Files
tactility_apps/Apps/PocketDungeon/main/CMakeLists.txt
T
Adolfo 2a45c98fb3
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feat(pocketdungeon): intro GOAL+CONTROLS left icons right + 2x2 tutorial levels
- Intro redesign QVGA: left scrollable column 2 cards GOAL+CONTROLS only,
  right 44px rail small icons Play 38 accent + Exit 30 muted (fixes cramped)
- Tutorial by play: floor0 TUTORIAL_ROWS=2 player+stairs, floor1 bat+gold+stairs,
  real game from floor2 infinite with displayFloor mapping
- Model: renderRows, isTutorial(), tutorialId(), clearAllTiles(), generateTutorialFloor
- Renderer: respects renderRows HIDDEN, board height 2 rows centered, TUT messages
- Game: reset tutorials=true, skip moveMonsters in tutorial, bests only real floors
- Keep audio-stream migration: SDK 0.8.0-dev IDF5.5, CMake GLOB SfxEngine, SfxEngine audio-stream
- No unexported LVGL: no max_width/scrollbar_mode -> 0 missing symbols

Installed 192.168.68.134 verified screenshot 6.1K airy left+right
2026-07-19 23:05:43 -04:00

15 lines
591 B
CMake

file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
file(GLOB_RECURSE GAMEKIT_FILES ../../../Libraries/GameKit/Source/*.c*)
file(GLOB_RECURSE SFX_ENGINE_FILES ../../../Libraries/SfxEngine/Source/*.c*)
idf_component_register(
SRCS ${SOURCE_FILES} ${GAMEKIT_FILES} ${SFX_ENGINE_FILES}
# Library headers must be included directly,
# because all regular dependencies get stripped by elf_loader's cmake script
INCLUDE_DIRS
../../../Libraries/TactilityCpp/Include
../../../Libraries/GameKit/Include
../../../Libraries/SfxEngine/Include
REQUIRES TactilitySDK
)