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tactility/TactilityKernel/include/tactility/module.h
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2026-07-23 23:28:09 +02:00

155 lines
4.5 KiB
C

// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "error.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
#define MODULE_SYMBOL_TERMINATOR { nullptr, nullptr }
#else
#define MODULE_SYMBOL_TERMINATOR { NULL, NULL }
#endif
#define DEFINE_MODULE_SYMBOL(symbol) { #symbol, (void*)&symbol }
#ifdef __cplusplus
extern "C" {
#endif
/** A binary symbol like a function or a variable. */
struct ModuleSymbol {
/** The name of the symbol. */
const char* name;
/** The address of the symbol. */
const void* symbol;
};
struct Driver;
struct ModuleInternal;
/**
* A module is a collection of drivers or other functionality that can be loaded and unloaded at runtime.
*/
struct Module {
/**
* The name of the module, for logging/debugging purposes
* Should never be NULL.
* Characters allowed: a-z A-Z 0-9 - _ .
* Desirable format "platform-esp32", "lilygo-tdeck", etc.
*/
const char* name;
/**
* A function to initialize the module, or NULL.
* This can be used to load drivers, initialize hardware, etc.
* @return ERROR_NONE if successful
*/
error_t (*start)(void);
/**
* A function to deinitialize the module, or NULL.
* @return ERROR_NONE if successful
*/
error_t (*stop)(void);
/**
* An array of driver pointers, or NULL.
* The list must be NULL-terminated.
* When the module is started, these drivers are constructed and added to the module.
* When the module is stopped, these drivers are removed from the module and destroyed.
*/
struct Driver* const* drivers;
/**
* A list of symbols exported by the module.
* Should be terminated by MODULE_SYMBOL_TERMINATOR.
* Can be a NULL value.
*/
const struct ModuleSymbol* symbols;
/**
* Internal state managed by the kernel.
* Module implementers should initialize this to NULL.
* Do not access or modify directly; use module_* functions.
*/
struct ModuleInternal* internal;
};
/**
* @brief Construct a module instance.
* @param module module instance to construct
* @return ERROR_NONE if successful
*/
error_t module_construct(struct Module* module);
/**
* @brief Destruct a module instance.
* @param module module instance to destruct
* @return ERROR_NONE if successful
*/
error_t module_destruct(struct Module* module);
/**
* @brief Add a module to the system.
* @warning Only call this once. This function does not check if it was added before.
* @param module module to add
* @return ERROR_NONE if successful
*/
error_t module_add(struct Module* module);
/**
* @brief Remove a module from the system.
* @param module module to remove
* @return ERROR_NONE if successful
*/
error_t module_remove(struct Module* module);
/**
* @brief Start the module.
* @param module module
* @return ERROR_NONE if already started, or otherwise it returns the result of the module's start function
*/
error_t module_start(struct Module* module);
/**
* @brief Stop the module.
* @param module module
* @return ERROR_NONE if successful or if the module wasn't started, or otherwise it returns the result of the module's stop function
*/
error_t module_stop(struct Module* module);
/**
* @brief Construct, add and start a module.
* @param module module
* @return ERROR_NONE if successful
*/
error_t module_construct_add_start(struct Module* module);
/**
* @brief Check if the module is started.
* Can be used when module isn't constructed yet.
* @param module module to check
* @return true if the module is started, false otherwise
*/
bool module_is_started(struct Module* module);
/**
* @brief Resolve a symbol from the module.
* @details The module must be started for symbol resolution to succeed.
* @param module module
* @param symbol_name name of the symbol to resolve
* @param symbol_address pointer to store the address of the resolved symbol
* @return true if the symbol was found and the module is started, false otherwise
*/
bool module_resolve_symbol(struct Module* module, const char* symbol_name, uintptr_t* symbol_address);
/**
* @brief Resolve a symbol from any module
* @details This function iterates through all started modules in the parent and attempts to resolve the symbol.
* @param symbol_name name of the symbol to resolve
* @param symbol_address pointer to store the address of the resolved symbol
* @return true if the symbol was found, false otherwise
*/
bool module_resolve_symbol_global(const char* symbol_name, uintptr_t* symbol_address);
#ifdef __cplusplus
}
#endif