Add intelligent partial screen update system using bitwise XOR change detection and 4-quadrant tracking (top-left, top-right, bottom-left, bottom-right). Each changed pixel is routed to its quadrant, with sophisticated merge logic that combines adjacent rectangles when beneficial (<40% overhead). This dramatically reduces SPI bandwidth for UIs with scattered updates (e.g., corners, sidebars). Key changes: - 4-quadrant dirty rectangle tracking with automatic merging - XOR-based change detection for fast byte-level comparison - Expose st7796_set_window() for partial region updates - 30 FPS frame rate limiter (33ms per frame) to prevent excessive refreshes - Smart sleep timing when frame rate limit is active Performance: Up to 99% reduction in SPI traffic for corner-based UIs (e.g., 4 small regions vs full 480x320 screen updates). Co-Authored-By: Claude <noreply@anthropic.com>
352 lines
13 KiB
C++
352 lines
13 KiB
C++
#include "low_level_display_st7796.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cstdlib> // For abs()
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// RGB565 color definitions
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#define COLOR_BLACK 0x0000
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#define COLOR_WHITE 0xFFFF
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LowLevelDisplayST7796::LowLevelDisplayST7796(const st7796_config* cfg, int w, int h, bool invert)
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: config(cfg), width(w), height(h), initialized(false), rgb_buffer(nullptr), invert_color(invert),
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prev_bit_buffer(nullptr), dirty_rect_enabled(true) {
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for (int i = 0; i < MAX_DIRTY_RECTS; i++) {
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dirty_rects[i].reset();
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}
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}
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LowLevelDisplayST7796::~LowLevelDisplayST7796() {
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if (rgb_buffer) {
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free(rgb_buffer);
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rgb_buffer = nullptr;
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}
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if (prev_bit_buffer) {
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free(prev_bit_buffer);
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prev_bit_buffer = nullptr;
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}
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}
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bool LowLevelDisplayST7796::init() {
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if (initialized) {
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return true;
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}
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st7796_init(config, width, height);
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// Allocate RGB565 buffer once (reused for all draw operations)
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size_t buffer_size = width * height * sizeof(uint16_t);
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rgb_buffer = (uint16_t *)malloc(buffer_size);
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if (!rgb_buffer) {
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printf("Error: Failed to allocate %zu bytes for RGB buffer\n", buffer_size);
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return false;
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}
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printf("ST7796 display initialized: %dx%d (RGB buffer: %zu bytes)\n", width, height, buffer_size);
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initialized = true;
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return true;
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}
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void LowLevelDisplayST7796::clear(bool white) {
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bool out_white = invert_color ? !white : white;
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st7796_fill(out_white ? COLOR_WHITE : COLOR_BLACK);
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}
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void LowLevelDisplayST7796::draw_pixel(int x, int y, bool white) {
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bool out_white = invert_color ? !white : white;
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st7796_draw_pixel(x, y, out_white ? COLOR_WHITE : COLOR_BLACK);
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}
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void LowLevelDisplayST7796::draw_buffer(const uint8_t* bit_buffer) {
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if (!bit_buffer || !rgb_buffer) return;
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// Calculate buffer size
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size_t bit_buffer_size = (width * height + 7) / 8;
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// If dirty rectangle tracking is enabled and we have a previous buffer
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if (dirty_rect_enabled && prev_bit_buffer) {
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// Reset all dirty rectangles
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for (int i = 0; i < MAX_DIRTY_RECTS; i++) {
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dirty_rects[i].reset();
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}
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// Split screen into 4 quadrants
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int mid_x = width / 2;
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int mid_y = height / 2;
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// Use bitwise XOR to quickly detect changed bytes
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for (size_t byte_idx = 0; byte_idx < bit_buffer_size; byte_idx++) {
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uint8_t diff = bit_buffer[byte_idx] ^ prev_bit_buffer[byte_idx];
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// If this byte has changes
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if (diff != 0) {
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// Calculate pixel coordinates for this byte
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int pixel_idx = byte_idx * 8;
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int base_x = pixel_idx % width;
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int base_y = pixel_idx / width;
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// Check each changed bit/pixel in this byte
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for (int bit = 0; bit < 8 && (pixel_idx + bit) < (width * height); bit++) {
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if (diff & (0x80 >> bit)) {
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int x = base_x + bit;
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int y = base_y;
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// Adjust coordinates if we wrapped to next row
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if (x >= width) {
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x -= width;
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y++;
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}
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// Route to appropriate quadrant based on X and Y position
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// Quadrant 0: Top-left (x < mid_x, y < mid_y)
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// Quadrant 1: Top-right (x >= mid_x, y < mid_y)
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// Quadrant 2: Bottom-left (x < mid_x, y >= mid_y)
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// Quadrant 3: Bottom-right (x >= mid_x, y >= mid_y)
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int rect_idx = ((y >= mid_y) ? 2 : 0) + ((x >= mid_x) ? 1 : 0);
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dirty_rects[rect_idx].expand(x, y);
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}
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}
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}
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}
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// Check if we have any valid dirty rectangles
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int valid_rects = 0;
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for (int i = 0; i < MAX_DIRTY_RECTS; i++) {
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if (dirty_rects[i].is_valid) {
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valid_rects++;
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}
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}
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// If there are no changes, skip the update
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if (valid_rects == 0) {
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return;
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}
