827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
14 lines
254 B
C
14 lines
254 B
C
#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void audio_init(void);
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void audio_deinit(void);
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void audio_play_sfx(const char* name);
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void audio_play_tone(int note, int duration_ms, const char* waveform, float volume);
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#ifdef __cplusplus
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}
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#endif
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