674 lines
22 KiB
C++
674 lines
22 KiB
C++
#include "low_level_render.h"
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#include <cmath>
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#include <algorithm>
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#include <vector>
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#include "../fonts/5x5_font.h"
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#include "../fonts/BMplain_font.h"
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#include "../fonts/Blokus_font.h"
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#include "../fonts/HISKYF21_font.h"
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#include "../fonts/Minimum_font.h"
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#include "../fonts/SUPERDIG_font.h"
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#include "../fonts/acme_5_outlines_font.h"
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#include "../fonts/aztech_font.h"
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#include "../fonts/crackers_font.h"
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#include "../fonts/haiku_font.h"
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#include "../fonts/sloth_font.h"
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#include "../fonts/zxpix_font.h"
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#include "../fonts/Commo-Monospaced_font.h"
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#include "../fonts/7linedigital_font.h"
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#include "../fonts/BMSPA_font.h"
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#include "../fonts/HUNTER_font.h"
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#include "../fonts/Raumsond_font.h"
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#include "../fonts/bubblesstandard_font.h"
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#include "../fonts/formplex12_font.h"
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#include "../fonts/homespun_font.h"
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#include "../fonts/Minimum_1_font.h"
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#include "../fonts/m38_font.h"
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#include "../fonts/pzim3x5_font.h"
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#include "../fonts/renew_font.h"
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#include "../fonts/tama_mini02_font.h"
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// Font object definitions
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Font font_5x5_obj(reinterpret_cast<const unsigned char*>(font_5x5), 96, 6, 8);
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Font font_7linedigital_obj(reinterpret_cast<const unsigned char*>(font_7linedigital), 96, 4, 8);
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Font font_acme_5_outlines_obj(reinterpret_cast<const unsigned char*>(font_acme_5_outlines), 96, 6, 8);
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Font font_aztech_obj(reinterpret_cast<const unsigned char*>(font_aztech), 96, 6, 8);
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Font font_BMplain_obj(reinterpret_cast<const unsigned char*>(font_BMplain), 96, 6, 8);
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Font font_BMSPA_obj(reinterpret_cast<const unsigned char*>(font_BMSPA), 96, 8, 8);
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Font font_Blokus_obj(reinterpret_cast<const unsigned char*>(font_Blokus), 96, 6, 8);
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Font font_bubblesstandard_obj(reinterpret_cast<const unsigned char*>(font_bubblesstandard), 96, 7, 8);
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Font font_Commo_Monospaced_obj(reinterpret_cast<const unsigned char*>(font_Commo_Monospaced), 96, 8, 8);
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Font font_crackers_obj(reinterpret_cast<const unsigned char*>(font_crackers), 96, 6, 8);
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Font font_formplex12_obj(reinterpret_cast<const unsigned char*>(font_formplex12), 96, 8, 8);
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Font font_haiku_obj(reinterpret_cast<const unsigned char*>(font_haiku), 96, 6, 8);
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Font font_HISKYF21_obj(reinterpret_cast<const unsigned char*>(font_HISKYF21), 96, 6, 8);
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Font font_homespun_obj(reinterpret_cast<const unsigned char*>(font_homespun), 96, 7, 8);
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Font font_HUNTER_obj(reinterpret_cast<const unsigned char*>(font_HUNTER), 96, 8, 8);
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Font font_m38_obj(reinterpret_cast<const unsigned char*>(font_m38), 96, 8, 8);
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Font font_Minimum_obj(reinterpret_cast<const unsigned char*>(font_Minimum), 96, 6, 8);
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Font font_Minimum_1_obj(reinterpret_cast<const unsigned char*>(font_Minimum_1), 96, 7, 8);
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Font font_pzim3x5_obj(reinterpret_cast<const unsigned char*>(font_pzim3x5), 96, 3, 8);
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Font font_Raumsond_obj(reinterpret_cast<const unsigned char*>(font_Raumsond), 96, 5, 8);
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Font font_renew_obj(reinterpret_cast<const unsigned char*>(font_renew), 96, 7, 8);
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Font font_sloth_obj(reinterpret_cast<const unsigned char*>(font_sloth), 96, 6, 8);
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Font font_SUPERDIG_obj(reinterpret_cast<const unsigned char*>(font_SUPERDIG), 96, 6, 8);
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Font font_tama_mini02_obj(reinterpret_cast<const unsigned char*>(font_tama_mini02), 96, 5, 8);
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Font font_zxpix_obj(reinterpret_cast<const unsigned char*>(font_zxpix), 96, 6, 8);
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LowLevelRenderer::LowLevelRenderer(uint8_t* buffer, int width, int height)
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: bit_buffer(buffer), V_WIDTH(width), V_HEIGHT(height), current_font(&font_5x5_obj),
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clipping_enabled(false), clip_x(0), clip_y(0), clip_width(width), clip_height(height), text_color(true) {}
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void LowLevelRenderer::set_font(const Font* font) {
