t DUNGEON_ROWS = 7; static constexpr uint8_t DUNGEON_ROWS = 7;
static constexpr uint8_t TUTORIAL_ROWS = 2;
static constexpr uint8_t MAX_ENTITIES = 8; static constexpr uint8_t MAX_ENTITIES = 8;
enum class Tile : uint8_t { Floor, Wall, Stairs, Treasure }; enum class Tile : uint8_t { Floor, Wall, Stairs, Treasure };
@@ -25,10 +25,11 @@ struct DungeonState {
Entity entities[MAX_ENTITIES] {}; Entity entities[MAX_ENTITIES] {};
uint8_t entityCount = 0; uint8_t entityCount = 0;
GameKit::GridPos playerPos {1, 1}; GameKit::GridPos playerPos {1, 1};
uint16_t floor = 1; uint16_t floor = 0; // 0,1 tutorial, 2+ real
uint16_t gold = 0; uint16_t gold = 0;
int8_t hp = 5; int8_t hp = 5;
bool gameOver = false; bool gameOver = false;
uint8_t renderRows = DUNGEON_ROWS;
}; };
class DungeonModel { class DungeonModel {
@@ -42,9 +43,11 @@ class DungeonModel {
int findEnemyAt(GameKit::GridPos pos) const; int findEnemyAt(GameKit::GridPos pos) const;
bool isWalkable(GameKit::GridPos pos) const; bool isWalkable(GameKit::GridPos pos) const;
void moveMonsters(); void moveMonsters();
void generateTutorialFloor(uint8_t tId);
void clearAllTiles();
public: public:
void reset(uint32_t seedValue = 0xC0FFEE); void reset(uint32_t seedValue = 0xC0FFEE, bool tutorials = true);
void generateFloor(); void generateFloor();
MoveResult movePlayer(int dx, int dy); MoveResult movePlayer(int dx, int dy);
@@ -52,6 +55,9 @@ public:
uint16_t getBestFloor() const { return bestFloor; } uint16_t getBestFloor() const { return bestFloor; }
uint16_t getBestGold() const { return bestGold; } uint16_t getBestGold() const { return bestGold; }
void setBests(uint16_t floor, uint16_t gold) { bestFloor = floor; bestGold = gold; } void setBests(uint16_t floor, uint16_t gold) { bestFloor = floor; bestGold = gold; }
bool isTutorial() const { return state.floor < 2; }
uint8_t tutorialId() const { return static_cast<uint8_t>(state.floor); }
uint16_t displayFloor() const { return state.floor < 2 ? 1 : state.floor - 1; }
}; };
} // namespace PocketDungeon } // namespace PocketDungeon
@@ -19,7 +19,7 @@ void DungeonRenderer::create(lv_obj_t* parent) {
lv_obj_remove_flag(root, LV_OBJ_FLAG_SCROLLABLE); lv_obj_remove_flag(root, LV_OBJ_FLAG_SCROLLABLE);
status = lv_label_create(root); status = lv_label_create(root);
lv_obj_set_style_text_color(status, lv_color_hex(0xF2E8D0), LV_PART_MAIN); lv_obj_set_style_text_color(status, lv_color_hex(0xF2E8D0), LV_PART_MAIN);
lv_obj_align(status, LV_ALIGN_TOP_MID, 0, 8); lv_obj_align(status, LV_ALIGN_TOP_MID, 0, 6);
const lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr); const lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
const lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr); const lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
const uint16_t maxCellW = static_cast<uint16_t>((screenW - 22) / DUNGEON_COLS); const uint16_t maxCellW = static_cast<uint16_t>((screenW - 22) / DUNGEON_COLS);
@@ -48,8 +48,7 @@ lv_color_t DungeonRenderer::tileColor(Tile tile) {
case Tile::Wall: return lv_color_hex(COLOR_WALL); case Tile::Wall: return lv_color_hex(COLOR_WALL);
case Tile::Stairs: return lv_color_hex(COLOR_STAIRS); case Tile::Stairs: return lv_color_hex(COLOR_STAIRS);
case Tile::Treasure: return lv_color_hex(COLOR_TREASURE); case Tile::Treasure: return lv_color_hex(COLOR_TREASURE);
case Tile::Floor: case Tile::Floor: default: return lv_color_hex(COLOR_FLOOR);
default: return lv_color_hex(COLOR_FLOOR);
} }
} }
@@ -65,48 +64,64 @@ lv_color_t DungeonRenderer::entityColor(EntityType type) {
switch (type) { switch (type) {
case EntityType::Player: return lv_color_hex(COLOR_PLAYER); case EntityType::Player: return lv_color_hex(COLOR_PLAYER);
case EntityType::Bat: return lv_color_hex(COLOR_BAT); case EntityType::Bat: return lv_color_hex(COLOR_BAT);
case EntityType::Slime: case EntityType::Slime: default: return lv_color_hex(COLOR_SLIME);
default: return lv_color_hex(COLOR_SLIME);
} }
} }
void DungeonRenderer::clearEntityLabels() { void DungeonRenderer::clearEntityLabels() {
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y) { for (uint8_t y = 0; y < DUNGEON_ROWS; ++y)
for (uint8_t x = 0; x < DUNGEON_COLS; ++x) { for (uint8_t x = 0; x < DUNGEON_COLS; ++x) {
lv_label_set_text(labels[y][x], ""); lv_label_set_text(labels[y][x], "");
lv_obj_set_style_text_color(labels[y][x], lv_color_white(), LV_PART_MAIN); lv_obj_set_style_text_color(labels[y][x], lv_color_white(), LV_PART_MAIN);
} }
} }
}
void DungeonRenderer::render(const DungeonModel& model, MoveResult lastResult) { void DungeonRenderer::render(const DungeonModel& model, MoveResult lastResult) {
const DungeonState& state = model.getState(); const DungeonState& state = model.getState();
char buf[96]; char buf[96];
std::snprintf(buf, sizeof(buf), "F%u HP:%d Gold:%u Best:%u/%u", state.floor, state.hp, state.gold, model.getBestFloor(), model.getBestGold()); if (model.isTutorial()) {
std::snprintf(buf, sizeof(buf), "TUTORIAL %u/2 HP:%d Gold:%u", model.tutorialId()+1, state.hp, state.gold);
} else {
std::snprintf(buf, sizeof(buf), "F%u HP:%d Gold:%u Best:%u/%u", model.displayFloor(), state.hp, state.gold, model.getBestFloor(), model.getBestGold());
}
lv_label_set_text(status, buf); lv_label_set_text(status, buf);
clearEntityLabels(); clearEntityLabels();
for (uint8_t y = 0; y < DUNGEON_ROWS; ++y) { for (uint8_t y = 0; y < DUNGEON_ROWS; ++y) {
bool visible = y < state.renderRows;
if (!visible) {
for (uint8_t x = 0; x < DUNGEON_COLS; ++x) lv_obj_add_flag(cells[y][x], LV_OBJ_FLAG_HIDDEN);
continue;
}
for (uint8_t x = 0; x < DUNGEON_COLS; ++x) { for (uint8_t x = 0; x < DUNGEON_COLS; ++x) {
lv_obj_clear_flag(cells[y][x], LV_OBJ_FLAG_HIDDEN);
const Tile tile = state.tiles[y][x]; const Tile tile = state.tiles[y][x];
lv_obj_set_style_bg_color(cells[y][x], tileColor(tile), LV_PART_MAIN); lv_obj_set_style_bg_color(cells[y][x], tileColor(tile), LV_PART_MAIN);
lv_label_set_text(labels[y][x], tileText(tile)); lv_label_set_text(labels[y][x], tileText(tile));
} }
} }
if (state.renderRows == TUTORIAL_ROWS) {
lv_obj_set_height(board, grid.cellPx * TUTORIAL_ROWS);
lv_obj_align(board, LV_ALIGN_CENTER, 0, -10);
} else {
lv_obj_set_height(board, grid.rows * grid.cellPx);
lv_obj_align(board, LV_ALIGN_CENTER, 0, 8);
}
for (uint8_t i = 0; i < state.entityCount; ++i) { for (uint8_t i = 0; i < state.entityCount; ++i) {
const Entity& entity = state.entities[i]; const Entity& e = state.entities[i];
if (!entity.alive) continue; if (!e.alive) continue;
const char* symbol = entity.type == EntityType::Bat ? "b" : "s"; const char* sym = e.type == EntityType::Bat ? "b" : "s";
lv_label_set_text(labels[entity.pos.y][entity.pos.x], symbol); lv_label_set_text(labels[e.pos.y][e.pos.x], sym);
lv_obj_set_style_text_color(labels[entity.pos.y][entity.pos.x], entityColor(entity.type), LV_PART_MAIN); lv_obj_set_style_text_color(labels[e.pos.y][e.pos.x], entityColor(e.type), LV_PART_MAIN);
} }
lv_label_set_text(labels[state.playerPos.y][state.playerPos.x], "@"); lv_label_set_text(labels[state.playerPos.y][state.playerPos.x], "@");
lv_obj_set_style_text_color(labels[state.playerPos.y][state.playerPos.x], lv_color_hex(COLOR_PLAYER), LV_PART_MAIN); lv_obj_set_style_text_color(labels[state.playerPos.y][state.playerPos.x], lv_color_hex(COLOR_PLAYER), LV_PART_MAIN);
const char* text = "Move with arrows, swipe, or tap a direction";
const char* text = model.isTutorial() ? (model.tutorialId()==0 ? "TUT1: @ to >" : "TUT2: Kill b, $ , >") : "Arrows/Swipe/Tap";
switch (lastResult) { switch (lastResult) {
case MoveResult::Blocked: text = "A wall blocks the way"; break; case MoveResult::Blocked: text = "Wall blocks"; break;
case MoveResult::Attacked: text = "You strike the monster"; break; case MoveResult::Attacked: text = "You strike!"; break;
case MoveResult::Treasure: text = "Treasure found!"; break; case MoveResult::Treasure: text = "Treasure! +5"; break;
case MoveResult::Stairs: text = "Down the stairs..."; break; case MoveResult::Stairs: text = model.isTutorial() ? "Tutorial done!" : "Down..."; break;
case MoveResult::Dead: text = "Game over - tap to restart"; break; case MoveResult::Dead: text = "Game over - tap to restart"; break;
default: break; default: break;
} }
+272 -25
View File
@@ -1,5 +1,8 @@
#include "PocketDungeon.h" #include "PocketDungeon.h"
#include <tt_lvgl_toolbar.h> #include <cstdio>
extern "C" {
#include <tt_app.h>
}
namespace PocketDungeon { namespace PocketDungeon {
@@ -7,19 +10,26 @@ static constexpr uint32_t TICK_MS = 200;
static constexpr const char* PREF_BEST_FLOOR = "bestFloor"; static constexpr const char* PREF_BEST_FLOOR = "bestFloor";
static constexpr const char* PREF_BEST_GOLD = "bestGold"; static constexpr const char* PREF_BEST_GOLD = "bestGold";
static constexpr uint32_t COLOR_BG = 0x10111A;
static constexpr uint32_t COLOR_PANEL = 0x1D2030;
static constexpr uint32_t COLOR_ACCENT = 0x365CF5;
static constexpr uint32_t COLOR_OVERLAY = 0x000000;
void PocketDungeon::onShow(AppHandle app, lv_obj_t* parent) { void PocketDungeon::onShow(AppHandle app, lv_obj_t* parent) {
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE); lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_style_pad_all(parent, 0, LV_PART_MAIN); lv_obj_set_style_pad_all(parent, 0, LV_PART_MAIN);
lv_obj_set_style_bg_color(parent, lv_color_hex(COLOR_BG), LV_PART_MAIN);
root = parent; root = parent;
(void) tt_lvgl_toolbar_create_for_app(parent, app);
model.setBests(static_cast<uint16_t>(prefs.getInt(PREF_BEST_FLOOR, 1)), static_cast<uint16_t>(prefs.getInt(PREF_BEST_GOLD, 0))); model.setBests(static_cast<uint16_t>(prefs.getInt(PREF_BEST_FLOOR, 1)), static_cast<uint16_t>(prefs.getInt(PREF_BEST_GOLD, 0)));
model.reset(lv_tick_get()); model.reset(lv_tick_get(), true);
