Files
tactility/Drivers/GDEQ031T10/Source/Gdeq031t10Display.cpp

639 lines
23 KiB
C++

#include "Gdeq031t10Display.h"
#include <tactility/log.h>
#include <algorithm>
#include <cstring>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <themes/mono/lv_theme_mono.h>
// Full lv_theme_t definition (opaque in public lvgl.h) — needed to extend the
// mono theme with a custom apply callback, per LVGL's theme-extension pattern.
#include <themes/lv_theme_private.h>
constexpr auto* TAG = "GDEQ031T10";
// UC8253-family commands, ported from Xinyuan-LilyGO/T-Deck-MAX's
// Display_EPD_W21.cpp reference driver.
namespace {
constexpr uint8_t CMD_PANEL_SETTING = 0x00;
constexpr uint8_t CMD_POWER_ON_OFF = 0x02; // shared opcode: power on when followed by 0x04, power off as standalone 0x02
constexpr uint8_t CMD_POWER_ON = 0x04;
constexpr uint8_t CMD_DEEP_SLEEP = 0x07;
constexpr uint8_t CMD_DATA_START_OLD = 0x10;
constexpr uint8_t CMD_DISPLAY_REFRESH = 0x12;
constexpr uint8_t CMD_DATA_START_NEW = 0x13;
constexpr uint8_t CMD_VCOM_DATA_INTERVAL = 0x50;
constexpr uint8_t CMD_PARTIAL_WINDOW = 0x90;
constexpr uint8_t CMD_PARTIAL_IN = 0x91;
constexpr uint8_t CMD_PARTIAL_OUT = 0x92;
constexpr uint8_t CMD_FAST_MODE_ENABLE = 0xE0;
constexpr uint8_t CMD_FAST_MODE_TIMING = 0xE5;
constexpr uint8_t DEEP_SLEEP_CHECK_CODE = 0xA5;
}
bool Gdeq031t10Display::writeCommand(uint8_t command) {
gpio_set_level(configuration->pinDc, 0);
spi_transaction_t transaction = {};
transaction.length = 8;
transaction.tx_buffer = &command;
if (spi_device_polling_transmit(spiDevice, &transaction) != ESP_OK) {
LOG_E(TAG, "SPI command transfer failed");
return false;
}
return true;
}
bool Gdeq031t10Display::writeData(const uint8_t* data, size_t length) {
gpio_set_level(configuration->pinDc, 1);
spi_transaction_t transaction = {};
transaction.length = length * 8;
transaction.tx_buffer = data;
if (spi_device_polling_transmit(spiDevice, &transaction) != ESP_OK) {
LOG_E(TAG, "SPI data transfer failed");
return false;
}
return true;
}
bool Gdeq031t10Display::waitWhileBusy() const {
// BUSY pin reads high when the controller is idle/ready.
constexpr TickType_t timeout = pdMS_TO_TICKS(5000);
const TickType_t start = xTaskGetTickCount();
while (gpio_get_level(configuration->pinBusy) != 1) {
if (xTaskGetTickCount() - start > timeout) {
LOG_E(TAG, "Timed out waiting for panel BUSY");
return false;
}
vTaskDelay(pdMS_TO_TICKS(2));
}
return true;
}
void Gdeq031t10Display::reset() const {
gpio_set_level(configuration->pinReset, 0);
vTaskDelay(pdMS_TO_TICKS(10));
gpio_set_level(configuration->pinReset, 1);
vTaskDelay(pdMS_TO_TICKS(10));
}
bool Gdeq031t10Display::initFull() {
reset();
bool ok = writeCommand(CMD_PANEL_SETTING);
ok = ok && writeData(configuration->mirror180 ? 0x13 : 0x1F);
ok = ok && writeCommand(CMD_POWER_ON);
ok = ok && waitWhileBusy();
if (!ok) {
LOG_E(TAG, "Full init failed");
return false;
}
panelMode = RefreshMode::Full;
panelPowerOn = true;
return true;
}
bool Gdeq031t10Display::initFast() {
if (!initFull()) {
return false;
}
bool ok = writeCommand(CMD_FAST_MODE_ENABLE);
ok = ok && writeData(0x02);
ok = ok && writeCommand(CMD_FAST_MODE_TIMING);
ok = ok && writeData(0x5A); // ~1.0s
if (!ok) {
LOG_E(TAG, "Fast mode init failed");
return false;
}
panelMode = RefreshMode::Fast;
return true;
}
bool Gdeq031t10Display::initSlow() {
if (!initFull()) {
