Files
tactility/Tactility/CMakeLists.txt
T
2026-08-30 12:58:48 +02:00

206 lines
6.7 KiB
CMake

cmake_minimum_required(VERSION 3.20)
include("${CMAKE_CURRENT_LIST_DIR}/../Buildscripts/module.cmake")
get_filename_component(PROJECT_ROOT "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
# Get the project and device id
if (DEFINED ENV{ESP_IDF_VERSION})
include("../Buildscripts/device.cmake")
init_tactility_globals("../sdkconfig")
get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT)
get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID)
else ()
set(TACTILITY_DEVICE_ID simulator)
set(COMPONENT_LIB Tactility)
set(TACTILITY_DEVICE_PROJECT Simulator)
endif ()
set(DEVICETREE_LOCATION "${PROJECT_ROOT}/Devices/${TACTILITY_DEVICE_ID}")
list(APPEND REQUIRES_LIST
# Main projects
TactilityKernel
TactilityKernelCpp
TactilityFreeRtos
# Modules/*
lvgl-module
lvgl-window-manager-module
app-module
c-symbols-module
cpp-symbols-module
crypt-module
freertos-module
gps-module
http-module
mbedtls-module
posix-symbols-module
pthread-module
gps-generic-module
gps-meshtastic-module
service-module
# Libraries/*
lv_screenshot
minitar
)
# Check if device has Bluetooth enabled
# Fixes the sdkconfig bluetooth enable options from getting nuked on non-P4+C6 builds when idf build runs
if (DEFINED ENV{ESP_IDF_VERSION})
file(READ "${DEVICETREE_LOCATION}/device.properties" device_properties_content)
if (device_properties_content MATCHES "hardware\\.bluetooth=true")
list(APPEND REQUIRES_LIST bt)
endif()
endif()
if (DEFINED ENV{ESP_IDF_VERSION})
list(APPEND REQUIRES_LIST
app-esp32-module
platform-esp32
driver
QRCode
esp_http_server
esp_http_client
esp-tls
esp_wifi
json # Effectively cJSON
nvs_flash
spiffs
vfs
fatfs
lwip
spi_flash
)
if ("${IDF_TARGET}" STREQUAL "esp32s3" OR "${IDF_TARGET}" STREQUAL "esp32p4")
list(APPEND REQUIRES_LIST esp_tinyusb)
endif ()
if ("${IDF_TARGET}" STREQUAL "esp32p4")
# EspNowBackendHosted.cpp needs esp_hosted.h / esp_hosted_misc.h.
list(APPEND REQUIRES_LIST espressif__esp_hosted)
endif ()
else ()
list(APPEND REQUIRES_LIST
platform-posix
freertos_kernel
cJSON
lvgl
)
endif ()
#
# Devicetree code generation: DTS compiler python dependencies
#
execute_process(
COMMAND python -m pip install lark==1.3.1 pyyaml==6.0.3
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
)
#
# Devicetree code generation: Devicetree dependency collection
#
# REQUIRES_LIST below is computed once, at configure time. Without this, editing
# devicetree.yaml (e.g. adding a driver dependency) doesn't trigger a cmake reconfigure,
# so the new component's include dirs never reach the compiler until a fullclean.
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
"${DEVICETREE_LOCATION}/devicetree.yaml"
"${DEVICETREE_LOCATION}/device.properties" # due to the "hardware.bluetooth = true" search in this file from this CMakeLists.txt
)
execute_process(
COMMAND python "${PROJECT_ROOT}/Buildscripts/DevicetreeCompiler/dependencies.py" "${DEVICETREE_LOCATION}"
WORKING_DIRECTORY "${PROJECT_ROOT}"
OUTPUT_VARIABLE DEVICE_DEPENDENCIES
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Tokenize to array of lines
separate_arguments(DEVICE_DEPENDENCIES UNIX_COMMAND "${DEVICE_DEPENDENCIES}")
# Devicetree dependencies go on a separate list, not REQUIRES_LIST itself: the "simulator" device
# component links back against Tactility, so folding it into Tactility's own REQUIRES here would
# create a dependency cycle. They only apply to the Tactility target itself once it's built as the
# final executable (both platforms), never to a library consumer like TactilityTests.
set(TACTILITY_REQUIRES_LIST ${REQUIRES_LIST})
foreach(dts_dependency IN LISTS DEVICE_DEPENDENCIES)
message("Adding DTS dependency ${dts_dependency}")
list(APPEND TACTILITY_REQUIRES_LIST ${dts_dependency})
endforeach()
#
# Devicetree code generation: "Generated/" directory creation
#
set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/Generated")
# Ensure the directory is built in the correct CMake build phase
# If the check is not done, then another directory is created in the root of the build folder.
if (DEFINED CMAKE_CURRENT_BINARY_DIR)
file(MAKE_DIRECTORY "${GENERATED_DIR}")
endif ()
#
# Component
#
if (DEFINED ENV{ESP_IDF_VERSION})
idf_component_register(
SRCS ${SOURCE_FILES} "${GENERATED_DIR}/devicetree.c"
INCLUDE_DIRS Include/
PRIV_INCLUDE_DIRS Private/
REQUIRES ${TACTILITY_REQUIRES_LIST}
)
idf_component_optional_requires(PRIVATE bt)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(${COMPONENT_LIB} PUBLIC -Wno-unused-variable)
endif ()
if (NOT DEFINED TACTILITY_SKIP_SPIFFS)
# Read-only
fatfs_create_rawflash_image(system "${CMAKE_CURRENT_SOURCE_DIR}/../Data/system" FLASH_IN_PROJECT PRESERVE_TIME)
# Read-write (skipped when user data lives on the SD card instead of internal flash)
if (NOT CONFIG_TT_USER_DATA_LOCATION_SD)
fatfs_create_spiflash_image(data "${CMAKE_CURRENT_SOURCE_DIR}/../Data/data" FLASH_IN_PROJECT PRESERVE_TIME)
endif ()
endif ()
else ()
list(APPEND TACTILITY_REQUIRES_LIST
SDL2::SDL2-static
SDL2-static
)
add_executable(Tactility ${SOURCE_FILES})
target_include_directories(Tactility PUBLIC Include/)
target_include_directories(Tactility PRIVATE Private/)
target_link_libraries(Tactility PRIVATE ${TACTILITY_REQUIRES_LIST})
endif ()
#
# Devicetree code generation: custom target
#
# A custom target (not add_custom_command(OUTPUT ...)) so this always reruns: the devicetree's
# real inputs span many files (dts, bindings yaml, driver headers) that no fixed DEPENDS list can
# enumerate. BYPRODUCTS still wires a proper dependency for the sources that consume the output.
add_custom_target(Generated ALL
COMMAND python "${CMAKE_SOURCE_DIR}/Buildscripts/DevicetreeCompiler/compile.py"
"${DEVICETREE_LOCATION}" "${GENERATED_DIR}"
BYPRODUCTS "${GENERATED_DIR}/devicetree.c" "${GENERATED_DIR}/devicetree.h"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Generating devicetree source files..."
)
set_source_files_properties("${GENERATED_DIR}/devicetree.c" PROPERTIES GENERATED TRUE)
set_source_files_properties("${GENERATED_DIR}/devicetree.h" PROPERTIES GENERATED TRUE)
# Update target for generated code
target_sources(${COMPONENT_LIB} PRIVATE "${GENERATED_DIR}/devicetree.c")
target_include_directories(${COMPONENT_LIB} PRIVATE "${GENERATED_DIR}")
add_dependencies(${COMPONENT_LIB} Generated)