Files
tactility/CMakeLists.txt
T
Ken Van Hoeylandt 643cbc3806 Implement posix app loading (#643)
- Added POSIX desktop support for SDK builds, application packaging, and integration testing.
- Added POSIX filesystem partitions and improved application path handling.
- Added simulator support for loading and running applications dynamically.
- Improved simulator task stack handling and display startup reliability.
- Improved simulator display scaling, resizing, high-DPI support, and pointer accuracy.
- Fixed LVGL timers and input polling on POSIX. (fixes simulator with Linux on some Intel graphics platforms)
- Standardized data paths across platforms.
- Logging now works via separate task: this allows apps to write to log without it affecting their stdout (for apps that output text as relevant date for other apps, like the File Selection app)
- Fixes for app stdio
2026-08-31 22:09:04 +02:00

163 lines
6.9 KiB
CMake

cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
string(ASCII 27 Esc)
set(ColorReset "${Esc}[m")
set(Cyan "${Esc}[36m")
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
# tactility_add_module() macro
include("Buildscripts/module.cmake")
# Determine device identifier and project location
include("Buildscripts/device.cmake")
if (DEFINED ENV{ESP_IDF_VERSION})
init_tactility_globals("sdkconfig")
get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT)
get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID)
else ()
set(TACTILITY_DEVICE_PROJECT "Devices/simulator")
set(TACTILITY_DEVICE_ID "simulator")
set_property(GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT ${TACTILITY_DEVICE_PROJECT})
set_property(GLOBAL PROPERTY TACTILITY_DEVICE_ID ${TACTILITY_DEVICE_ID})
endif ()
if (DEFINED ENV{ESP_IDF_VERSION})
message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
set(COMPONENTS Tactility)
set(EXTRA_COMPONENT_DIRS
# Tactility must be discovered first: its CMakeLists.txt calls init_tactility_globals(),
# which other components' CMakeLists.txt (e.g. lvgl-module) rely on having already run to
# read back TACTILITY_DEVICE_ID/TACTILITY_DEVICE_PROJECT via get_property(). ESP-IDF's
# requirements-discovery pass processes EXTRA_COMPONENT_DIRS in an isolated sub-process, in
# the order listed here, so this must stay first now that Firmware no longer exists as a
# separate component.
"Tactility"
"Devices/${TACTILITY_DEVICE_PROJECT}"
"Drivers"
"Modules"
"Platforms/platform-esp32"
"TactilityKernel"
"TactilityKernelCpp"
"TactilityFreeRtos"
"Libraries/esp_epaper"
"Libraries/lv_screenshot"
"Libraries/minitar"
"Libraries/minmea"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
# panic_info_t is architecture-independent (esp_private/panic_internal.h) so this wrap applies
# to every target; PanicHandler.cpp branches internally per architecture.
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=read" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=write" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=close" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND)
else ()
message("Building for sim target")
# eps-idf generates these from Kconfig, but posix build isn't set up with Kconfig.
add_compile_definitions(CONFIG_TT_DEVICE_ID="simulator")
add_compile_definitions(CONFIG_TT_DEVICE_NAME="Simulator")
add_compile_definitions(CONFIG_TT_DEVICE_VENDOR="")
add_compile_definitions(CONFIG_TT_DEVICE_NAME_SIMPLE="Simulator")
add_compile_definitions(CONFIG_TT_LAUNCHER_APP_ID="tactility.launcher")
add_compile_definitions(CONFIG_TT_AUTO_START_APP_ID="")
add_compile_definitions(CONFIG_TT_USER_DATA_LOCATION_INTERNAL)
endif ()
project(Tactility)
if (DEFINED ENV{ESP_IDF_VERSION})
# PanicHandler.cpp's RISC-V callstack walker requires s0 to stay a frame pointer, which GCC
# does not guarantee without this flag. CONFIG_ESP_SYSTEM_USE_FRAME_POINTER does not add it
# (it only selects which ESP-IDF backtrace-printing function gets compiled), and can't be used
# instead: the bootloader shares this project's sdkconfig with no per-subproject override, and
# enabling it there overflows the bootloader's fixed partition budget. Setting the flag here via
# idf_build_set_property() only affects this project's own configure, not the bootloader's
# separate one, so it's naturally excluded. Gated to RISC-V since Xtensa never reads s0 this way.
# Must run after project(Tactility) above - project() initializes default build specifications
# that would otherwise overwrite this.
if(CONFIG_IDF_TARGET_ARCH_RISCV)
idf_build_set_property(COMPILE_OPTIONS "-fno-omit-frame-pointer" APPEND)
endif()
endif ()
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityFreeRtos)
add_subdirectory(TactilityKernel)
add_subdirectory(TactilityKernelCpp)
add_subdirectory(Platforms/platform-posix)
add_subdirectory(Devices/simulator)
add_subdirectory(Libraries/cJSON)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
add_subdirectory(Libraries/minitar)
add_subdirectory(Libraries/minmea)
add_subdirectory(Modules/lvgl-module)
add_subdirectory(Modules/c-symbols-module)
add_subdirectory(Modules/cpp-symbols-module)
add_subdirectory(Modules/crypt-module)
add_subdirectory(Modules/freertos-module)
add_subdirectory(Modules/gps-module)
add_subdirectory(Modules/http-module)
add_subdirectory(Modules/mbedtls-module)
add_subdirectory(Modules/posix-symbols-module)
add_subdirectory(Modules/pthread-module)
add_subdirectory(Modules/service-module)
add_subdirectory(Modules/app-module)
add_subdirectory(Modules/app-posix-module)
add_subdirectory(Modules/lvgl-window-manager-module)
add_subdirectory(Drivers/gps-generic-module)
add_subdirectory(Drivers/gps-meshtastic-module)
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Devices/simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# SDL
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
# LVGL
set(CONFIG_LV_BUILD_DEMOS OFF CACHE BOOL "" FORCE)
set(CONFIG_LV_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
target_link_libraries(lvgl PRIVATE SDL2-static)
# Tests
add_subdirectory(Tests)
endif ()