* New Apps - Lot 1 Trying to mix it up a little with some fun, useful and just weird. Adds more new apps... Brainfuck Breakout Magic 8 Ball Todo List Also re-organised the app name part of main.yml * Fix build? * fixes * and some more * Update Brainfuck.cpp * i heard you like fixes with your fixes * no hard coded paths
5.2 KiB
Breakout
A classic brick-breaking arcade game inspired by Arkanoid, built for Tactility devices. Features power-up capsules, multi-hit bricks, multi-ball action, and responsive scaling across all screen sizes.
Features
- 8 brick colors with per-color scoring (50-120 points)
- Silver bricks that take multiple hits to break (level 3+)
- Gold bricks that are indestructible (level 5+)
- 7 power-up capsules that drop from destroyed bricks
- 12 handcrafted level patterns + seeded procedural generation (level 13+)
- High score persistence across sessions
- Sound toggle with persistent setting
- Responsive scaling for all Tactility devices (Cardputer to 800x480+ panels)
- Touch, Trackball and Keyboard input support
Levels
Each level has a unique brick layout pattern. Colors rotate each level, and Silver/Gold bricks are added as difficulty increases.
Level 1: Full Grid Level 2: Checkerboard Level 3: Diamond
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Level 4: Stripes Level 5: Pyramid Level 6: Inverted V
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Level 7: Vert Stripes Level 8: Zigzag Level 9: Blocks
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Level 10: Double Diamond Level 11: Border Frame Level 12: Center Cross
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After level 12, layouts are procedurally generated using a seeded algorithm — the same level number always produces the same layout.
Power-Up Capsules
Capsules drop from destroyed bricks (~15% chance) and fall toward the paddle. Catch them to activate!
Capsule drops from brick: Catch with paddle:
[brick] |C|
|C| =============
|C| ^^^paddle^^^
|C|
v
=============
| Capsule | Color | Letter | Effect |
|---|---|---|---|
| Laser | Red |
L | Paddle auto-fires lasers upward, destroying bricks on contact |
| Extend | Blue |
E | Paddle width increases by 50% |
| Catch | Green |
C | Ball sticks to paddle on contact, auto-releases after 3 seconds |
| Slow | Orange |
S | Ball speed reduced to 60%, gradually recovers over 5 seconds |
| BreakOut | Pink |
B | Opens exit on right wall — move paddle to exit for +10,000 pts |
| Split | Cyan |
D | Splits ball into 3! Life lost only when ALL balls are gone |
| Extra Life | Grey |
+ | +1 life (rarest drop) |
Power-ups reset on life lost or level clear. No capsules drop while multiple balls are active.
Brick Types
Normal bricks: Silver bricks: Gold bricks:
+-----------+ +===========+ +###########+
| colored | | multi-hit | | unbreakable|
+-----------+ +===========+ +###########+
1 hit, gone 2-3 hits indestructible
50-120 pts 50 x level bounces ball
| Type | Appears | Hits | Score | Visual |
|---|---|---|---|---|
| Normal | All levels | 1 | 50-120 (by color) | Colored, no border |
| Silver | Level 3+ | 2 (lvl 3-6), 3 (lvl 7+) | 50 x level | Grey with white border, darkens on hit |
| Gold | Level 5+ | Indestructible | - | Amber with gold border |
Scoring
| Source | Points |
|---|---|
| Purple brick | 50 |
| Orange brick | 60 |
| Cyan brick | 70 |
| Green brick | 80 |
| Red brick | 90 |
| Blue brick | 100 |
| Pink brick | 110 |
| Yellow brick | 120 |
| Silver brick | 50 x level |
| BreakOut exit | 10,000 |
Ball speed increases by +0.15 for every 5 bricks destroyed, and +0.3 per level.
Controls
Touchscreen: Touch/drag to move paddle, tap to launch ball or release caught ball Trackball: Move trackball left and right to move paddle, press to launch ball or release caught ball
Keyboard:
| Key | Action |
|---|---|
LEFT / a / , |
Move paddle left |
RIGHT / d / / |
Move paddle right |
SPACE / ENTER |
Launch ball / release caught ball / pause |
Toolbar: Pause button and sound toggle button
Requirements
- Tactility SDK 0.7.0-dev
- ESP32, ESP32-S3, ESP32-C6, or ESP32-P4
Building
python tactility.py build
# or build + install + run:
python tactility.py bir <device-ip>