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current_font = font;
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}
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void LowLevelRenderer::set_text_color(bool color) {
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text_color = color;
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}
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// Clipping functions
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void LowLevelRenderer::set_clip_rect(int x, int y, int width, int height) {
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clip_x = x;
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clip_y = y;
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clip_width = width;
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clip_height = height;
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clipping_enabled = true;
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}
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void LowLevelRenderer::reset_clip_rect() {
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clipping_enabled = false;
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clip_x = 0;
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clip_y = 0;
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clip_width = V_WIDTH;
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clip_height = V_HEIGHT;
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}
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bool LowLevelRenderer::is_clipping_enabled() const {
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return clipping_enabled;
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}
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bool LowLevelRenderer::is_point_in_clip_rect(int x, int y) {
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if (!clipping_enabled) return true;
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return (x >= clip_x && x < clip_x + clip_width &&
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y >= clip_y && y < clip_y + clip_height);
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}
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// Buffer operations
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void LowLevelRenderer::invert_buffer() {
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int buffer_size = (V_WIDTH * V_HEIGHT + 7) / 8; // Round up for bit buffer size
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for (int i = 0; i < buffer_size; ++i) {
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bit_buffer[i] = ~bit_buffer[i]; // Bitwise NOT to invert all bits
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}
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}
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void LowLevelRenderer::clear_buffer() {
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int buffer_size = (V_WIDTH * V_HEIGHT + 7) / 8;
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for (int i = 0; i < buffer_size; ++i) {
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bit_buffer[i] = 0;
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}
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}
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void LowLevelRenderer::set_pixel(int x, int y, bool on)
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{
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if (x < 0 || x >= V_WIDTH || y < 0 || y >= V_HEIGHT)
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return;
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// Check clipping
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if (!is_point_in_clip_rect(x, y))
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return;
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int bit_pos = y * V_WIDTH + x;
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if (on)
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bit_buffer[bit_pos / 8] |= (1 << (7 - (bit_pos % 8)));
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else
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bit_buffer[bit_pos / 8] &= ~(1 << (7 - (bit_pos % 8)));
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}
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void LowLevelRenderer::draw_line(int x0, int y0, int x1, int y1, bool on, int width)
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{
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int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
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int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
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int err = dx + dy, e2;
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while (true)
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{
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// Draw a vertical line for the specified width
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for (int w = -(width / 2); w <= (width / 2); w++)
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{
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set_pixel(x0 + w, y0, on);
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}
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for (int w = -(width / 2); w <= (width / 2); w++)
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{
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set_pixel(x0, y0 + w, on);
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}
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set_pixel(x0, y0, on);
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if (x0 == x1 && y0 == y1)
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break;
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e2 = 2 * err;
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if (e2 >= dy)
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{
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err += dy;
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x0 += sx;
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}
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if (e2 <= dx)
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{
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err += dx;
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y0 += sy;
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}
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}
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}
