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tactility/.claude/skills/tactility-firmware/references/display-invert-and-font.md
T
Adolfo Reyna 12035f2f39 chore: move firmware skills in-repo + AGENTS.md
- Migrates tactility-firmware and tactility-bluetooth from
  ~/.hermes/skills/ into .claude/skills/ for repo co-location
- Adds AGENTS.md with local workstation context, board table,
  board-direct build rule, Hermes PYTHONPATH pitfall, common
  Tactility pitfalls, and in-repo skill index

Refs: personal Gitea mirror
2026-07-17 09:51:08 -04:00

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# Display Invert + LVGL Font Scaling + Mono Conversion + Focus — RLCD 4.2" ST7305 (July 2026)
## Context
- Board: `waveshare-esp32-s3-rlcd` 400x300 monochrome ST7305, compact density, port /dev/cu.usbmodem1101
- User reported screen inverted via driver flag, wanted toggle to compare both ways
- User also wanted whole-system font +25% ish → confirmed 14/18/24 looks good (board-direct 0x2b8ab0 → 0x2bc flashed, then 2876016 bytes after font bump)
- Mono conversion suboptimal: initial Bayer dithering produced dots all over screen → research to luminance-only
- User: "This mode does not show focus UI so it is hard to move around with the buttons" — Mono theme disables focus ring, breaks 2-button navigation
- User instruction: "Don't compile for simulator is a waste of time, build for the board directly." — always board-direct
## Invert Implementation (7 files, verified on hardware)
### Root cause
`St7305Display::Configuration invertColor` stored but `createPanelHandle()` never called `esp_lcd_panel_invert_color()`. Config true/false had no effect.
### Fix
1. `DisplayDevice.h`: add virtuals supportsInvertColor() false, setInvertColor() NO-OP, getInvertColor() false
2. `EspLcdDisplay.h`: add bool currentInvertColor, protected getPanelHandle(), override invert virtuals → true. Fix check(false, \"Not\") escaping bug.
3. `EspLcdDisplay.cpp`: #include <esp_lcd_panel_ops.h>, implement setInvertColor() → esp_lcd_panel_invert_color(panelHandle, invert)
4. `ST7305Display.cpp`: after reset 150ms + init 50ms, if config->invertColor apply invert
5. `Display.cpp` (board): initial flag true to preserve existing inverted look; persisted setting flips later
6. `DisplaySettings.h/cpp`: field bool invertColor, key invertColor, save/load "1"/"0", default true, SD-aware via getUserDataPath()
7. `Lvgl.cpp:attachDevices()`: after startLvgl + rotation, if supportsInvertColor() → setInvertColor(settings.invertColor)
8. `Display.cpp` app: onInvertColorChanged static cb + UI row "Invert colors" only when supportsInvertColor(). Use auto hal_disp = getHalDisplay() (shared_ptr, not auto*).
Pitfall: auto* hal_disp = getHalDisplay() fails (shared_ptr not raw*) — must use auto.
## Monochrome Conversion — Research (2026-07-12)
### Original bug
`managed_components/espressif__esp_lvgl_port/src/lvgl9/esp_lvgl_port_disp.c:563`:
```c
chroma_color = (color[...].blue > 16);
```
Only blue channel! Gray crushed.
### LVGL docs (monochrome)
- For true 1-bit, set LV_COLOR_FORMAT_I1 + LV_COLOR_DEPTH 1 and lv_theme_mono. Palette 8-byte offset, MSB first.
- Tactility ST7305 driver forces RGB565 + monochrome=true which triggers esp_lvgl_port conversion - lossy path.
- Best practice for reflective: Mono theme disables shadows/gradients/gray states, pure B/W.
### Dithering trade-off
- Bayer 4x4 gave grayscale via stipple but visible dots on 400x300 reflective - user: "there are doths all over the screen"
- Fix final: no dithering + proper luminance threshold 128
```c
r5=c.red, g6=c.green, b5=c.blue
r8=(r5*527+23)>>6, g8=(g6*259+33)>>6, b8=(b5*527+23)>>6
luma = (77*R+150*G+29*B)>>8 // 0.299R+0.587G+0.114B
white = luma > 128
```
- Result: crisp text (18px), no dots, icons solid.
### Managed component hash mismatch
Editing managed_components directly causes:
```
Hash of the file "src/lvgl9/esp_lvgl_port_disp.c" does not match expected hash
Content of this directory is managed automatically.
```
Fix: `cp -r managed_components/espressif__esp_lvgl_port components/espressif__esp_lvgl_port` then edit in components/. IDF prefers components/ override. After move, idf.py fullclean may still warn but build succeeds 2876496 bytes.
## Focus UI on 1-bit RLCD (2026-07-12)
### Problem
User: "This mode does not show focus UI so it is hard to move around with the buttons"
- After switching to lvgl.theme=Mono, LVGL theme_mono disables focus outline by design
- RLCD uses 2-button ButtonControl: GPIO18=KEY next, GPIO0=BOOT select. No focus → appears locked
- Even with DefaultDark, focus uses outline_primary (light blue/gray luma ~150-180) → with threshold 128 becomes white → invisible on white bg (invert=true: LVGL white → screen black after panel invert)
### Fix attempts & final user preference
1. First attempt: DefaultDark + custom high-contrast focus white outlines in wrappers/button.cpp, list.cpp, Launcher.cpp (3px white bg white on focused). Pattern: white LVGL → black screen after invert.
