Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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// SPDX-License-Identifier: Apache-2.0
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#include <tactility/check.h>
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#include <tactility/driver.h>
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#include <tactility/module.h>
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extern "C" {
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extern Driver hal_device_driver;
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static error_t start() {
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/* We crash when construct fails, because if a single driver fails to construct,
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* there is no guarantee that the previously constructed drivers can be destroyed */
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check(driver_construct_add(&hal_device_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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static error_t stop() {
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/* We crash when destruct fails, because if a single driver fails to destruct,
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* there is no guarantee that the previously destroyed drivers can be recovered */
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check(driver_remove(&hal_device_driver) == ERROR_NONE);
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check(driver_destruct(&hal_device_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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struct Module hal_device_module = {
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.name = "hal-device",
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.start = start,
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.stop = stop
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};
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}
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