improve board view with visual cues of the properties owned

This commit is contained in:
Adolfo Reyna
2026-01-31 23:02:25 -05:00
parent 63c4324561
commit d5a80235b4
5 changed files with 95 additions and 70 deletions

Binary file not shown.

View File

@@ -12,10 +12,11 @@ class BoardModalGame : public Game {
bool dismissed;
Player* players;
int players_count;
int observer_idx;
public:
BoardModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, Player* p, int count)
: Game(width, height, renderer, gui, input_manager), dismissed(false), players(p), players_count(count) {}
BoardModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, Player* p, int count, int current_idx)
: Game(width, height, renderer, gui, input_manager), dismissed(false), players(p), players_count(count), observer_idx(current_idx) {}
void init() override { dismissed = false; }
Type get_type() const override { return Type::MONOPOLY_BOARD; }
@@ -32,9 +33,7 @@ public:
void draw() override {
renderer->clear_buffer();
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, players[0].position /* Just for example, or -1 */);
// We'll pass -1 for the general board view to keep it clean
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1);
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, observer_idx);
// --- Inner UI ---
int cw = width / 7;
@@ -42,15 +41,30 @@ public:
int ix = cw + 5, iy = ch + 5;
int iw = width - 2 * cw - 10, ih = height - 2 * ch - 10;
// Window Background
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 1);
// Title
renderer->draw_string_scaled(ix + (iw - 144) / 2, iy + 10, "== BOARD ==", 2);
renderer->draw_string_scaled(ix + (iw - 144) / 2, iy + 5, "== BOARD ==", 2);
// Stats for current player
Player& curr = players[observer_idx];
int total_wealth = curr.balance;
for (int i = 0; i < curr.property_count; ++i) {
total_wealth += MONOPOLY_BOARD[curr.properties_owned[i]].cost;
}
char wealth_buf[64];
snprintf(wealth_buf, sizeof(wealth_buf), "%s: Bal:$%d Wealth:$%d", curr.name, curr.balance, total_wealth);
renderer->draw_string_scaled(ix + 10, iy + 30, wealth_buf, 1);
// Legend for players
int ly = iy + 40;
int ly = iy + 45;
for (int i = 0; i < players_count; ++i) {
char buf[64];
snprintf(buf, sizeof(buf), "%c:%s($%d)", (players[i].token ? players[i].token[0] : 'P'), players[i].name, players[i].balance);
renderer->draw_string_scaled(ix + 10, ly, buf, 1);
char buf[128];
snprintf(buf, sizeof(buf), "%c:%s $%d", (players[i].token ? players[i].token[0] : 'P'), players[i].name, players[i].balance);
renderer->draw_string_scaled(ix + 5, ly, buf, 1);
ly += 12;
}

