feat: implement MCP drawing as screensaver instead of standalone app
- Add ScreensaverType::McpScreen to DisplaySettings enum, toString/fromString - Add 'MCP Screen' option to the Display settings screensaver dropdown - New McpScreensaver (Screensaver subclass): creates full-screen lv_canvas on the overlay, allocates framebuffer in SPIRAM, registers canvas pointer in McpSystemState, shows 'Waiting for LLM...' until first draw command arrives - Wire McpScreensaver into DisplayIdle::activateScreensaver() switch - McpSystem::ensureOverrideScreen() now calls displayidle::findService()-> startScreensaver() instead of launching McpOverrideApp — canvas appears automatically on any LLM draw command - Remove McpOverrideApp (replaced by screensaver), deregister from Tactility.cpp - Remove mcpOverrideEnabled from McpSettings — no longer needed - Simplify McpSettingsApp: remove Screen Override toggle, update info text to direct users to Settings -> Display -> Screensaver -> MCP Screen
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@@ -7,6 +7,7 @@
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#include "MatrixRainScreensaver.h"
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#include "MystifyScreensaver.h"
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#include "StackChanScreensaver.h"
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#include "McpScreensaver.h"
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#include <Tactility/Logger.h>
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#include <Tactility/CoreDefines.h>
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@@ -103,6 +104,9 @@ void DisplayIdleService::activateScreensaver() {
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case settings::display::ScreensaverType::StackChan:
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screensaver = std::make_unique<StackChanScreensaver>();
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break;
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case settings::display::ScreensaverType::McpScreen:
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screensaver = std::make_unique<McpScreensaver>();
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break;
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case settings::display::ScreensaverType::None:
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default:
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// Just black screen, no animated screensaver
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