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// Optimization: Merge adjacent rectangles if beneficial
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// Check pairs of rectangles and merge if they overlap or are close
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if (valid_rects >= 2) {
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// Try merging adjacent quadrants
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// Check top row (0,1) merge
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if (dirty_rects[0].is_valid && dirty_rects[1].is_valid) {
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int gap_x = dirty_rects[1].x0 - dirty_rects[0].x1;
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int gap_y = abs(dirty_rects[0].y0 - dirty_rects[1].y0) + abs(dirty_rects[0].y1 - dirty_rects[1].y1);
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if (gap_x < 30 && gap_y < 20) {
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dirty_rects[0].merge(dirty_rects[1]);
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dirty_rects[1].reset();
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valid_rects--;
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}
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}
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// Check bottom row (2,3) merge
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if (dirty_rects[2].is_valid && dirty_rects[3].is_valid) {
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int gap_x = dirty_rects[3].x0 - dirty_rects[2].x1;
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int gap_y = abs(dirty_rects[2].y0 - dirty_rects[3].y0) + abs(dirty_rects[2].y1 - dirty_rects[3].y1);
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if (gap_x < 30 && gap_y < 20) {
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dirty_rects[2].merge(dirty_rects[3]);
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dirty_rects[3].reset();
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valid_rects--;
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}
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}
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// Check left column (0,2) merge
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if (dirty_rects[0].is_valid && dirty_rects[2].is_valid) {
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int gap_y = dirty_rects[2].y0 - dirty_rects[0].y1;
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int gap_x = abs(dirty_rects[0].x0 - dirty_rects[2].x0) + abs(dirty_rects[0].x1 - dirty_rects[2].x1);
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if (gap_y < 30 && gap_x < 20) {
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dirty_rects[0].merge(dirty_rects[2]);
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dirty_rects[2].reset();
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valid_rects--;
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}
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}
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// Check right column (1,3) merge
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if (dirty_rects[1].is_valid && dirty_rects[3].is_valid) {
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int gap_y = dirty_rects[3].y0 - dirty_rects[1].y1;
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int gap_x = abs(dirty_rects[1].x0 - dirty_rects[3].x0) + abs(dirty_rects[1].x1 - dirty_rects[3].x1);
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if (gap_y < 30 && gap_x < 20) {
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dirty_rects[1].merge(dirty_rects[3]);
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dirty_rects[3].reset();
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valid_rects--;
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}
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}
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// Final pass: merge any remaining valid rectangles if they're very close
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for (int i = 0; i < MAX_DIRTY_RECTS - 1; i++) {
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if (!dirty_rects[i].is_valid) continue;
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for (int j = i + 1; j < MAX_DIRTY_RECTS; j++) {
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if (!dirty_rects[j].is_valid) continue;
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DirtyRect merged = dirty_rects[i];
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merged.merge(dirty_rects[j]);
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int combined_area = dirty_rects[i].get_area() + dirty_rects[j].get_area();
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int merged_area = merged.get_area();
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// Merge if the combined overhead is less than 40%
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if (merged_area < combined_area * 1.4f) {
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dirty_rects[i] = merged;
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dirty_rects[j].reset();
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valid_rects--;
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break; // Move to next i
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}
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}
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}
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}
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// Copy current buffer to previous buffer for next frame comparison
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memcpy(prev_bit_buffer, bit_buffer, bit_buffer_size);
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// Process each valid dirty rectangle
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for (int rect_idx = 0; rect_idx < MAX_DIRTY_RECTS; rect_idx++) {
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if (!dirty_rects[rect_idx].is_valid) continue;
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DirtyRect& rect = dirty_rects[rect_idx];
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// Convert only the dirty rectangle region to RGB565
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for (int y = rect.y0; y <= rect.y1; y++) {
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for (int x = rect.x0; x <= rect.x1; x++) {
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int byte_index = (y * width + x) / 8;
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int bit_index = 7 - (x % 8);
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bool pixel_white = (bit_buffer[byte_index] >> bit_index) & 0x01;
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bool out_white = invert_color ? !pixel_white : pixel_white;
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rgb_buffer[y * width + x] = out_white ? COLOR_WHITE : COLOR_BLACK;
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}
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}
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// Draw only this dirty rectangle
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st7796_set_window(rect.x0, rect.y0, rect.x1, rect.y1);
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// Calculate size of dirty region
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int dirty_width = rect.get_width();
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int dirty_height = rect.get_height();
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// Write only the dirty rectangle pixels
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// We need to extract rows from the full rgb_buffer
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for (int row = 0; row < dirty_height; row++) {
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int buffer_offset = (rect.y0 + row) * width + rect.x0;
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st7796_write_raw((const uint8_t*)&rgb_buffer[buffer_offset], dirty_width * 2);
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}
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}
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} else {
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// Full screen update (original behavior)
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// Convert 1-bit buffer to RGB565 using persistent buffer
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int byte_index = (y * width + x) / 8;
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int bit_index = 7 - (x % 8);
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bool pixel_white = (bit_buffer[byte_index] >> bit_index) & 0x01;
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bool out_white = invert_color ? !pixel_white : pixel_white;
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rgb_buffer[y * width + x] = out_white ? COLOR_WHITE : COLOR_BLACK;
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}
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}
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// Draw entire buffer at once
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st7796_set_cursor(0, 0);
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// Use raw write for speed.
