feat(pocketdungeon): intro GOAL+CONTROLS left icons right + 2x2 tutorial levels
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- Intro redesign QVGA: left scrollable column 2 cards GOAL+CONTROLS only, right 44px rail small icons Play 38 accent + Exit 30 muted (fixes cramped) - Tutorial by play: floor0 TUTORIAL_ROWS=2 player+stairs, floor1 bat+gold+stairs, real game from floor2 infinite with displayFloor mapping - Model: renderRows, isTutorial(), tutorialId(), clearAllTiles(), generateTutorialFloor - Renderer: respects renderRows HIDDEN, board height 2 rows centered, TUT messages - Game: reset tutorials=true, skip moveMonsters in tutorial, bests only real floors - Keep audio-stream migration: SDK 0.8.0-dev IDF5.5, CMake GLOB SfxEngine, SfxEngine audio-stream - No unexported LVGL: no max_width/scrollbar_mode -> 0 missing symbols Installed 192.168.68.134 verified screenshot 6.1K airy left+right
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@@ -26,6 +26,7 @@
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#include <cstdint>
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#include <tactility/device.h>
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#include <tactility/drivers/audio_stream.h>
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "freertos/queue.h"
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@@ -277,7 +278,8 @@ private:
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// State
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//--------------------------------------------------------------------------
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Device* i2sDevice_ = nullptr;
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Device* streamDevice_ = nullptr;
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AudioStreamHandle streamHandle_ = nullptr;
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TaskHandle_t task_ = nullptr;
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SemaphoreHandle_t stopSemaphore_ = nullptr; // Signaled when audio task exits
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QueueHandle_t msgQueue_ = nullptr;
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