e6e1dcd0ca
Removed software keyboard in Tactility subproject (GuiService, Lvgl.cpp) and re-implemented it in TactilityKernel.
32 lines
890 B
C++
32 lines
890 B
C++
#ifdef ESP_PLATFORM
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#include <lvgl/lvgl.h>
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#include <lvgl/devices/keyboard.h>
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extern "C" {
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extern lv_obj_t* __real_lv_textarea_create(lv_obj_t* parent);
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lv_obj_t* __wrap_lv_textarea_create(lv_obj_t* parent) {
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auto textarea = __real_lv_textarea_create(parent);
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if (lvgl_get_ui_density() == LVGL_UI_DENSITY_COMPACT) {
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lv_obj_set_style_pad_all(textarea, 2, LV_STATE_DEFAULT);
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}
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auto* software_keyboard = lvgl_software_keyboard_get_last();
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if (software_keyboard != nullptr) {
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lvgl_keyboard_add_textarea(software_keyboard, textarea);
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}
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if (lv_display_get_color_format(lv_obj_get_display(parent)) == LV_COLOR_FORMAT_L8) {
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lv_obj_set_style_border_width(textarea, 1, LV_PART_MAIN);
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lv_obj_set_style_border_color(textarea, lv_theme_get_color_secondary(parent), LV_PART_MAIN);
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}
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return textarea;
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}
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}
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#endif // ESP_PLATFORM
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