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void LowLevelRenderer::draw_rectangle(int x, int y, int width, int height, bool on, int line_width)
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{
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// Draw top line
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draw_line(x, y, x + width - 1, y, on, line_width);
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// Draw bottom line
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draw_line(x, y + height - 1, x + width - 1, y + height - 1, on, line_width);
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// Draw left line
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draw_line(x, y, x, y + height - 1, on, line_width);
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// Draw right line
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draw_line(x + width - 1, y, x + width - 1, y + height - 1, on, line_width);
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}
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void LowLevelRenderer::draw_filled_rectangle(int x, int y, int width, int height, bool on, int line_width)
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{
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for (int i = 0; i < height; i++)
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{
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draw_line(x, y + i, x + width - 1, y + i, on, line_width);
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}
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}
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void LowLevelRenderer::draw_rounded_rectangle(int x, int y, int width, int height, int radius, bool on, bool filled)
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{
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// Ensure radius doesn't exceed half the smaller dimension
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int max_radius = std::min(width, height) / 2;
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if (radius > max_radius) radius = max_radius;
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if (radius < 0) radius = 0;
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if (!filled) {
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// --- Outline Logic ---
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if (width > 2 * radius) {
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draw_line(x + radius, y, x + width - radius - 1, y, on);
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draw_line(x + radius, y + height - 1, x + width - radius - 1, y + height - 1, on);
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}
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if (height > 2 * radius) {
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draw_line(x, y + radius, x, y + height - radius - 1, on);
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draw_line(x + width - 1, y + radius, x + width - 1, y + height - radius - 1, on);
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}
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if (radius > 0) {
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draw_corner_arc(x + radius, y + radius, radius, 2, on);
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draw_corner_arc(x + width - radius - 1, y + radius, radius, 1, on);
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draw_corner_arc(x + radius, y + height - radius - 1, radius, 3, on);
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draw_corner_arc(x + width - radius - 1, y + height - radius - 1, radius, 0, on);
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}
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} else {
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// --- Filling Logic ---
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// 1. Fill the central rectangular body (excluding the top and bottom radius areas)
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draw_filled_rectangle(x, y + radius, width, height - 2 * radius, on, 1);
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// 2. Fill the top and bottom sections with horizontal lines of varying widths
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for (int i = 0; i < radius; i++) {
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// Calculate horizontal offset using Pythagorean theorem: offset = r - sqrt(r^2 - (r-i)^2)
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int offset = radius - (int)sqrt((double)radius * radius - (double)(radius - i) * (radius - i));
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// Top radius row
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draw_line(x + offset, y + i, x + width - offset - 1, y + i, on);
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// Bottom radius row
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int bottom_y = y + height - radius + i;
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// Mirroring the offset logic for the bottom
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int b_offset = radius - (int)sqrt((double)radius * radius - (double)(i + 1) * (i + 1));
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draw_line(x + b_offset, bottom_y, x + width - b_offset - 1, bottom_y, on);
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}
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}
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}
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void LowLevelRenderer::draw_corner_arc(int center_x, int center_y, int radius, int quadrant, bool on)
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{
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int x = radius;
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int y = 0;
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int err = 0;
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while (x >= y)
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{
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// Depending on quadrant, set pixels in the appropriate octants
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switch (quadrant)
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{
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case 0: // Bottom-right
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set_pixel(center_x + x, center_y + y, on);
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set_pixel(center_x + y, center_y + x, on);
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break;