return false;
}
bool ok = writeCommand(CMD_FAST_MODE_ENABLE);
ok = ok && writeData(0x02);
ok = ok && writeCommand(CMD_FAST_MODE_TIMING);
ok = ok && writeData(0x6E); // ~1.5s
if (!ok) {
LOG_E(TAG, "Slow mode init failed");
return false;
}
panelMode = RefreshMode::Slow;
return true;
}
bool Gdeq031t10Display::initPartial() {
if (!initFull()) {
return false;
}
bool ok = writeCommand(CMD_FAST_MODE_ENABLE);
ok = ok && writeData(0x02);
ok = ok && writeCommand(CMD_FAST_MODE_TIMING);
ok = ok && writeData(0x79);
ok = ok && writeCommand(CMD_VCOM_DATA_INTERVAL);
ok = ok && writeData(0xD7);
if (!ok) {
LOG_E(TAG, "Partial mode init failed");
return false;
}
panelMode = RefreshMode::Partial;
return true;
}
bool Gdeq031t10Display::ensurePanelReady(RefreshMode mode) {
if (panelMode != mode) {
// A mode change needs the full init path: it starts with reset(), which
// restores register defaults (required when leaving partial mode, whose
// VCOM/data-interval setting would otherwise linger).
switch (mode) {
case RefreshMode::Full: return initFull();
case RefreshMode::Fast: return initFast();
case RefreshMode::Slow: return initSlow();
case RefreshMode::Partial: return initPartial();
}
return false;
} else if (!panelPowerOn) {
// Registers still hold the mode; only the charge pump was idled.
if (!writeCommand(CMD_POWER_ON) || !waitWhileBusy()) {
LOG_E(TAG, "Panel did not become ready after power-on");
return false;
}
panelPowerOn = true;
}
return true;
}
bool Gdeq031t10Display::powerOff() {
// Command the panel off regardless of whether BUSY confirms it: retrying
// forever here would just as likely hang, and a stuck-BUSY panel is
// already unusable either way.
bool ok = writeCommand(CMD_POWER_ON_OFF); // 0x02 standalone = power off
if (!ok || !waitWhileBusy()) {
LOG_E(TAG, "Panel did not confirm power-off");
ok = false;
}
panelPowerOn = false;
return ok;
}
void Gdeq031t10Display::queueRefresh() {
xSemaphoreTake(bufferMutex, portMAX_DELAY);
// renderFramebuffer always holds a complete frame (single buffer, full
// render mode), so the staged copy is self-contained.
std::memcpy(pendingFramebuffer.get(), renderFramebuffer.get() + LVGL_I1_PALETTE_SIZE, FRAMEBUFFER_SIZE);
framePending = true;
xSemaphoreGive(bufferMutex);
xTaskNotifyGive(refreshTask);
}
void Gdeq031t10Display::refreshTaskMain(void* parameter) {
auto* self = static_cast<Gdeq031t10Display*>(parameter);
self->runRefreshTask();
xSemaphoreGive(self->refreshTaskExited);
vTaskDelete(nullptr);
}
void Gdeq031t10Display::runRefreshTask() {
while (true) {
ulTaskNotifyTake(pdTRUE, portMAX_DELAY);
if (refreshTaskShouldExit) {
return;
}
// Drain staged frames latest-wins: everything LVGL flushed while the
// previous refresh was in progress collapses into one panel update.
// A frame staged while the panel is off stays staged; the power-on
// path kicks this task to draw it.
while (!refreshTaskShouldExit && powered) {
xSemaphoreTake(bufferMutex, portMAX_DELAY);
const bool havePending = framePending;
if (havePending) {
std::swap(pendingFramebuffer, taskFramebuffer);
framePending = false;
}
xSemaphoreGive(bufferMutex);
if (!havePending) {
break;
}
refresh();
}
// The pipeline went idle: drop the charge pump now rather than on a
// timer. The mode registers survive a power-off, so the next refresh
// only pays a short power-on wait (on this task, invisible to the UI).
