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basic1/lib/st7796/st7796.h
2026-01-28 20:12:41 -05:00

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C

/*
* Copyright (c) 2021 Arm Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* ST7796 TFT LCD Display Driver
*
* ==============================================================================
* ABOUT THE ST7796 DISPLAY CONTROLLER
* ==============================================================================
*
* The ST7796 is a single-chip controller/driver for 262K-color, graphic type
* TFT-LCD displays. It consists of 960 source line and 480 gate line driving
* circuits. This chip is capable of connecting directly to an external
* microprocessor via an 8-bit/9-bit/16-bit/18-bit parallel interface or
* Serial Peripheral Interface (SPI).
*
* Key Features:
* - Resolution: Up to 480RGB x 320 dots
* - Display Colors: 262K colors (RGB565 format - 16 bits per pixel)
* - Interface: 4-wire SPI (used in this driver)
* - Framebuffer: Internal RAM that holds the pixel data (480x320x16bit = 300KB)
* - Power: 2.5V~3.3V I/O voltage, with internal regulators for LCD drivers
*
* ==============================================================================
* SPI COMMUNICATION PROTOCOL
* ==============================================================================
*
* The ST7796 uses a 4-wire SPI interface:
* 1. SCK (Serial Clock) - Clock signal from MCU
* 2. MOSI/SDA (Master Out Slave In) - Data signal from MCU to display
* 3. CS (Chip Select) - Active LOW, selects the display
* 4. DC (Data/Command) - HIGH for data, LOW for commands
*
* Additional pins:
* 5. RST (Reset) - Hardware reset, active LOW
* 6. BL (Backlight) - LED backlight control, HIGH for ON
*
* Communication sequence:
* 1. Pull CS LOW to select the display
* 2. Set DC LOW for command, HIGH for data
* 3. Clock out 8 bits on MOSI while toggling SCK
* 4. Pull CS HIGH to deselect
*
* ==============================================================================
* RGB565 COLOR FORMAT
* ==============================================================================
*
* RGB565 is a 16-bit color format:
* - Red: 5 bits (bits 15-11) - 32 levels
* - Green: 6 bits (bits 10-5) - 64 levels (human eye more sensitive to green)
* - Blue: 5 bits (bits 4-0) - 32 levels
*
* Color encoding: RRRR RGGG GGGB BBBB
* Example: 0xF800 = Red, 0x07E0 = Green, 0x001F = Blue, 0xFFFF = White
*
* ==============================================================================
* DISPLAY ORIENTATION (MADCTL)
* ==============================================================================
*
* MADCTL (0x36) controls memory access and display rotation:
* - MY (bit 7): Row Address Order (flip vertical)
* - MX (bit 6): Column Address Order (flip horizontal)
* - MV (bit 5): Row/Column Exchange (swap X/Y for rotation)
* - ML (bit 4): Vertical Refresh Order
* - BGR (bit 3): RGB or BGR color order
*
* Current configuration: 0xE0 (MY=1, MX=1, MV=1)
* This provides landscape mode (480x320) with correct orientation.
