Files
tactility/Modules/lvgl-window-manager-module/source/module.cpp
T
Ken Van Hoeylandt 643cbc3806 Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing.
- Added POSIX filesystem partitions and improved application path handling.
- Added simulator support for loading and running applications dynamically.
- Improved simulator task stack handling and display startup reliability.
- Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy.
- Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms)
- Standardized data paths across platforms.
- Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app)
- Fixes for app stdio
2026-08-31 22:09:04 +02:00

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// SPDX-License-Identifier: Apache-2.0
#include <lvgl_window_manager/module.h>
#include <lvgl_window_manager/window_manager.h>
#include <tactility/module.h>
extern "C" {
static const ModuleSymbol SYMBOLS[] = {
DEFINE_MODULE_SYMBOL(window_manager_create),
DEFINE_MODULE_SYMBOL(window_manager_create_ext),
DEFINE_MODULE_SYMBOL(window_manager_remove),
DEFINE_MODULE_SYMBOL(window_manager_get_state),
DEFINE_MODULE_SYMBOL(window_manager_await_state_change),
MODULE_SYMBOL_TERMINATOR,
};
Module lvgl_window_manager_module = {
.name = "lvgl-window-manager",
.start = window_manager_start,
.stop = window_manager_stop,
.drivers = nullptr,
.symbols = SYMBOLS,
.internal = nullptr,
};
}