if (sfx == nullptr) { if (sfx == nullptr) {
sfx = new SfxEngine(); sfx = new SfxEngine();
if (sfx->start()) sfx->applyVolumePreset(SfxEngine::VolumePreset::Quiet); if (sfx->start()) sfx->applyVolumePreset(SfxEngine::VolumePreset::Quiet);
} }
phase = AppPhase::Intro;
onEnter(parent); onEnter(parent);
loop.start(TICK_MS, this); loop.start(TICK_MS, this);
(void) app;
} }
void PocketDungeon::onHide(AppHandle app) { void PocketDungeon::onHide(AppHandle app) {
@@ -27,26 +37,266 @@ void PocketDungeon::onHide(AppHandle app) {
loop.stop(); loop.stop();
onExit(); onExit();
saveBests(); saveBests();
if (sfx != nullptr) { if (sfx) { sfx->stop(); delete sfx; sfx = nullptr; }
sfx->stop();
delete sfx;
sfx = nullptr;
}
root = nullptr; root = nullptr;
} }
void PocketDungeon::onEnter(lv_obj_t* sceneRoot) { void PocketDungeon::onEnter(lv_obj_t* sceneRoot) {
renderer.create(sceneRoot); root = sceneRoot;
GameKit::attachInput(sceneRoot, this); GameKit::attachInput(root, this);
showIntro();
lastResult = MoveResult::None; lastResult = MoveResult::None;
}
void PocketDungeon::onExit() { clearIntro(); clearGame(); }
void PocketDungeon::attachInputToCurrent() {
if (root) GameKit::attachInput(root, this);
if (introContainer) {
lv_obj_add_flag(introContainer, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_flag(introContainer, LV_OBJ_FLAG_GESTURE_BUBBLE);
GameKit::attachInput(introContainer, this);
}
if (gameContainer) {
lv_obj_add_flag(gameContainer, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_flag(gameContainer, LV_OBJ_FLAG_GESTURE_BUBBLE);
GameKit::attachInput(gameContainer, this);
lv_obj_add_event_cb(gameContainer, onGameContainerLongPress, LV_EVENT_LONG_PRESSED, this);
}
if (pauseOverlay) {
lv_obj_add_flag(pauseOverlay, LV_OBJ_FLAG_CLICKABLE);
GameKit::attachInput(pauseOverlay, this);
}
}
void PocketDungeon::clearIntro() { if (introContainer) { lv_obj_delete(introContainer); introContainer = nullptr; } }
void PocketDungeon::clearGame() {
if (pauseOverlay) { lv_obj_delete(pauseOverlay); pauseOverlay = nullptr; }
if (gameContainer) { lv_obj_delete(gameContainer); gameContainer = nullptr; }
}
void PocketDungeon::showIntro() {
clearGame(); clearIntro();
phase = AppPhase::Intro;
introContainer = lv_obj_create(root);
lv_obj_set_size(introContainer, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(introContainer, 0, LV_PART_MAIN);
lv_obj_set_style_border_width(introContainer, 0, LV_PART_MAIN);
lv_obj_set_style_bg_color(introContainer, lv_color_hex(COLOR_BG), LV_PART_MAIN);
lv_obj_remove_flag(introContainer, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(introContainer, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(introContainer, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(introContainer, 6, LV_PART_MAIN);
lv_obj_add_flag(introContainer, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_flag(introContainer, LV_OBJ_FLAG_GESTURE_BUBBLE);
renderIntro();
attachInputToCurrent();
}
void PocketDungeon::showGame() {
clearIntro(); clearGame();
phase = AppPhase::Playing;
gameContainer = lv_obj_create(root);
lv_obj_set_size(gameContainer, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(gameContainer, 0, LV_PART_MAIN);
lv_obj_set_style_border_width(gameContainer, 0, LV_PART_MAIN);
lv_obj_set_style_bg_opa(gameContainer, LV_OPA_TRANSP, LV_PART_MAIN);
lv_obj_remove_flag(gameContainer, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_add_flag(gameContainer, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_flag(gameContainer, LV_OBJ_FLAG_GESTURE_BUBBLE);
renderer.create(gameContainer);
lv_obj_t* pauseBtn = lv_btn_create(gameContainer);
lv_obj_set_size(pauseBtn, 32, 26);
lv_obj_set_style_bg_color(pauseBtn, lv_color_hex(0x2A2D40), LV_PART_MAIN);
lv_obj_set_style_radius(pauseBtn, 6, LV_PART_MAIN);
lv_obj_set_style_pad_all(pauseBtn, 0, LV_PART_MAIN);
lv_obj_align(pauseBtn, LV_ALIGN_TOP_RIGHT, -6, 4);
lv_obj_add_event_cb(pauseBtn, onExitButtonClicked, LV_EVENT_CLICKED, this);
lv_obj_t* pauseLbl = lv_label_create(pauseBtn);
lv_label_set_text(pauseLbl, LV_SYMBOL_CLOSE);
lv_obj_center(pauseLbl);
lastResult = MoveResult::None;
attachInputToCurrent();
render();
if (sfx) sfx->play(SfxId::Warp);
}
void PocketDungeon::showPause() {
if (pauseOverlay) return;
phase = AppPhase::Paused;
pauseOverlay = lv_obj_create(root);
lv_obj_set_size(pauseOverlay, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(pauseOverlay, 12, LV_PART_MAIN);
lv_obj_set_style_border_width(pauseOverlay, 0, LV_PART_MAIN);
lv_obj_set_style_bg_color(pauseOverlay, lv_color_hex(COLOR_OVERLAY), LV_PART_MAIN);
lv_obj_set_style_bg_opa(pauseOverlay, LV_OPA_70, LV_PART_MAIN);
lv_obj_remove_flag(pauseOverlay, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(pauseOverlay, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(pauseOverlay, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(pauseOverlay, 10, LV_PART_MAIN);
lv_obj_add_flag(pauseOverlay, LV_OBJ_FLAG_CLICKABLE);
lv_obj_t* box = lv_obj_create(pauseOverlay);
lv_obj_set_width(box, LV_PCT(80));
lv_obj_set_height(box, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(box, 14, LV_PART_MAIN);
lv_obj_set_style_bg_color(box, lv_color_hex(COLOR_PANEL), LV_PART_MAIN);
lv_obj_set_style_border_width(box, 0, LV_PART_MAIN);
lv_obj_set_style_radius(box, 12, LV_PART_MAIN);
lv_obj_set_flex_flow(box, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(box, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(box, 10, LV_PART_MAIN);
lv_obj_remove_flag(box, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_t* t = lv_label_create(box);
lv_label_set_text(t, "Paused");
lv_obj_set_style_text_color(t, lv_color_white(), LV_PART_MAIN);
lv_obj_t* resumeBtn = lv_btn_create(box);
lv_obj_set_width(resumeBtn, LV_PCT(100));
lv_obj_set_height(resumeBtn, 38);
lv_obj_set_style_bg_color(resumeBtn, lv_color_hex(COLOR_ACCENT), LV_PART_MAIN);
lv_obj_set_style_radius(resumeBtn, 10, LV_PART_MAIN);
lv_obj_add_event_cb(resumeBtn, onResumeButtonClicked, LV_EVENT_CLICKED, this);
lv_obj_t* rl = lv_label_create(resumeBtn);
lv_label_set_text(rl, "Resume");
lv_obj_center(rl);
lv_obj_t* exitBtn = lv_btn_create(box);
lv_obj_set_width(exitBtn, LV_PCT(100));
lv_obj_set_height(exitBtn, 36);
lv_obj_set_style_bg_color(exitBtn, lv_color_hex(0x2E303F), LV_PART_MAIN);
lv_obj_set_style_radius(exitBtn, 10, LV_PART_MAIN);
lv_obj_add_event_cb(exitBtn, onExitButtonClicked, LV_EVENT_CLICKED, this);
lv_obj_t* el = lv_label_create(exitBtn);
lv_label_set_text(el, "Exit Game");
lv_obj_center(el);
if (sfx) sfx->play(SfxId::MenuOpen);
attachInputToCurrent();
}
void PocketDungeon::hidePause() {
if (pauseOverlay) { lv_obj_delete(pauseOverlay); pauseOverlay = nullptr; }
phase = AppPhase::Playing;
if (sfx) sfx->play(SfxId::MenuClose);
attachInputToCurrent();
render(); render();
} }
void PocketDungeon::onExit() {} void PocketDungeon::exitGame() {
saveBests();
if (sfx) sfx->play(SfxId::Cancel);
tt_app_stop();
}
void PocketDungeon::renderIntro() {
if (!introContainer) return;
lv_obj_t* titleRow = lv_obj_create(introContainer);
lv_obj_set_width(titleRow, LV_PCT(100));
lv_obj_set_height(titleRow, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(titleRow, 6, LV_PART_MAIN);
lv_obj_set_style_border_width(titleRow, 0, LV_PART_MAIN);
lv_obj_set_style_bg_opa(titleRow, LV_OPA_TRANSP, LV_PART_MAIN);
lv_obj_remove_flag(titleRow, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(titleRow, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(titleRow, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(titleRow, 2, LV_PART_MAIN);
lv_obj_t* title = lv_label_create(titleRow);
lv_label_set_text(title, "POCKET DUNGEON");
lv_obj_set_style_text_color(title, lv_color_hex(0xF8F3E6), LV_PART_MAIN);
lv_obj_t* subtitle = lv_label_create(titleRow);
lv_label_set_text(subtitle, "Tiny paper roguelike");
lv_obj_set_style_text_color(subtitle, lv_color_hex(0x8A9FBF), LV_PART_MAIN);
char bestBuf[64];
std::snprintf(bestBuf, sizeof(bestBuf), "Best F%u G%u", model.getBestFloor(), model.getBestGold());
lv_obj_t* best = lv_label_create(titleRow);
lv_label_set_text(best, bestBuf);
lv_obj_set_style_text_color(best, lv_color_hex(0x7A8196), LV_PART_MAIN);
lv_obj_t* mainRow = lv_obj_create(introContainer);
lv_obj_set_width(mainRow, LV_PCT(100));
lv_obj_set_flex_grow(mainRow, 1);
lv_obj_set_style_pad_all(mainRow, 4, LV_PART_MAIN);
lv_obj_set_style_pad_column(mainRow, 8, LV_PART_MAIN);
lv_obj_set_style_pad_bottom(mainRow, 8, LV_PART_MAIN);
lv_obj_set_style_border_width(mainRow, 0, LV_PART_MAIN);
lv_obj_set_style_bg_opa(mainRow, LV_OPA_TRANSP, LV_PART_MAIN);
lv_obj_set_flex_flow(mainRow, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(mainRow, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
lv_obj_remove_flag(mainRow, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_t* leftCol = lv_obj_create(mainRow);
lv_obj_set_flex_grow(leftCol, 1);
lv_obj_set_height(leftCol, LV_PCT(100));
lv_obj_set_style_pad_all(leftCol, 0, LV_PART_MAIN);
lv_obj_set_style_pad_right(leftCol, 4, LV_PART_MAIN);
lv_obj_set_style_pad_bottom(leftCol, 6, LV_PART_MAIN);
lv_obj_set_style_border_width(leftCol, 0, LV_PART_MAIN);
lv_obj_set_style_bg_opa(leftCol, LV_OPA_TRANSP, LV_PART_MAIN);
lv_obj_set_flex_flow(leftCol, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_row(leftCol, 8, LV_PART_MAIN);
lv_obj_add_flag(leftCol, LV_OBJ_FLAG_SCROLLABLE);
auto makeCard = [](lv_obj_t* parent, const char* tTitle, const char* body, uint32_t col) {
lv_obj_t* card = lv_obj_create(parent);
lv_obj_set_width(card, LV_PCT(100));
lv_obj_set_height(card, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(card, 9, LV_PART_MAIN);
lv_obj_set_style_pad_row(card, 3, LV_PART_MAIN);
lv_obj_set_style_bg_color(card, lv_color_hex(COLOR_PANEL), LV_PART_MAIN);
