209 lines
9.1 KiB
C++
209 lines
9.1 KiB
C++
// PropertyModalGame.h
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#pragma once
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#include "../../lib/game.h"
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#include "../../display/low_level_render.h"
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#include "../../display/low_level_gui.h"
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#include "input_manager.h"
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#include "monopoly_board.h"
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#include "player.h"
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#include "MonopolyBoardRenderer.h"
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#include "sprites.h"
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#include "ModalButtonHelper.h"
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class PropertyModalGame : public Game {
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const BoardTile* property;
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bool dismissed;
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bool is_owned;
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const char* owner_name;
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int owner_id; // -1 if not owned
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bool can_afford;
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int selected_choice; // 0: Buy, 1: Cancel
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bool buy_requested;
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bool rent_requested;
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Player* players;
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int players_count;
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int observer_idx;
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public:
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PropertyModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const BoardTile* prop, bool owned, const char* owner, int o_id, bool affordable, Player* p_list = nullptr, int p_count = 0, int obs_idx = -1)
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: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), owner_id(o_id), can_afford(affordable), selected_choice(-1), buy_requested(false), rent_requested(false), players(p_list), players_count(p_count), observer_idx(obs_idx) {
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if (is_owned || !can_afford) selected_choice = 0;
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}
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void init() override {
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dismissed = false; buy_requested = false; rent_requested = false;
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selected_choice = -1;
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if (is_owned || !can_afford) selected_choice = 0;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_PROPERTY; }
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bool update(const InputEvent& event) override {
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// If rent is owed, any button pays it (it's forced)
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if (is_owned && owner_id != -1) {
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if (event.type == INPUT_BUTTON_0 || event.type == INPUT_BUTTON_1) {
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rent_requested = true;
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dismissed = true;
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return true;
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}
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return false;
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}
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// Otherwise (Buy/Pass), use A to cycle and B to select
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if (event.type == INPUT_BUTTON_0) { // BUTTON A -> Change selection
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if (!is_owned && can_afford) {
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if (selected_choice == -1) selected_choice = 0;
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else selected_choice = (selected_choice + 1) % 2;
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return true;
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}
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}
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if (event.type == INPUT_BUTTON_1) { // BUTTON B -> Select action
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if (!is_owned && can_afford) {
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if (selected_choice == -1) return false; // Ignore if nothing selected
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if (selected_choice == 0) buy_requested = true;
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dismissed = true;
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return true;
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} else {
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// Only option was Pass
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dismissed = true;
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return true;
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}
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}
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return false;
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}
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void draw() override {
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renderer->clear_buffer();
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int win_w = width - 2 * (width / 7) - 4;
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int win_h = height - 2 * (height / 7) - 4;
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int win_x = width / 7 + 2;
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int win_y = height / 7 + 2;
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char buf[128];
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if (players && players_count > 0) {
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int property_idx = -1;
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for(int i=0; i<40; i++) if(&MONOPOLY_BOARD[i] == property) property_idx = i;
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// Keep observer_idx to show player's own properties on perimeter
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, property_idx, observer_idx);
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}
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// Window background (White box)
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renderer->draw_filled_rectangle(win_x, win_y, win_w, win_h, false, 0); // Clear background
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renderer->draw_rectangle(win_x, win_y, win_w, win_h, true, 2);
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renderer->draw_rectangle(win_x + 3, win_y + 3, win_w - 6, win_h - 6, true, 1);
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// Header Title Bar
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renderer->draw_filled_rectangle(win_x + 4, win_y + 4, win_w - 8, 35, true, 1);
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renderer->set_text_color(false); // White text
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snprintf(buf, sizeof(buf), "%s", property->name);
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renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 12) / 2, win_y + 10, buf, 2);
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// Subtitle (Type)
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const char* type_str = "PROPERTY";
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if (property->type == TILE_RAILROAD) type_str = "RAILROAD";
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else if (property->type == TILE_UTILITY) type_str = "UTILITY";
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snprintf(buf, sizeof(buf), "%s", type_str);
