Files
tactility/Tactility/Source/service/displayidle/McpScreensaver.h
T
Adolfo Reyna cd921e1aa9 feat: implement MCP drawing as screensaver instead of standalone app
- Add ScreensaverType::McpScreen to DisplaySettings enum, toString/fromString
- Add 'MCP Screen' option to the Display settings screensaver dropdown
- New McpScreensaver (Screensaver subclass): creates full-screen lv_canvas on
  the overlay, allocates framebuffer in SPIRAM, registers canvas pointer in
  McpSystemState, shows 'Waiting for LLM...' until first draw command arrives
- Wire McpScreensaver into DisplayIdle::activateScreensaver() switch
- McpSystem::ensureOverrideScreen() now calls displayidle::findService()->
  startScreensaver() instead of launching McpOverrideApp — canvas appears
  automatically on any LLM draw command
- Remove McpOverrideApp (replaced by screensaver), deregister from Tactility.cpp
- Remove mcpOverrideEnabled from McpSettings — no longer needed
- Simplify McpSettingsApp: remove Screen Override toggle, update info text to
  direct users to Settings -> Display -> Screensaver -> MCP Screen
2026-06-27 09:17:50 -04:00

31 lines
812 B
C++

#pragma once
#ifdef ESP_PLATFORM
#include "Screensaver.h"
#include <cstdint>
namespace tt::service::displayidle {
/**
* MCP Screen screensaver.
* Creates a full-screen LVGL canvas on the overlay and registers it in
* McpSystemState so that MCP HTTP draw commands can paint to it.
* Dismissed by a touch event (handled by the parent DisplayIdle overlay).
*/
class McpScreensaver final : public Screensaver {
uint16_t* framebuffer = nullptr;
size_t framebufferSize = 0;
public:
McpScreensaver() = default;
~McpScreensaver() override = default;
void start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) override;
void stop() override;
void update(lv_coord_t screenW, lv_coord_t screenH) override;
};
} // namespace tt::service::displayidle
#endif // ESP_PLATFORM