Files
basic1/emulator/low_level_display_sfml.h
T

20 lines
444 B
C++

#pragma once
#include <SFML/Graphics.hpp>
class LowLevelDisplaySFML {
public:
LowLevelDisplaySFML(int width, int height);
bool init();
void draw_buffer(const uint8_t* bit_buffer);
void refresh();
bool isOpen() const;
bool pollEvent(sf::Event& event);
void close();
private:
int width, height;
sf::RenderWindow window;
sf::Texture texture;
sf::Sprite sprite;
std::vector<uint8_t> framebuffer;
};