xSemaphoreTake(panelMutex, portMAX_DELAY);
if (initialized && powered && panelPowerOn) {
powerOff();
}
xSemaphoreGive(panelMutex);
}
}
void Gdeq031t10Display::refresh() {
const uint8_t* renderBitmap = taskFramebuffer.get();
constexpr int BYTES_PER_ROW = WIDTH / 8;
// Find the bounding box of bytes that differ from what the panel holds. The
// panel stores the inverted (shadow) polarity, so compare against ~render.
int firstCol = BYTES_PER_ROW, lastCol = -1, firstRow = HEIGHT, lastRow = -1;
for (int row = 0; row < HEIGHT; row++) {
const size_t base = static_cast<size_t>(row) * BYTES_PER_ROW;
for (int col = 0; col < BYTES_PER_ROW; col++) {
if (static_cast<uint8_t>(~renderBitmap[base + col]) != shadowFramebuffer[base + col]) {
if (col < firstCol) firstCol = col;
if (col > lastCol) lastCol = col;
if (row < firstRow) firstRow = row;
if (row > lastRow) lastRow = row;
}
}
}
const bool nothingChanged = (lastCol < 0);
if (nothingChanged && !forceFullRefresh) {
return; // panel already shows this frame; don't refresh needlessly
}
// A change covering most of the screen or an explicit request warrants a
// full refresh; otherwise refresh just the box.
const int changedRows = nothingChanged ? 0 : (lastRow - firstRow + 1);
const bool largeChange = changedRows > (HEIGHT * 3 / 4);
xSemaphoreTake(panelMutex, portMAX_DELAY);
if (!powered || !initialized) {
// The display was turned off/stopped while this frame was staged; the
// shadow mismatch makes the frame redraw after the next power-on.
xSemaphoreGive(panelMutex);
return;
}
if (forceFullRefresh || largeChange || nothingChanged) {
// Explicit requests get the best-quality LUT; automatic ghost-clears use
// the configured (typically faster) mode.
refreshFull(forceFullRefresh ? RefreshMode::Full : currentRefreshMode.load());
forceFullRefresh = false;
partialRefreshCount = 0;
ghostAreaValid = false;
xSemaphoreGive(panelMutex);
return;
}
// Grow the ghost union with this change so the gate sees where partial
// updates have accumulated since the last clear.
if (!ghostAreaValid) {
ghostFirstCol = firstCol;
ghostLastCol = lastCol;
ghostFirstRow = firstRow;
ghostLastRow = lastRow;
ghostAreaValid = true;
} else {
ghostFirstCol = std::min(ghostFirstCol, firstCol);
ghostLastCol = std::max(ghostLastCol, lastCol);
ghostFirstRow = std::min(ghostFirstRow, firstRow);
ghostLastRow = std::max(ghostLastRow, lastRow);
}
if (partialRefreshCount >= MAX_PARTIAL_REFRESHES) {
// Ghost-clear gate. If the accumulated churn is confined to a small
// region (a blinking cursor, a line being typed into), scrub just that
// window — a full-screen flash there is needless and distracting. Only
// widespread churn earns a whole-panel refresh.
const int unionWidth = (ghostLastCol - ghostFirstCol + 1) * 8;
const int unionHeight = ghostLastRow - ghostFirstRow + 1;
const bool unionIsLarge = unionWidth * unionHeight * 4 >= WIDTH * HEIGHT; // >= 25% of the panel
if (unionIsLarge) {
refreshFull(currentRefreshMode);
} else {
refreshWindow(ghostFirstCol, ghostLastCol, ghostFirstRow, ghostLastRow, true);
}
partialRefreshCount = 0;
ghostAreaValid = false;
} else {
refreshWindow(firstCol, lastCol, firstRow, lastRow, false);
partialRefreshCount++;
}
xSemaphoreGive(panelMutex);
}
void Gdeq031t10Display::refreshFull(RefreshMode mode) {
if (!ensurePanelReady(mode)) {
LOG_E(TAG, "Skipping full refresh: panel not ready");
return;
}
const uint8_t* renderBitmap = taskFramebuffer.get();
// shadowFramebuffer keeps the panel-polarity copy of the last frame for the
// controller's old/new differential refresh; LVGL's I1 polarity is inverted.