lv_obj_set_style_border_width(card, 0, LV_PART_MAIN);
lv_obj_set_style_radius(card, 10, LV_PART_MAIN);
lv_obj_set_flex_flow(card, LV_FLEX_FLOW_COLUMN);
lv_obj_remove_flag(card, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_t* t = lv_label_create(card);
lv_label_set_text(t, tTitle);
lv_obj_set_style_text_color(t, lv_color_hex(col), LV_PART_MAIN);
lv_obj_t* b = lv_label_create(card);
lv_label_set_text(b, body);
lv_obj_set_style_text_color(b, lv_color_hex(0xD9DDE8), LV_PART_MAIN);
lv_label_set_long_mode(b, LV_LABEL_LONG_WRAP);
lv_obj_set_width(b, LV_PCT(100));
return card;
};
makeCard(leftCol, "GOAL", "Reach deepest floor.\nCollect gold, survive.", 0xD99B23);
makeCard(leftCol, "CONTROLS", "Arrows / WASD / Swipe\nTap quadrant = move\nQ / ESC = exit", 0x6D8CFF);
lv_obj_t* rightRail = lv_obj_create(mainRow);
lv_obj_set_width(rightRail, 44);
lv_obj_set_height(rightRail, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(rightRail, 0, LV_PART_MAIN);
lv_obj_set_style_pad_row(rightRail, 10, LV_PART_MAIN);
lv_obj_set_style_border_width(rightRail, 0, LV_PART_MAIN);
lv_obj_set_style_bg_opa(rightRail, LV_OPA_TRANSP, LV_PART_MAIN);
lv_obj_set_flex_flow(rightRail, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(rightRail, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(rightRail, LV_OBJ_FLAG_SCROLLABLE);
auto makeIconBtn = [](lv_obj_t* parent, const char* symbol, uint32_t bg, lv_event_cb_t cb, void* user, int s) -> lv_obj_t* {
lv_obj_t* btn = lv_btn_create(parent);
lv_obj_set_size(btn, s, s);
lv_obj_set_style_bg_color(btn, lv_color_hex(bg), LV_PART_MAIN);
lv_obj_set_style_radius(btn, s / 3, LV_PART_MAIN);
lv_obj_set_style_pad_all(btn, 0, LV_PART_MAIN);
lv_obj_add_event_cb(btn, cb, LV_EVENT_CLICKED, user);
lv_obj_t* lbl = lv_label_create(btn);
lv_label_set_text(lbl, symbol);
lv_obj_center(lbl);
lv_obj_set_style_text_color(lbl, lv_color_white(), LV_PART_MAIN);
return btn;
};
makeIconBtn(rightRail, LV_SYMBOL_PLAY, COLOR_ACCENT, onStartButtonClicked, this, 38);
makeIconBtn(rightRail, LV_SYMBOL_CLOSE, 0x252836, onExitButtonClicked, this, 30);
}
void PocketDungeon::onStartButtonClicked(lv_event_t* e) { auto* s = static_cast<PocketDungeon*>(lv_event_get_user_data(e)); if (s) s->showGame(); lv_event_stop_bubbling(e); }
void PocketDungeon::onResumeButtonClicked(lv_event_t* e) { auto* s = static_cast<PocketDungeon*>(lv_event_get_user_data(e)); if (s) s->hidePause(); lv_event_stop_bubbling(e); }
void PocketDungeon::onExitButtonClicked(lv_event_t* e) { auto* s = static_cast<PocketDungeon*>(lv_event_get_user_data(e)); if (s) s->exitGame(); lv_event_stop_bubbling(e); }
void PocketDungeon::onGameContainerLongPress(lv_event_t* e) { auto* s = static_cast<PocketDungeon*>(lv_event_get_user_data(e)); if (s && s->phase==AppPhase::Playing) s->showPause(); }
void PocketDungeon::onInput(const GameKit::InputEvent& input) { void PocketDungeon::onInput(const GameKit::InputEvent& input) {
int dx = 0; if (input.kind == GameKit::InputKind::Cancel || input.kind == GameKit::InputKind::Menu) { exitGame(); return; }
int dy = 0; if (phase == AppPhase::Intro) { if (input.kind != GameKit::InputKind::Unknown) showGame(); return; }
if (phase == AppPhase::Paused) { if (input.kind != GameKit::InputKind::Unknown) hidePause(); return; }
int dx=0, dy=0;
switch (input.kind) { switch (input.kind) {
case GameKit::InputKind::Up: dy=-1; break; case GameKit::InputKind::Up: dy=-1; break;
case GameKit::InputKind::Down: dy=1; break; case GameKit::InputKind::Down: dy=1; break;
@@ -55,9 +305,9 @@ void PocketDungeon::onInput(const GameKit::InputEvent& input) {
default: break; default: break;
} }
if (model.getState().gameOver) { if (model.getState().gameOver) {
model.reset(lv_tick_get()); if (dx!=0||dy!=0||input.kind==GameKit::InputKind::Confirm||input.kind==GameKit::InputKind::Touch) {
lastResult = MoveResult::None; model.reset(lv_tick_get(), true); lastResult=MoveResult::None; render();
render(); }
return; return;
} }
if (dx!=0||dy!=0) { if (dx!=0||dy!=0) {
@@ -68,22 +318,19 @@ void PocketDungeon::onInput(const GameKit::InputEvent& input) {
} }
} }
void PocketDungeon::onTick(const GameKit::Tick& tick) { void PocketDungeon::onTick(const GameKit::Tick& tick){ (void)tick; }
(void) tick;
}
void PocketDungeon::render(){ void PocketDungeon::render(){
if (phase==AppPhase::Intro||phase==AppPhase::Paused) return;
if (!gameContainer) return;
renderer.render(model, lastResult); renderer.render(model, lastResult);
} }
void PocketDungeon::saveBests(){ void PocketDungeon::saveBests(){
prefs.putInt(PREF_BEST_FLOOR, model.getBestFloor()); prefs.putInt(PREF_BEST_FLOOR, model.getBestFloor());
prefs.putInt(PREF_BEST_GOLD, model.getBestGold()); prefs.putInt(PREF_BEST_GOLD, model.getBestGold());
} }
void PocketDungeon::playResultSound(MoveResult r){
void PocketDungeon::playResultSound(MoveResult result) { if (!sfx) return;
if (sfx == nullptr) return; switch(r){
switch (result) {
case MoveResult::Attacked: sfx->play(SfxId::Hurt); break; case MoveResult::Attacked: sfx->play(SfxId::Hurt); break;
case MoveResult::Treasure: sfx->play(SfxId::Coin); break; case MoveResult::Treasure: sfx->play(SfxId::Coin); break;
case MoveResult::Stairs: sfx->play(SfxId::Warp); break; case MoveResult::Stairs: sfx->play(SfxId::Warp); break;
@@ -9,8 +9,15 @@
namespace PocketDungeon { namespace PocketDungeon {
enum class AppPhase : uint8_t { Intro, Playing, Paused };
class PocketDungeon final : public App, public GameKit::Scene { class PocketDungeon final : public App, public GameKit::Scene {
lv_obj_t* root = nullptr; lv_obj_t* root = nullptr;
lv_obj_t* introContainer = nullptr;
lv_obj_t* gameContainer = nullptr;
lv_obj_t* pauseOverlay = nullptr;
AppPhase phase = AppPhase::Intro;
GameKit::Loop loop; GameKit::Loop loop;
GameKit::Prefs prefs {"PocketDungeon"}; GameKit::Prefs prefs {"PocketDungeon"};
DungeonModel model; DungeonModel model;
@@ -20,6 +27,20 @@ class PocketDungeon final : public App, public GameKit::Scene {
void playResultSound(MoveResult result); void playResultSound(MoveResult result);
void saveBests(); void saveBests();
void showIntro();
void showGame();
void showPause();
void hidePause();
void clearIntro();
void clearGame();
void renderIntro();
void attachInputToCurrent();
void exitGame();
static void onStartButtonClicked(lv_event_t* e);
static void onResumeButtonClicked(lv_event_t* e);
static void onExitButtonClicked(lv_event_t* e);
static void onGameContainerLongPress(lv_event_t* e);
public: public:
void onShow(AppHandle app, lv_obj_t* parent) override; void onShow(AppHandle app, lv_obj_t* parent) override;
+9 -11
View File
@@ -1,11 +1,9 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3,esp32p4
sdk=0.7.0-dev app.id=one.tactility.pocketdungeon
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.1.2
[app] app.version.code=3
id=one.tactility.pocketdungeon app.name=Pocket Dungeon
versionName=0.1.0 app.description=Tiny paper-inspired dungeon crawler - tutorial + fullscreen
versionCode=1 app.flags=HideStatusBar
name=Pocket Dungeon
description=Tiny paper-inspired dungeon crawler
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32s3
sdk=0.7.0-dev app.id=one.tactility.reynabot
platforms=esp32s3 app.version.name=1.0.0
[app] app.version.code=1
id=one.tactility.reynabot app.name=ReynaBot
versionName=1.0.0
versionCode=1
name=ReynaBot
+7 -10
View File
@@ -1,10 +1,7 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.serialconsole
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.7.0
[app] app.version.code=7
id=one.tactility.serialconsole app.name=Serial Console
versionName=0.4.0
versionCode=4
name=Serial Console
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.snake
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.8.0
[app] app.version.code=8
id=one.tactility.snake app.name=Snake
versionName=0.5.0 app.description=Classic Snake game
versionCode=5
name=Snake
description=Classic Snake game
-1
View File
@@ -57,7 +57,6 @@ void TamaTac::onShow(AppHandle context, lv_obj_t* parent) {
if (sfxEngine == nullptr) { if (sfxEngine == nullptr) {
sfxEngine = new SfxEngine(); sfxEngine = new SfxEngine();
sfxEngine->start(); sfxEngine->start();
sfxEngine->applyVolumePreset(SfxEngine::VolumePreset::Normal);
// Load settings // Load settings
bool soundEnabled; bool soundEnabled;
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.tamatac
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.4.0
[app] app.version.code=4
id=one.tactility.tamatac app.name=TamaTac
versionName=0.1.0 app.description=Virtual pet inspired by Tamagotchi. Only runs on devices with PSRAM.
versionCode=1
name=TamaTac
description=Virtual pet inspired by Tamagotchi. Only runs on devices with PSRAM.
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.todolist
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.5.0
[app] app.version.code=5
id=one.tactility.todolist app.name=Todo List
versionName=0.2.0 app.description=Simple task list manager
versionCode=2
name=Todo List
description=Simple task list manager
+8 -11
View File
@@ -1,11 +1,8 @@
[manifest] manifest.version=0.2
version=0.1 target.sdk=0.8.0-dev
[target] target.platforms=esp32,esp32s3,esp32c6,esp32p4
sdk=0.7.0-dev app.id=one.tactility.twoeleven
platforms=esp32,esp32s3,esp32c6,esp32p4 app.version.name=0.7.0
[app] app.version.code=7
id=one.tactility.twoeleven app.name=2048
versionName=0.4.0 app.description=A fun, customizable 2048 sliding tile game for tactility!\nSlide tiles to combine numbers and reach 2048.\nChoose grid sizes: 3x3 (easy), 4x4 (classic), 5x5, or 6x6 (expert).
versionCode=4
name=2048
description=A fun, customizable 2048 sliding tile game for tactility!\nSlide tiles to combine numbers and reach 2048.\nChoose grid sizes: 3x3 (easy), 4x4 (classic), 5x5, or 6x6 (expert).
