Adolfo Reyna 3310a3a43e feat(lvgl-module): complete canvas API export for GameBoy emulator
- canvas: add missing getters/setters (get_buf, get_image, get_px, get_draw_buf,
  set_palette, copy_buf, init_layer, finish_layer, buf_size)
- draw_buf: export create/destroy/init/dup/copy/goto/width_to_stride/align/palette/from_image/to_image
- draw layer: create + alloc_buf
- image: scale/rotation/pivot/offset for GB integer upscaling
- style: transform_scale/pivot for fallback path

Enables ELF apps to use full LVGL9 canvas docs API:
- 160x144 raw buffer + lv_image_set_scale 2x/3x
- layer init/finish for direct draw calls
- palette for indexed GB modes

Test: GameBoy app builds clean (0 missing symbols) vs 5.5.2 SDK
Fixes missing symbol errors that previously required commented-out scaling workaround
2026-07-21 11:23:31 -04:00
2026-07-04 21:26:43 +02:00
2026-07-19 09:23:20 +02:00
2026-07-19 09:23:20 +02:00
2025-02-08 23:10:31 +01:00
2026-07-05 11:17:42 +02:00
2026-02-15 01:41:47 +01:00
2025-08-02 12:28:28 +02:00
2026-07-02 20:52:26 +02:00

Overview

Tactility is an operating system that focuses on the ESP32 microcontroller family.

See https://tactilityproject.org for more information.

photo of devices running Tactility  screenshot of launcher app

You can run built-in apps or start them from an SD card. It's easy to manage system settings:

screenshot off app list app  screenshot of settings app

License

GNU General Public License Version 3

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