Files
basic1/emulator/game_launcher.h
T
Adolfo Reyna 285dffc32e Add Lua scripting support to desktop emulator
- Created emulator-specific lua_game_emulator.cpp using filesystem instead of FatFS
- Created lua_game_loader_emulator.cpp to scan games/lua_examples directory
- Updated CMakeLists.txt to include Lua 5.4 engine and bindings
- Updated to SFML 3.0 API compatibility (event handling, sprite initialization)
- Updated Game class to use public members for Lua bindings
- Updated GameLauncher to use std::function for lambda captures
- Added continuous 60 FPS rendering for smooth display
- Emulator now loads and runs all three example Lua games
2026-02-07 12:14:33 -05:00

45 lines
1.2 KiB
C++

// Copy of game_launcher.h for emulator build
#include <stdint.h>
#include <vector>
#include <functional>
#include "input_event.h"
#include "game.h"
class LowLevelRenderer;
class LowLevelGUI;
class InputManager;
struct GameEntry {
const char* name;
const char* description;
std::function<Game*(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)> factory;
};
class GameLauncher {
public:
GameLauncher(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager);
void register_game(const char* name, const char* description,
std::function<Game*(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)> factory);
void draw();
bool update(const InputEvent& event);
Game* get_selected_game();
void reset();
bool is_game_selected() const { return selected_game != nullptr; }
private:
uint16_t width;
uint16_t height;
LowLevelRenderer* renderer;
LowLevelGUI* gui;
InputManager* input_manager;
std::vector<GameEntry> games;
int selected_index;
Game* selected_game;
static const int MENU_Y_START = 60;
static const int MENU_ITEM_HEIGHT = 40;
static const int MENU_PADDING = 10;
};