+16
View File
@@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.20)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
if (DEFINED ENV{TACTILITY_SDK_PATH})
set(TACTILITY_SDK_PATH $ENV{TACTILITY_SDK_PATH})
else()
set(TACTILITY_SDK_PATH "../../release/TactilitySDK")
message(WARNING "⚠️ TACTILITY_SDK_PATH environment variable is not set, defaulting to ${TACTILITY_SDK_PATH}")
endif()
include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake")
set(EXTRA_COMPONENT_DIRS ${TACTILITY_SDK_PATH})
project(VoiceRecorder)
tactility_project(VoiceRecorder)
+6
View File
@@ -0,0 +1,6 @@
file(GLOB_RECURSE SOURCE_FILES Source/*.c)
idf_component_register(
SRCS ${SOURCE_FILES}
REQUIRES TactilitySDK
)
+104 -153
View File
@@ -1,16 +1,15 @@
/** /**
* Voice Recorder App for Tactility OS * Voice Recorder App for Tactility OS
* *
* Records voice memos (16kHz 16-bit Mono WAV format) to the SD card (/sdcard/memos/) * Records voice memos (16kHz 16-bit Mono WAV) to /sdcard/memos/
* and plays them back. * Uses audio-stream API with resampling (native codec 44100 -> app 16000)
*/ */
#include <tt_app.h> #include <tt_app.h>
#include <tt_lvgl.h> #include <tt_lvgl.h>
#include <tt_lvgl_toolbar.h> #include <tt_lvgl_toolbar.h>
#include <tactility/device.h> #include <tactility/device.h>
#include <tactility/drivers/i2s_controller.h> #include <tactility/drivers/audio_stream.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
@@ -42,7 +41,9 @@ typedef enum {
} AudioState; } AudioState;
typedef struct { typedef struct {
struct Device* i2s_dev; struct Device* stream_dev;
AudioStreamHandle input_handle;
AudioStreamHandle output_handle;
uint8_t* audio_buf; uint8_t* audio_buf;
AudioState state; AudioState state;
int volume; int volume;
@@ -65,19 +66,19 @@ typedef struct {
} AppCtx; } AppCtx;
typedef struct __attribute__((packed)) { typedef struct __attribute__((packed)) {
char riff[4]; // "RIFF" char riff[4];
uint32_t overall_size; // file size - 8 uint32_t overall_size;
char wave[4]; // "WAVE" char wave[4];
char fmt_chunk_marker[4]; // "fmt " char fmt_chunk_marker[4];
uint32_t length_of_fmt; // 16 for PCM uint32_t length_of_fmt;
uint16_t format_type; // 1 for PCM uint16_t format_type;
uint16_t channels; // 1 for mono uint16_t channels;
uint32_t sample_rate; // 16000 uint32_t sample_rate;
uint32_t byterate; // sample_rate * channels * (bits_per_sample / 8) uint32_t byterate;
uint16_t block_align; // channels * (bits_per_sample / 8) uint16_t block_align;
uint16_t bits_per_sample; // 16 uint16_t bits_per_sample;
char data_chunk_header[4]; // "data" char data_chunk_header[4];
uint32_t data_size; // data size in bytes uint32_t data_size;
} WavHeader; } WavHeader;
static AppCtx g_ctx; static AppCtx g_ctx;
@@ -87,6 +88,20 @@ static void update_ui(AppCtx* ctx);
static void refresh_memo_list(AppCtx* ctx); static void refresh_memo_list(AppCtx* ctx);
static void on_memo_selected(lv_event_t* e); static void on_memo_selected(lv_event_t* e);
static bool find_audio_stream_device(AppCtx* ctx) {
struct Device* dev = device_find_by_name("audio-stream");
if (dev) {
ctx->stream_dev = dev;
return true;
}
dev = device_find_first_by_type(&AUDIO_STREAM_TYPE);
if (dev) {
ctx->stream_dev = dev;
return true;
}
return false;
}
/* ─── WAV Header Writer ─── */ /* ─── WAV Header Writer ─── */
static void write_wav_header(FILE* f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t channels, uint32_t data_size) { static void write_wav_header(FILE* f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t channels, uint32_t data_size) {
WavHeader header; WavHeader header;
@@ -114,10 +129,8 @@ static void get_next_memo_filename(char* out_filename, size_t max_len) {
struct tm timeinfo; struct tm timeinfo;
localtime_r(&rawtime, &timeinfo); localtime_r(&rawtime, &timeinfo);
// Format: YYYYMMDD_HHMMSS (e.g., 20260629_232202)
strftime(datetime_buf, sizeof(datetime_buf), "%Y%m%d_%H%M%S", &timeinfo); strftime(datetime_buf, sizeof(datetime_buf), "%Y%m%d_%H%M%S", &timeinfo);
// Default unique name candidate
snprintf(out_filename, max_len, "memo_%s.wav", datetime_buf); snprintf(out_filename, max_len, "memo_%s.wav", datetime_buf);
char filepath[256]; char filepath[256];
@@ -125,24 +138,21 @@ static void get_next_memo_filename(char* out_filename, size_t max_len) {
struct stat st; struct stat st;
if (stat(filepath, &st) != 0) { if (stat(filepath, &st) != 0) {
// File does not exist, safe to use
return; return;
} }
// File exists, let's search for a unique name by appending _N
int suffix = 1; int suffix = 1;
while (1) { while (1) {
snprintf(out_filename, max_len, "memo_%s_%d.wav", datetime_buf, suffix); snprintf(out_filename, max_len, "memo_%s_%d.wav", datetime_buf, suffix);
snprintf(filepath, sizeof(filepath), "/sdcard/memos/%s", out_filename); snprintf(filepath, sizeof(filepath), "/sdcard/memos/%s", out_filename);
if (stat(filepath, &st) != 0) { if (stat(filepath, &st) != 0) {
// Found a unique name!
return; return;
} }
suffix++; suffix++;
} }
} }
/* ─── Record Task ─── */ /* ─── Record Task (audio-stream input, resampled to 16k mono) ─── */
static void record_task(void* arg) { static void record_task(void* arg) {
AppCtx* ctx = (AppCtx*)arg; AppCtx* ctx = (AppCtx*)arg;
char filepath[256]; char filepath[256];
@@ -164,29 +174,24 @@ static void record_task(void* arg) {
return; return;
} }
// Write default header
write_wav_header(f, SAMPLE_RATE, BITS_PER_SAMPLE, 1, 0); write_wav_header(f, SAMPLE_RATE, BITS_PER_SAMPLE, 1, 0);
/* Configure I2S for recording - RLCD fix: ES7210 outputs stereo (2 mics) // Open input stream via audio-stream (resampler provides 16k mono regardless of codec native rate)
* even when we want mono file. Working MicroPython uses I2S.STEREO for RX struct AudioStreamConfig in_cfg = {
* then extracts left channel. If we request MONO, driver uses MONO slot mode
* but ES7210 still sends 2 slots, causing channel mismatch / low pitch.
* So request STEREO from I2S and downmix to mono in the loop.
* See audio_util.py: i2s = I2S(..., format=I2S.STEREO, rate=16000) */
struct I2sConfig cfg = {
.communication_format = I2S_FORMAT_STAND_I2S,
.sample_rate = SAMPLE_RATE, .sample_rate = SAMPLE_RATE,
.bits_per_sample = BITS_PER_SAMPLE, .bits_per_sample = BITS_PER_SAMPLE,
.channel_left = 0, .channels = 1
.channel_right = 1 // STEREO for ES7210 dual mic - we downmix to mono below
}; };
device_lock(ctx->i2s_dev); error_t err = audio_stream_open_input(ctx->stream_dev, &in_cfg, &ctx->input_handle);
error_t err = i2s_controller_set_config(ctx->i2s_dev, &cfg); if (err == ERROR_NONE) {
device_unlock(ctx->i2s_dev); // Ensure mic is unmuted and at max gain (ES8311 0..24dB)
audio_stream_set_mute(ctx->stream_dev, AUDIO_CODEC_DIR_INPUT, false);
audio_stream_set_volume(ctx->stream_dev, AUDIO_CODEC_DIR_INPUT, 100.0f);
ESP_LOGI(TAG, "Mic unmuted, gain 100%%");
}
if (err != ERROR_NONE) { if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to set I2S config: %d", err); ESP_LOGE(TAG, "audio_stream_open_input failed: %d", err);
fclose(f); fclose(f);
unlink(filepath); unlink(filepath);
tt_lvgl_lock(portMAX_DELAY); tt_lvgl_lock(portMAX_DELAY);
@@ -199,68 +204,47 @@ static void record_task(void* arg) {
return; return;
} }
ESP_LOGI(TAG, "Recording started -> %s", filepath); ESP_LOGI(TAG, "Recording started -> %s (via audio-stream %u Hz)", filepath, (unsigned)SAMPLE_RATE);
size_t total_written = 0; size_t total_written = 0;
uint32_t start_time = xTaskGetTickCount(); uint32_t start_time = xTaskGetTickCount();
while (ctx->state == STATE_RECORDING) { while (ctx->state == STATE_RECORDING) {
size_t bytes_read = 0; size_t bytes_read = 0;
err = i2s_controller_read(ctx->i2s_dev, ctx->audio_buf, AUDIO_BUF_SIZE, &bytes_read, pdMS_TO_TICKS(100)); err = audio_stream_read(ctx->input_handle, ctx->audio_buf, AUDIO_BUF_SIZE, &bytes_read, pdMS_TO_TICKS(200));
if (err == ERROR_NONE && bytes_read > 0) { if (err == ERROR_NONE && bytes_read > 0) {
// ES7210 stereo -> mono downmix: extract left channel (every other 16-bit sample) // Data already 16k mono from audio-stream resampler, no downmix needed
// Working MP: for i in 0..bytes_read step 4: mono[j:j+2]=buffer[i:i+2] size_t written = fwrite(ctx->audio_buf, 1, bytes_read, f);
// CHUNK_BYTES=1024 mono, but we read AUDIO_BUF_SIZE stereo (4096) then downmix to half if (written != bytes_read) {
size_t mono_bytes = bytes_read / 2; ESP_LOGE(TAG, "SD write error: wrote %d of %d", (int)written, (int)bytes_read);
// In-place downmix using separate temp? Use static tmp buffer via audio_buf + mono offset
// Easiest: convert in-place from end to start to avoid overwrite
// Stereo layout: L0 R0 L1 R1 ... each 2 bytes, total bytes_read
// We want L0 L1 L2 ... -> mono_bytes
// Do backward copy: dest index = mono_bytes-2, src left = bytes_read-4
// This avoids needing second buffer
for (int src = (int)bytes_read - 4, dst = (int)mono_bytes - 2; src >= 0 && dst >= 0; src -= 4, dst -= 2) {
ctx->audio_buf[dst] = ctx->audio_buf[src];
ctx->audio_buf[dst+1] = ctx->audio_buf[src+1];
}
size_t written = fwrite(ctx->audio_buf, 1, mono_bytes, f);
if (written != mono_bytes) {
ESP_LOGE(TAG, "SD write error: wrote %d of %d", (int)written, (int)mono_bytes);
break; break;
} }
total_written += written; total_written += written;
} }
// Update elapsed time in UI
uint32_t elapsed_sec = (xTaskGetTickCount() - start_time) / configTICK_RATE_HZ; uint32_t elapsed_sec = (xTaskGetTickCount() - start_time) / configTICK_RATE_HZ;
char status_buf[64]; char status_buf[64];
snprintf(status_buf, sizeof(status_buf), "🔴 Recording... %02u:%02u", (unsigned)(elapsed_sec / 60), (unsigned)(elapsed_sec % 60)); snprintf(status_buf, sizeof(status_buf), "🔴 Recording... %02u:%02u", (unsigned)(elapsed_sec / 60), (unsigned)(elapsed_sec % 60));
// Animate progress bar using modulo
int bar_val = (int)(((xTaskGetTickCount() - start_time) * 100) / (configTICK_RATE_HZ * 300)); // 5 min max
tt_lvgl_lock(portMAX_DELAY); tt_lvgl_lock(portMAX_DELAY);
lv_label_set_text(ctx->lbl_status, status_buf); lv_label_set_text(ctx->lbl_status, status_buf);
lv_bar_set_value(ctx->bar_progress, bar_val % 100, LV_ANIM_OFF); lv_bar_set_value(ctx->bar_progress, (int)((elapsed_sec * 100 / 300)) % 100, LV_ANIM_OFF);
tt_lvgl_unlock(); tt_lvgl_unlock();
} }
// Rewrite WAV header with actual recorded size audio_stream_close(ctx->input_handle);
ctx->input_handle = NULL;
fseek(f, 0, SEEK_SET); fseek(f, 0, SEEK_SET);
write_wav_header(f, SAMPLE_RATE, BITS_PER_SAMPLE, 1, total_written); write_wav_header(f, SAMPLE_RATE, BITS_PER_SAMPLE, 1, total_written);
fclose(f); fclose(f);
ESP_LOGI(TAG, "Recording finished: %u bytes", (unsigned)total_written); ESP_LOGI(TAG, "Recording finished: %u bytes", (unsigned)total_written);
// Reset I2S controller to stop/release DMA channel
device_lock(ctx->i2s_dev);
i2s_controller_reset(ctx->i2s_dev);
device_unlock(ctx->i2s_dev);
tt_lvgl_lock(portMAX_DELAY); tt_lvgl_lock(portMAX_DELAY);
