interpreting monopoly as multi scree game
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@@ -505,10 +505,10 @@ int main()
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game_start_time = 0;
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// Force full clear for clean transition to game
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display->clear(false);
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if (display->get_type() == DISPLAY_TYPE_EPAPER) {
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LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
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epaper->full_refresh();
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}
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// if (display->get_type() == DISPLAY_TYPE_EPAPER) {
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// LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
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// epaper->full_refresh();
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// }
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}
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needs_refresh = true;
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}
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