e4d1d35da4
- use lv_display_get_*_resolution to compute available area - apply lv_image_set_scale 2x/3x + pivot center when display large enough - removes previous comment hack 'avoid non-exported LVGL transform symbols' - now requires firmware feature/gameboy-canvas-full-api (symbols exported) SDK: 0.8.0-dev built with IDF 5.5.2, 0 missing symbols