*
* ==============================================================================
* MISSING FEATURES & POTENTIAL IMPROVEMENTS
* ==============================================================================
*
* Currently NOT implemented (but supported by hardware):
*
* 1. HARDWARE SCROLLING:
* - Vertical Scrolling Definition (VSCRDEF) and Vertical Scroll Start Address
* - Could enable smooth scrolling without redrawing entire screen
* - Useful for: text scrolling, game backgrounds, UI animations
*
* 2. PARTIAL DISPLAY MODE:
* - Show only a portion of the display (save power)
* - Commands: PTLON (0x12), PTLAR (0x30)
*
* 3. IDLE MODE:
* - Reduced color depth (8 colors) for power saving
* - Commands: IDMON (0x38), IDMOFF (0x39)
*
* 4. DISPLAY INVERSION:
* - Currently set to INVOFF, but INVON available
* - Some displays look better with inversion ON
*
* 5. TEAR EFFECT CONTROL:
* - TE (Tearing Effect) pin synchronization
* - Prevents tearing during screen updates
* - Commands: TEON (0x35), TEOFF (0x34)
*
* 6. GAMMA CORRECTION:
* - Fine-tune color accuracy and contrast
* - Commands: PGC (0xE0), NGC (0xE1)
*
* 7. BRIGHTNESS/CONTRAST CONTROL:
* - Software brightness via WRCABCMB command
* - Currently only hardware backlight control
*
* 8. POWER CONTROL:
* - Deep sleep modes
* - Display ON/OFF without re-initialization
* - Commands: SLPIN (0x10), SLPOUT (0x11)
*
* 9. DMA SUPPORT:
* - Use DMA for SPI transfers instead of blocking writes
* - Would significantly improve performance for large updates
*
* 10. DOUBLE BUFFERING:
* - Currently single-buffered (direct to framebuffer)
* - Could implement software double buffer for tear-free updates
*
* 11. IMAGE/BITMAP LOADING:
* - Load images from SD card or flash
* - BMP, PNG decoders
*
* 12. TEXT RENDERING:
* - Font library for text display
* - Variable font sizes
*
* 13. HARDWARE ACCELERATED FEATURES:
* - Some displays have built-in shape drawing (not ST7796)
* - Window clipping for faster partial updates
*
* Performance Optimization Ideas:
* - Increase SPI speed beyond 80MHz (try 100-125MHz)
* - Use DMA for background transfers
* - Implement dirty rectangle tracking (only update changed areas)
* - Cache frequently drawn graphics
*
* ==============================================================================
*/
#ifndef _PICO_ST7796_H_
#define _PICO_ST7796_H_
#include "hardware/spi.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Configuration structure for ST7796 display
*
* This structure holds all the pin mappings and SPI interface configuration
* needed to communicate with the display. All GPIO pins should be valid
* Raspberry Pi Pico pins, except gpio_cs which can be -1 to disable CS control.
*/
struct st7796_config {
spi_inst_t* spi; // SPI instance (spi0 or spi1)
uint gpio_din; // MOSI/SDA pin (data out from MCU)
uint gpio_clk; // SCK pin (clock)
int gpio_cs; // CS pin (chip select, -1 to disable)
uint gpio_dc; // DC pin (data/command select)
uint gpio_rst; // RST pin (hardware reset)
uint gpio_bl; // Backlight pin (LED control)
};
/**
* @brief Initialize the ST7796 display
*
* This function performs the complete initialization sequence:
* 1. Configures all GPIO pins (SPI, CS, DC, RST, BL)
* 2. Initializes SPI at 80-100 MHz
* 3. Performs hardware reset
* 4. Sends initialization commands to the display
* 5. Sets up RGB565 color mode and landscape orientation
* 6. Turns on backlight and display
*
* @param config Pointer to st7796_config structure with pin mappings
* @param width Display width in pixels (typically 480 for landscape)
* @param height Display height in pixels (typically 320 for landscape)
*
* Note: After this call, display is ready but blank. Call st7796_fill()
* to clear with a color, or start drawing primitives.
*/
void st7796_init(const struct st7796_config *config, uint16_t width, uint16_t height);
/**
* @brief Fill entire display with a single color
*
* This is the fastest way to clear the screen or set a background.
* Uses optimized 512-byte buffering for maximum SPI throughput.
*
* @param color RGB565 color value (e.g., 0x0000=black, 0xFFFF=white)
*
* Performance: ~15ms at 80MHz SPI for full 480x320 screen
*/
void st7796_fill(uint16_t color);
/**
* @brief Write a single pixel at current cursor position
*
* Writes one pixel without changing the drawing window. Use after
* st7796_set_cursor() to position the write location. Rarely used
* directly - most applications use st7796_draw_pixel() instead.
*
* @param color RGB565 color value
*/
void st7796_put(uint16_t color);
/**
* @brief Set cursor position for subsequent writes
*
* Sets the drawing window starting at (x, y) and extending to the
* bottom-right of the display. Subsequent calls to st7796_put()
* will write pixels starting from this position.
*
* @param x X coordinate (0 to width-1)
* @param y Y coordinate (0 to height-1)
*/
void st7796_set_cursor(uint16_t x, uint16_t y);
/**
* @brief Write multiple pixels at current cursor position
*
* Writes an array of RGB565 color values starting at the current
* cursor position. Advances the cursor automatically.
