643cbc3806
- Added POSIX desktop support for SDK builds, application packaging, and integration testing. - Added POSIX filesystem partitions and improved application path handling. - Added simulator support for loading and running applications dynamically. - Improved simulator task stack handling and display startup reliability. - Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy. - Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms) - Standardized data paths across platforms. - Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app) - Fixes for app stdio
163 lines
6.9 KiB
CMake
163 lines
6.9 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
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include("Buildscripts/logo.cmake")
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string(ASCII 27 Esc)
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set(ColorReset "${Esc}[m")
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set(Cyan "${Esc}[36m")
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file(READ version.txt TACTILITY_VERSION)
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add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
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# tactility_add_module() macro
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include("Buildscripts/module.cmake")
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# Determine device identifier and project location
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include("Buildscripts/device.cmake")
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if (DEFINED ENV{ESP_IDF_VERSION})
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init_tactility_globals("sdkconfig")
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get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT)
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get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID)
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else ()
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set(TACTILITY_DEVICE_PROJECT "Devices/simulator")
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set(TACTILITY_DEVICE_ID "simulator")
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set_property(GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT ${TACTILITY_DEVICE_PROJECT})
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set_property(GLOBAL PROPERTY TACTILITY_DEVICE_ID ${TACTILITY_DEVICE_ID})
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endif ()
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if (DEFINED ENV{ESP_IDF_VERSION})
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message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}")
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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set(COMPONENTS Tactility)
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set(EXTRA_COMPONENT_DIRS
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# Tactility must be discovered first: its CMakeLists.txt calls init_tactility_globals(),
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# which other components' CMakeLists.txt (e.g. lvgl-module) rely on having already run to
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# read back TACTILITY_DEVICE_ID/TACTILITY_DEVICE_PROJECT via get_property(). ESP-IDF's
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# requirements-discovery pass processes EXTRA_COMPONENT_DIRS in an isolated sub-process, in
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# the order listed here, so this must stay first now that Firmware no longer exists as a
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# separate component.
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"Tactility"
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"Devices/${TACTILITY_DEVICE_PROJECT}"
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"Drivers"
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"Modules"
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"Platforms/platform-esp32"
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"TactilityKernel"
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"TactilityKernelCpp"
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"TactilityFreeRtos"
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"Libraries/esp_epaper"
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"Libraries/lv_screenshot"
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"Libraries/minitar"
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"Libraries/minmea"
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"Libraries/QRCode"
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)
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set(EXCLUDE_COMPONENTS "Simulator")
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# panic_info_t is architecture-independent (esp_private/panic_internal.h) so this wrap applies
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# to every target; PanicHandler.cpp branches internally per architecture.
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=read" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=write" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=close" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND)
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else ()
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message("Building for sim target")
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# eps-idf generates these from Kconfig, but posix build isn't set up with Kconfig.
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add_compile_definitions(CONFIG_TT_DEVICE_ID="simulator")
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add_compile_definitions(CONFIG_TT_DEVICE_NAME="Simulator")
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add_compile_definitions(CONFIG_TT_DEVICE_VENDOR="")
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add_compile_definitions(CONFIG_TT_DEVICE_NAME_SIMPLE="Simulator")
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add_compile_definitions(CONFIG_TT_LAUNCHER_APP_ID="tactility.launcher")
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add_compile_definitions(CONFIG_TT_AUTO_START_APP_ID="")
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add_compile_definitions(CONFIG_TT_USER_DATA_LOCATION_INTERNAL)
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endif ()
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project(Tactility)
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if (DEFINED ENV{ESP_IDF_VERSION})
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# PanicHandler.cpp's RISC-V callstack walker requires s0 to stay a frame pointer, which GCC
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# does not guarantee without this flag. CONFIG_ESP_SYSTEM_USE_FRAME_POINTER does not add it
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# (it only selects which ESP-IDF backtrace-printing function gets compiled), and can't be used
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# instead: the bootloader shares this project's sdkconfig with no per-subproject override, and
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# enabling it there overflows the bootloader's fixed partition budget. Setting the flag here via
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# idf_build_set_property() only affects this project's own configure, not the bootloader's
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# separate one, so it's naturally excluded. Gated to RISC-V since Xtensa never reads s0 this way.
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# Must run after project(Tactility) above - project() initializes default build specifications
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# that would otherwise overwrite this.
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if(CONFIG_IDF_TARGET_ARCH_RISCV)
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idf_build_set_property(COMPILE_OPTIONS "-fno-omit-frame-pointer" APPEND)
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endif()
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endif ()
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# Defined as regular project for PC and component for ESP
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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add_subdirectory(Tactility)
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add_subdirectory(TactilityFreeRtos)
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add_subdirectory(TactilityKernel)
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add_subdirectory(TactilityKernelCpp)
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add_subdirectory(Platforms/platform-posix)
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add_subdirectory(Devices/simulator)
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add_subdirectory(Libraries/cJSON)
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add_subdirectory(Libraries/lv_screenshot)
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add_subdirectory(Libraries/QRCode)
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add_subdirectory(Libraries/minitar)
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add_subdirectory(Libraries/minmea)
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add_subdirectory(Modules/lvgl-module)
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add_subdirectory(Modules/c-symbols-module)
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add_subdirectory(Modules/cpp-symbols-module)
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add_subdirectory(Modules/crypt-module)
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add_subdirectory(Modules/freertos-module)
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add_subdirectory(Modules/gps-module)
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add_subdirectory(Modules/http-module)
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add_subdirectory(Modules/mbedtls-module)
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add_subdirectory(Modules/posix-symbols-module)
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add_subdirectory(Modules/pthread-module)
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add_subdirectory(Modules/service-module)
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add_subdirectory(Modules/app-module)
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add_subdirectory(Modules/app-posix-module)
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add_subdirectory(Modules/lvgl-window-manager-module)
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add_subdirectory(Drivers/gps-generic-module)
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add_subdirectory(Drivers/gps-meshtastic-module)
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# FreeRTOS
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set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Devices/simulator/Source CACHE STRING "")
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set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
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add_subdirectory(Libraries/FreeRTOS-Kernel)
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target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
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# EmbedTLS
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set(ENABLE_TESTING OFF)
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set(ENABLE_PROGRAMS OFF)
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add_subdirectory(Libraries/mbedtls)
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# SDL
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
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# LVGL
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set(CONFIG_LV_BUILD_DEMOS OFF CACHE BOOL "" FORCE)
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set(CONFIG_LV_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
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target_link_libraries(lvgl PRIVATE SDL2-static)
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# Tests
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add_subdirectory(Tests)
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endif ()
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