Files
tactility_apps/Libraries/GameKit/Include/GameKitDraw.h
T
aeroreyna d976595879
Main / Build (BookPlayer) (push) Has been cancelled
Main / Build (Brainfuck) (push) Has been cancelled
Main / Build (Breakout) (push) Has been cancelled
Main / Build (Calculator) (push) Has been cancelled
Main / Build (Diceware) (push) Has been cancelled
Main / Build (EpubReader) (push) Has been cancelled
Main / Build (GPIO) (push) Has been cancelled
Main / Build (GraphicsDemo) (push) Has been cancelled
Main / Build (HelloWorld) (push) Has been cancelled
Main / Build (M5UnitTest) (push) Has been cancelled
Main / Build (Magic8Ball) (push) Has been cancelled
Main / Build (MediaKeys) (push) Has been cancelled
Main / Build (MystifyDemo) (push) Has been cancelled
Main / Build (SerialConsole) (push) Has been cancelled
Main / Build (Snake) (push) Has been cancelled
Main / Build (TamaTac) (push) Has been cancelled
Main / Build (TodoList) (push) Has been cancelled
Main / Build (TwoEleven) (push) Has been cancelled
Main / Bundle (push) Has been cancelled
feat: add Pocket Dungeon game prototype
2026-07-16 22:31:55 -04:00

14 lines
400 B
C++

#pragma once
#include <lvgl.h>
#include <cstdint>
namespace GameKit {
lv_obj_t* makePanel(lv_obj_t* parent, lv_color_t color, uint8_t radius = 8);
lv_obj_t* makeCell(lv_obj_t* parent, uint16_t size, lv_color_t color, uint8_t radius = 4);
lv_obj_t* makeLabel(lv_obj_t* parent, const char* text, lv_color_t color);
void setCell(lv_obj_t* obj, int x, int y, uint16_t cellPx);
} // namespace GameKit