ctx->state = STATE_IDLE; ctx->state = STATE_IDLE;
refresh_memo_list(ctx); refresh_memo_list(ctx);
// Select the new file automatically
ctx->selected_index = -1; ctx->selected_index = -1;
for (int i = 0; i < ctx->memo_count; i++) { for (int i = 0; i < ctx->memo_count; i++) {
if (strcmp(ctx->memos[i], filename) == 0) { if (strcmp(ctx->memos[i], filename) == 0) {
@@ -276,7 +260,7 @@ static void record_task(void* arg) {
vTaskDelete(NULL); vTaskDelete(NULL);
} }
/* ─── Playback Task ─── */ /* ─── Playback Task (audio-stream output with resampling) ─── */
static void play_task(void* arg) { static void play_task(void* arg) {
AppCtx* ctx = (AppCtx*)arg; AppCtx* ctx = (AppCtx*)arg;
if (ctx->selected_index < 0 || ctx->selected_index >= ctx->memo_count) { if (ctx->selected_index < 0 || ctx->selected_index >= ctx->memo_count) {
@@ -305,7 +289,6 @@ static void play_task(void* arg) {
return; return;
} }
// Read and parse WAV header
WavHeader header; WavHeader header;
if (fread(&header, 1, sizeof(WavHeader), f) != sizeof(WavHeader)) { if (fread(&header, 1, sizeof(WavHeader), f) != sizeof(WavHeader)) {
ESP_LOGE(TAG, "Failed to read WAV header"); ESP_LOGE(TAG, "Failed to read WAV header");
@@ -320,7 +303,6 @@ static void play_task(void* arg) {
return; return;
} }
// Verify file structure
if (memcmp(header.riff, "RIFF", 4) != 0 || memcmp(header.wave, "WAVE", 4) != 0) { if (memcmp(header.riff, "RIFF", 4) != 0 || memcmp(header.wave, "WAVE", 4) != 0) {
ESP_LOGE(TAG, "Invalid WAV format"); ESP_LOGE(TAG, "Invalid WAV format");
fclose(f); fclose(f);
@@ -334,21 +316,16 @@ static void play_task(void* arg) {
return; return;
} }
/* Configure I2S based on file metadata */ /* Open output stream via audio-stream (resampler converts file rate -> native 44100) */
struct I2sConfig cfg = { struct AudioStreamConfig out_cfg = {
.communication_format = I2S_FORMAT_STAND_I2S,
.sample_rate = header.sample_rate, .sample_rate = header.sample_rate,
.bits_per_sample = header.bits_per_sample, .bits_per_sample = header.bits_per_sample,
.channel_left = 0, .channels = header.channels
.channel_right = (header.channels == 2) ? 1 : I2S_CHANNEL_NONE
}; };
device_lock(ctx->i2s_dev); error_t err = audio_stream_open_output(ctx->stream_dev, &out_cfg, &ctx->output_handle);
error_t err = i2s_controller_set_config(ctx->i2s_dev, &cfg);
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) { if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to set I2S config for playback: %d", err); ESP_LOGE(TAG, "audio_stream_open_output failed for playback: %d (rate=%u)", err, (unsigned)header.sample_rate);
fclose(f); fclose(f);
tt_lvgl_lock(portMAX_DELAY); tt_lvgl_lock(portMAX_DELAY);
ctx->state = STATE_IDLE; ctx->state = STATE_IDLE;
@@ -360,7 +337,7 @@ static void play_task(void* arg) {
return; return;
} }
ESP_LOGI(TAG, "Playing: %s, rate=%u Hz, channels=%u, size=%u bytes", ESP_LOGI(TAG, "Playing via audio-stream: %s, rate=%u Hz, ch=%u, size=%u",
filepath, (unsigned)header.sample_rate, header.channels, (unsigned)header.data_size); filepath, (unsigned)header.sample_rate, header.channels, (unsigned)header.data_size);
size_t total_played = 0; size_t total_played = 0;
@@ -371,40 +348,35 @@ static void play_task(void* arg) {
fseek(f, sizeof(WavHeader), SEEK_SET); fseek(f, sizeof(WavHeader), SEEK_SET);
} }
bool i2s_configured = true; bool out_open = true;
while (total_played < data_size && ctx->state != STATE_IDLE) { while (total_played < data_size && ctx->state != STATE_IDLE) {
if (ctx->state == STATE_PAUSED) { if (ctx->state == STATE_PAUSED) {
if (i2s_configured) { if (out_open) {
// Reset I2S controller to stop DMA immediately when pausing audio_stream_close(ctx->output_handle);
device_lock(ctx->i2s_dev); ctx->output_handle = NULL;
i2s_controller_reset(ctx->i2s_dev); out_open = false;
device_unlock(ctx->i2s_dev);
i2s_configured = false;
} }
vTaskDelay(pdMS_TO_TICKS(50)); vTaskDelay(pdMS_TO_TICKS(50));
continue; continue;
} }
if (!i2s_configured) { if (!out_open) {
// Reconfigure I2S when resuming err = audio_stream_open_output(ctx->stream_dev, &out_cfg, &ctx->output_handle);
device_lock(ctx->i2s_dev);
err = i2s_controller_set_config(ctx->i2s_dev, &cfg);
device_unlock(ctx->i2s_dev);
if (err != ERROR_NONE) { if (err != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to reconfigure I2S on resume: %d", err); ESP_LOGE(TAG, "Failed to reopen audio_stream on resume: %d", err);
break; break;
} }
i2s_configured = true; out_open = true;
} }
size_t to_read = (data_size - total_played < CHUNK_BYTES) ? (data_size - total_played) : CHUNK_BYTES; size_t to_read = (data_size - total_played < CHUNK_BYTES) ? (data_size - total_played) : CHUNK_BYTES;
size_t read_bytes = fread(ctx->audio_buf, 1, to_read, f); size_t read_bytes = fread(ctx->audio_buf, 1, to_read, f);
if (read_bytes == 0) { if (read_bytes == 0) {
break; // EOF break;
} }
// Scaling Volume // Volume scaling
int vol = ctx->volume; int vol = ctx->volume;
int16_t* samples_ptr = (int16_t*)ctx->audio_buf; int16_t* samples_ptr = (int16_t*)ctx->audio_buf;
size_t sample_count = read_bytes / sizeof(int16_t); size_t sample_count = read_bytes / sizeof(int16_t);
@@ -417,22 +389,19 @@ static void play_task(void* arg) {
bool write_err = false; bool write_err = false;
while (offset < read_bytes && ctx->state == STATE_PLAYING) { while (offset < read_bytes && ctx->state == STATE_PLAYING) {
size_t written = 0; size_t written = 0;
err = i2s_controller_write(ctx->i2s_dev, ctx->audio_buf + offset, read_bytes - offset, &written, pdMS_TO_TICKS(100)); err = audio_stream_write(ctx->output_handle, ctx->audio_buf + offset, read_bytes - offset, &written, pdMS_TO_TICKS(500));
if (err != ERROR_NONE || written == 0) { if (err != ERROR_NONE || written == 0) {
ESP_LOGE(TAG, "I2S playback write error: %d", err); ESP_LOGE(TAG, "audio_stream write error: %d", err);
write_err = true; write_err = true;
break; break;
} }
offset += written; offset += written;
} }
if (write_err) { if (write_err) break;
break;
}
total_played += read_bytes; total_played += read_bytes;
// UI progress update
int pct = (int)((total_played * 100) / data_size); int pct = (int)((total_played * 100) / data_size);
uint32_t bytes_per_sec = header.sample_rate * header.channels * (header.bits_per_sample / 8); uint32_t bytes_per_sec = header.sample_rate * header.channels * (header.bits_per_sample / 8);
uint32_t elapsed_sec = total_played / bytes_per_sec; uint32_t elapsed_sec = total_played / bytes_per_sec;
@@ -452,10 +421,10 @@ static void play_task(void* arg) {
fclose(f); fclose(f);
ESP_LOGI(TAG, "Playback task complete"); ESP_LOGI(TAG, "Playback task complete");
// Reset I2S controller to stop/release DMA channel and prevent looping noise if (out_open && ctx->output_handle) {
device_lock(ctx->i2s_dev); audio_stream_close(ctx->output_handle);
i2s_controller_reset(ctx->i2s_dev); ctx->output_handle = NULL;
device_unlock(ctx->i2s_dev); }
tt_lvgl_lock(portMAX_DELAY); tt_lvgl_lock(portMAX_DELAY);
ctx->state = STATE_IDLE; ctx->state = STATE_IDLE;
@@ -470,12 +439,12 @@ static void play_task(void* arg) {
static void on_record_click(lv_event_t* e) { static void on_record_click(lv_event_t* e) {
AppCtx* ctx = (AppCtx*)lv_event_get_user_data(e); AppCtx* ctx = (AppCtx*)lv_event_get_user_data(e);
if (ctx->state != STATE_IDLE) return; if (ctx->state != STATE_IDLE) return;
if (ctx->i2s_dev == NULL) return; if (ctx->stream_dev == NULL) return;
ctx->state = STATE_RECORDING; ctx->state = STATE_RECORDING;
update_ui(ctx); update_ui(ctx);
xTaskCreate(record_task, "voice_rec", 4096, ctx, 5, &ctx->task_handle); xTaskCreate(record_task, "voice_rec", 8192, ctx, 5, &ctx->task_handle);
} }
static void on_play_pause_click(lv_event_t* e) { static void on_play_pause_click(lv_event_t* e) {
@@ -485,7 +454,7 @@ static void on_play_pause_click(lv_event_t* e) {
if (ctx->state == STATE_IDLE) { if (ctx->state == STATE_IDLE) {
ctx->state = STATE_PLAYING; ctx->state = STATE_PLAYING;
update_ui(ctx); update_ui(ctx);
xTaskCreate(play_task, "voice_play", 4096, ctx, 5, &ctx->task_handle); xTaskCreate(play_task, "voice_play", 8192, ctx, 5, &ctx->task_handle);
} else if (ctx->state == STATE_PLAYING) { } else if (ctx->state == STATE_PLAYING) {
ctx->state = STATE_PAUSED; ctx->state = STATE_PAUSED;
update_ui(ctx); update_ui(ctx);
@@ -523,14 +492,12 @@ static void on_memo_selected(lv_event_t* e) {
AppCtx* ctx = (AppCtx*)lv_event_get_user_data(e); AppCtx* ctx = (AppCtx*)lv_event_get_user_data(e);
lv_obj_t* btn = lv_event_get_target(e); lv_obj_t* btn = lv_event_get_target(e);
// Clear check states from other entries
uint32_t child_cnt = lv_obj_get_child_cnt(ctx->lst_memos); uint32_t child_cnt = lv_obj_get_child_cnt(ctx->lst_memos);
for (uint32_t i = 0; i < child_cnt; i++) { for (uint32_t i = 0; i < child_cnt; i++) {
lv_obj_t* child = lv_obj_get_child(ctx->lst_memos, i); lv_obj_t* child = lv_obj_get_child(ctx->lst_memos, i);
lv_obj_clear_state(child, LV_STATE_CHECKED); lv_obj_clear_state(child, LV_STATE_CHECKED);
} }
// Apply check state to the clicked memo
lv_obj_add_state(btn, LV_STATE_CHECKED); lv_obj_add_state(btn, LV_STATE_CHECKED);
const char* text = lv_list_get_btn_text(ctx->lst_memos, btn); const char* text = lv_list_get_btn_text(ctx->lst_memos, btn);
@@ -568,7 +535,6 @@ static void refresh_memo_list(AppCtx* ctx) {
} }
closedir(dir); closedir(dir);
// Simple bubble sort
for (int i = 0; i < ctx->memo_count - 1; i++) { for (int i = 0; i < ctx->memo_count - 1; i++) {
for (int j = 0; j < ctx->memo_count - i - 1; j++) { for (int j = 0; j < ctx->memo_count - i - 1; j++) {
if (strcmp(ctx->memos[j], ctx->memos[j + 1]) > 0) { if (strcmp(ctx->memos[j], ctx->memos[j + 1]) > 0) {
@@ -580,7 +546,6 @@ static void refresh_memo_list(AppCtx* ctx) {
} }
} }
// Populate UI List
for (int i = 0; i < ctx->memo_count; i++) { for (int i = 0; i < ctx->memo_count; i++) {
lv_obj_t* btn = lv_list_add_btn(ctx->lst_memos, LV_SYMBOL_AUDIO, ctx->memos[i]); lv_obj_t* btn = lv_list_add_btn(ctx->lst_memos, LV_SYMBOL_AUDIO, ctx->memos[i]);
lv_obj_add_event_cb(btn, on_memo_selected, LV_EVENT_CLICKED, ctx); lv_obj_add_event_cb(btn, on_memo_selected, LV_EVENT_CLICKED, ctx);
@@ -647,115 +612,100 @@ static void onShowApp(AppHandle app, void* data, lv_obj_t* parent) {
g_ctx.volume = 80; g_ctx.volume = 80;
g_ctx.selected_index = -1; g_ctx.selected_index = -1;
// Create the memos storage directory if missing
mkdir("/sdcard/memos", 0755); mkdir("/sdcard/memos", 0755);
// Allocate audio buffer
g_ctx.audio_buf = (uint8_t*)malloc(AUDIO_BUF_SIZE); g_ctx.audio_buf = (uint8_t*)malloc(AUDIO_BUF_SIZE);
if (g_ctx.audio_buf == NULL) { if (g_ctx.audio_buf == NULL) {
ESP_LOGE(TAG, "Failed to allocate audio buffer"); ESP_LOGE(TAG, "Failed to allocate audio buffer");
} }
// Locate I2S hardware channel if (!find_audio_stream_device(&g_ctx)) {
g_ctx.i2s_dev = device_find_by_name("i2s0"); ESP_LOGE(TAG, "audio-stream device not found!");