if (!writeCommand(CMD_DATA_START_OLD) || !writeData(shadowFramebuffer.get(), FRAMEBUFFER_SIZE)) {
LOG_E(TAG, "Failed to send old frame data");
return;
}
for (size_t i = 0; i < FRAMEBUFFER_SIZE; i++) {
shadowFramebuffer[i] = static_cast<uint8_t>(~renderBitmap[i]);
}
if (!writeCommand(CMD_DATA_START_NEW) || !writeData(shadowFramebuffer.get(), FRAMEBUFFER_SIZE)) {
LOG_E(TAG, "Failed to send new frame data");
return;
}
if (!writeCommand(CMD_DISPLAY_REFRESH)) {
LOG_E(TAG, "Failed to trigger display refresh");
return;
}
vTaskDelay(pdMS_TO_TICKS(1)); // datasheet requires >=200us settle before polling BUSY
if (!waitWhileBusy()) {
LOG_E(TAG, "Full refresh did not complete");
}
}
void Gdeq031t10Display::refreshWindow(int firstByteCol, int lastByteCol, int firstRow, int lastRow, bool scrubGhosts) {
// Partial LUT (fast waveform via temperature force) on a sub-region only. The
// RAM window must be byte-aligned in X, which it already is (byte columns).
if (!ensurePanelReady(RefreshMode::Partial)) {
LOG_E(TAG, "Skipping window refresh: panel not ready");
return;
}
const uint8_t* renderBitmap = taskFramebuffer.get();
constexpr int BYTES_PER_ROW = WIDTH / 8;
const int widthBytes = lastByteCol - firstByteCol + 1;
const uint16_t x = static_cast<uint16_t>(firstByteCol * 8);
const uint16_t xe = static_cast<uint16_t>(lastByteCol * 8 + 7);
const uint16_t y = static_cast<uint16_t>(firstRow);
const uint16_t ye = static_cast<uint16_t>(lastRow);
// Set the partial RAM window (GxEPD2 GDEQ031T10 sequence).
bool ok = writeCommand(CMD_PARTIAL_IN);
ok = ok && writeCommand(CMD_PARTIAL_WINDOW);
ok = ok && writeData(static_cast<uint8_t>(x));
ok = ok && writeData(static_cast<uint8_t>(xe));
ok = ok && writeData(static_cast<uint8_t>(y >> 8));
ok = ok && writeData(static_cast<uint8_t>(y & 0xFF));
ok = ok && writeData(static_cast<uint8_t>(ye >> 8));
ok = ok && writeData(static_cast<uint8_t>(ye & 0xFF));
ok = ok && writeData(0x01);
if (!ok) {
LOG_E(TAG, "Failed to set partial refresh window");
writeCommand(CMD_PARTIAL_OUT); // best-effort: leave partial-window mode
return;
}
// Old region: normally the region's current panel contents (shadow),
// gathered contiguously. For a ghost scrub, feed the complement of the new
// data instead: the controller then sees every pixel as changed and drives
// each one through a transition, clearing accumulated partial-refresh
// ghosting in this window only.
size_t n = 0;
for (int row = firstRow; row <= lastRow; row++) {
const size_t base = static_cast<size_t>(row) * BYTES_PER_ROW + firstByteCol;
if (scrubGhosts) {
// New panel data is ~renderBitmap, so its complement is renderBitmap.
std::memcpy(&regionBuffer[n], &renderBitmap[base], widthBytes);
} else {
std::memcpy(&regionBuffer[n], &shadowFramebuffer[base], widthBytes);
}
n += widthBytes;
}
if (!writeCommand(CMD_DATA_START_OLD) || !writeData(regionBuffer.get(), n)) {
LOG_E(TAG, "Failed to send old window data");
writeCommand(CMD_PARTIAL_OUT);
return;
}
// New region: inverted render, and update the shadow for this region as we go.