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case 1: // Top-right
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set_pixel(center_x + x, center_y - y, on);
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set_pixel(center_x + y, center_y - x, on);
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break;
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case 2: // Top-left
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set_pixel(center_x - x, center_y - y, on);
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set_pixel(center_x - y, center_y - x, on);
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break;
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case 3: // Bottom-left
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set_pixel(center_x - x, center_y + y, on);
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set_pixel(center_x - y, center_y + x, on);
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break;
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}
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if (err <= 0)
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{
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y += 1;
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err += 2 * y + 1;
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}
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if (err > 0)
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{
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x -= 1;
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err -= 2 * x + 1;
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}
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}
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}
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void LowLevelRenderer::draw_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on)
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{
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draw_line(x1, y1, x2, y2, on);
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draw_line(x2, y2, x3, y3, on);
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draw_line(x3, y3, x1, y1, on);
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}
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void LowLevelRenderer::draw_filled_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on)
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{
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// Sort points by y-coordinate
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if (y1 > y2) { std::swap(x1, x2); std::swap(y1, y2); }
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if (y1 > y3) { std::swap(x1, x3); std::swap(y1, y3); }
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if (y2 > y3) { std::swap(x2, x3); std::swap(y2, y3); }
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// Flat bottom triangle
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if (y2 == y3) {
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fill_bottom_flat_triangle(x1, y1, x2, y2, x3, y3, on);
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}
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// Flat top triangle
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else if (y1 == y2) {
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fill_top_flat_triangle(x1, y1, x2, y2, x3, y3, on);
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}
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// General triangle - split into flat bottom and flat top
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else {
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int x4 = x1 + ((y2 - y1) * (x3 - x1)) / (y3 - y1);
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int y4 = y2;
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fill_bottom_flat_triangle(x1, y1, x2, y2, x4, y4, on);
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fill_top_flat_triangle(x2, y2, x4, y4, x3, y3, on);
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}
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}
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void LowLevelRenderer::fill_bottom_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on)
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{
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float invslope1 = (float)(x2 - x1) / (y2 - y1);
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float invslope2 = (float)(x3 - x1) / (y3 - y1);
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float curx1 = x1;
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float curx2 = x1;
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for (int scanlineY = y1; scanlineY <= y2; scanlineY++) {
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draw_line((int)curx1, scanlineY, (int)curx2, scanlineY, on);
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curx1 += invslope1;
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curx2 += invslope2;
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}
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}
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void LowLevelRenderer::fill_top_flat_triangle(int x1, int y1, int x2, int y2, int x3, int y3, bool on)
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{
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float invslope1 = (float)(x3 - x1) / (y3 - y1);
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float invslope2 = (float)(x3 - x2) / (y3 - y2);
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float curx1 = x3;
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float curx2 = x3;
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for (int scanlineY = y3; scanlineY > y1; scanlineY--) {
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draw_line((int)curx1, scanlineY, (int)curx2, scanlineY, on);
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curx1 -= invslope1;
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curx2 -= invslope2;
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}
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}
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void LowLevelRenderer::draw_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on)
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{
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int x = 0;
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int y = radius_y;
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// Decision parameter for region 1