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renderer->draw_string_scaled(win_w - (int)strlen(buf) * 6 + 20, win_y + 30, buf, 1);
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renderer->set_text_color(true);
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// Info box center
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int info_y = win_y + 45;
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// Price
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snprintf(buf, sizeof(buf), "PRICE: $%d", property->cost);
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renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
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info_y += 25;
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// Rent
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if (property->type == TILE_PROPERTY) {
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snprintf(buf, sizeof(buf), "RENT: $%d", property->rent[0]);
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} else if (property->type == TILE_UTILITY) {
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snprintf(buf, sizeof(buf), "RENT: 4x DICE");
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} else if (property->type == TILE_RAILROAD) {
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snprintf(buf, sizeof(buf), "RENT: $25");
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}
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renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
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info_y += 25;
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// Owner
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if (is_owned && owner_name) {
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snprintf(buf, sizeof(buf), "OWNER: %s", owner_name);
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} else {
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snprintf(buf, sizeof(buf), "OWNER: %s", is_owned ? "PLAYER" : "BANK");
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}
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renderer->draw_string_scaled(win_x + 20, info_y, buf, 2);
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// Draw special utility sprite if applicable
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const unsigned char* sprite = nullptr;
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if (property->type == TILE_UTILITY) {
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if (strstr(property->name, "Electric")) sprite = epd_bitmap_ElectricCompany;
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else if (strstr(property->name, "Water")) sprite = epd_bitmap_WaterWorks;
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}
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if (sprite) {
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renderer->draw_bitmap(sprite, win_x + win_w - 105, win_y + win_h - 105, 100, 100, true);
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}
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// Action Buttons
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int btn_y = win_y + win_h - 85;
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int btn_w = win_w - 40;
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int btn_h = 35;
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if (is_owned && owner_id != -1) {
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// Option: Pay Rent (A or B)
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renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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int rent = 0;
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if (property->type == TILE_PROPERTY) {
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rent = property->rent[0];
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} else if (property->type == TILE_RAILROAD) {
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int rr_count = 0;
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if (owner_id != -1 && owner_id < players_count) {
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for (int i = 0; i < players[owner_id].property_count; ++i) {
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int prop_idx = players[owner_id].properties_owned[i];
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if (MONOPOLY_BOARD[prop_idx].type == TILE_RAILROAD) {
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rr_count++;
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}
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}
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}
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if (rr_count == 1) rent = 25;
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else if (rr_count == 2) rent = 50;
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else if (rr_count == 3) rent = 100;
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else if (rr_count == 4) rent = 200;
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else rent = 25;
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} else if (property->type == TILE_UTILITY) {
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rent = 40;
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}
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snprintf(buf, sizeof(buf), ">PAY RENT ($%d)", rent);
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renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 12) / 2, btn_y + 10, buf, 2);
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renderer->set_text_color(true);
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} else if (!is_owned && can_afford) {
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if (selected_choice == 0) renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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else renderer->draw_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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if (selected_choice == 0) renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), "%sBUY ($%d)", (selected_choice == 0 ? "> " : " "), property->cost);
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renderer->draw_string_scaled(win_x + 25, btn_y + 10, buf, 2);
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renderer->set_text_color(true);
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btn_y += 40;
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// Pass Button
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if (selected_choice == 1) renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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else renderer->draw_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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if (selected_choice == 1) renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), "%sPASS", (selected_choice == 1 ? "> " : " "));
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renderer->draw_string_scaled(win_x + 25, btn_y + 10, buf, 2);
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renderer->set_text_color(true);
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} else {
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renderer->draw_filled_rectangle(win_x + 20, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(win_x + (win_w - 7 * 12) / 2, btn_y + 10, ">PASS", 2);
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renderer->set_text_color(true);
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}
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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bool is_dismissed() const { return dismissed; }
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bool wants_to_buy() const { return buy_requested; }
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bool wants_to_pay_rent() const { return rent_requested; }
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int get_owner_id() const { return owner_id; }
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};
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