Files
basic1/games/monopoly/DiceModalGame.h
T
2026-01-31 22:23:49 -05:00

120 lines
4.7 KiB
C++

// DiceModalGame.h
#pragma once
#include "../../lib/game.h"
#include "../../display/low_level_render.h"
#include "../../display/low_level_gui.h"
#include "input_manager.h"
#include "MonopolyBoardRenderer.h"
class DiceModalGame : public Game {
int dice1, dice2;
const BoardTile *from_tile, *to_tile;
Player* players;
int players_count;
bool dismissed;
void draw_die(int x, int y, int size, int value) {
// Die base
renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
// Shadow (offset 2,2)
renderer->draw_line(x + size, y + 2, x + size, y + size, true);
renderer->draw_line(x + 2, y + size, x + size, y + size, true);
int dot_size = size / 6;
int m = size / 2;
int l = size / 4;
int r = 3 * size / 4;
int t = size / 4;
int b = 3 * size / 4;
auto draw_dot = [&](int dx, int dy) {
renderer->draw_filled_rectangle(x + dx - dot_size / 2, y + dy - dot_size / 2, dot_size, dot_size, true, 1);
};
if (value % 2 == 1) draw_dot(m, m); // Center dot for 1, 3, 5
if (value > 1) {
draw_dot(l, t);
draw_dot(r, b);
}
if (value > 3) {
draw_dot(r, t);
draw_dot(l, b);
}
if (value == 6) {
draw_dot(l, m);
draw_dot(r, m);
}
}
public:
DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2, const BoardTile* from, const BoardTile* to, Player* p, int count)
: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {}
void init() override { dismissed = false; }
Type get_type() const override { return Type::MONOPOLY_DICE; }
bool update(const InputEvent& event) override {
// Only B dismisses now, so A can still be used for "change action" (even if it does nothing here)
if (event.type == INPUT_BUTTON_1) {
dismissed = true;
return true;
}
return false;
}
void draw() override {
renderer->clear_buffer();
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, (to_tile ? -1 /* or some index */ : -1)); // Keep it simple for now or pass relevant pos
// Let's pass the destination position to highlight it during the dice roll
int target_pos = -1;
for(int i=0; i<40; i++) if(&MONOPOLY_BOARD[i] == to_tile) target_pos = i;
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, target_pos);
// --- Inner UI (Center Area) ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 2, iy = ch + 2;
int iw = width - 2 * cw - 4, ih = height - 2 * ch - 4;
// Window background (White box)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0); // Clear central area
renderer->draw_rectangle(ix, iy, iw, ih, true, 1); // Border
// Header
renderer->draw_filled_rectangle(ix + 2, iy + 2, iw - 4, 30, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(ix + (iw - (int)strlen("==DICE ROLL==") * 12) / 2, iy + 10, "==DICE ROLL==", 2);
renderer->set_text_color(true);
// Dice
int dice_size = 50;
int dice_y = iy + 45;
draw_die(ix + iw / 2 - dice_size - 10, dice_y, dice_size, dice1);
draw_die(ix + iw / 2 + 10, dice_y, dice_size, dice2);
// Total
char buf[32];
snprintf(buf, sizeof(buf), "TOTAL: %d", dice1 + dice2);
renderer->draw_string_scaled(ix + (iw - 100) / 2, dice_y + dice_size + 10, buf, 2);
// Movement info
int info_y = dice_y + dice_size + 30;
char move_buf[64];
if (from_tile && to_tile) {
snprintf(move_buf, sizeof(move_buf), "FROM: %s", from_tile->name);
renderer->draw_string_scaled(ix + 10, info_y, move_buf, 1);
info_y += 12;
snprintf(move_buf, sizeof(move_buf), "TO: %s", to_tile->name);
renderer->draw_string_scaled(ix + 10, info_y, move_buf, 1);
}
// Button
int btn_w = 120, btn_h = 25;
int btn_x = ix + (iw - btn_w) / 2;
int btn_y = iy + ih - 35;
renderer->draw_filled_rectangle(btn_x, btn_y, btn_w, btn_h, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(btn_x + 5, btn_y + 5, ">B CONTINUE", 2);
renderer->set_text_color(true);
}
bool is_dismissed() const { return dismissed; }
};