New Apps - Lot 1 (#27)
* New Apps - Lot 1 Trying to mix it up a little with some fun, useful and just weird. Adds more new apps... Brainfuck Breakout Magic 8 Ball Todo List Also re-organised the app name part of main.yml * Fix build? * fixes * and some more * Update Brainfuck.cpp * i heard you like fixes with your fixes * no hard coded paths
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# Breakout
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A classic brick-breaking arcade game inspired by Arkanoid, built for Tactility devices. Features power-up capsules, multi-hit bricks, multi-ball action, and responsive scaling across all screen sizes.
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## Features
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- **8 brick colors** with per-color scoring (50-120 points)
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- **Silver bricks** that take multiple hits to break (level 3+)
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- **Gold bricks** that are indestructible (level 5+)
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- **7 power-up capsules** that drop from destroyed bricks
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- **12 handcrafted level patterns** + seeded procedural generation (level 13+)
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- **High score** persistence across sessions
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- **Sound toggle** with persistent setting
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- **Responsive scaling** for all Tactility devices (Cardputer to 800x480+ panels)
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- Touch, Trackball and Keyboard input support
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## Levels
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Each level has a unique brick layout pattern. Colors rotate each level, and Silver/Gold bricks are added as difficulty increases.
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```text
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Level 1: Full Grid Level 2: Checkerboard Level 3: Diamond
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[][][][][][][][] [] [] [] [] [] [][][][][][]
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[][][][][][][][] [] [] [] [] [] [][][][]
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[][][][][][][][] [] [] [] [] [] [][][][][][]
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[][][][][][][][] [] [] [] [] [] [][][][]
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Level 4: Stripes Level 5: Pyramid Level 6: Inverted V
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[][][][][][][][] [][][][][][][][] []
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. [][][][][] . [][][][]
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[][][][][][][][] . [][][] . [][][][][][]
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. [] . [][][][][][][][]
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Level 7: Vert Stripes Level 8: Zigzag Level 9: Blocks
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[] [] [] [] [] [][] . [][] . [][] . [][] .
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[] [] [] [] [] . [][] . [][] [][] . [][] .
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[] [] [] [] [] [][] . [][] . . [][] . [][]
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[] [] [] [] [] . [][] . [][] . [][] . [][]
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Level 10: Double Diamond Level 11: Border Frame Level 12: Center Cross
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[][] [][] [][][][][][][][] [] []
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[][][] [][][] [][][][][][]
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[][] [][] [][][][][][][][] [] []
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[][][] [][][] [][][][][][]
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```
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After level 12, layouts are **procedurally generated** using a seeded algorithm — the same level number always produces the same layout.
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## Power-Up Capsules
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Capsules drop from destroyed bricks (~15% chance) and fall toward the paddle. Catch them to activate!
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```text
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Capsule drops from brick: Catch with paddle:
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[brick] |C|
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|C| =============
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|C| ^^^paddle^^^
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|C|
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v
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=============
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```
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| Capsule | Color | Letter | Effect |
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|---------|-------|--------|--------|
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| Laser | `Red` | **L** | Paddle auto-fires lasers upward, destroying bricks on contact |
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| Extend | `Blue` | **E** | Paddle width increases by 50% |
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| Catch | `Green` | **C** | Ball sticks to paddle on contact, auto-releases after 3 seconds |
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| Slow | `Orange` | **S** | Ball speed reduced to 60%, gradually recovers over 5 seconds |
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| BreakOut | `Pink` | **B** | Opens exit on right wall — move paddle to exit for +10,000 pts |
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| Split | `Cyan` | **D** | Splits ball into 3! Life lost only when ALL balls are gone |
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| Extra Life | `Grey` | **+** | +1 life (rarest drop) |
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Power-ups reset on life lost or level clear. No capsules drop while multiple balls are active.
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## Brick Types
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```text
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Normal bricks: Silver bricks: Gold bricks:
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+-----------+ +===========+ +###########+
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| colored | | multi-hit | | unbreakable|
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+-----------+ +===========+ +###########+
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1 hit, gone 2-3 hits indestructible
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50-120 pts 50 x level bounces ball
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```
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| Type | Appears | Hits | Score | Visual |
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|------|---------|------|-------|--------|
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| Normal | All levels | 1 | 50-120 (by color) | Colored, no border |
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| Silver | Level 3+ | 2 (lvl 3-6), 3 (lvl 7+) | 50 x level | Grey with white border, darkens on hit |
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| Gold | Level 5+ | Indestructible | - | Amber with gold border |
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## Scoring
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| Source | Points |
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|--------|--------|
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| Purple brick | 50 |
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| Orange brick | 60 |
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| Cyan brick | 70 |
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| Green brick | 80 |
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| Red brick | 90 |
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| Blue brick | 100 |
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| Pink brick | 110 |
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| Yellow brick | 120 |
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| Silver brick | 50 x level |
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| BreakOut exit | 10,000 |
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Ball speed increases by +0.15 for every 5 bricks destroyed, and +0.3 per level.
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## Controls
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**Touchscreen:** Touch/drag to move paddle, tap to launch ball or release caught ball
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**Trackball:** Move trackball left and right to move paddle, press to launch ball or release caught ball
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**Keyboard:**
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| Key | Action |
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|-----|--------|
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| `LEFT` / `a` / `,` | Move paddle left |
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| `RIGHT` / `d` / `/` | Move paddle right |
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| `SPACE` / `ENTER` | Launch ball / release caught ball / pause |
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**Toolbar:** Pause button and sound toggle button
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## Requirements
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- Tactility SDK 0.7.0-dev
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- ESP32, ESP32-S3, ESP32-C6, or ESP32-P4
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## Building
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```bash
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python tactility.py build
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# or build + install + run:
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python tactility.py bir <device-ip>
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```
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