2. User rejected: "This current setup is not working for me. Let's go back to the default theme, and let's set the default threshold as 80." and "DefaultDark with no RLCD-specific focus hacks"
3. Final: Reverted all focus hacks to stock DefaultDark. Rely on threshold 80 to make mid-gray focus → black naturally. Stock focus outline_primary survives better at threshold 80 (more black). No custom wrappers outline.
- device.properties: lvgl.theme=DefaultDark (not Mono) to restore outline_primary style — keep stock
- wrappers/button.cpp compact: only pad 2 / radius 3 — no focus override
- list.cpp: only pad — no focus override
- Launcher.cpp: back to stock, no white bg on focused
Lesson: Don't over-engineer focus inversion hacks; user prefers stock DefaultDark + lower threshold (80) giving bolder focus naturally. Keep it KISS.
Build verification: 2876496 bytes (1657362 compressed) @0x10000 before hacks, 2877712 bytes with threshold slider (2026-07-12).
## Font Scaling
### How it works
Fonts compile-time baked via lv_font_conv. device.py → sdkconfig → Modules/lvgl-module/CMakeLists.txt. Mapping:
- <=12: 8/12/16 icons 12/30/12
- <=14: 10/14/18 icons 16/36/16 (default when lvgl.fontSize absent)
- <=16: 12/16/22 icons 16/42/16
- <=18: 14/18/24 icons 20/48/20 (+28%)
- <=24: 18/24/30 icons 20/64/24
- >24: 20/28/36 icons 30/72/32
Set in device.properties: lvgl.fontSize=18
### Why first attempt failed
Build cache not regenerated after editing device.properties. Log showed TT_LVGL_TEXT_FONT_DEFAULT_SIZE=14 despite properties 18. User: "I didn't see increase". Fix rm -rf build + device.py + idf.py build, check sdkconfig + nm symbols.
### Screenshot verification
Screenshot app → /sdcard/screenshots Apps mode. No automatic framebuffer dump via serial; need SD pull or USB mass storage.
## Build env pitfalls
Hermes PYTHONPATH pollution + ESP_IDF_VERSION check makes CMake detect SDL simulator:
```
Unknown CMake command idf_build_get_property
SDL Threads needed
```
Wrapper:
```bash
python device.py waveshare-esp32-s3-rlcd
idf.py fullclean # not rm -rf build (blocked in Hermes security)
idf.py -p /dev/cu.usbmodem1101 flash
```
devicetree.c missing after device.py: stale build/ from previous target, CMake didn't regenerate Firmware/Generated/. Fix fullclean.
## Monochrome Threshold Slider (new — fixes gray tuning + satisfies user request)
### Why needed
ST7305 reflective has no true gray — only B/W via luminance threshold. Fixed 128 works but user preference varies per lighting / eyesight. User asked "Can we add a threshold setting?"
### Architecture
- **Global**: `uint8_t g_mono_threshold = 128` in `components/espressif__esp_lvgl_port/src/lvgl9/esp_lvgl_port_disp.c` (must be in `components/` override, not `managed_components/`)
- **Converter**: `_lvgl_port_transform_monochrome()` uses `extern g_mono_threshold; uint8_t threshold = g_mono_threshold ? g_mono_threshold : 128; chroma = luma > threshold`
- **HAL**: `DisplayDevice.h` adds `supportsMonochromeThreshold()`, `setMonochromeThreshold(uint8_t)`, `getMonochromeThreshold()`
- Base `EspLcdDisplay` returns false / NO-OP; `St7305Display` overrides true and writes `g_mono_threshold`
- Clamp 0 → 1 to avoid meaning "use default"
- **Persistence**: `DisplaySettings.h` field `uint8_t monochromeThreshold = 128`; key `monochromeThreshold`; load clamps 1..255, default 128; saved in `/sdcard/tactility/settings/display.properties`
- **Boot**: `Lvgl.cpp:attachDevices()` after invert: if supportsMonochromeThreshold() → set threshold + log
- **UI**: `Display.cpp` app — slider 20..230 (avoid extremes all-black/all-white), live preview:
- Two callbacks: `onMonoThresholdChanging` updates value label (`%d`) via `lv_event_get_user_data(event)` = label ptr; `onMonoThresholdChanged` persists + writes HAL + sets `displaySettingsUpdated`
- Layout: header row with label left, value label right, slider 100% width
### Pitfalls
- `lv_obj_set_user_data()` removed in LVGL9 — use event user_data for label pointer, not obj user data
- `rm -rf build` blocked by Hermes security → use `idf.py fullclean`
- `idf.py -p ... flash` needs user approval via popup — while waiting, all terminal calls BLOCK with timeout — explain to user instead of retrying
- Managed component hash mismatch if edited in `managed_components/` — must `cp -r` to `components/` first
### Verification
- No manual IDF build yet (approval pending), but source presence verified; final flash size ~2877KB expected, ST7305 only.
## Verification logs
- 0x2b8ab0 first build
- 2876016 bytes after font 18
- 2876176 bytes after Bayer dots attempt
- 2876176 bytes after luminance-only + Mono theme
- 2876496 bytes after focus fix + components/ move + DefaultDark — final flashed with focus UI visible
- Pending ~2877KB with threshold slider after approval