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long long a2 = radius_x * radius_x;
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long long b2 = radius_y * radius_y;
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long long fa2 = 4 * a2, fb2 = 4 * b2;
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long long sigma = 2 * b2 + a2 * (1 - 2 * radius_y);
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// Region 1
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while (b2 * x <= a2 * y) {
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set_pixel(center_x + x, center_y + y, on);
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set_pixel(center_x - x, center_y + y, on);
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set_pixel(center_x + x, center_y - y, on);
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set_pixel(center_x - x, center_y - y, on);
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if (sigma >= 0) {
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sigma += fa2 * (1 - y);
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y--;
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}
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sigma += b2 * ((4 * x) + 6);
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x++;
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}
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// Region 2
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x = radius_x;
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y = 0;
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sigma = 2 * a2 + b2 * (1 - 2 * radius_x);
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while (a2 * y <= b2 * x) {
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set_pixel(center_x + x, center_y + y, on);
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set_pixel(center_x - x, center_y + y, on);
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set_pixel(center_x + x, center_y - y, on);
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set_pixel(center_x - x, center_y - y, on);
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if (sigma >= 0) {
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sigma += fb2 * (1 - x);
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x--;
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}
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sigma += a2 * ((4 * y) + 6);
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y++;
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}
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}
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void LowLevelRenderer::draw_filled_ellipse(int center_x, int center_y, int radius_x, int radius_y, bool on)
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{
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int hh = radius_y * radius_y;
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int ww = radius_x * radius_x;
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int hhww = hh * ww;
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int x0 = radius_x;
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int dx = 0;
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// Do the horizontal diameter
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draw_line(center_x - radius_x, center_y, center_x + radius_x, center_y, on);
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// Now do both halves at the same time, away from the diameter
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for (int y = 1; y <= radius_y; y++) {
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int x1 = x0 - (dx - 1); // Try slopes of dx - 1 or more
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for ( ; x1 > 0; x1--) {
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if (x1*x1*hh + y*y*ww <= hhww)
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break;
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}
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dx = x0 - x1; // Current approximation of the slope
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x0 = x1;
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draw_line(center_x - x0, center_y - y, center_x + x0, center_y - y, on);
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draw_line(center_x - x0, center_y + y, center_x + x0, center_y + y, on);
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}
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}
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void LowLevelRenderer::draw_polygon(const std::vector<std::pair<int, int>>& points, bool on)
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{
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if (points.size() < 3) return;
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for (size_t i = 0; i < points.size(); ++i) {
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size_t next = (i + 1) % points.size();
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draw_line(points[i].first, points[i].second,
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points[next].first, points[next].second, on);
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}
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}
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void LowLevelRenderer::draw_filled_polygon(const std::vector<std::pair<int, int>>& points, bool on)
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{
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if (points.size() < 3) return;
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// Simple triangulation: fan from first vertex
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// This works for convex polygons
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for (size_t i = 1; i < points.size() - 1; ++i) {
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draw_filled_triangle(points[0].first, points[0].second,
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points[i].first, points[i].second,
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points[i+1].first, points[i+1].second, on);
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}
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}
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void LowLevelRenderer::draw_arc(int center_x, int center_y, int radius, int start_angle, int end_angle, bool on)
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{
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// Normalize angles to 0-360 range
