Commit Graph

33 Commits

Author SHA1 Message Date
Adolfo Reyna
3e54466752 Add Core1 refresh recovery and shared SPI arbitration 2026-02-18 15:43:35 -05:00
Adolfo Reyna
ebc58d7e4d Add scene stack menu flow and restore stable TFT sync refresh 2026-02-18 15:10:20 -05:00
Adolfo Reyna
a06e0d69fe Refactor main loop touch flow and update docs 2026-02-18 12:08:23 -05:00
Adolfo Reyna
be6a217b08 Fix touch event stability and WFI wake filtering 2026-02-18 11:51:29 -05:00
Adolfo Reyna
b0ca1f1a55 Fix emulator build script, UI rendering, and clean up repo 2026-02-17 21:49:49 -05:00
Adolfo Reyna
e406a06f61 Fix race condition in display refresh locking 2026-02-13 13:40:45 -05:00
Adolfo Reyna
518bc054c4 Fix SPI bus contention crash on serial game upload
Serial uploader was crashing the Pico when launching games because
it accessed SD card (SPI) while Core 1 was refreshing display (also SPI).
Display and SD card share the same SPI bus and cannot be accessed
simultaneously.

Split game launch into prepare and execute phases:
- prepare: Re-scan games directory (safe, SD access done immediately)
- execute: Load Lua script from SD (deferred until display is idle)

Main loop now checks !is_refresh_in_progress() before completing
launch, preventing SPI conflicts.

Also updated SD card best practices skill to document SPI bus
contention as the #1 most critical issue to avoid.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-12 23:25:31 -05:00
Adolfo Reyna
84b009c33e Add serial upload tool for rapid Lua game iteration
Implements a complete serial upload workflow that allows uploading and
immediately testing Lua games via USB serial connection.

New Components:
- SerialUploader: Receives files via serial, writes to SD card
- upload_game.py: Python tool for sending files from host computer
- Protocol: Text-based with base64 encoding for reliability

Key Features:
- Uploads file to /games folder on SD card
- Overwrites existing files (FA_CREATE_ALWAYS)
- Auto-launches uploaded game immediately
- Proper memory cleanup (prevents Lua state conflicts)

SD Card Fixes:
- Fixed SPI speed management (12.5MHz for SD, 32MHz for display)
- Fixed SD write protocol (poll for data response token)
- Added speed switching wrappers around all FatFS operations
- Cleaned up excessive debug output

Game Launcher Improvements:
- Added clear_games() to prevent duplicate registrations
- Added cleanup in select_game_by_name() to delete old instances
- Added exact match priority in game selection
- LuaGameLoader now has clear_factory_data() for memory cleanup

Integration:
- Added serial_uploader to CMakeLists.txt
- Integrated into main loop in basic1.cpp
- Re-scans games after upload to pick up new files

Documentation:
- UPLOAD_TOOL.md: Usage instructions
- sd_card_best_practices.md: Critical lessons learned

Known Issues:
- Game launch after upload occasionally causes freeze (needs investigation)
- Display may not refresh properly after upload

Usage:
  python upload_game.py games/lua_examples/2048.lua /dev/tty.usbmodem101

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-12 22:52:57 -05:00
Adolfo Reyna
eacc03a38c Implement 4-quadrant dirty rectangle optimization and 30 FPS limiting for ST7796
Add intelligent partial screen update system using bitwise XOR change detection
and 4-quadrant tracking (top-left, top-right, bottom-left, bottom-right). Each
changed pixel is routed to its quadrant, with sophisticated merge logic that
combines adjacent rectangles when beneficial (<40% overhead). This dramatically
reduces SPI bandwidth for UIs with scattered updates (e.g., corners, sidebars).

Key changes:
- 4-quadrant dirty rectangle tracking with automatic merging
- XOR-based change detection for fast byte-level comparison
- Expose st7796_set_window() for partial region updates
- 30 FPS frame rate limiter (33ms per frame) to prevent excessive refreshes
- Smart sleep timing when frame rate limit is active

