Add auto-sleep/wake functionality with timer-based dimming

- Added PWM brightness control to ST7796 driver (0-100%)
- Implemented hardware sleep mode for ST7796 (saves ~150mA)
- Added sleep/wake functions preserving framebuffer and settings
- Implemented timer-based inactivity detection (checks every 10s)
- Auto-sleep after 5 minutes of no user input
- Touch controller remains active during TFT sleep for instant wake
- E-ink display also sleeps after timeout, requires re-init on wake
- Added hardware_pwm library dependency to CMakeLists.txt
- Brightness and sleep/wake methods exposed through display abstraction layer
This commit is contained in:
Adolfo Reyna
2026-02-10 20:29:10 -05:00
parent b16211f148
commit 8cbb95b181
7 changed files with 384 additions and 7 deletions

View File

@@ -49,6 +49,7 @@ extern "C" {
#include "display/low_level_render.h"
#include "display/low_level_display.h"
#include "display/low_level_display_epaper.h"
#include "display/low_level_display_st7796.h"
#include "display/low_level_touch.h"
#include "input_manager.h"
#include "game.h"
@@ -151,6 +152,110 @@ struct GameConfig {
bool debug_verbose; // Print debug messages
};
// ============================================================================
// DISPLAY DIMMING CONFIGURATION
// ============================================================================
// Display dimming settings
#define DIM_TIMEOUT_MS (5 * 60 * 1000) // 5 minutes in milliseconds
#define DIM_CHECK_INTERVAL_MS 10000 // Check every 10 seconds
#define DIM_BRIGHTNESS 5 // Dimmed brightness level (0-100)
#define NORMAL_BRIGHTNESS 100 // Normal brightness level (0-100)
// Display dimming state
static uint32_t last_interaction_time = 0; // Last time user interacted
static bool is_dimmed = false; // Current dimming state
static uint8_t saved_brightness = NORMAL_BRIGHTNESS; // Brightness before dimming
static volatile bool dim_check_flag = false; // Flag set by timer to check dimming
static LowLevelDisplay* global_display = nullptr; // Global display pointer for timer callback
/**
* @brief Update last interaction time and restore display if dimmed
*
* Call this whenever the user interacts with the device (touch, button press)
* to reset the dimming timer and restore display if it was dimmed/sleeping.
*
* For TFT displays: Restores brightness level
* For e-ink displays: Wakes display from sleep and refreshes screen
*
* @param display Pointer to display interface
*/
static inline void record_user_interaction(LowLevelDisplay* display) {
last_interaction_time = to_ms_since_boot(get_absolute_time());
// If display was dimmed, restore it based on display type
if (is_dimmed) {
if (display->get_type() == DISPLAY_TYPE_ST7796) {
// TFT: Wake from sleep mode (touch was always active)
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->wake();
printf("TFT display woken from sleep\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
// E-ink: Wake from sleep and re-initialize
printf("Waking e-paper display from sleep...\n");
LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
epaper->init(); // Re-initialize after sleep
printf("E-paper display ready\n");
}
is_dimmed = false;
}
}
/**
* @brief Timer callback to periodically check dimming status
*
* This alarm callback fires every DIM_CHECK_INTERVAL_MS milliseconds
* to wake the CPU from __wfi() and check if dimming should occur.
* Running in interrupt context, so just sets a flag for main loop.
*
* @param id Alarm ID (unused)
* @param user_data User data pointer (unused)
* @return Next alarm time (relative to current time)
*/
static int64_t dim_check_alarm_callback(alarm_id_t id, void *user_data) {
// Set flag to check dimming in main loop
dim_check_flag = true;
// Return interval in microseconds for next alarm
// Negative value means schedule relative to now
return -(DIM_CHECK_INTERVAL_MS * 1000);
}
/**
* @brief Check if display should be dimmed and apply dimming if needed
*
* Checks if the timeout has elapsed since last interaction and dims/sleeps
* the display based on its type:
* - TFT displays (ST7796): Reduces brightness to minimum
* - E-ink displays: Puts display to sleep mode (turns off)
*
* @param display Pointer to display interface
*/
static inline void check_and_apply_dimming(LowLevelDisplay* display) {
uint32_t current_time = to_ms_since_boot(get_absolute_time());
uint32_t elapsed = current_time - last_interaction_time;
// Check if timeout has elapsed and display is not yet dimmed
if (!is_dimmed && elapsed >= DIM_TIMEOUT_MS) {
if (display->get_type() == DISPLAY_TYPE_ST7796) {
// TFT: Put to sleep (saves power, touch stays active)
saved_brightness = display->get_brightness();
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->sleep();
printf("TFT display put to sleep after %d seconds of inactivity\n",
DIM_TIMEOUT_MS / 1000);
printf("Touch controller remains active - touch to wake\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
// E-ink: Put to sleep (turns off display)
LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
epaper->sleep();
printf("E-paper display put to sleep after %d seconds of inactivity\n",
DIM_TIMEOUT_MS / 1000);
}
is_dimmed = true;
}
}
// ============================================================================
// INTERRUPT HANDLERS (Keep these minimal!)
// ============================================================================
@@ -448,6 +553,24 @@ int main()
uint32_t last_touch_time = 0;
bool pending_refresh = false; // Track if we have a pending refresh
// Initialize last interaction time to current time
last_interaction_time = to_ms_since_boot(get_absolute_time());
global_display = display;
// Set up repeating alarm to periodically check dimming status
// This wakes the CPU from __wfi() every DIM_CHECK_INTERVAL_MS
add_alarm_in_ms(DIM_CHECK_INTERVAL_MS, dim_check_alarm_callback, nullptr, true);
if (display->get_type() == DISPLAY_TYPE_ST7796) {
printf("Auto-sleep enabled: TFT will sleep after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 60000);
printf("Touch controller remains active to wake display\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
printf("Auto-sleep enabled: E-paper will sleep after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 60000);
}
printf("Dimming check timer set to %d seconds\n", DIM_CHECK_INTERVAL_MS / 1000);
printf("\nEntering reactive game loop (Core 0 - input & logic)\n");
printf("Display refreshes handled by Core 1\n\n");
@@ -476,6 +599,9 @@ int main()
// 3. Process input based on current state
if (input.valid) {
// Record user interaction for dimming timer
record_user_interaction(display);
// if debugging enabled, print input event
if (config.debug_verbose) {
printf("Input Event: type=%d, x=%d, y=%d, gesture=0x%02X, button=%d, pressure=%d\n",
@@ -575,6 +701,13 @@ int main()
// Core 0 continues immediately, Core 1 handles the refresh
}
// 5. Check if display should be dimmed due to inactivity
// This flag is set by timer alarm every DIM_CHECK_INTERVAL_MS
if (dim_check_flag) {
dim_check_flag = false;
check_and_apply_dimming(display);
}
}
return 0;