View File

@@ -6,10 +6,22 @@
class MonopolyBoardRenderer {
public:
static void draw_tile(LowLevelRenderer* renderer, int x, int y, int w, int h, int index, bool is_corner, Player* players, int players_count, int orientation = 0, int currentPlayerPos = -1) {
static void draw_tile(LowLevelRenderer* renderer, int x, int y, int w, int h, int index, bool is_corner, Player* players, int players_count, int orientation = 0, int currentPlayerPos = -1, int observer_idx = -1) {
if (index < 0 || index >= BOARD_SIZE) return;
bool isInverted = (index == currentPlayerPos);
// Find owner
int owner_id = -1;
for (int i = 0; i < players_count; i++) {
for (int j = 0; j < players[i].property_count; j++) {
if (players[i].properties_owned[j] == index) {
owner_id = i;
break;
}
}
if (owner_id != -1) break;
}
bool isInverted = (index == currentPlayerPos) || (observer_idx != -1 && owner_id == observer_idx);
if (isInverted) {
renderer->draw_filled_rectangle(x, y, w, h, true, 1);
renderer->set_text_color(false); // Black text on white background
@@ -39,31 +51,39 @@ public:
}
if (isInverted) {
// In inverted mode, the bar should be black (transparent/inverted)
renderer->draw_filled_rectangle(bx, by, bw, bh, false, 0); // Clear the bar area back to black
renderer->set_text_color(true); // Groups on the bar are usually white text on black bar in this mode
// Background is white, so bar is black
renderer->draw_filled_rectangle(bx, by, bw, bh, false, 0);
renderer->set_text_color(true); // White text
} else {
renderer->draw_filled_rectangle(bx, by, bw, bh, true, 1);
renderer->set_text_color(false); // Black text on white bar
renderer->set_text_color(false); // Black text
}
// Group number
char gbuf[2] = { (char)('0' + tile.group[0]), '\0' };
renderer->draw_string_scaled(bx + (bw - 6) / 2, by + (bh - 8) / 2, gbuf, 1);
if (isInverted) renderer->set_text_color(false); // Back to black text for the rest of the tile
if (isInverted) renderer->set_text_color(false);
else renderer->set_text_color(true);
}
char short_name[5] = {0};
const char* full_name = tile.name;
char short_name[8] = {0};
int s_ptr = 0;
// Add * if owned by someone else
if (owner_id != -1 && observer_idx != -1 && owner_id != observer_idx) {
short_name[s_ptr++] = '*';
}
const char* full_name = tile.name;
if (is_corner) {
strncpy(short_name, full_name, 4);
int len = strlen(full_name);
if (len > 3) len = 3;
for(int i=0; i<len; i++) short_name[s_ptr++] = full_name[i];
} else {
short_name[0] = full_name[0];
short_name[s_ptr++] = full_name[0];
const char* space = strchr(full_name, ' ');
if (space && space[1] != '\0') short_name[1] = space[1];
if (space && space[1] != '\0') short_name[s_ptr++] = space[1];
}
for (int i = 0; short_name[i]; i++) if(short_name[i] >= 'a' && short_name[i] <= 'z') short_name[i] -= 32;
@@ -81,38 +101,38 @@ public:
}
if (isInverted) {
renderer->set_text_color(true); // Reset for next tiles
renderer->set_text_color(true);
}
}
static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1) {
static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1, int observer_idx = -1) {
int cw = width / 7; // Corner width
int ch = height / 7; // Corner height
int rw = (width - 2 * cw) / 9; // Regular tile width
int rh = (height - 2 * ch) / 9; // Regular tile height
// --- Bottom Row: 0 to 10 (Right to Left) ---
draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos); // GO
draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos, observer_idx); // GO
for (int i = 1; i < 10; ++i) {
draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos);
draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos, observer_idx);
}
draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos); // JAIL
draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos, observer_idx); // JAIL
// --- Left Column: 11 to 19 (Bottom to Top) ---
for (int i = 11; i < 20; ++i) {
draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos);
draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos, observer_idx);
}
// --- Top Row: 20 to 30 (Left to Right) ---
draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos); // FREE PARKING
draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos, observer_idx); // FREE PARKING
for (int i = 21; i < 30; ++i) {
draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos);
draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos, observer_idx);
}
draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos); // GO TO JAIL
draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL
// --- Right Column: 31 to 39 (Top to Bottom) ---
for (int i = 31; i < 40; ++i) {
draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos);
draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos, observer_idx);
}
}
};