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start_angle = start_angle % 360;
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|
end_angle = end_angle % 360;
|
|
if (start_angle < 0) start_angle += 360;
|
|
if (end_angle < 0) end_angle += 360;
|
|
|
|
// Handle wrap-around
|
|
if (start_angle > end_angle) {
|
|
draw_arc(center_x, center_y, radius, start_angle, 360, on);
|
|
draw_arc(center_x, center_y, radius, 0, end_angle, on);
|
|
return;
|
|
}
|
|
|
|
int x = radius;
|
|
int y = 0;
|
|
int err = 0;
|
|
|
|
// Convert angles to radians for comparison
|
|
double start_rad = start_angle * M_PI / 180.0;
|
|
double end_rad = end_angle * M_PI / 180.0;
|
|
|
|
while (x >= y) {
|
|
// Check each octant point against angle range
|
|
double angles[8] = {
|
|
atan2(y, x), // 0-45 deg
|
|
atan2(x, y), // 45-90 deg
|
|
atan2(x, -y), // 90-135 deg
|
|
atan2(y, -x), // 135-180 deg
|
|
atan2(-y, -x), // 180-225 deg
|
|
atan2(-x, -y), // 225-270 deg
|
|
atan2(-x, y), // 270-315 deg
|
|
atan2(-y, x) // 315-360 deg
|
|
};
|
|
|
|
int dx[8] = {x, y, -y, -x, -x, -y, y, x};
|
|
int dy[8] = {y, x, x, y, -y, -x, -x, -y};
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
double angle = angles[i];
|
|
if (angle < 0) angle += 2 * M_PI;
|
|
|
|
if (angle >= start_rad && angle <= end_rad) {
|
|
set_pixel(center_x + dx[i], center_y + dy[i], on);
|
|
}
|
|
}
|
|
|
|
if (err <= 0) {
|
|
y += 1;
|
|
err += 2 * y + 1;
|
|
}
|
|
if (err > 0) {
|
|
x -= 1;
|
|
err -= 2 * x + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LowLevelRenderer::draw_bitmap(const unsigned char* bitmap, int x, int y, int width, int height, bool invert)
|
|
{
|
|
for (int py = 0; py < height; ++py) {
|
|
for (int px = 0; px < width; ++px) {
|
|
int bit_index = py * width + px;
|
|
int byte_index = bit_index / 8;
|
|
int bit_offset = 7 - (bit_index % 8); // MSB first
|
|
bool pixel_on = (bitmap[byte_index] & (1 << bit_offset)) != 0;
|
|
if (invert) {
|
|
pixel_on = !pixel_on;
|
|
}
|
|
if (pixel_on) {
|
|
set_pixel(x + px, y + py, text_color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LowLevelRenderer::draw_circle(int x, int y, int radius, bool on)
|
|
{
|
|
int x_pos = radius;
|
|
int y_pos = 0;
|
|
int err = 0;
|
|
|
|
while (x_pos >= y_pos)
|
|
{
|
|
set_pixel(x + x_pos, y + y_pos, on);
|
|
set_pixel(x + y_pos, y + x_pos, on);
|
|
set_pixel(x - y_pos, y + x_pos, on);
|
|
set_pixel(x - x_pos, y + y_pos, on);
|
|
set_pixel(x - x_pos, y - y_pos, on);
|
|
set_pixel(x - y_pos, y - x_pos, on);
|
|
set_pixel(x + y_pos, y - x_pos, on);
|
|
set_pixel(x + x_pos, y - y_pos, on);
|
|
|
|
if (err <= 0)
|
|
{
|
|
y_pos += 1;
|
|
err += 2 * y_pos + 1;
|
|
}
|
|
if (err > 0)
|
|
{
|
|
x_pos -= 1;
|
|
err -= 2 * x_pos + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LowLevelRenderer::draw_filled_circle(int x, int y, int radius, bool on)
|
|
{
|
|
int radius_squared = radius * radius;
|
|
for (int dy = -radius; dy <= radius; dy++)
|
|
{
|
|
for (int dx = -radius; dx <= radius; dx++)
|
|
{
|
|
if (dx * dx + dy * dy <= radius_squared)
|
|
{
|
|
set_pixel(x + dx, y + dy, on);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int LowLevelRenderer::draw_char_vcol(int x, int y, char c)
|
|
{
|
|
if (!current_font) {
|
|
fprintf(stderr, "[draw_char_vcol] current_font is null!\n");
|
|
return 0;
|
|
}
|
|
// The font table starts at space (ASCII 32)
|
|
if (c < 32 || c > 127) {
|
|
fprintf(stderr, "[draw_char_vcol] char out of range: %d\n", (int)c);
|
|
return 0;
|
|
}
|
|
int font_idx = c - 32;
|
|
if (font_idx < 0 || font_idx >= current_font->get_num_chars()) {
|
|
fprintf(stderr, "[draw_char_vcol] font_idx out of range: %d\n", font_idx);
|
|
return 0;
|
|
}
|
|
const unsigned char* char_data = current_font->get_char_data(font_idx);
|
|
if (!char_data) {
|
|
fprintf(stderr, "[draw_char_vcol] char_data is null for idx %d\n", font_idx);
|
|
return 0;
|
|
}
|
|
int bytes_per_char = current_font->get_bytes_per_char();
|
|
int char_height = current_font->get_char_height();
|
|
// Find the actual width by skipping trailing empty columns
|
|
int actual_width = 0;
|
|
for (int col = bytes_per_char - 1; col >= 0; col--)
|
|
{
|
|
if (char_data[col] != 0 && c != ' ')
|
|
{
|
|
actual_width = col + 1;
|
|
break;
|
|
}
|
|
}
|
|
// Draw only up to the actual width
|
|
for (int col = 0; col < actual_width; col++)
|
|
{
|
|
unsigned char column_byte = char_data[col];
|
|
for (int row = 0; row < char_height; row++)
|
|
{
|
|
// Check if the bit for this row is set
|
|
if (column_byte & (1 << row))
|
|
{
|
|
set_pixel(x + col, y + row, text_color);
|
|
}
|
|
}
|
|
}
|
|
return actual_width;
|
|
}
|
|
|
|
void LowLevelRenderer::draw_string(int x, int y, const std::string &text, int spacing)
|
|
{
|
|
if (!current_font) return;
|
|
int current_x = x;
|
|
for (size_t i = 0; i < text.length(); i++)
|
|
{
|
|
int char_width = draw_char_vcol(current_x, y, text[i]);
|
|
current_x += char_width + spacing;
|
|
}
|
|
}
|
|
|
|
int LowLevelRenderer::draw_char_scaled(int x, int y, char c, int scale)
|
|
{
|
|
if (!current_font) return 0;
|
|
|
|
if (c < 32 || c > 127)
|
|
return 0;
|
|
if (scale < 1)
|
|
scale = 1; // Safety check
|
|
|
|
int font_idx = c - 32;
|
|
const unsigned char* char_data = current_font->get_char_data(font_idx);
|
|
if (!char_data) return 0;
|
|
|
|
int bytes_per_char = current_font->get_bytes_per_char();
|
|
int char_height = current_font->get_char_height();
|
|
|
|
// Find the actual width by skipping trailing empty columns
|
|
int actual_width = 0;
|
|
for (int col = bytes_per_char - 1; col >= 0; col--)
|
|
{
|
|
if (char_data[col] != 0)
|
|
{
|
|
actual_width = col + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Draw only up to the actual width, scaled
|
|
for (int col = 0; col < actual_width; col++)
|
|
{
|
|
unsigned char column_byte = char_data[col];
|
|
|
|
for (int row = 0; row < char_height; row++)
|
|
{
|
|
if (column_byte & (1 << row))
|
|
{
|
|
// Draw a square of size [scale x scale]
|
|
for (int sy = 0; sy < scale; sy++)
|
|
{
|
|
for (int sx = 0; sx < scale; sx++)
|
|
{
|
|
set_pixel(x + (col * scale) + sx,
|
|
y + (row * scale) + sy,
|
|
text_color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return actual_width * scale;
|
|
}
|
|
|
|
int LowLevelRenderer::draw_string_scaled(int x, int y, const char* text, int scale, int spacing)
|
|
{
|
|
if (!current_font) return 0;
|
|
int current_x = x;
|
|
int i = 0;
|
|
while(text[i] != '\0')
|
|
{
|
|
int char_width = draw_char_scaled(current_x, y, text[i], scale);
|
|
current_x += char_width + (spacing * scale);
|
|
i++;
|
|
}
|
|
return current_x;
|
|
}
|