n = 0;
for (int row = firstRow; row <= lastRow; row++) {
const size_t base = static_cast<size_t>(row) * BYTES_PER_ROW + firstByteCol;
for (int c = 0; c < widthBytes; c++) {
const uint8_t value = static_cast<uint8_t>(~renderBitmap[base + c]);
regionBuffer[n++] = value;
shadowFramebuffer[base + c] = value;
}
}
if (!writeCommand(CMD_DATA_START_NEW) || !writeData(regionBuffer.get(), n)) {
LOG_E(TAG, "Failed to send new window data");
writeCommand(CMD_PARTIAL_OUT);
return;
}
if (writeCommand(CMD_DISPLAY_REFRESH)) {
vTaskDelay(pdMS_TO_TICKS(1));
if (!waitWhileBusy()) {
LOG_E(TAG, "Window refresh did not complete");
}
} else {
LOG_E(TAG, "Failed to trigger window refresh");
}
writeCommand(CMD_PARTIAL_OUT);
}
void Gdeq031t10Display::flushCallback(lv_display_t* display, const lv_area_t* area, uint8_t* pixelMap) {
// pixelMap points into renderFramebuffer (it was passed directly to
// lv_display_set_buffers). Only stage the frame here: the physical refresh
// takes up to ~1s, so it runs on the driver's refresh task instead of
// blocking the LVGL task (which would stall all input handling).
auto* self = static_cast<Gdeq031t10Display*>(lv_display_get_user_data(display));
if (lv_display_flush_is_last(display)) {
self->queueRefresh();
}
lv_display_flush_ready(display);
}
void Gdeq031t10Display::themeApplyCallback(lv_theme_t* /*theme*/, lv_obj_t* obj) {
// Keep textarea cursors solid (no blink): on e-paper each blink toggle is a
// panel refresh. anim_duration 0 makes lv_textarea skip the blink animation.
if (lv_obj_check_type(obj, &lv_textarea_class)) {
lv_obj_set_style_anim_duration(obj, 0, LV_PART_CURSOR);
}
}
bool Gdeq031t10Display::start() {
if (initialized) {
return true;
}
gpio_config_t outputConfig = {
.pin_bit_mask = (1ULL << configuration->pinDc) | (1ULL << configuration->pinReset),
.mode = GPIO_MODE_OUTPUT,
.pull_up_en = GPIO_PULLUP_DISABLE,
.pull_down_en = GPIO_PULLDOWN_DISABLE,
.intr_type = GPIO_INTR_DISABLE,
};
gpio_config(&outputConfig);
gpio_config_t busyConfig = {
.pin_bit_mask = 1ULL << configuration->pinBusy,
.mode = GPIO_MODE_INPUT,
.pull_up_en = GPIO_PULLUP_DISABLE,
.pull_down_en = GPIO_PULLDOWN_DISABLE,
.intr_type = GPIO_INTR_DISABLE,
};
gpio_config(&busyConfig);
spi_device_interface_config_t deviceConfig = {
.mode = 0,
.clock_speed_hz = configuration->clockSpeedHz,
.spics_io_num = configuration->pinCs,
.queue_size = 1,
};
if (spi_bus_add_device(configuration->spiHost, &deviceConfig, &spiDevice) != ESP_OK) {
LOG_E(TAG, "Failed to add SPI device");
return false;
}
if (panelMutex == nullptr) {
panelMutex = xSemaphoreCreateMutex();
}
if (bufferMutex == nullptr) {
bufferMutex = xSemaphoreCreateMutex();
}
if (refreshTaskExited == nullptr) {
refreshTaskExited = xSemaphoreCreateBinary();
}
shadowFramebuffer = std::make_unique<uint8_t[]>(FRAMEBUFFER_SIZE);
// LVGL needs room for the 8-byte I1 palette ahead of the 1bpp bitmap.
renderFramebuffer = std::make_unique<uint8_t[]>(LVGL_I1_PALETTE_SIZE + FRAMEBUFFER_SIZE);
// Scratch for gathering a windowed region (worst case = the whole frame).
regionBuffer = std::make_unique<uint8_t[]>(FRAMEBUFFER_SIZE);
pendingFramebuffer = std::make_unique<uint8_t[]>(FRAMEBUFFER_SIZE);
taskFramebuffer = std::make_unique<uint8_t[]>(FRAMEBUFFER_SIZE);
std::memset(shadowFramebuffer.get(), 0xFF, FRAMEBUFFER_SIZE);
std::memset(renderFramebuffer.get(), 0xFF, LVGL_I1_PALETTE_SIZE + FRAMEBUFFER_SIZE);
std::memset(pendingFramebuffer.get(), 0xFF, FRAMEBUFFER_SIZE);
std::memset(taskFramebuffer.get(), 0xFF, FRAMEBUFFER_SIZE);
currentRefreshMode = configuration->defaultRefreshMode;
initFull();
refreshTaskShouldExit = false;
if (xTaskCreate(&refreshTaskMain, "epd_refresh", REFRESH_TASK_STACK_SIZE, this, REFRESH_TASK_PRIORITY, &refreshTask) != pdPASS) {
LOG_E(TAG, "Failed to create refresh task");
spi_bus_remove_device(spiDevice);
spiDevice = nullptr;
shadowFramebuffer.reset();
renderFramebuffer.reset();
regionBuffer.reset();
pendingFramebuffer.reset();
taskFramebuffer.reset();
return false;
}
powered = true;
initialized = true;
return true;
}
bool Gdeq031t10Display::stop() {
if (!initialized) {
return true;
}
stopLvgl();
// Join the refresh task before touching the panel: it may be mid-refresh.
