Files
tactility/Tactility/Source/lvgl/Lvgl.cpp
T
Ken Van Hoeylandt 9f721e6655 Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

185 lines
6.5 KiB
C++

#include <Tactility/hal/Configuration.h>
#include <Tactility/hal/encoder/EncoderDevice.h>
#include <Tactility/hal/display/DisplayDevice.h>
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include <Tactility/hal/touch/TouchDevice.h>
#include <Tactility/Logger.h>
#include <Tactility/lvgl/Keyboard.h>
#include <Tactility/lvgl/Lvgl.h>
#include <Tactility/lvgl/LvglSync.h>
#include <Tactility/service/ServiceRegistration.h>
#include <Tactility/settings/DisplaySettings.h>
#include <tactility/lvgl_module.h>
#include <tactility/module.h>
#include <lvgl.h>
namespace tt::lvgl {
static const auto LOGGER = Logger("LVGL");
bool isStarted() {
return module_is_started(&lvgl_module);
}
void attachDevices() {
LOGGER.info("Adding devices");
auto lock = getSyncLock()->asScopedLock();
lock.lock();
// Start displays (their related touch devices start automatically within)
LOGGER.info("Start displays");
auto displays = hal::findDevices<hal::display::DisplayDevice>(hal::Device::Type::Display);
for (const auto& display: displays) {
if (display->supportsLvgl()) {
if (display->startLvgl()) {
LOGGER.info("Started {}", display->getName());
auto lvgl_display = display->getLvglDisplay();
assert(lvgl_display != nullptr);
auto settings = settings::display::loadOrGetDefault();
lv_display_rotation_t rotation = settings::display::toLvglDisplayRotation(settings.orientation);
if (rotation != lv_display_get_rotation(lvgl_display)) {
lv_display_set_rotation(lvgl_display, rotation);
}
} else {
LOGGER.error("Start failed for {}", display->getName());
}
}
}
// Start touch
// TODO: Consider implementing support for multiple displays
auto primary_display = !displays.empty() ? displays[0] : nullptr;
// Start display-related peripherals
if (primary_display != nullptr) {
LOGGER.info("Start touch devices");
auto touch_devices = hal::findDevices<hal::touch::TouchDevice>(hal::Device::Type::Touch);
for (const auto& touch_device: touch_devices) {
// Start any touch devices that haven't been started yet
if (touch_device->supportsLvgl() && touch_device->getLvglIndev() == nullptr) {
if (touch_device->startLvgl(primary_display->getLvglDisplay())) {
LOGGER.info("Started {}", touch_device->getName());
} else {
LOGGER.error("Start failed for {}", touch_device->getName());
}
}
}
// Start keyboards
LOGGER.info("Start keyboards");
auto keyboards = hal::findDevices<hal::keyboard::KeyboardDevice>(hal::Device::Type::Keyboard);
for (const auto& keyboard: keyboards) {
if (keyboard->isAttached()) {
if (keyboard->startLvgl(primary_display->getLvglDisplay())) {
lv_indev_t* keyboard_indev = keyboard->getLvglIndev();
hardware_keyboard_set_indev(keyboard_indev);
LOGGER.info("Started {}", keyboard->getName());
} else {
LOGGER.error("Start failed for {}", keyboard->getName());
}
}
}
// Start encoders
LOGGER.info("Start encoders");
auto encoders = hal::findDevices<hal::encoder::EncoderDevice>(hal::Device::Type::Encoder);
for (const auto& encoder: encoders) {
if (encoder->startLvgl(primary_display->getLvglDisplay())) {
LOGGER.info("Started {}", encoder->getName());
} else {
LOGGER.error("Start failed for {}", encoder->getName());
}
}
}
// Restart services
// We search for the manifest first, because during the initial start() during boot
// the service won't be registered yet.
if (service::findManifestById("Gui") != nullptr) {
if (service::getState("Gui") == service::State::Stopped) {
service::startService("Gui");
} else {
LOGGER.error("Gui service is not in Stopped state");
}
}
// We search for the manifest first, because during the initial start() during boot
// the service won't be registered yet.
if (service::findManifestById("Statusbar") != nullptr) {
if (service::getState("Statusbar") == service::State::Stopped) {
service::startService("Statusbar");
} else {
LOGGER.error("Statusbar service is not in Stopped state");
}
}
}
void detachDevices() {
LOGGER.info("Removing devices");
auto lock = getSyncLock()->asScopedLock();
lock.lock();
// Stop services that highly depend on LVGL
service::stopService("Statusbar");
service::stopService("Gui");
// Stop keyboards
LOGGER.info("Stopping keyboards");
auto keyboards = hal::findDevices<hal::keyboard::KeyboardDevice>(hal::Device::Type::Keyboard);
for (auto keyboard: keyboards) {
if (keyboard->getLvglIndev() != nullptr) {
keyboard->stopLvgl();
}
}
// Stop touch
LOGGER.info("Stopping touch");
// The display generally stops their own touch devices, but we'll clean up anything that didn't
auto touch_devices = hal::findDevices<hal::touch::TouchDevice>(hal::Device::Type::Touch);
for (auto touch_device: touch_devices) {
if (touch_device->getLvglIndev() != nullptr) {
touch_device->stopLvgl();
}
}
// Stop encoders
LOGGER.info("Stopping encoders");
// The display generally stops their own touch devices, but we'll clean up anything that didn't
auto encoder_devices = hal::findDevices<hal::encoder::EncoderDevice>(hal::Device::Type::Encoder);
for (auto encoder_device: encoder_devices) {
if (encoder_device->getLvglIndev() != nullptr) {
encoder_device->stopLvgl();
}
}
// Stop displays (and their touch devices)
LOGGER.info("Stopping displays");
auto displays = hal::findDevices<hal::display::DisplayDevice>(hal::Device::Type::Display);
for (auto display: displays) {
if (display->supportsLvgl() && display->getLvglDisplay() != nullptr && !display->stopLvgl()) {
LOGGER.error("Failed to detach display from LVGL");
}
}
}
void start() {
check(module_start(&lvgl_module) == ERROR_NONE);
}
void stop() {
check(module_stop(&lvgl_module) == ERROR_NONE);
}
} // namespace