199 lines
6.8 KiB
C++
199 lines
6.8 KiB
C++
// DiceModalGame.h
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#pragma once
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#include "../../lib/game.h"
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#include "../../display/low_level_render.h"
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#include "../../display/low_level_gui.h"
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#include "input_manager.h"
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#include "MonopolyBoardRenderer.h"
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#include "ModalButtonHelper.h"
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#include <stdlib.h>
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#include <stdio.h>
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class DiceModalGame : public Game {
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int dice1, dice2;
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const BoardTile *from_tile, *to_tile;
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Player* players;
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int players_count;
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bool dismissed;
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int from_pos;
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int correct_destination;
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int options[3];
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bool option_visible[3];
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int selected_choice;
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bool show_error;
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void draw_die(int x, int y, int size, int value) {
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// Die base
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renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
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// Shadow (offset 2,2)
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renderer->draw_line(x + size, y + 2, x + size, y + size, true);
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renderer->draw_line(x + 2, y + size, x + size, y + size, true);
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int dot_size = size / 6;
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int m = size / 2;
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int l = size / 4;
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int r = 3 * size / 4;
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int t = size / 4;
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int b = 3 * size / 4;
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auto draw_dot = [&](int dx, int dy) {
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renderer->draw_filled_rectangle(x + dx - dot_size / 2, y + dy - dot_size / 2, dot_size, dot_size, true, 1);
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};
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if (value % 2 == 1) draw_dot(m, m); // Center dot for 1, 3, 5
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if (value > 1) {
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draw_dot(l, t);
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draw_dot(r, b);
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}
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if (value > 3) {
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draw_dot(r, t);
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draw_dot(l, b);
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}
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if (value == 6) {
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draw_dot(l, m);
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draw_dot(r, m);
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}
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}
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public:
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DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2, const BoardTile* from, const BoardTile* to, Player* p, int count)
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: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {
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// Find from_pos
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from_pos = 0;
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for(int i=0; i<40; i++) {
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if(&MONOPOLY_BOARD[i] == from_tile) {
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from_pos = i;
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break;
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}
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}
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correct_destination = (from_pos + dice1 + dice2) % BOARD_SIZE;
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selected_choice = -1;
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show_error = false;
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for(int i=0; i<3; i++) option_visible[i] = true;
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// Generate fake options
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int fake1 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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if (fake1 == correct_destination) fake1 = (fake1 + 1) % BOARD_SIZE;
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int fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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while (fake2 == correct_destination || fake2 == fake1) {
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fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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}
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int rand_pos = rand() % 3;
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if (rand_pos == 0) {
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options[0] = correct_destination;
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options[1] = fake1;
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options[2] = fake2;
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} else if (rand_pos == 1) {
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options[0] = fake1;
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options[1] = correct_destination;
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options[2] = fake2;
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} else {
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options[0] = fake1;
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options[1] = fake2;
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options[2] = correct_destination;
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}
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}
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void init() override {
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dismissed = false;
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selected_choice = -1;
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show_error = false;
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for(int i=0; i<3; i++) option_visible[i] = true;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_DICE; }
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bool update(const InputEvent& event) override {
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if (event.type == INPUT_BUTTON_0) { // Select
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int start_choice = selected_choice;
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do {
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selected_choice = (selected_choice + 1) % 3;
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} while (!option_visible[selected_choice] && selected_choice != start_choice);
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show_error = false;
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return true;
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}
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if (event.type == INPUT_BUTTON_1) {
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if (selected_choice == -1 || !option_visible[selected_choice]) return false;
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if (options[selected_choice] == correct_destination) {
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dismissed = true;
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} else {
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option_visible[selected_choice] = false;
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show_error = true;
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selected_choice = -1;
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}
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return true;
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}
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return false;
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}
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void draw() override {
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renderer->clear_buffer();
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// Draw the restricted board perimeter
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, -1, from_pos, (from_pos + 12) % BOARD_SIZE);
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// --- Inner UI (Center Area) ---
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int cw = width / 7;
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int ch = height / 7;
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int ix = cw + 2;
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int iy = ch + 2;
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int iw = width - 2 * cw - 4;
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int ih = height - 2 * ch - 4;
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// Window background (White box)
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renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
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renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
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renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
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// Header
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renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10, "DICE CHALLENGE", 2);
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renderer->set_text_color(true);
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// Dice
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int dice_size = 40;
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int dice_y = iy + 45;
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draw_die(ix + 20, dice_y, dice_size, dice1);
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draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
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// --- Prompt ---
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int prompt_y = dice_y + dice_size + 10;
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renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
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// --- Options ---
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int opt_y = prompt_y + 20;
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for (int i = 0; i < 3; i++) {
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if (!option_visible[i]) {
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opt_y += 25;
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continue;
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}
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char opt_buf[64];
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snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s", (selected_choice == i ? ">" : " "), i+1, MONOPOLY_BOARD[options[i]].name);
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if (selected_choice == i) renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true, 1);
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if (selected_choice == i) renderer->set_text_color(false);
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// Truncate name if too long
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if (strlen(opt_buf) > 30) opt_buf[30] = '\0';
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renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
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renderer->set_text_color(true);
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opt_y += 25;
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}
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if (show_error) {
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renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30, "TRY AGAIN!", 2);
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}
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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bool is_dismissed() const { return dismissed; }
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};
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