120 lines
5.1 KiB
C
120 lines
5.1 KiB
C
#include <tactility/device.h>
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#include <tactility/drivers/display.h>
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#include <tactility/drivers/keyboard.h>
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#include <tactility/drivers/pointer.h>
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#include <tactility/log.h>
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#include <tactility/lvgl_display.h>
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#include <tactility/lvgl_keyboard.h>
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#include <tactility/lvgl_module.h>
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#include <tactility/lvgl_pointer.h>
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#include <lvgl.h>
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#define TAG "lvgl"
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void lvgl_devices_attach() {
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lvgl_lock();
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lv_disp_t* lvgl_display = NULL;
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bool display_updates_slowly = false;
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struct Device* kernel_display_device = NULL;
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device_get_first_by_type(&DISPLAY_TYPE, &kernel_display_device);
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// Placeholder drivers (boards not yet migrated to the kernel display driver) register with a
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// NULL api: they exist so the devicetree node resolves, but have nothing for LVGL to bind to.
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if (kernel_display_device != NULL && device_get_driver(kernel_display_device)->api == NULL) {
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device_put(kernel_display_device);
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kernel_display_device = NULL;
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}
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if (kernel_display_device != NULL) {
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uint16_t vres = display_get_resolution_y(kernel_display_device);
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enum DisplayColorFormat color_format = display_get_color_format(kernel_display_device);
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bool swap_bytes = color_format == DISPLAY_COLOR_FORMAT_RGB565_SWAPPED ||
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color_format == DISPLAY_COLOR_FORMAT_BGR565_SWAPPED ||
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color_format == DISPLAY_COLOR_FORMAT_BGR565;
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bool display_requires_full_frame = display_has_capability(kernel_display_device, DISPLAY_CAPABILITY_REQUIRES_FULL_FRAME);
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display_updates_slowly = display_has_capability(kernel_display_device, DISPLAY_CAPABILITY_SLOW_REFRESH);
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// Without CAP_SWAP_XY the driver can't rotate 90/270 in hardware (display_swap_xy() is
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// null and silently skipped by lvgl_display_apply_rotation()) - LVGL would still switch
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// its own logical w/h for those rotations, mismatching the panel's fixed physical
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// orientation (e.g. RGB/DPI panels, whose video timing is fixed at panel-init time).
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// sw_rotate makes LVGL rotate the rendered pixels in software instead, so the driver
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// itself is never asked to do something it can't.
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bool can_hw_rotate = display_has_capability(kernel_display_device, DISPLAY_CAPABILITY_CAP_SWAP_XY) &&
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display_has_capability(kernel_display_device, DISPLAY_CAPABILITY_CAP_MIRROR);
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struct LvglDisplayConfig lvgl_display_config = {
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.buffer_height = vres > 10 ? vres / 10 : vres,
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.sw_rotate = !can_hw_rotate,
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.swap_bytes = swap_bytes,
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.force_full_frame = display_requires_full_frame
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};
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if (lvgl_display_add(kernel_display_device, &lvgl_display_config, &lvgl_display) == ERROR_NONE) {
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LOG_I(TAG, "Bound %s to LVGL", kernel_display_device->name);
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} else {
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LOG_E(TAG, "Failed to bind %s to LVGL", kernel_display_device->name);
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}
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device_put(kernel_display_device);
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}
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struct Device* kernel_pointer_device = NULL;
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device_get_first_by_type(&POINTER_TYPE, &kernel_pointer_device);
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if (kernel_pointer_device != NULL && device_get_driver(kernel_pointer_device)->api == NULL) {
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device_put(kernel_pointer_device);
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kernel_pointer_device = NULL;
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}
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if (kernel_pointer_device != NULL) {
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lv_indev_t* lvgl_pointer_device;
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if (lvgl_pointer_add(kernel_pointer_device, lvgl_display, &lvgl_pointer_device) == ERROR_NONE) {
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LOG_I(TAG, "Bound %s to LVGL", kernel_pointer_device->name);
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// Slow panels cause taps to be missed due to the long update time, prevent that
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if (display_updates_slowly ) {
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lv_indev_set_long_press_time(lvgl_pointer_device, 2000);
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}
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} else {
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LOG_E(TAG, "Failed to bind %s to LVG", kernel_pointer_device->name);
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}
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device_put(kernel_pointer_device);
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}
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struct Device* kernel_keyboard_device = NULL;
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device_get_first_by_type(&KEYBOARD_TYPE, &kernel_keyboard_device);
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lv_indev_t* lvgl_keyboard_device;
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if (kernel_keyboard_device != NULL) {
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if (lvgl_keyboard_add(kernel_keyboard_device, lvgl_display, &lvgl_keyboard_device) == ERROR_NONE) {
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LOG_I(TAG, "Bound %s to LVGL", kernel_keyboard_device->name);
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} else {
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LOG_E(TAG, "Failed to bind %s to LVGL", kernel_keyboard_device->name);
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}
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device_put(kernel_keyboard_device);
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}
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lvgl_unlock();
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}
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void lvgl_devices_detach() {
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lvgl_lock();
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lv_indev_t* device = lv_indev_get_next(NULL);
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while (device != NULL) {
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lv_indev_type_t type = lv_indev_get_type(device);
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if (type == LV_INDEV_TYPE_POINTER) {
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lvgl_pointer_remove(device);
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} else if (type == LV_INDEV_TYPE_KEYPAD) {
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lvgl_keyboard_remove(device);
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} else {
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lv_indev_delete(device);
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}
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// Always get the first item, because getting the next one doesn't work as the current pointer just became corrupt
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device = lv_indev_get_next(NULL);
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}
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lv_disp_t* display = lv_disp_get_next(NULL);
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while (display != NULL) {
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lv_display_delete(display);
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display = lv_disp_get_next(NULL);
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}
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lvgl_lock();
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}
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