if (g_ctx.i2s_dev == NULL) {
ESP_LOGE(TAG, "I2S device 'i2s0' not found!");
} }
// ─── UI Setup ───
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, app); lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, app);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0); lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
// Premium Player Card
lv_obj_t* card = lv_obj_create(parent); lv_obj_t* card = lv_obj_create(parent);
lv_obj_set_size(card, lv_pct(95), lv_pct(88)); lv_obj_set_size(card, lv_pct(95), lv_pct(88));
lv_obj_align(card, LV_ALIGN_CENTER, 0, 12); lv_obj_align(card, LV_ALIGN_CENTER, 0, 12);
lv_obj_set_style_radius(card, 15, 0); lv_obj_set_style_radius(card, 15, 0);
lv_obj_set_style_bg_color(card, lv_color_hex(0x1E1E2E), 0); // mocha base lv_obj_set_style_bg_color(card, lv_color_hex(0x1E1E2E), 0);
lv_obj_set_style_border_color(card, lv_color_hex(0x313244), 0); // mocha surface0 lv_obj_set_style_border_color(card, lv_color_hex(0x313244), 0);
lv_obj_set_style_border_width(card, 2, 0); lv_obj_set_style_border_width(card, 2, 0);
lv_obj_set_flex_flow(card, LV_FLEX_FLOW_COLUMN); lv_obj_set_flex_flow(card, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(card, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER); lv_obj_set_flex_align(card, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_all(card, 10, 0); lv_obj_set_style_pad_all(card, 10, 0);
lv_obj_set_style_pad_gap(card, 8, 0); lv_obj_set_style_pad_gap(card, 8, 0);
// Status Area
g_ctx.lbl_status = lv_label_create(card); g_ctx.lbl_status = lv_label_create(card);
lv_obj_set_width(g_ctx.lbl_status, lv_pct(95)); lv_obj_set_width(g_ctx.lbl_status, lv_pct(95));
lv_obj_set_style_text_align(g_ctx.lbl_status, LV_TEXT_ALIGN_CENTER, 0); lv_obj_set_style_text_align(g_ctx.lbl_status, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_set_style_text_color(g_ctx.lbl_status, lv_color_hex(0xCDD6F4), 0); // mocha text lv_obj_set_style_text_color(g_ctx.lbl_status, lv_color_hex(0xCDD6F4), 0);
lv_label_set_text(g_ctx.lbl_status, "Scanning memos..."); lv_label_set_text(g_ctx.lbl_status, "Scanning memos...");
// Progress Bar
g_ctx.bar_progress = lv_bar_create(card); g_ctx.bar_progress = lv_bar_create(card);
lv_obj_set_size(g_ctx.bar_progress, lv_pct(90), 8); lv_obj_set_size(g_ctx.bar_progress, lv_pct(90), 8);
lv_bar_set_range(g_ctx.bar_progress, 0, 100); lv_bar_set_range(g_ctx.bar_progress, 0, 100);
lv_bar_set_value(g_ctx.bar_progress, 0, LV_ANIM_OFF); lv_bar_set_value(g_ctx.bar_progress, 0, LV_ANIM_OFF);
lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x45475A), LV_PART_MAIN); // mocha surface1 lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x45475A), LV_PART_MAIN);
lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x89B4FA), LV_PART_INDICATOR); // mocha blue lv_obj_set_style_bg_color(g_ctx.bar_progress, lv_color_hex(0x89B4FA), LV_PART_INDICATOR);
// Memos List
g_ctx.lst_memos = lv_list_create(card); g_ctx.lst_memos = lv_list_create(card);
lv_obj_set_size(g_ctx.lst_memos, lv_pct(95), 85); lv_obj_set_size(g_ctx.lst_memos, lv_pct(95), 85);
lv_obj_set_style_bg_color(g_ctx.lst_memos, lv_color_hex(0x181825), 0); // mocha mantle lv_obj_set_style_bg_color(g_ctx.lst_memos, lv_color_hex(0x181825), 0);
lv_obj_set_style_border_color(g_ctx.lst_memos, lv_color_hex(0x313244), 0); lv_obj_set_style_border_color(g_ctx.lst_memos, lv_color_hex(0x313244), 0);
lv_obj_set_style_border_width(g_ctx.lst_memos, 1, 0); lv_obj_set_style_border_width(g_ctx.lst_memos, 1, 0);
lv_obj_set_style_radius(g_ctx.lst_memos, 8, 0); lv_obj_set_style_radius(g_ctx.lst_memos, 8, 0);
// Controls Box
lv_obj_t* ctrl_box = lv_obj_create(card); lv_obj_t* ctrl_box = lv_obj_create(card);
lv_obj_remove_style_all(ctrl_box); lv_obj_remove_style_all(ctrl_box);
lv_obj_set_size(ctrl_box, lv_pct(95), 40); lv_obj_set_size(ctrl_box, lv_pct(95), 40);
lv_obj_set_flex_flow(ctrl_box, LV_FLEX_FLOW_ROW); lv_obj_set_flex_flow(ctrl_box, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(ctrl_box, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER); lv_obj_set_flex_align(ctrl_box, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
// Rec Button
g_ctx.btn_record = lv_btn_create(ctrl_box); g_ctx.btn_record = lv_btn_create(ctrl_box);
lv_obj_set_size(g_ctx.btn_record, 45, 32); lv_obj_set_size(g_ctx.btn_record, 45, 32);
lv_obj_set_style_radius(g_ctx.btn_record, 8, 0); lv_obj_set_style_radius(g_ctx.btn_record, 8, 0);
lv_obj_set_style_bg_color(g_ctx.btn_record, lv_color_hex(0xF38BA8), 0); // mocha red lv_obj_set_style_bg_color(g_ctx.btn_record, lv_color_hex(0xF38BA8), 0);
lv_obj_set_style_text_color(g_ctx.btn_record, lv_color_hex(0x11111B), 0); lv_obj_set_style_text_color(g_ctx.btn_record, lv_color_hex(0x11111B), 0);
lv_obj_t* lbl_rec = lv_label_create(g_ctx.btn_record); lv_obj_t* lbl_rec = lv_label_create(g_ctx.btn_record);
lv_label_set_text(lbl_rec, LV_SYMBOL_AUDIO); lv_label_set_text(lbl_rec, LV_SYMBOL_AUDIO);
lv_obj_center(lbl_rec); lv_obj_center(lbl_rec);
lv_obj_add_event_cb(g_ctx.btn_record, on_record_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_record, on_record_click, LV_EVENT_CLICKED, &g_ctx);
// Play/Pause Button
g_ctx.btn_play_pause = lv_btn_create(ctrl_box); g_ctx.btn_play_pause = lv_btn_create(ctrl_box);
lv_obj_set_size(g_ctx.btn_play_pause, 45, 32); lv_obj_set_size(g_ctx.btn_play_pause, 45, 32);
lv_obj_set_style_radius(g_ctx.btn_play_pause, 8, 0); lv_obj_set_style_radius(g_ctx.btn_play_pause, 8, 0);
lv_obj_set_style_bg_color(g_ctx.btn_play_pause, lv_color_hex(0x89B4FA), 0); // mocha blue lv_obj_set_style_bg_color(g_ctx.btn_play_pause, lv_color_hex(0x89B4FA), 0);
lv_obj_set_style_text_color(g_ctx.btn_play_pause, lv_color_hex(0x11111B), 0); lv_obj_set_style_text_color(g_ctx.btn_play_pause, lv_color_hex(0x11111B), 0);
lv_obj_t* lbl_play = lv_label_create(g_ctx.btn_play_pause); lv_obj_t* lbl_play = lv_label_create(g_ctx.btn_play_pause);
lv_label_set_text(lbl_play, LV_SYMBOL_PLAY); lv_label_set_text(lbl_play, LV_SYMBOL_PLAY);
lv_obj_center(lbl_play); lv_obj_center(lbl_play);
lv_obj_add_event_cb(g_ctx.btn_play_pause, on_play_pause_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_play_pause, on_play_pause_click, LV_EVENT_CLICKED, &g_ctx);
// Stop Button
g_ctx.btn_stop = lv_btn_create(ctrl_box); g_ctx.btn_stop = lv_btn_create(ctrl_box);
lv_obj_set_size(g_ctx.btn_stop, 45, 32); lv_obj_set_size(g_ctx.btn_stop, 45, 32);
lv_obj_set_style_radius(g_ctx.btn_stop, 8, 0); lv_obj_set_style_radius(g_ctx.btn_stop, 8, 0);
lv_obj_set_style_bg_color(g_ctx.btn_stop, lv_color_hex(0xBAC2DE), 0); // mocha subtext1 lv_obj_set_style_bg_color(g_ctx.btn_stop, lv_color_hex(0xBAC2DE), 0);
lv_obj_set_style_text_color(g_ctx.btn_stop, lv_color_hex(0x11111B), 0); lv_obj_set_style_text_color(g_ctx.btn_stop, lv_color_hex(0x11111B), 0);
lv_obj_t* lbl_stop = lv_label_create(g_ctx.btn_stop); lv_obj_t* lbl_stop = lv_label_create(g_ctx.btn_stop);
lv_label_set_text(lbl_stop, LV_SYMBOL_STOP); lv_label_set_text(lbl_stop, LV_SYMBOL_STOP);
lv_obj_center(lbl_stop); lv_obj_center(lbl_stop);
lv_obj_add_event_cb(g_ctx.btn_stop, on_stop_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_stop, on_stop_click, LV_EVENT_CLICKED, &g_ctx);
// Delete Button
g_ctx.btn_delete = lv_btn_create(ctrl_box); g_ctx.btn_delete = lv_btn_create(ctrl_box);
lv_obj_set_size(g_ctx.btn_delete, 45, 32); lv_obj_set_size(g_ctx.btn_delete, 45, 32);
lv_obj_set_style_radius(g_ctx.btn_delete, 8, 0); lv_obj_set_style_radius(g_ctx.btn_delete, 8, 0);
lv_obj_set_style_bg_color(g_ctx.btn_delete, lv_color_hex(0x74C7EC), 0); // mocha sapphire lv_obj_set_style_bg_color(g_ctx.btn_delete, lv_color_hex(0x74C7EC), 0);
lv_obj_set_style_text_color(g_ctx.btn_delete, lv_color_hex(0x11111B), 0); lv_obj_set_style_text_color(g_ctx.btn_delete, lv_color_hex(0x11111B), 0);
lv_obj_t* lbl_del = lv_label_create(g_ctx.btn_delete); lv_obj_t* lbl_del = lv_label_create(g_ctx.btn_delete);
lv_label_set_text(lbl_del, LV_SYMBOL_TRASH); lv_label_set_text(lbl_del, LV_SYMBOL_TRASH);
lv_obj_center(lbl_del); lv_obj_center(lbl_del);
lv_obj_add_event_cb(g_ctx.btn_delete, on_delete_click, LV_EVENT_CLICKED, &g_ctx); lv_obj_add_event_cb(g_ctx.btn_delete, on_delete_click, LV_EVENT_CLICKED, &g_ctx);
// Initialize list and control state if (g_ctx.stream_dev == NULL) {
if (g_ctx.i2s_dev == NULL) { lv_label_set_text(g_ctx.lbl_status, "ERROR: audio-stream missing");
lv_label_set_text(g_ctx.lbl_status, "ERROR: I2S 'i2s0' missing");
lv_obj_add_state(g_ctx.btn_record, LV_STATE_DISABLED); lv_obj_add_state(g_ctx.btn_record, LV_STATE_DISABLED);
lv_obj_add_state(g_ctx.btn_play_pause, LV_STATE_DISABLED); lv_obj_add_state(g_ctx.btn_play_pause, LV_STATE_DISABLED);
lv_obj_add_state(g_ctx.btn_stop, LV_STATE_DISABLED); lv_obj_add_state(g_ctx.btn_stop, LV_STATE_DISABLED);
@@ -778,16 +728,17 @@ static void onHideApp(AppHandle app, void* data) {
g_ctx.state = STATE_IDLE; g_ctx.state = STATE_IDLE;
} }
// Wait for task completion
while (g_ctx.task_handle != NULL) { while (g_ctx.task_handle != NULL) {
vTaskDelay(pdMS_TO_TICKS(10)); vTaskDelay(pdMS_TO_TICKS(10));
} }
// Reset I2S to ensure DMA channel is stopped if (g_ctx.input_handle) {
if (g_ctx.i2s_dev != NULL) { audio_stream_close(g_ctx.input_handle);
device_lock(g_ctx.i2s_dev); g_ctx.input_handle = NULL;
i2s_controller_reset(g_ctx.i2s_dev); }
device_unlock(g_ctx.i2s_dev); if (g_ctx.output_handle) {
audio_stream_close(g_ctx.output_handle);
g_ctx.output_handle = NULL;
} }
if (g_ctx.audio_buf != NULL) { if (g_ctx.audio_buf != NULL) {
+7
View File
@@ -0,0 +1,7 @@
manifest.version=0.2
target.sdk=0.8.0-dev
target.platforms=esp32s3
app.id=one.tactility.voicerecorder
app.version.name=1.0.0
app.version.code=1
app.name=Voice Recorder
+70
View File
@@ -0,0 +1,70 @@
import os
import sys
import boto3
SHELL_COLOR_RED = "\033[91m"
SHELL_COLOR_ORANGE = "\033[93m"
SHELL_COLOR_RESET = "\033[m"
def print_warning(message):
print(f"{SHELL_COLOR_ORANGE}WARNING: {message}{SHELL_COLOR_RESET}")
def print_error(message):
print(f"{SHELL_COLOR_RED}ERROR: {message}{SHELL_COLOR_RESET}")
def print_help():
print("Usage: python upload-app-files.py [path] [sdkVersion] [cloudflareAccountId] [cloudflareTokenName] [cloudflareTokenValue]")
print("")
print("Options:")
print(" --index-only Upload only apps.json")
def exit_with_error(message):
print_error(message)
sys.exit(1)
def main(path: str, sdk_version: str, cloudflare_account_id, cloudflare_token_name: str, cloudflare_token_value: str, index_only: bool):
if not os.path.exists(path):
exit_with_error(f"Path not found: {path}")
s3 = boto3.client(
service_name="s3",
endpoint_url=f"https://{cloudflare_account_id}.r2.cloudflarestorage.com",
aws_access_key_id=cloudflare_token_name,
aws_secret_access_key=cloudflare_token_value,
region_name="auto"
)
files_to_upload = os.listdir(path)
if index_only:
files_to_upload = [f for f in files_to_upload if f == 'apps.json']
else:
