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basic1/lib/input_event.h
2026-01-30 21:33:42 -05:00

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903 B
C

// ============================================================================
// INPUT EVENT HEADER
// ============================================================================
// Shared input event structures used by InputManager and Game classes
// Extracted from basic1.cpp for modular game architecture
#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H
#include <stdint.h>
// Input event types
enum InputType {
INPUT_NONE = 0,
INPUT_TOUCH_DOWN,
INPUT_TOUCH_MOVE,
INPUT_TOUCH_UP,
INPUT_BUTTON_0,
INPUT_BUTTON_1,
INPUT_GESTURE
};
// Unified input event structure
struct InputEvent {
InputType type;
int16_t x;
int16_t y;
uint8_t gesture_code; // For gesture events
uint8_t button_id; // For button events
uint8_t pressure; // Touch pressure/weight
bool valid; // Set to true if event is valid
};
#endif // INPUT_EVENT_H