Files
basic1/games/lua_examples/memory_match.lua
Adolfo Reyna fa7d2fd32f Scale games on both axes and 2x text size
All 4 games (simon_says, tic_tac_toe, memory_match, 2048):
- Changed sizing to use min(width, height) instead of just width
- Grids now scale proportionally on both axes
- All UI text now uses text_scale=2 for better visibility
- Games fill more of the screen properly on portrait mode

Fixes:
- Simon Says buttons now square grid on any orientation
- Tic-Tac-Toe grid centered vertically using full screen height
- Memory Match cards use smallest dimension for square sizing
- 2048 tiles scale and center on both axes
- All text (scores, menus, game over) now 2x larger
2026-02-12 21:23:34 -05:00

7.4 KiB