Adolfo Reyna
8d176925f8
Fix garbage characters in hardware game names
...
Store game names and descriptions in persistent LuaGameFactoryData
structure instead of local stack variables to prevent dangling pointers.
Same fix as emulator version.
2026-02-07 13:09:16 -05:00
Adolfo Reyna
22f5f1f5b2
Fix garbage characters in emulator game names
...
Store game names and descriptions in persistent LuaGameFactoryData
structure instead of local stack variables to prevent dangling pointers
2026-02-07 13:08:22 -05:00
Adolfo Reyna
285dffc32e
Add Lua scripting support to desktop emulator
...
- Created emulator-specific lua_game_emulator.cpp using filesystem instead of FatFS
- Created lua_game_loader_emulator.cpp to scan games/lua_examples directory
- Updated CMakeLists.txt to include Lua 5.4 engine and bindings
- Updated to SFML 3.0 API compatibility (event handling, sprite initialization)
- Updated Game class to use public members for Lua bindings
- Updated GameLauncher to use std::function for lambda captures
- Added continuous 60 FPS rendering for smooth display
- Emulator now loads and runs all three example Lua games
2026-02-07 12:14:33 -05:00
Adolfo Reyna
e6e4eca188
Add Lua 5.4 scripting integration for dynamic game loading
...
- Integrated Lua 5.4 engine (32-bit mode for embedded ARM)
- Created LuaGame wrapper class implementing Game interface
- Added C++ bindings exposing renderer, game state, and input to Lua
- Implemented SD card loader for automatic .lua game discovery
- Updated GameLauncher to support std::function for lambda captures
- Made Game class members public for Lua bindings access
- Added example Lua games: counter, snake, bouncing ball
- Included comprehensive API documentation
Games can now be written as .lua text files on SD card and loaded
without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
2026-02-07 11:56:03 -05:00
Adolfo Reyna
c8af4f6638
Update DiceModalGame with a restricted board view and interactive dice challenge
2026-02-06 23:30:37 -05:00
Adolfo Reyna
499b61c9a5
Fix CommunityChestModalGame getting stuck after dismissal by correctly deleting it
2026-02-06 23:19:40 -05:00
Adolfo Reyna
64f61759d7
Fix emulator compilation and crash, and implement Monopoly payment modal
2026-02-06 23:13:32 -05:00
Adolfo Reyna
75e17fb26b
Add friction to mindless clicking by disabling default action preselection in Monopoly menus
2026-02-06 22:45:16 -05:00
Adolfo Reyna
e2817262b0
Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
2026-02-06 22:11:24 -05:00
Adolfo Reyna
eb86c3fc0e
Integrate thematic sprites and improve Monopoly UI
2026-02-02 23:14:14 -05:00
Adolfo Reyna
3bdbfb1811
Fix 1-bit bitmap rendering and add player turn modal
2026-02-02 23:14:11 -05:00
Adolfo Reyna
d5a80235b4
improve board view with visual cues of the properties owned
2026-01-31 23:02:25 -05:00
Adolfo Reyna
63c4324561
monopoly Main UI Changes
2026-01-31 22:46:33 -05:00
Adolfo Reyna
c6d7bd6c8c
monopoly Main UI Changes
2026-01-31 22:46:26 -05:00
Adolfo Reyna
78b376ad5d
fix rent calculation
2026-01-31 22:23:49 -05:00
Adolfo Reyna
fa4c6f00ca
monopoly board
2026-01-31 22:00:46 -05:00
Adolfo Reyna
561f7c5951
interpreting monopoly as multi scree game
2026-01-31 19:05:58 -05:00
Adolfo Reyna
2165186b6b
interpreting monopoly as multi scree game
2026-01-31 19:05:49 -05:00
Adolfo Reyna
ab75dbd322
monopoly
2026-01-31 18:50:50 -05:00
Adolfo Reyna
cad1aad2c8
initial monopoly test
2026-01-31 09:45:40 -05:00
Adolfo Reyna
3a1e278c4c
Fix font handling: use const Font* for get_current_font and all GUI font save/restore logic
2026-01-31 09:45:29 -05:00
Adolfo Reyna
76a74477a7
emulator working
2026-01-30 23:40:10 -05:00
Adolfo Reyna
c1423b66aa
First working version of desktop emulator with game launcher support. Includes local stubs and launcher logic.
2026-01-30 23:35:43 -05:00
Adolfo Reyna
d2fd001e70
Add display color inversion flag and logic for Feather TFT
2026-01-30 23:02:53 -05:00
Adolfo Reyna
45cbcc8384
fix touch
2026-01-30 22:52:25 -05:00
Adolfo Reyna
30c3c2a066
full refresh between game changes
2026-01-30 22:11:12 -05:00
Adolfo Reyna
f860d4f5e6
input manager provides ground of truth on device input choise
2026-01-30 22:07:31 -05:00
Adolfo Reyna
436245a7a2
Fix render issues with fonts
2026-01-30 22:02:15 -05:00
Adolfo Reyna
e3445b545d
Initial game launcher
2026-01-30 21:39:09 -05:00
Adolfo Reyna
2a6861fdf5
refactored to multiple games implementation
2026-01-30 21:33:42 -05:00
Adolfo Reyna
d81d547983
plans
2026-01-30 21:10:29 -05:00
Adolfo Reyna
435a5caa56
tic tac toe works on touch and eink
2026-01-29 17:16:59 -05:00
Adolfo Reyna
372895fa08
initial game template
2026-01-29 15:58:58 -05:00
Adolfo Reyna
de566223b9
Add reactive game template refactoring plan
2026-01-29 15:38:20 -05:00
Adolfo Reyna
26e67d13d3
update readme
2026-01-29 15:37:44 -05:00
Adolfo Reyna
95e3f3f32d
simple clean
2026-01-29 15:32:45 -05:00
Adolfo Reyna
8d0bca691a
hardware button support
2026-01-29 15:23:03 -05:00
Adolfo Reyna
1684eb0198
add build all script
2026-01-29 14:33:54 -05:00
Adolfo Reyna
de6411d2fa
improve board config setup
2026-01-29 14:32:36 -05:00
Adolfo Reyna
3a08cb5119
improve touch with pooling
2026-01-29 14:16:19 -05:00
Adolfo Reyna
d19a2ca639
touch with abtraction working, SD is not working
2026-01-28 23:23:49 -05:00
Adolfo Reyna
adfbef7228
abstracting display, touch and sd
2026-01-28 20:12:41 -05:00
Adolfo Reyna
57426c6e7d
touch & sd working
2026-01-28 17:22:15 -05:00