cd921e1aa9
- Add ScreensaverType::McpScreen to DisplaySettings enum, toString/fromString - Add 'MCP Screen' option to the Display settings screensaver dropdown - New McpScreensaver (Screensaver subclass): creates full-screen lv_canvas on the overlay, allocates framebuffer in SPIRAM, registers canvas pointer in McpSystemState, shows 'Waiting for LLM...' until first draw command arrives - Wire McpScreensaver into DisplayIdle::activateScreensaver() switch - McpSystem::ensureOverrideScreen() now calls displayidle::findService()-> startScreensaver() instead of launching McpOverrideApp — canvas appears automatically on any LLM draw command - Remove McpOverrideApp (replaced by screensaver), deregister from Tactility.cpp - Remove mcpOverrideEnabled from McpSettings — no longer needed - Simplify McpSettingsApp: remove Screen Override toggle, update info text to direct users to Settings -> Display -> Screensaver -> MCP Screen
280 lines
9.2 KiB
C++
280 lines
9.2 KiB
C++
#ifdef ESP_PLATFORM
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#include <Tactility/service/displayidle/DisplayIdleService.h>
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#include "Screensaver.h"
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#include "BouncingBallsScreensaver.h"
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#include "MatrixRainScreensaver.h"
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#include "MystifyScreensaver.h"
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#include "StackChanScreensaver.h"
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#include "McpScreensaver.h"
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#include <Tactility/Logger.h>
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#include <Tactility/CoreDefines.h>
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#include <Tactility/hal/display/DisplayDevice.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/service/ServiceContext.h>
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#include <Tactility/service/ServiceManifest.h>
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#include <Tactility/service/ServiceRegistration.h>
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#include <cstdlib>
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#include <ctime>
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namespace tt::service::displayidle {
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static const auto LOGGER = Logger("DisplayIdle");
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constexpr uint32_t kWakeActivityThresholdMs = 100;
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static std::shared_ptr<hal::display::DisplayDevice> getDisplay() {
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return hal::findFirstDevice<hal::display::DisplayDevice>(hal::Device::Type::Display);
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}
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void DisplayIdleService::stopScreensaverCb(lv_event_t* e) {
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auto* self = static_cast<DisplayIdleService*>(lv_event_get_user_data(e));
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lv_event_stop_bubbling(e);
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self->stopScreensaverRequested.store(true, std::memory_order_release);
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lv_display_trigger_activity(nullptr);
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}
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void DisplayIdleService::stopScreensaver() {
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if (!lvgl::lock(100)) {
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// Lock failed - keep flag set to retry on next tick
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return;
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}
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const auto restoreDuty = cachedDisplaySettings.backlightDuty;
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const bool wasDimmed = displayDimmed;
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if (screensaverOverlay) {
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if (screensaver) {
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screensaver->stop();
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screensaver.reset();
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}
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lv_obj_delete(screensaverOverlay);
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screensaverOverlay = nullptr;
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}
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lvgl::unlock();
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stopScreensaverRequested.store(false, std::memory_order_relaxed);
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// Reset auto-off state
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screensaverActiveCounter = 0;
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backlightOff = false;
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// Restore backlight if display was dimmed
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auto display = getDisplay();
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if (display && wasDimmed) {
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display->setBacklightDuty(restoreDuty);
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}
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displayDimmed = wasDimmed ? false : displayDimmed;
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}
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void DisplayIdleService::activateScreensaver() {
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lv_obj_t* top = lv_layer_top();
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if (screensaverOverlay != nullptr) return;
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// Reset auto-off counter when starting screensaver
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screensaverActiveCounter = 0;
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backlightOff = false;
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lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
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lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
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// Black background overlay
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screensaverOverlay = lv_obj_create(top);
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lv_obj_remove_style_all(screensaverOverlay);
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lv_obj_set_size(screensaverOverlay, LV_PCT(100), LV_PCT(100));
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lv_obj_set_pos(screensaverOverlay, 0, 0);
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lv_obj_set_style_bg_color(screensaverOverlay, lv_color_black(), 0);
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lv_obj_set_style_bg_opa(screensaverOverlay, LV_OPA_COVER, 0);
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lv_obj_add_flag(screensaverOverlay, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(screensaverOverlay, stopScreensaverCb, LV_EVENT_CLICKED, this);
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// Create and start the screensaver based on settings
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switch (cachedDisplaySettings.screensaverType) {
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case settings::display::ScreensaverType::Mystify:
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screensaver = std::make_unique<MystifyScreensaver>();
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break;
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case settings::display::ScreensaverType::BouncingBalls:
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screensaver = std::make_unique<BouncingBallsScreensaver>();
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break;
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case settings::display::ScreensaverType::MatrixRain:
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screensaver = std::make_unique<MatrixRainScreensaver>();
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break;
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case settings::display::ScreensaverType::StackChan:
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screensaver = std::make_unique<StackChanScreensaver>();
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break;
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case settings::display::ScreensaverType::McpScreen:
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screensaver = std::make_unique<McpScreensaver>();
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break;
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case settings::display::ScreensaverType::None:
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default:
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// Just black screen, no animated screensaver
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screensaver = nullptr;
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break;
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}
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if (screensaver) {
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screensaver->start(screensaverOverlay, screenW, screenH);
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}
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}
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void DisplayIdleService::updateScreensaver() {
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if (screensaver) {
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lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
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lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
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screensaver->update(screenW, screenH);
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}
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}
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void DisplayIdleService::tick() {
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if (!lvgl::lock(100)) {
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return;