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// Since we only use 0x0000 (Black) and 0xFFFF (White), endianness doesn't matter.
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// 0x0000 -> 0x00, 0x00 (LE) -> Display sees 0x00, 0x00 (0x0000 correct)
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// 0xFFFF -> 0xFF, 0xFF (LE) -> Display sees 0xFF, 0xFF (0xFFFF correct)
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st7796_write_raw((const uint8_t*)rgb_buffer, width * height * 2);
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// If dirty rect is enabled, store this buffer for next comparison
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if (dirty_rect_enabled && prev_bit_buffer) {
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memcpy(prev_bit_buffer, bit_buffer, bit_buffer_size);
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}
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}
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}
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void LowLevelDisplayST7796::refresh() {
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// ST7796 updates immediately, no refresh needed
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}
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void LowLevelDisplayST7796::set_backlight(bool on) {
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// Use brightness control: on = 100%, off = 0%
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st7796_set_brightness(on ? 100 : 0);
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}
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void LowLevelDisplayST7796::set_brightness(uint8_t brightness) {
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st7796_set_brightness(brightness);
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}
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uint8_t LowLevelDisplayST7796::get_brightness() const {
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return st7796_get_brightness();
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}
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void LowLevelDisplayST7796::sleep() {
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st7796_sleep();
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}
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void LowLevelDisplayST7796::wake() {
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st7796_wake();
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}
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void LowLevelDisplayST7796::set_rotation(uint8_t rotation) {
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// ST7796 driver doesn't have rotation control yet
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// TODO: Add MADCTL register manipulation for rotation
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(void)rotation;
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}
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void LowLevelDisplayST7796::enable_dirty_rect(bool enabled) {
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dirty_rect_enabled = enabled;
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if (enabled && !prev_bit_buffer) {
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// Allocate buffer to store previous frame for change detection
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size_t bit_buffer_size = (width * height + 7) / 8; // 1 bit per pixel
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prev_bit_buffer = (uint8_t *)malloc(bit_buffer_size);
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if (prev_bit_buffer) {
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// Initialize to all zeros (black screen)
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memset(prev_bit_buffer, 0, bit_buffer_size);
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printf("ST7796: Dirty rectangle tracking enabled (buffer: %zu bytes, max rects: %d)\n",
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bit_buffer_size, MAX_DIRTY_RECTS);
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} else {
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printf("Error: Failed to allocate %zu bytes for dirty rect buffer\n", bit_buffer_size);
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dirty_rect_enabled = false;
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}
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} else if (!enabled && prev_bit_buffer) {
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// Disable and free tracking buffer
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free(prev_bit_buffer);
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prev_bit_buffer = nullptr;
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for (int i = 0; i < MAX_DIRTY_RECTS; i++) {
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dirty_rects[i].reset();
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}
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printf("ST7796: Dirty rectangle tracking disabled\n");
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}
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}
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void LowLevelDisplayST7796::on_idle_2min() {
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if (!is_dimmed && !is_sleeping) {
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saved_brightness = get_brightness();
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set_brightness(5); // Dim to 5%
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is_dimmed = true;
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printf("TFT: Dimmed to 5%%\n");
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}
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}
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void LowLevelDisplayST7796::on_idle_10min() {
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if (!is_sleeping) {
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sleep();
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is_sleeping = true;
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is_dimmed = true; // Sleep implies dimmed
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printf("TFT: Entered sleep mode\n");
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}
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}
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void LowLevelDisplayST7796::on_user_interaction() {
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if (is_sleeping) {
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wake();
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// Restore brightness if we have a saved value, or default to 100
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set_brightness(saved_brightness > 0 ? saved_brightness : 100);
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is_sleeping = false;
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is_dimmed = false;
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printf("TFT: Woke from sleep\n");
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} else if (is_dimmed) {
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set_brightness(saved_brightness > 0 ? saved_brightness : 100);
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is_dimmed = false;
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printf("TFT: Restored brightness\n");
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}
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}
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