Files
tactility_apps/Libraries/GameKit/Include/GameKitInput.h
T
aeroreyna d976595879
Main / Build (BookPlayer) (push) Has been cancelled
Main / Build (Brainfuck) (push) Has been cancelled
Main / Build (Breakout) (push) Has been cancelled
Main / Build (Calculator) (push) Has been cancelled
Main / Build (Diceware) (push) Has been cancelled
Main / Build (EpubReader) (push) Has been cancelled
Main / Build (GPIO) (push) Has been cancelled
Main / Build (GraphicsDemo) (push) Has been cancelled
Main / Build (HelloWorld) (push) Has been cancelled
Main / Build (M5UnitTest) (push) Has been cancelled
Main / Build (Magic8Ball) (push) Has been cancelled
Main / Build (MediaKeys) (push) Has been cancelled
Main / Build (MystifyDemo) (push) Has been cancelled
Main / Build (SerialConsole) (push) Has been cancelled
Main / Build (Snake) (push) Has been cancelled
Main / Build (TamaTac) (push) Has been cancelled
Main / Build (TodoList) (push) Has been cancelled
Main / Build (TwoEleven) (push) Has been cancelled
Main / Bundle (push) Has been cancelled
feat: add Pocket Dungeon game prototype
2026-07-16 22:31:55 -04:00

14 lines
290 B
C++

#pragma once
#include "GameKitScene.h"
#include <lvgl.h>
namespace GameKit {
InputKind keyToInput(uint32_t key);
InputKind gestureToInput(lv_dir_t dir);
InputKind pointToQuadrant(lv_obj_t* obj, lv_point_t point);
void attachInput(lv_obj_t* target, Scene* scene);
} // namespace GameKit