Performance: Up to 99% reduction in SPI traffic for corner-based UIs
(e.g., 4 small regions vs full 480x320 screen updates).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-02-11 12:56:10 -05:00
Adolfo Reyna
47fc02f05c Fix frame update logic and emulator support
- Fix basic1.cpp loop to handle set_frame_updates(true) correctly with sleep
- Update emulator loop for concurrent input and frame updates
- Update emulator for SFML 3.0 compatibility
- Add INPUT.FRAME_TICK constant to Lua bindings
- Enable frame updates in snake.lua example
2026-02-10 23:27:31 -05:00
Adolfo Reyna
fe5d58b663 Refactor power saving logic into display drivers and add ST7789 support 2026-02-10 22:20:53 -05:00
Adolfo Reyna
ce1f06ccbf Implement 2-stage power saving: dim at 2min, sleep at 10min 2026-02-10 22:03:16 -05:00
Adolfo Reyna
8cbb95b181 Add auto-sleep/wake functionality with timer-based dimming
- Added PWM brightness control to ST7796 driver (0-100%)
- Implemented hardware sleep mode for ST7796 (saves ~150mA)
- Added sleep/wake functions preserving framebuffer and settings
- Implemented timer-based inactivity detection (checks every 10s)
- Auto-sleep after 5 minutes of no user input
- Touch controller remains active during TFT sleep for instant wake
- E-ink display also sleeps after timeout, requires re-init on wake
- Added hardware_pwm library dependency to CMakeLists.txt
- Brightness and sleep/wake methods exposed through display abstraction layer
2026-02-10 20:29:10 -05:00
Adolfo Reyna
b16211f148 Fix SD card integration and Lua game loading
- Fix SD card MISO pin (was using display MISO instead of SD MISO)
- Add FatFS mounting after SD card initialization
- Restore SPI baudrate on all SD init failure paths
- Add case-insensitive .lua file extension check
- Filter out hidden 8.3 filename entries
- Add SPI speed management functions for shared SPI bus
- Wrap all FatFS operations with SPI speed switching
- Restore display SPI speed (32 MHz) after SD operations
- Add debug output to Lua game loader

This fixes slow display refresh when SD card is present and enables
reliable Lua game loading from SD card /games directory.
2026-02-07 19:31:38 -05:00
Adolfo Reyna
2a472fc29f Add frame tick system for continuous animation
- Added INPUT_FRAME_TICK event type to input_event.h
- Added wants_frame_updates() virtual method to Game base class
- Implemented frame tick logic in main loop (basic1.cpp and emulator/main.cpp)
- Added Lua bindings: game.set_frame_updates(bool) and INPUT.FRAME_TICK
- Updated LuaGame to support frame updates via registry flag
- Updated ball.lua to use continuous frame updates for smooth animation
- Both hardware and emulator now support continuous animation for physics/games
2026-02-07 13:20:10 -05:00
Adolfo Reyna
e6e4eca188 Add Lua 5.4 scripting integration for dynamic game loading
- Integrated Lua 5.4 engine (32-bit mode for embedded ARM)
- Created LuaGame wrapper class implementing Game interface
- Added C++ bindings exposing renderer, game state, and input to Lua
- Implemented SD card loader for automatic .lua game discovery
- Updated GameLauncher to support std::function for lambda captures
- Made Game class members public for Lua bindings access
- Added example Lua games: counter, snake, bouncing ball
- Included comprehensive API documentation

Games can now be written as .lua text files on SD card and loaded
without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
2026-02-07 11:56:03 -05:00
Adolfo Reyna
64f61759d7 Fix emulator compilation and crash, and implement Monopoly payment modal 2026-02-06 23:13:32 -05:00
Adolfo Reyna
561f7c5951 interpreting monopoly as multi scree game 2026-01-31 19:05:58 -05:00
Adolfo Reyna
cad1aad2c8 initial monopoly test 2026-01-31 09:45:40 -05:00
Adolfo Reyna
45cbcc8384 fix touch 2026-01-30 22:52:25 -05:00
Adolfo Reyna
30c3c2a066 full refresh between game changes 2026-01-30 22:11:12 -05:00
Adolfo Reyna
f860d4f5e6 input manager provides ground of truth on device input choise 2026-01-30 22:07:31 -05:00
Adolfo Reyna
436245a7a2 Fix render issues with fonts 2026-01-30 22:02:15 -05:00
Adolfo Reyna
e3445b545d Initial game launcher 2026-01-30 21:39:09 -05:00
Adolfo Reyna
2a6861fdf5 refactored to multiple games implementation 2026-01-30 21:33:42 -05:00
Adolfo Reyna
435a5caa56 tic tac toe works on touch and eink 2026-01-29 17:16:59 -05:00
Adolfo Reyna
372895fa08 initial game template 2026-01-29 15:58:58 -05:00
Adolfo Reyna
95e3f3f32d simple clean 2026-01-29 15:32:45 -05:00
Adolfo Reyna
8d0bca691a hardware button support 2026-01-29 15:23:03 -05:00
Adolfo Reyna
3a08cb5119 improve touch with pooling 2026-01-29 14:16:19 -05:00
Adolfo Reyna
d19a2ca639 touch with abtraction working, SD is not working 2026-01-28 23:23:49 -05:00
Adolfo Reyna
adfbef7228 abstracting display, touch and sd 2026-01-28 20:12:41 -05:00
Adolfo Reyna
57426c6e7d touch & sd working 2026-01-28 17:22:15 -05:00