*
* @param data Pointer to array of RGB565 color values
* @param len Number of pixels to write
*
* Note: Less efficient than fill_rect for solid colors due to
* per-pixel conversion overhead.
*/
void st7796_write(const uint16_t *data, size_t len);
/**
* @brief Draw a single pixel at specified coordinates
*
* Draws one pixel at (x, y) with the specified color. This function
* sets up a 1x1 drawing window, so it's slower than batch operations.
* Use fill_rect() or other primitives when possible.
*
* @param x X coordinate (0 to width-1)
* @param y Y coordinate (0 to height-1)
* @param color RGB565 color value
*
* Performance: ~100-200 pixels/second due to window setup overhead
*/
void st7796_draw_pixel(uint16_t x, uint16_t y, uint16_t color);
/**
* @brief Draw a rectangle outline
*
* Draws a hollow rectangle with 1-pixel thick borders. Implemented
* as 4 calls to fill_rect() for efficiency.
*
* @param x Top-left X coordinate
* @param y Top-left Y coordinate
* @param w Width in pixels
* @param h Height in pixels
* @param color RGB565 color value
*/
void st7796_draw_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
/**
* @brief Draw a filled rectangle
*
* Draws a solid rectangle. This is one of the fastest drawing operations
* due to optimized 512-byte buffering.
*
* @param x Top-left X coordinate
* @param y Top-left Y coordinate
* @param w Width in pixels
* @param h Height in pixels
* @param color RGB565 color value
*
* Performance: Can draw full screen in ~15ms at 80MHz SPI
*/
void st7796_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
/**
* @brief Draw a circle outline
*
* Draws a hollow circle using the midpoint circle algorithm (Bresenham).
* Draws 8 symmetric points per iteration for efficiency.
*
* @param x0 Center X coordinate
* @param y0 Center Y coordinate
* @param r Radius in pixels
* @param color RGB565 color value
*
* Note: Implemented as individual pixel draws, so performance is
* O(r) with ~100-200 pixels/second throughput.
*/
void st7796_draw_circle(uint16_t x0, uint16_t y0, uint16_t r, uint16_t color);
/**
* @brief Draw a filled circle
*
* Draws a solid circle using midpoint circle algorithm with horizontal
* line fills. Much faster than drawing individual pixels.
*
* @param x0 Center X coordinate
* @param y0 Center Y coordinate
* @param r Radius in pixels
* @param color RGB565 color value
*
* Performance: Better than draw_circle due to fill_rect optimization
*/
void st7796_fill_circle(uint16_t x0, uint16_t y0, uint16_t r, uint16_t color);
/**
* @brief Draw a line between two points
*
* Draws a line using Bresenham's line algorithm. Works for any angle.
*
* @param x0 Start point X coordinate
* @param y0 Start point Y coordinate
* @param x1 End point X coordinate
* @param y1 End point Y coordinate
* @param color RGB565 color value
*
* Performance: O(max(dx, dy)) with ~100-200 pixels/second throughput
*/
void st7796_draw_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
/**
* @brief Draw a triangle outline
*
* Draws a hollow triangle by connecting three points with lines.
*
* @param x0 First vertex X coordinate
* @param y0 First vertex Y coordinate
* @param x1 Second vertex X coordinate
* @param y1 Second vertex Y coordinate
* @param x2 Third vertex X coordinate
* @param y2 Third vertex Y coordinate
* @param color RGB565 color value
*/
void st7796_draw_triangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/**
* @brief Draw a filled triangle
*
* Draws a solid triangle using scanline fill algorithm. Sorts vertices
* by Y coordinate and fills horizontal spans.
*
* @param x0 First vertex X coordinate
* @param y0 First vertex Y coordinate
* @param x1 Second vertex X coordinate
* @param y1 Second vertex Y coordinate
* @param x2 Third vertex X coordinate
* @param y2 Third vertex Y coordinate
* @param color RGB565 color value
*
* Performance: Better than draw_triangle due to fill_rect optimization
*/
void st7796_fill_triangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
#ifdef __cplusplus
}
#endif
#endif