Files
tactility_apps/Apps/Breakout/README.md
T
Shadowtrance a75279c96c New Apps - Lot 1 (#27)
* New Apps - Lot 1

Trying to mix it up a little with some fun, useful and just weird.
Adds more new apps...
Brainfuck
Breakout
Magic 8 Ball
Todo List

Also re-organised the app name part of main.yml

* Fix build?

* fixes

* and some more

* Update Brainfuck.cpp

* i heard you like fixes with your fixes

* no hard coded paths
2026-02-19 19:46:54 +01:00

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Markdown

# Breakout
A classic brick-breaking arcade game inspired by Arkanoid, built for Tactility devices. Features power-up capsules, multi-hit bricks, multi-ball action, and responsive scaling across all screen sizes.
## Features
- **8 brick colors** with per-color scoring (50-120 points)
- **Silver bricks** that take multiple hits to break (level 3+)
- **Gold bricks** that are indestructible (level 5+)
- **7 power-up capsules** that drop from destroyed bricks
- **12 handcrafted level patterns** + seeded procedural generation (level 13+)
- **High score** persistence across sessions
- **Sound toggle** with persistent setting
- **Responsive scaling** for all Tactility devices (Cardputer to 800x480+ panels)
- Touch, Trackball and Keyboard input support
## Levels
Each level has a unique brick layout pattern. Colors rotate each level, and Silver/Gold bricks are added as difficulty increases.
```text
Level 1: Full Grid Level 2: Checkerboard Level 3: Diamond
[][][][][][][][] [] [] [] [] [] [][][][][][]
[][][][][][][][] [] [] [] [] [] [][][][]
[][][][][][][][] [] [] [] [] [] [][][][][][]
[][][][][][][][] [] [] [] [] [] [][][][]
Level 4: Stripes Level 5: Pyramid Level 6: Inverted V
[][][][][][][][] [][][][][][][][] []
. [][][][][] . [][][][]
[][][][][][][][] . [][][] . [][][][][][]
. [] . [][][][][][][][]
Level 7: Vert Stripes Level 8: Zigzag Level 9: Blocks
[] [] [] [] [] [][] . [][] . [][] . [][] .
[] [] [] [] [] . [][] . [][] [][] . [][] .
[] [] [] [] [] [][] . [][] . . [][] . [][]
[] [] [] [] [] . [][] . [][] . [][] . [][]
Level 10: Double Diamond Level 11: Border Frame Level 12: Center Cross
[][] [][] [][][][][][][][] [] []
[][][] [][][] [][][][][][]
[][] [][] [][][][][][][][] [] []
[][][] [][][] [][][][][][]
```
After level 12, layouts are **procedurally generated** using a seeded algorithm — the same level number always produces the same layout.
## Power-Up Capsules
Capsules drop from destroyed bricks (~15% chance) and fall toward the paddle. Catch them to activate!
```text
Capsule drops from brick: Catch with paddle:
[brick] |C|
|C| =============
|C| ^^^paddle^^^
|C|
v
=============
```
| Capsule | Color | Letter | Effect |
|---------|-------|--------|--------|
| Laser | `Red` | **L** | Paddle auto-fires lasers upward, destroying bricks on contact |
| Extend | `Blue` | **E** | Paddle width increases by 50% |
| Catch | `Green` | **C** | Ball sticks to paddle on contact, auto-releases after 3 seconds |
| Slow | `Orange` | **S** | Ball speed reduced to 60%, gradually recovers over 5 seconds |
| BreakOut | `Pink` | **B** | Opens exit on right wall — move paddle to exit for +10,000 pts |
| Split | `Cyan` | **D** | Splits ball into 3! Life lost only when ALL balls are gone |
| Extra Life | `Grey` | **+** | +1 life (rarest drop) |
Power-ups reset on life lost or level clear. No capsules drop while multiple balls are active.
## Brick Types
```text
Normal bricks: Silver bricks: Gold bricks:
+-----------+ +===========+ +###########+
| colored | | multi-hit | | unbreakable|
+-----------+ +===========+ +###########+
1 hit, gone 2-3 hits indestructible
50-120 pts 50 x level bounces ball
```
| Type | Appears | Hits | Score | Visual |
|------|---------|------|-------|--------|
| Normal | All levels | 1 | 50-120 (by color) | Colored, no border |
| Silver | Level 3+ | 2 (lvl 3-6), 3 (lvl 7+) | 50 x level | Grey with white border, darkens on hit |
| Gold | Level 5+ | Indestructible | - | Amber with gold border |
## Scoring
| Source | Points |
|--------|--------|
| Purple brick | 50 |
| Orange brick | 60 |
| Cyan brick | 70 |
| Green brick | 80 |
| Red brick | 90 |
| Blue brick | 100 |
| Pink brick | 110 |
| Yellow brick | 120 |
| Silver brick | 50 x level |
| BreakOut exit | 10,000 |
Ball speed increases by +0.15 for every 5 bricks destroyed, and +0.3 per level.
## Controls
**Touchscreen:** Touch/drag to move paddle, tap to launch ball or release caught ball
**Trackball:** Move trackball left and right to move paddle, press to launch ball or release caught ball
**Keyboard:**
| Key | Action |
|-----|--------|
| `LEFT` / `a` / `,` | Move paddle left |
| `RIGHT` / `d` / `/` | Move paddle right |
| `SPACE` / `ENTER` | Launch ball / release caught ball / pause |
**Toolbar:** Pause button and sound toggle button
## Requirements
- Tactility SDK 0.7.0-dev
- ESP32, ESP32-S3, ESP32-C6, or ESP32-P4
## Building
```bash
python tactility.py build
# or build + install + run:
python tactility.py bir <device-ip>
```