ca1202345eecb6652f82482796e0f8b79493d836
- Custom lua_psram_alloc uses heap_caps_malloc(SPIRAM|8BIT) fallback to reduce internal heap pressure - Fixes sdmmc_read_sectors not enough mem (0x101) and MemoryChecker low 359 bytes - Audio skipped for solitaire (no sfx/tone in source) to save RAM: 'audio not needed, skipping SfxEngine' - Exit: game.exit() now calls tt_app_stop() + sets should_exit, top-right 40x40 tap gesture calls tt_app_stop() - Fullscreen 320x480 no toolbar/status bar, dynamic fb_w/h, touch clamping uses game_w/h - On-demand refresh for solitaire (wants_frame_updates false): only redraw on touch, FPS 0.1-1.5 vs 16 continuous, no FPS spam - Initial draw forced after init for on-demand games (was black screen) - Screenshot now 220KB full color vs 1.2K 4-bit, shows solitaire cards with optimized LEFT=4 GAP=4 TOP_Y=4 TAB_Y=60 (was 37/10/30/98) - no window chrome - Tested solitaire loads external 24430 bytes, pico=1, no Lua errors
Tactility Apps
This project contains various official Tactility apps. Some are usable day-to-day while others are simply feature showcases.
License
The Apps are licensed as GPL v3 while the Libraries have their own license. Read more about licensing in LICENSE.md.
Description
Languages
C
51.1%
C++
43.5%
Python
4.3%
CMake
1.1%