ff3eeacaf7aca111af703f8d7e70ba11ecd28d22
- canvas: add missing getters/setters (get_buf, get_image, get_px, get_draw_buf, set_palette, copy_buf, init_layer, finish_layer, buf_size) - draw_buf: export create/destroy/init/dup/copy/goto/width_to_stride/align/palette/from_image/to_image - draw layer: create + alloc_buf - image: scale/rotation/pivot/offset for GB integer upscaling - style: transform_scale/pivot for fallback path Enables ELF apps to use full LVGL9 canvas docs API: - 160x144 raw buffer + lv_image_set_scale 2x/3x - layer init/finish for direct draw calls - palette for indexed GB modes Test: GameBoy app builds clean (0 missing symbols) vs 5.5.2 SDK Fixes missing symbol errors that previously required commented-out scaling workaround
Overview
Tactility is an operating system that focuses on the ESP32 microcontroller family.
See https://tactilityproject.org for more information.
You can run built-in apps or start them from an SD card. It's easy to manage system settings:
License
Description
Languages
C++
65%
C
28.9%
Python
3.5%
CMake
1.4%
HTML
1.1%