# Ensure apps.json is uploaded last so it never references files that
# haven't finished uploading yet.
files_to_upload.sort(key=lambda f: f == 'apps.json')
counter = 1
total = len(files_to_upload)
for file_name in files_to_upload:
object_path = f"apps/{sdk_version}/{file_name}"
print(f"[{counter}/{total}] Uploading {file_name} to {object_path}")
file_path = os.path.join(path, file_name)
try:
s3.upload_file(file_path, "tactility", object_path)
except Exception as e:
exit_with_error(f"Failed to upload {file_name}: {str(e)}")
counter += 1
if __name__ == "__main__":
print("Tactility CDN Apps Uploader")
if "--help" in sys.argv:
print_help()
sys.exit()
# Argument validation
if len(sys.argv) < 6:
print_help()
sys.exit(1)
main(
path=sys.argv[1],
sdk_version=sys.argv[2],
cloudflare_account_id=sys.argv[3],
cloudflare_token_name=sys.argv[4],
cloudflare_token_value=sys.argv[5],
index_only="--index-only" in sys.argv
)
+3 -1
View File
@@ -26,6 +26,7 @@
#include <cstdint> #include <cstdint>
#include <tactility/device.h> #include <tactility/device.h>
#include <tactility/drivers/audio_stream.h>
#include "freertos/FreeRTOS.h" #include "freertos/FreeRTOS.h"
#include "freertos/task.h" #include "freertos/task.h"
#include "freertos/queue.h" #include "freertos/queue.h"
@@ -277,7 +278,8 @@ private:
// State // State
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
Device* i2sDevice_ = nullptr; Device* streamDevice_ = nullptr;
AudioStreamHandle streamHandle_ = nullptr;
TaskHandle_t task_ = nullptr; TaskHandle_t task_ = nullptr;
SemaphoreHandle_t stopSemaphore_ = nullptr; // Signaled when audio task exits SemaphoreHandle_t stopSemaphore_ = nullptr; // Signaled when audio task exits
QueueHandle_t msgQueue_ = nullptr; QueueHandle_t msgQueue_ = nullptr;
+4 -5
View File
@@ -35,11 +35,8 @@ if (!engine->start()) {
ESP_LOGE(TAG, "Failed to start SfxEngine"); ESP_LOGE(TAG, "Failed to start SfxEngine");
return; return;
} }
engine->applyVolumePreset(SfxEngine::VolumePreset::Normal);
engine->play(SfxId::Coin); // Predefined SFX engine->play(SfxId::Coin); // Predefined SFX
engine->playNote(0, 60, 200); // Manual: voice 0, C4, 200ms engine->playNote(0, 60, 200); // Manual: voice 0, C4, 200ms
engine->setVolume(0.7f); // Volume control
engine->stop(); engine->stop();
delete engine; delete engine;
@@ -87,9 +84,11 @@ idf_component_register(
- `void stopVoice(voice)` - Stop specific voice - `void stopVoice(voice)` - Stop specific voice
### Settings ### Settings
- `void setVolume(float)` - Master volume (0.0-1.0, exponential curve)
- `void setEnabled(bool)` - Mute/unmute - `void setEnabled(bool)` - Mute/unmute
- `void applyVolumePreset(VolumePreset)` - Apply Quiet/Normal/Loud preset (configures volume, gate, normalization)
Loudness is controlled by the system output volume (set via the audio_stream device / Settings UI),
not by SfxEngine itself -- a fixed app-side gain on top of hardware attenuation gets swamped at low
system volumes, so there's no separate volume control here.
### Mixing (consistent with SoundEngine) ### Mixing (consistent with SoundEngine)
- `void setPolyphonicGateEnabled(bool)` - Soft gate when multiple voices clip (default: on) - `void setPolyphonicGateEnabled(bool)` - Soft gate when multiple voices clip (default: on)
+49 -32
View File
@@ -9,7 +9,8 @@
#include "SfxEngine.h" #include "SfxEngine.h"
#include "SfxDefinitions.h" #include "SfxDefinitions.h"
#include <tactility/drivers/i2s_controller.h> #include <tactility/device.h>
#include <tactility/drivers/audio_stream.h>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include "esp_log.h" #include "esp_log.h"
@@ -424,7 +425,7 @@ void SfxEngine::audioTaskFunc(void* param) {
size_t written; size_t written;
QueueMsg msg; QueueMsg msg;
ESP_LOGI(TAG, "Audio task started"); ESP_LOGI(TAG, "Audio task started (audio-stream)");
while (self->running_) { while (self->running_) {
// Process queued messages (non-blocking) // Process queued messages (non-blocking)
@@ -463,19 +464,26 @@ void SfxEngine::audioTaskFunc(void* param) {
// Fill audio buffer (member buffer to avoid stack pressure) // Fill audio buffer (member buffer to avoid stack pressure)
self->fillStereoBuffer(self->audioBuffer_, BUFFER_SAMPLES); self->fillStereoBuffer(self->audioBuffer_, BUFFER_SAMPLES);
// Write to I2S // Write via audio-stream (resampled to native codec rate, e.g. 44100)
error_t error = i2s_controller_write(self->i2sDevice_, self->audioBuffer_, if (self->streamHandle_ == nullptr) {
sizeof(self->audioBuffer_), &written, pdMS_TO_TICKS(100)); vTaskDelay(pdMS_TO_TICKS(10));
continue;
}
error_t error = audio_stream_write(self->streamHandle_, self->audioBuffer_,
sizeof(self->audioBuffer_), &written, pdMS_TO_TICKS(200));
if (error != ERROR_NONE) { if (error != ERROR_NONE) {
ESP_LOGE(TAG, "I2S write error"); ESP_LOGE(TAG, "audio_stream_write error %d", error);
self->running_ = false; self->running_ = false;
break; break;
} }
} }
// Flush silence // Flush silence to avoid pop
if (self->streamHandle_ != nullptr) {
memset(self->audioBuffer_, 0, sizeof(self->audioBuffer_)); memset(self->audioBuffer_, 0, sizeof(self->audioBuffer_));
i2s_controller_write(self->i2sDevice_, self->audioBuffer_, sizeof(self->audioBuffer_), &written, pdMS_TO_TICKS(50)); size_t dummy = 0;
audio_stream_write(self->streamHandle_, self->audioBuffer_, sizeof(self->audioBuffer_), &dummy, pdMS_TO_TICKS(100));
}
ESP_LOGI(TAG, "Audio task exiting"); ESP_LOGI(TAG, "Audio task exiting");
@@ -494,33 +502,38 @@ void SfxEngine::audioTaskFunc(void* param) {
bool SfxEngine::start() { bool SfxEngine::start() {
if (running_) return true; if (running_) return true;
// Find I2S device // Find audio-stream device (new audio provision)
i2sDevice_ = nullptr; streamDevice_ = nullptr;
device_for_each_of_type(&I2S_CONTROLLER_TYPE, &i2sDevice_, [](Device* device, void* context) { streamHandle_ = nullptr;
streamDevice_ = device_find_by_name("audio-stream");
if (streamDevice_ == nullptr) {
// Fallback: find first device of AUDIO_STREAM_TYPE
device_for_each_of_type(&AUDIO_STREAM_TYPE, &streamDevice_, [](Device* device, void* context) {
if (!device_is_ready(device)) return true; if (!device_is_ready(device)) return true;
Device** devicePtr = static_cast<Device**>(context); Device** devPtr = static_cast<Device**>(context);
*devicePtr = device; *devPtr = device;
return false; return false;
}); });
}
if (i2sDevice_ == nullptr) { if (streamDevice_ == nullptr) {
ESP_LOGW(TAG, "No I2S device found"); ESP_LOGW(TAG, "No audio-stream device found - audio provision missing");
return false; return false;
} }
// Configure I2S // Open output stream with resampling (app wants 16k stereo, codec native is 44100)
I2sConfig config = { struct AudioStreamConfig cfg = {
.communication_format = I2S_FORMAT_STAND_I2S,
.sample_rate = SAMPLE_RATE, .sample_rate = SAMPLE_RATE,
.bits_per_sample = 16, .bits_per_sample = 16,
.channel_left = 0, .channels = 2
.channel_right = 0
}; };
error_t error = i2s_controller_set_config(i2sDevice_, &config); error_t error = audio_stream_open_output(streamDevice_, &cfg, &streamHandle_);
if (error != ERROR_NONE) { if (error != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to configure I2S: %s", error_to_string(error)); ESP_LOGE(TAG, "Failed to open audio-stream: %s (%d)", error_to_string(error), error);
i2sDevice_ = nullptr; streamDevice_ = nullptr;
streamHandle_ = nullptr;
return false; return false;
} }
@@ -528,12 +541,13 @@ bool SfxEngine::start() {
msgQueue_ = xQueueCreate(8, sizeof(QueueMsg)); msgQueue_ = xQueueCreate(8, sizeof(QueueMsg));
if (msgQueue_ == nullptr) { if (msgQueue_ == nullptr) {
ESP_LOGE(TAG, "Failed to create message queue"); ESP_LOGE(TAG, "Failed to create message queue");
i2s_controller_reset(i2sDevice_); audio_stream_close(streamHandle_);
i2sDevice_ = nullptr; streamHandle_ = nullptr;
streamDevice_ = nullptr;
return false; return false;
} }
// Start audio task // Start audio task (needs slightly larger stack for audio_stream write path)
running_ = true; running_ = true;
BaseType_t result = xTaskCreate(audioTaskFunc, "sfxeng", 4096, this, 5, &task_); BaseType_t result = xTaskCreate(audioTaskFunc, "sfxeng", 4096, this, 5, &task_);
if (result != pdPASS) { if (result != pdPASS) {
@@ -541,12 +555,13 @@ bool SfxEngine::start() {
running_ = false; running_ = false;
vQueueDelete(msgQueue_); vQueueDelete(msgQueue_);
msgQueue_ = nullptr; msgQueue_ = nullptr;
i2s_controller_reset(i2sDevice_); audio_stream_close(streamHandle_);
i2sDevice_ = nullptr; streamHandle_ = nullptr;
streamDevice_ = nullptr;
return false; return false;
} }
ESP_LOGI(TAG, "SfxEngine started (voices=%d, sampleRate=%d)", NUM_VOICES, SAMPLE_RATE); ESP_LOGI(TAG, "SfxEngine started via audio-stream (voices=%d, sampleRate=%d -> resampled to native)", NUM_VOICES, SAMPLE_RATE);
return true; return true;
} }
@@ -575,11 +590,13 @@ void SfxEngine::stop() {
msgQueue_ = nullptr; msgQueue_ = nullptr;
} }
if (i2sDevice_ != nullptr) { if (streamHandle_ != nullptr) {
i2s_controller_reset(i2sDevice_); audio_stream_close(streamHandle_);
i2sDevice_ = nullptr; streamHandle_ = nullptr;
} }
streamDevice_ = nullptr;
ESP_LOGI(TAG, "SfxEngine stopped"); ESP_LOGI(TAG, "SfxEngine stopped");
} }
+55 -40
View File
@@ -1,14 +1,23 @@
import json import json
import subprocess
import tarfile import tarfile
import os import os
import tempfile import tempfile
import configparser
import sys import sys
from datetime import datetime, UTC
def read_properties_file(path): def read_properties_file(path):
config = configparser.RawConfigParser() properties = {}
config.read(path) with open(path, "r") as file:
return config for line in file:
stripped = line.strip()
if not stripped or stripped.startswith("#"):
continue
key, sep, value = line.partition("=")
if not sep:
continue
properties[key.strip()] = value.strip()
return properties
def get_manifest(appPath): def get_manifest(appPath):
"""Extract only the file named 'manifest.properties' from the given tar/tar.gz """Extract only the file named 'manifest.properties' from the given tar/tar.gz
@@ -62,51 +71,49 @@ def get_manifest(appPath):
return None return None
def get_versioned_file_name(manifest): def get_versioned_file_name(manifest):
app_id = manifest["app"]["id"] app_id = manifest["app.id"]
version_code = manifest["app"]["versionCode"] version_code = manifest["app.version.code"]
return f"{app_id}-{version_code}.app" return f"{app_id}-{version_code}.app"
def get_os_version(manifest): def get_os_version(manifest):
sdk = manifest["target"]["sdk"] sdk = manifest["target.sdk"]
# Remove trailing hyphen suffix if present # Remove trailing hyphen suffix if present
if "-" in sdk: if "-" in sdk:
return sdk.rsplit("-", 1)[0].strip() return sdk.rsplit("-", 1)[0].strip()
else: else:
return sdk return sdk
def manifest_config_to_flat_json(manifest): def check_and_get_sdk_version(manifest_map):
"""Convert a ConfigParser manifest into a flat JSON-like dict. """Ensure all apps target the same (simplified) SDK version and return it."""