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}
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if (lv_display_get_default() == nullptr) {
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lvgl::unlock();
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return;
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}
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// Check for settings reload request (thread-safe)
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if (settingsReloadRequested.exchange(false, std::memory_order_acquire)) {
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cachedDisplaySettings = settings::display::loadOrGetDefault();
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}
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uint32_t inactive_ms = 0;
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inactive_ms = lv_display_get_inactive_time(nullptr);
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// Only update if not stopping (prevents lag on touch)
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if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
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// Check if screensaver should auto-off after 5 minutes
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if (!backlightOff) {
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screensaverActiveCounter++;
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if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
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// Stop screensaver animation and turn off backlight
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if (screensaver) {
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screensaver->stop();
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screensaver.reset();
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}
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auto display = getDisplay();
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if (display) {
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display->setBacklightDuty(0);
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}
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backlightOff = true;
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} else {
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updateScreensaver();
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}
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}
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}
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lvgl::unlock();
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// Check stop request early for faster response
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if (stopScreensaverRequested.load(std::memory_order_acquire)) {
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stopScreensaver();
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return;
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}
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auto display = getDisplay();
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if (display != nullptr && display->supportsBacklightDuty()) {
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if (!cachedDisplaySettings.backlightTimeoutEnabled || cachedDisplaySettings.backlightTimeoutMs == 0) {
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if (displayDimmed) {
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display->setBacklightDuty(cachedDisplaySettings.backlightDuty);
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displayDimmed = false;
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}
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} else {
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if (!displayDimmed && inactive_ms >= cachedDisplaySettings.backlightTimeoutMs) {
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if (!lvgl::lock(100)) {
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return; // Retry on next tick
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}
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activateScreensaver();
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lvgl::unlock();
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// Turn off backlight for "None" screensaver (just black screen)
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if (cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
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display->setBacklightDuty(0);
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}
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displayDimmed = true;
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} else if (displayDimmed && (inactive_ms < kWakeActivityThresholdMs)) {
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stopScreensaver();
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}
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}
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}
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}
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bool DisplayIdleService::onStart(ServiceContext& service) {
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// Seed random number generator for varied screensaver patterns
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srand(static_cast<unsigned int>(time(nullptr)));
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cachedDisplaySettings = settings::display::loadOrGetDefault();
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timer = std::make_unique<Timer>(Timer::Type::Periodic, kernel::millisToTicks(TICK_INTERVAL_MS), [this]{ this->tick(); });
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timer->setCallbackPriority(Thread::Priority::Lower);
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timer->start();
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return true;
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}
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void DisplayIdleService::onStop(ServiceContext& service) {
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if (timer) {
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timer->stop();
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timer = nullptr;
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}
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if (screensaverOverlay) {
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// Retry screensaver cleanup during shutdown
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constexpr int maxRetries = 5;
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for (int i = 0; i < maxRetries && screensaverOverlay; ++i) {
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stopScreensaver();
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if (screensaverOverlay && i < maxRetries - 1) {
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kernel::delayMillis(50); // Brief delay before retry
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}
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}
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if (screensaverOverlay) {
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LOGGER.warn("Failed to stop screensaver during shutdown - potential resource leak");
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}
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}
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screensaver.reset();
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}
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void DisplayIdleService::startScreensaver() {
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if (!lvgl::lock(100)) {
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return;
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}
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// Reload settings to get current screensaver type
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// Note: This is safe because we hold the LVGL lock which serializes with tick()
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cachedDisplaySettings = settings::display::loadOrGetDefault();
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activateScreensaver();
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lvgl::unlock();
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// Turn off backlight for "None" screensaver
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auto display = getDisplay();
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if (display && cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
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display->setBacklightDuty(0);
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}
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displayDimmed = true;
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}
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bool DisplayIdleService::isScreensaverActive() const {
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return screensaverOverlay != nullptr;
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}
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void DisplayIdleService::reloadSettings() {
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// Set flag for thread-safe reload - actual reload happens in tick()
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settingsReloadRequested.store(true, std::memory_order_release);
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}
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std::shared_ptr<DisplayIdleService> findService() {
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return std::static_pointer_cast<DisplayIdleService>(
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findServiceById("DisplayIdle")
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);
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}
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extern const ServiceManifest manifest = {
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.id = "DisplayIdle",
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.createService = create<DisplayIdleService>
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};
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}
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#endif // ESP_PLATFORM
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