Files
tactility/TactilityHeadless/Include/Tactility/hal/Display.h
T
Ken Van Hoeylandt c87200a80d Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

33 lines
902 B
C++

#pragma once
#include "lvgl.h"
namespace tt::hal {
class Touch;
class Display {
public:
virtual bool start() = 0;
virtual bool stop() = 0;
virtual void setPowerOn(bool turnOn) {}
virtual bool isPoweredOn() const { return true; }
virtual bool supportsPowerControl() const { return false; }
virtual Touch* _Nullable createTouch() = 0;
/** Set a value in the range [0, 255] */
virtual void setBacklightDuty(uint8_t backlightDuty) { /* NO-OP */ }
virtual bool supportsBacklightDuty() const { return false; }
/** Set a value in the range [0, 255] */
virtual void setGammaCurve(uint8_t index) { /* NO-OP */ }
virtual uint8_t getGammaCurveCount() const { return 0; };
/** After start() returns true, this should return a valid pointer until stop() is called and returns true */
virtual lv_display_t* _Nullable getLvglDisplay() const = 0;
};
}