versions = {get_os_version(manifest) for manifest in manifest_map.values()}
if len(versions) != 1:
print(f"ERROR: Apps target multiple SDK versions: {sorted(versions)}. All apps must target the same SDK version.")
sys.exit(1)
return next(iter(versions))
Expected sections/keys (case-insensitive for keys): def get_git_commit_hash():
- [app] return subprocess.check_output(['git', 'rev-parse', 'HEAD']).decode('ascii').strip()
id -> appId
versionName -> appVersionName def manifest_config_to_flat_json(manifest):
versionCode -> appVersionCode (int) """Convert a flat (V2) manifest dict into a flat JSON-like dict.
name -> appName
description -> appDescription (optional; default "") Expected keys:
- [target] app.id -> appId
sdk -> targetSdk app.version.name -> appVersionName
platforms -> targetPlatforms (comma-separated list) app.version.code -> appVersionCode (int)
app.name -> appName
app.description -> appDescription (optional; default "")
target.sdk -> targetSdk
target.platforms -> targetPlatforms (comma-separated list)
Unknown/missing values fall back to sensible defaults per requirements. Unknown/missing values fall back to sensible defaults per requirements.
""" """
def get_opt(section, option, default=None):
if not manifest.has_section(section):
return default
# try exact option then lowercase (RawConfigParser lowercases by default)
if manifest.has_option(section, option):
return manifest.get(section, option)
low = option.lower()
if manifest.has_option(section, low):
return manifest.get(section, low)
return default
# Map values # Map values
app_id = get_opt("app", "id", "") app_id = manifest.get("app.id", "")
app_version_name = get_opt("app", "versionName", "") app_version_name = manifest.get("app.version.name", "")
app_version_code_raw = get_opt("app", "versionCode", "0") app_version_code_raw = manifest.get("app.version.code", "0")
app_name = get_opt("app", "name", "") app_name = manifest.get("app.name", "")
app_description = get_opt("app", "description", "") or "" app_description = manifest.get("app.description", "") or ""
# Coerce version code to int safely # Coerce version code to int safely
try: try:
@@ -114,8 +121,8 @@ def manifest_config_to_flat_json(manifest):
except Exception: except Exception:
app_version_code = 0 app_version_code = 0
target_sdk = get_opt("target", "sdk", "") target_sdk = manifest.get("target.sdk", "")
platforms_raw = get_opt("target", "platforms", "") platforms_raw = manifest.get("target.platforms", "")
target_platforms = [p.strip() for p in str(platforms_raw).split(",") if p.strip()] if platforms_raw is not None else [] target_platforms = [p.strip() for p in str(platforms_raw).split(",") if p.strip()] if platforms_raw is not None else []
filename = get_versioned_file_name(manifest) filename = get_versioned_file_name(manifest)
@@ -142,15 +149,23 @@ if __name__ == "__main__":
sys.exit() sys.exit()
app_directory = sys.argv[1] app_directory = sys.argv[1]
manifest_map = {} manifest_map = {}
output_json = {
"apps": []
}
any_manifest = None any_manifest = None
if os.path.exists(app_directory): if os.path.exists(app_directory):
for file in os.listdir(app_directory): for file in os.listdir(app_directory):
if file.endswith(".app"): if file.endswith(".app"):
file_path = os.path.join(app_directory, file) file_path = os.path.join(app_directory, file)
manifest_map[file_path] = get_manifest(file_path) manifest_map[file_path] = get_manifest(file_path)
# All bundled apps must target the same SDK version; this becomes the CDN path segment
sdk_version = check_and_get_sdk_version(manifest_map)
with open("sdk_version.txt", "w") as f:
f.write(sdk_version)
print(f"SDK version: {sdk_version}")
output_json = {
"sdkVersion": sdk_version,
"created": datetime.now(UTC).strftime('%Y-%m-%dT%H:%M:%SZ'),
"gitCommit": get_git_commit_hash(),
"apps": []
}
# Rename files and collect manifest data into output json object # Rename files and collect manifest data into output json object
for file_path in manifest_map.keys(): for file_path in manifest_map.keys():
print(f"Processing {file_path}: {manifest_map[file_path]}") print(f"Processing {file_path}: {manifest_map[file_path]}")
+23 -36
View File
@@ -1,4 +1,3 @@
import configparser
import json import json
import os import os
import re import re
@@ -13,7 +12,7 @@ import tarfile
from urllib.parse import urlparse from urllib.parse import urlparse
ttbuild_path = ".tactility" ttbuild_path = ".tactility"
ttbuild_version = "3.5.1" ttbuild_version = "4.1.0"
ttbuild_cdn = "https://cdn.tactilityproject.org" ttbuild_cdn = "https://cdn.tactilityproject.org"
ttbuild_sdk_json_validity = 3600 # seconds ttbuild_sdk_json_validity = 3600 # seconds
ttport = 6666 ttport = 6666
@@ -106,9 +105,17 @@ def get_url(ip, path):
return f"http://{ip}:{ttport}{path}" return f"http://{ip}:{ttport}{path}"
def read_properties_file(path): def read_properties_file(path):
config = configparser.RawConfigParser() properties = {}
config.read(path) with open(path, "r") as file:
return config for line in file:
stripped = line.strip()
if not stripped or stripped.startswith("#"):
continue
key, sep, value = line.partition("=")
if not sep:
continue
properties[key.strip()] = value.strip()
return properties
#endregion Core #endregion Core
@@ -185,7 +192,7 @@ def fetch_sdkconfig_files(platform_targets):
for platform in platform_targets: for platform in platform_targets:
sdkconfig_filename = f"sdkconfig.app.{platform}" sdkconfig_filename = f"sdkconfig.app.{platform}"
target_path = os.path.join(ttbuild_path, sdkconfig_filename) target_path = os.path.join(ttbuild_path, sdkconfig_filename)
if not download_file(f"{ttbuild_cdn}/{sdkconfig_filename}", target_path): if not download_file(f"{ttbuild_cdn}/sdk/{sdkconfig_filename}", target_path):
exit_with_error(f"Failed to download sdkconfig file for {platform}") exit_with_error(f"Failed to download sdkconfig file for {platform}")
#endregion SDK helpers #endregion SDK helpers
@@ -231,32 +238,12 @@ def read_manifest():
return read_properties_file("manifest.properties") return read_properties_file("manifest.properties")
def validate_manifest(manifest): def validate_manifest(manifest):
# [manifest] for key in ("manifest.version", "target.sdk", "target.platforms", "app.id", "app.version.name", "app.version.code", "app.name"):
if not "manifest" in manifest: if key not in manifest:
exit_with_error("Invalid manifest format: [manifest] not found") exit_with_error(f"Invalid manifest format: {key} not found")
if not "version" in manifest["manifest"]:
exit_with_error("Invalid manifest format: [manifest] version not found")
# [target]
if not "target" in manifest:
exit_with_error("Invalid manifest format: [target] not found")
if not "sdk" in manifest["target"]:
exit_with_error("Invalid manifest format: [target] sdk not found")
if not "platforms" in manifest["target"]:
exit_with_error("Invalid manifest format: [target] platforms not found")
# [app]
if not "app" in manifest:
exit_with_error("Invalid manifest format: [app] not found")
if not "id" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] id not found")
if not "versionName" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] versionName not found")
if not "versionCode" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] versionCode not found")
if not "name" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] name not found")
def is_valid_manifest_platform(manifest, platform): def is_valid_manifest_platform(manifest, platform):
manifest_platforms = manifest["target"]["platforms"].split(",") manifest_platforms = manifest["target.platforms"].split(",")
return platform in manifest_platforms return platform in manifest_platforms
def validate_manifest_platform(manifest, platform): def validate_manifest_platform(manifest, platform):
@@ -265,7 +252,7 @@ def validate_manifest_platform(manifest, platform):
def get_manifest_target_platforms(manifest, requested_platform): def get_manifest_target_platforms(manifest, requested_platform):
if requested_platform == "" or requested_platform is None: if requested_platform == "" or requested_platform is None:
return manifest["target"]["platforms"].split(",") return manifest["target.platforms"].split(",")
else: else:
validate_manifest_platform(manifest, requested_platform) validate_manifest_platform(manifest, requested_platform)
return [requested_platform] return [requested_platform]
@@ -512,7 +499,7 @@ def build_action(manifest, platform_arg, skip_build):
if use_local_sdk: if use_local_sdk:
global local_base_path global local_base_path
local_base_path = os.environ.get("TACTILITY_SDK_PATH") local_base_path = os.environ.get("TACTILITY_SDK_PATH")
validate_local_sdks(platforms_to_build, manifest["target"]["sdk"]) validate_local_sdks(platforms_to_build, manifest["target.sdk"])
if should_fetch_sdkconfig_files(platforms_to_build): if should_fetch_sdkconfig_files(platforms_to_build):
fetch_sdkconfig_files(platforms_to_build) fetch_sdkconfig_files(platforms_to_build)
@@ -521,7 +508,7 @@ def build_action(manifest, platform_arg, skip_build):
sdk_json = read_sdk_json() sdk_json = read_sdk_json()
validate_self(sdk_json) validate_self(sdk_json)
# Build # Build
sdk_version = manifest["target"]["sdk"] sdk_version = manifest["target.sdk"]
if not use_local_sdk: if not use_local_sdk:
if not sdk_download_all(sdk_version, platforms_to_build): if not sdk_download_all(sdk_version, platforms_to_build):
exit_with_error("Failed to download one or more SDKs") exit_with_error("Failed to download one or more SDKs")
@@ -570,7 +557,7 @@ def get_device_info(ip):
print_status_error(f"Device info request failed: {e}") print_status_error(f"Device info request failed: {e}")
def run_action(manifest, ip): def run_action(manifest, ip):
app_id = manifest["app"]["id"] app_id = manifest["app.id"]
print_status_busy("Running") print_status_busy("Running")
url = get_url(ip, "/app/run") url = get_url(ip, "/app/run")
params = {'id': app_id} params = {'id': app_id}
@@ -614,7 +601,7 @@ def install_action(ip, platforms):
return False return False
def uninstall_action(manifest, ip): def uninstall_action(manifest, ip):
app_id = manifest["app"]["id"] app_id = manifest["app.id"]
print_status_busy("Uninstalling") print_status_busy("Uninstalling")
url = get_url(ip, "/app/uninstall") url = get_url(ip, "/app/uninstall")
params = {'id': app_id} params = {'id': app_id}
@@ -670,7 +657,7 @@ if __name__ == "__main__":
exit_with_error("manifest.properties not found") exit_with_error("manifest.properties not found")
manifest = read_manifest() manifest = read_manifest()
validate_manifest(manifest) validate_manifest(manifest)
all_platform_targets = manifest["target"]["platforms"].split(",") all_platform_targets = manifest["target.platforms"].split(",")
# Update SDK cache (tool.json) # Update SDK cache (tool.json)
if not use_local_sdk and should_update_tool_json() and not update_tool_json(): if not use_local_sdk and should_update_tool_json() and not update_tool_json():
exit_with_error("Failed to retrieve SDK info") exit_with_error("Failed to retrieve SDK info")