refreshTaskShouldExit = true;
xTaskNotifyGive(refreshTask);
xSemaphoreTake(refreshTaskExited, portMAX_DELAY);
refreshTask = nullptr;
setPowerOn(false);
xSemaphoreTake(panelMutex, portMAX_DELAY);
initialized = false;
spi_bus_remove_device(spiDevice);
spiDevice = nullptr;
shadowFramebuffer.reset();
renderFramebuffer.reset();
regionBuffer.reset();
pendingFramebuffer.reset();
taskFramebuffer.reset();
framePending = false;
xSemaphoreGive(panelMutex);
return true;
}
void Gdeq031t10Display::setPowerOn(bool turnOn) {
if (turnOn == powered) {
return;
}
xSemaphoreTake(panelMutex, portMAX_DELAY);
if (turnOn) {
initFull(); // toggling RST also wakes the panel from deep sleep
} else {
if (panelPowerOn) {
powerOff();
}
vTaskDelay(pdMS_TO_TICKS(100));
writeCommand(CMD_DEEP_SLEEP);
writeData(DEEP_SLEEP_CHECK_CODE);
// Deep sleep needs a reset to wake, which restores register defaults.
panelMode.reset();
}
powered = turnOn;
xSemaphoreGive(panelMutex);
if (turnOn && refreshTask != nullptr) {
// initFull left the charge pump on. Kick the refresh task: it redraws
// any frame staged while the panel was off, then idles the pump down.
xTaskNotifyGive(refreshTask);
}
}
void Gdeq031t10Display::requestFullRefresh() {
forceFullRefresh = true;
}
bool Gdeq031t10Display::startLvgl() {
if (lvglDisplay != nullptr) {
return true;
}
lvglDisplay = lv_display_create(Gdeq031t10Display::WIDTH, Gdeq031t10Display::HEIGHT);
if (lvglDisplay == nullptr) {
return false;
}
lv_display_set_user_data(lvglDisplay, this);
lv_display_set_color_format(lvglDisplay, LV_COLOR_FORMAT_I1);
// The default colour theme renders accent-coloured text/icons that threshold
// to near-invisible on a 1bpp panel. Apply LVGL's monochrome theme (light
// background, dark foreground) so UI content shows as solid black on white.
lv_theme_t* baseTheme = lv_theme_mono_init(lvglDisplay, false, LV_FONT_DEFAULT);
// Chain a theme on top of the mono theme that disables the textarea cursor
// blink. A blinking cursor invalidates its region ~twice a second, and on
// e-paper every invalidation is a panel refresh, so text-entry screens (e.g.
// the Wi-Fi password field) flash continuously. The mono theme still applies
// first (it's the parent); themeApplyCallback only pins the cursor solid.
static lv_theme_t epaperTheme;
epaperTheme = *baseTheme;
lv_theme_set_parent(&epaperTheme, baseTheme);
lv_theme_set_apply_cb(&epaperTheme, &Gdeq031t10Display::themeApplyCallback);
lv_display_set_theme(lvglDisplay, &epaperTheme);
lv_display_set_render_mode(lvglDisplay, LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_buffers(lvglDisplay, renderFramebuffer.get(), nullptr, LVGL_I1_PALETTE_SIZE + FRAMEBUFFER_SIZE, LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_flush_cb(lvglDisplay, flushCallback);
return true;
}
bool Gdeq031t10Display::stopLvgl() {
if (lvglDisplay == nullptr) {
return true;
}
lv_display_delete(lvglDisplay);
lvglDisplay = nullptr;
return true;
}