Files
tactility/Tactility/Source/app/App.cpp
T
Ken Van Hoeylandt f6cdabf3c0 Merge develop into main (#348)
## App state

Improved app state management in `LoaderService` and `GuiService`:

- Re-ordered some of the state transitions
- Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered)
- Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one.

## LoaderService

- Removed `tt::loader::` functions and expose `LoaderService` interface publicly.
- Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it.
- Rename `stop()` functions to `stopTop()`
- Created `stopTop(id)` which only stops the top-most app when the app id matches.
- Moved `loader::LoaderEvent` to `loader::LoaderService::Event`
- Changed app instance `std::stack` to `std::vector`

## Improvements

- `ElfApp`: error 22 now shows a hint that `main()` might be missing
- Starting, installing and uninstalling apps now stops any running app (and its children) on the stack

## Bugfixes

- `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed)
- `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely
- `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one

## Code correctness

- App classes were made `final`
- Apps that had a `void start()` now have a `LaunchId start()`
- `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
2025-09-27 18:04:09 +02:00

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#include <Tactility/app/App.h>
#include <Tactility/service/loader/Loader.h>
namespace tt::app {
constexpr auto* TAG = "App";
LaunchId start(const std::string& id, std::shared_ptr<const Bundle> _Nullable parameters) {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
return service->start(id, std::move(parameters));
}
void stop() {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
service->stopTop();
}
void stop(const std::string& id) {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
service->stopTop(id);
}
void stopAll(const std::string& id) {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
service->stopAll(id);
}
bool isRunning(const std::string& id) {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
return service->isRunning(id);
}
std::shared_ptr<AppContext> _Nullable getCurrentAppContext() {
const auto service = service::loader::findLoaderService();
assert(service != nullptr);
return service->getCurrentAppContext();
}
std::shared_ptr<App> _Nullable getCurrentApp() {
const auto app_context = getCurrentAppContext();
return (app_context != nullptr) ? app_context->getApp() : nullptr;
}
}