c05d46a28c
Adds screensavers in addition to the backlight idle off.
More info in screensavers.md
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
* **New Features**
* Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
* New Display setting and UI dropdown to choose and persist the screensaver.
* **Documentation**
* Added comprehensive screensaver docs covering usage, extension, and configuration.
* **Chores**
* Registered the display-idle service.
* **Bug Fixes**
* Updated LVGL API calls to match renamed functions.
<sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#pragma once
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#ifdef ESP_PLATFORM
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#include "Screensaver.h"
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#include <array>
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#include <cstdint>
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namespace tt::service::displayidle {
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class BouncingBallsScreensaver final : public Screensaver {
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public:
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BouncingBallsScreensaver() = default;
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~BouncingBallsScreensaver() override = default;
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BouncingBallsScreensaver(const BouncingBallsScreensaver&) = delete;
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BouncingBallsScreensaver& operator=(const BouncingBallsScreensaver&) = delete;
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BouncingBallsScreensaver(BouncingBallsScreensaver&&) = delete;
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BouncingBallsScreensaver& operator=(BouncingBallsScreensaver&&) = delete;
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void start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) override;
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void stop() override;
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void update(lv_coord_t screenW, lv_coord_t screenH) override;
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private:
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static constexpr int BALL_SIZE = 20;
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static constexpr int NUM_BALLS = 5;
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static constexpr int COLOR_FADE_STEPS = 15;
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struct Ball {
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lv_obj_t* obj = nullptr;
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lv_coord_t x = 0;
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lv_coord_t y = 0;
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lv_coord_t dx = 0;
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lv_coord_t dy = 0;
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uint8_t currentR = 0, currentG = 0, currentB = 0;
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uint8_t targetR = 0, targetG = 0, targetB = 0;
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int colorStep = 0;
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};
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static constexpr std::array<uint32_t, 8> COLORS = {
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0xFF0000, // Red
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0x00FF00, // Green
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0x0000FF, // Blue
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0xFFFF00, // Yellow
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0xFF00FF, // Magenta
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0x00FFFF, // Cyan
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0xFF8000, // Orange
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0x80FF00, // Lime
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};
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std::array<Ball, NUM_BALLS> balls_;
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void initBall(Ball& ball, lv_obj_t* parent, lv_coord_t screenW, lv_coord_t screenH, int index);
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static void setRandomTargetColor(Ball& ball);
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static void updateBallColor(Ball& ball);
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};
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} // namespace tt::service::displayidle
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#endif // ESP_PLATFORM
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