Files
tactility/Tactility/Source/lvgl/Keyboard.cpp
T
2026-07-20 23:43:17 +02:00

74 lines
2.0 KiB
C++

#include "Tactility/lvgl/Keyboard.h"
#include "Tactility/service/gui/GuiService.h"
#include <tactility/device.h>
#include <tactility/drivers/keyboard.h>
namespace tt::lvgl {
static lv_indev_t* keyboard_device = nullptr;
static lv_group_t* pending_keyboard_group = nullptr;
void software_keyboard_show(lv_obj_t* textarea) {
auto gui_service = service::gui::findService();
if (gui_service != nullptr) {
gui_service->softwareKeyboardShow(textarea);
}
}
void software_keyboard_hide() {
auto gui_service = service::gui::findService();
if (gui_service != nullptr) {
gui_service->softwareKeyboardHide();
}
}
bool software_keyboard_is_enabled() {
auto gui_service = service::gui::findService();
if (gui_service != nullptr) {
return gui_service->softwareKeyboardIsEnabled();
} else {
return false;
}
}
void software_keyboard_activate(lv_group_t* group) {
pending_keyboard_group = group;
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, group);
}
}
void software_keyboard_deactivate() {
pending_keyboard_group = nullptr;
if (keyboard_device != nullptr) {
lv_indev_set_group(keyboard_device, nullptr);
}
}
bool hardware_keyboard_is_available() {
if (keyboard_device != nullptr) {
return true;
}
bool has_kernel_keyboard = false;
device_for_each_of_type(&KEYBOARD_TYPE, &has_kernel_keyboard, [](Device* device, void* context) {
if (device_is_ready(device)) {
*static_cast<bool*>(context) = true;
return false;
}
return true;
});
return has_kernel_keyboard;
}
void hardware_keyboard_set_indev(lv_indev_t* device) {
keyboard_device = device;
// If an app already activated a keyboard group while no hardware keyboard was
// connected, apply the pending group now that the device is available.
if (device != nullptr && pending_keyboard_group != nullptr) {
lv_indev_set_group(device, pending_keyboard_group);
}
}
}