e4d1d35da459c2c9a902ad9a605bbc9bfeea97c8
- use lv_display_get_*_resolution to compute available area - apply lv_image_set_scale 2x/3x + pivot center when display large enough - removes previous comment hack 'avoid non-exported LVGL transform symbols' - now requires firmware feature/gameboy-canvas-full-api (symbols exported) SDK: 0.8.0-dev built with IDF 5.5.2, 0 missing symbols
Tactility Apps
This project contains various official Tactility apps. Some are usable day-to-day while others are simply feature showcases.
License
The Apps are licensed as GPL v3 while the Libraries have their own license. Read more about licensing in LICENSE.md.
Description
Languages
C
50.1%
C++
44.4%
Python
4.4%
CMake
1.1%