d6b1d15e56
- Auto-select widgets in Launcher and apps with toolbars on devices without touch. - Improved USB HID input reliability, cleanup - Updated PSRAM settings to improve boot stability on supported devices. - Prevented duplicate Wi-Fi event subscriptions during screen rebuilds. - Updated docs - Fixes in WifiManage and WifiConnect - Reduced main task stack size - Moved USB HID stack size to PSRAM when available - app_manager_find_manifest() now returns a copy instead of a pointer
111 lines
3.5 KiB
Markdown
111 lines
3.5 KiB
Markdown
# DisplayIdle Service
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The DisplayIdle service manages screen timeout, screensavers, and backlight control for Tactility devices.
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## Features
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### Screen Timeout
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When enabled, the display will automatically dim after a configurable period of inactivity. Timeout options:
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- 15 seconds
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- 30 seconds
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- 1 minute
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- 2 minutes
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- 5 minutes
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- Never
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### Screensavers
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Four screensaver options are available:
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| Type | Description |
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|------|-------------|
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| **None** | Black screen only, backlight turns off immediately |
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| **Bouncing Balls** | Colored balls bouncing around the screen |
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| **Mystify** | Classic Windows-style polygon trails with color-changing effects |
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| **Matrix Rain** | Digital rain effect with terminal-style grid movement, 6-color gradient trails, glow effects, and random character flicker |
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### Auto-Off Feature
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After 5 minutes of screensaver activity, the screensaver animation stops and the backlight turns off completely to save power. Touching the screen restores normal operation.
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## Public API
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The service exposes a public header for external control:
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```cpp
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#include <Tactility/service/displayidle/DisplayIdleService.h>
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// Get service instance
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auto displayIdle = tt::service::displayidle::findService();
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// Force start screensaver immediately
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displayIdle->startScreensaver();
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// Force stop screensaver and restore backlight
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displayIdle->stopScreensaver();
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// Check if screensaver is currently active
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bool active = displayIdle->isScreensaverActive();
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// Reload settings (call after external settings changes)
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displayIdle->reloadSettings();
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```
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## Architecture
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### Files
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| File | Purpose |
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|------|---------|
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| `DisplayIdleService.h` | Public header with service interface |
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| `DisplayIdle.cpp` | Service implementation |
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| `Screensaver.h` | Base class for screensaver implementations |
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| `BouncingBallsScreensaver.h/cpp` | Bouncing balls screensaver |
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| `MystifyScreensaver.h/cpp` | Mystify polygon screensaver |
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| `MatrixRainScreensaver.h/cpp` | Matrix digital rain screensaver |
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### Screensaver Base Class
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All screensavers inherit from the `Screensaver` base class:
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```cpp
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class Screensaver {
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public:
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virtual void start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) = 0;
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virtual void stop() = 0;
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virtual void update(lv_coord_t screenW, lv_coord_t screenH) = 0;
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};
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```
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### Adding a New Screensaver
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1. Create header and implementation files inheriting from `Screensaver`
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2. Add enum value to `ScreensaverType` in `DisplaySettings.h` (before `Count` sentinel)
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3. Add string conversion in `DisplaySettings.cpp` (`toString` and `fromString`)
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4. Add dropdown option in `Display.cpp` (order must match enum order)
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5. Add case in `DisplayIdle.cpp` `activateScreensaver()` switch
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6. Include the new header in `DisplayIdle.cpp`
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**Note:** The `ScreensaverType::Count` sentinel must always be the last enum value - it's used for bounds checking in the UI.
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## Settings Integration
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Settings are stored in `/data/settings/display.properties` and managed through `DisplaySettings.h`:
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```cpp
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struct DisplaySettings {
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Orientation orientation;
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uint8_t gammaCurve;
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uint8_t backlightDuty;
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bool backlightTimeoutEnabled;
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uint32_t backlightTimeoutMs;
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ScreensaverType screensaverType;
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};
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```
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The Display app (`Display.cpp`) provides the UI for configuring these settings and notifies the DisplayIdle service when settings change via `reloadSettings()`.
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## Timing
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- Service tick interval: 50ms
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- Wake activity threshold: 100ms
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- Screensaver auto-off: 5 minutes (6000 ticks)
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