Files
tactility/Modules/hal-device-module/Source/module.cpp
T
Ken Van Hoeylandt 9f721e6655 Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

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// SPDX-License-Identifier: Apache-2.0
#include <tactility/check.h>
#include <tactility/driver.h>
#include <tactility/module.h>
extern "C" {
extern Driver hal_device_driver;
static error_t start() {
/* We crash when construct fails, because if a single driver fails to construct,
* there is no guarantee that the previously constructed drivers can be destroyed */
check(driver_construct_add(&hal_device_driver) == ERROR_NONE);
return ERROR_NONE;
}
static error_t stop() {
/* We crash when destruct fails, because if a single driver fails to destruct,
* there is no guarantee that the previously destroyed drivers can be recovered */
check(driver_remove(&hal_device_driver) == ERROR_NONE);
check(driver_destruct(&hal_device_driver) == ERROR_NONE);
return ERROR_NONE;
}
struct Module hal_device_module = {
.name = "hal-device",
.start = start,
.stop = stop
};
}