View File

@@ -61,16 +61,13 @@ public:
}
void draw() override {
renderer->clear_buffer();
int win_w = 160;
int win_h = 160;
int win_x = (width - win_w) / 2;
int win_y = (height - win_h) / 2;
int win_w = width - 2 * (width / 7) - 4;
int win_h = height - 2 * (height / 7) - 4;
int win_x = width / 7 + 2;
int win_y = height / 7 + 2;
char buf[128];
if (players && players_count > 0) {
// Find current player position (who is interacting with the modal)
// In MonopolyGame, p is players[current_player_idx]
// We don't have the idx here directly, but we can highlight the property itself
int property_idx = -1;
for(int i=0; i<40; i++) if(&MONOPOLY_BOARD[i] == property) property_idx = i;
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, property_idx);
@@ -82,10 +79,10 @@ public:
renderer->draw_rectangle(win_x + 3, win_y + 3, win_w - 6, win_h - 6, true, 1);
// Header Title Bar
renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 30, true, 1);
renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 35, true, 1);
renderer->set_text_color(false); // White text
snprintf(buf, sizeof(buf), "%s", property->name);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 8, buf, 1);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 12) / 2, win_y + 10, buf, 2);
renderer->set_text_color(true);
// Subtitle (Type)
@@ -93,14 +90,14 @@ public:
if (property->type == TILE_RAILROAD) type_str = "RAILROAD";
else if (property->type == TILE_UTILITY) type_str = "UTILITY";
snprintf(buf, sizeof(buf), "%s", type_str);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, win_y + 40, buf, 1);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 12) / 2, win_y + 45, buf, 2);
// Info box center
int info_y = win_y + 60;
int info_y = win_y + 75;
// Price
snprintf(buf, sizeof(buf), "PRICE: $%d", property->cost);
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
info_y += 15;
renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
info_y += 25;
// Rent
if (property->type == TILE_PROPERTY) {
@@ -110,8 +107,8 @@ public:
} else if (property->type == TILE_RAILROAD) {
snprintf(buf, sizeof(buf), "RENT: $25");
}
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
info_y += 15;
renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
info_y += 25;
// Owner
if (is_owned && owner_name) {
@@ -119,26 +116,24 @@ public:
} else {
snprintf(buf, sizeof(buf), "OWNER: %s", is_owned ? "PLAYER" : "BANK");
}
renderer->draw_string_scaled(win_x + 15, info_y, buf, 1);
renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
// Action Buttons
int btn_y = win_y + win_h - 60;
int btn_w = win_w - 30;
int btn_h = 25;
int btn_y = win_y + win_h - 85;
int btn_w = win_w - 40;
int btn_h = 35;
if (is_owned && owner_id != -1) {
// Option: Pay Rent (A or B)
renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
renderer->set_text_color(false);
int rent = 0;
if (property->type == TILE_PROPERTY) {
rent = property->rent[0];
} else if (property->type == TILE_RAILROAD) {
// Calculate Railroad rent based on owner's count
int rr_count = 0;
if (owner_id != -1 && owner_id < players_count) {
for (int i = 0; i < players[owner_id].property_count; ++i) {
// Find the property in the global board to check type (or just trust the index)
int prop_idx = players[owner_id].properties_owned[i];
if (MONOPOLY_BOARD[prop_idx].type == TILE_RAILROAD) {
rr_count++;
@@ -149,42 +144,38 @@ public:
else if (rr_count == 2) rent = 50;
else if (rr_count == 3) rent = 100;
else if (rr_count == 4) rent = 200;
else rent = 25; // Fallback
else rent = 25;
} else if (property->type == TILE_UTILITY) {
// Simplified 40 or use a more complex check
rent = 40;
}
snprintf(buf, sizeof(buf), ">PAY RENT ($%d)", rent);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, btn_y + 8, buf, 1);
renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 12) / 2, btn_y + 10, buf, 2);
renderer->set_text_color(true);
} else if (!is_owned && can_afford) {
// Choice: Buy (A) or Pass (B). Changed to: A cycles, B selects.
// Buy Button
if (selected_choice == 0) renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
else renderer->draw_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
if (selected_choice == 0) renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
else renderer->draw_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
if (selected_choice == 0) renderer->set_text_color(false);
snprintf(buf, sizeof(buf), "%sBUY ($%d)", (selected_choice == 0 ? "> " : " "), property->cost);
renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
renderer->draw_string_scaled(win_x + 25, btn_y + 10, buf, 2);
renderer->set_text_color(true);
btn_y += 30;
btn_y += 40;
// Pass Button
if (selected_choice == 1) renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
if (selected_choice == 1) renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
if (selected_choice == 1) renderer->set_text_color(false);
snprintf(buf, sizeof(buf), "%sPASS", (selected_choice == 1 ? "> " : " "));
renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
renderer->draw_string_scaled(win_x + 25, btn_y + 10, buf, 2);
renderer->set_text_color(true);
// Helpful hint
renderer->draw_string_scaled(win_x + 15, win_y + win_h - 15, "A:Next B:Sel", 1);
renderer->draw_string_scaled(win_x + 20, win_y + win_h - 20, "A:Next B:Sel", 1);
} else {
// Only one option: PASS (B) (e.g. if owned by self or can't afford)
renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(win_x + 25, btn_y + 8, ">B PASS", 1);
renderer->draw_string_scaled(win_x + (win_w - 7 * 12) / 2, btn_y + 10, ">B PASS", 2);
renderer->set_text_color(true);
}
}

View File

@@ -380,7 +380,7 @@ bool MonopolyGame::update(const InputEvent& event) {
}
if (active_modal) delete active_modal;
if (selected_action == (menu_count - 1)) {
active_modal = new BoardModalGame(width, height, renderer, gui, input_manager, players, players_count);
active_modal = new BoardModalGame(width, height, renderer, gui, input_manager, players, players_count, current_player_idx);
needs_redraw = true;
} else if (!has_rolled) {
roll_dice_logic: